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Use integer locator sizes in XUI scenes
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eb524ae9b8
commit
b6d3c0c6ee
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@ -262,7 +262,7 @@ HRESULT CScene_DLCOffers::GetDLCInfo( int iOfferC, bool bUpdateOnly )
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CXuiCtrl4JList::LIST_ITEM_INFO *pListInfo=NULL;
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//XMARKETPLACE_CONTENTOFFER_INFO xOffer;
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XMARKETPLACE_CURRENCY_CONTENTOFFER_INFO xOffer;
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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ZeroMemory(szResourceLocator,sizeof(WCHAR)*LOCATOR_SIZE);
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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@ -171,7 +171,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
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HXUIOBJ hScene;
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HRESULT hr;
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//const WCHAR XZP_SEPARATOR = L'#';
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
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@ -189,7 +189,7 @@ HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress
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HXUIOBJ hScene;
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HRESULT hr;
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//const WCHAR XZP_SEPARATOR = L'#';
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
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@ -68,7 +68,7 @@ HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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// load from the .xzp file
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@ -1291,4 +1291,4 @@ HRESULT CScene_Main::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
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}
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return S_OK;
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}
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}
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@ -48,7 +48,7 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
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XuiControlSetText(m_SavesList,app.GetString(IDS_START_GAME));
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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@ -2700,7 +2700,7 @@ bool CScene_MultiGameJoinLoad::GetSavesInfoCallback(LPVOID pParam,int iTotalSave
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else
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{
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// we could put in a damaged save icon here
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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constexpr int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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