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Fix loc packer to use int based string ids (static mode)
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parent
8ed5a8440c
commit
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@ -113,7 +113,7 @@ colour_table = custom_target('Minecraft.Client_Colour_Table',
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movies_path = meson.current_source_dir() / 'Build/Assets/movies'
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archive_sources = [
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meson.current_source_dir() / 'Platform/Windows64Media/Media/languages.loc',
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localisation, #meson.current_source_dir() / 'Platform/Windows64Media/Media/languages.loc',
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colour_table,
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asset_dir / 'splashes.txt',
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asset_dir / 'graphics\SaveChest.png',
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@ -74,9 +74,9 @@ for lang_file_path in lang_file_paths:
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print(f"Processed {len(langs)} languages")
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# Write loc file
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# TODO: allow switching version and handle actually writing those versions
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TARGET_LOC_VERSION = 0
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TARGET_LANG_VERSION = 0
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TARGET_LANG_VERSION = 1
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TARGET_LANG_STATIC = True
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with open(output_file_path, "wb") as loc_file:
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# Write header
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pack_stream(">2I", loc_file,
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@ -93,13 +93,19 @@ with open(output_file_path, "wb") as loc_file:
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# Write header
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pack_stream(">I", lang_stream, TARGET_LANG_VERSION) # version
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if TARGET_LANG_VERSION > 0:
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pack_stream("?", lang_stream, TARGET_LANG_STATIC)
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write_string(lang_name, lang_stream) # lang name
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pack_stream(">I", lang_stream, len(strings)) # string count
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# Write strings
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for string_name, string in strings.items():
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write_string(string_name, lang_stream)
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write_string(string, lang_stream)
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if TARGET_LANG_STATIC:
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for string in strings.values():
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write_string(string, lang_stream)
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else:
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for string_name, string in strings.items():
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write_string(string_name, lang_stream)
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write_string(string, lang_stream)
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lang_sizes[lang_name] = lang_stream.tell() - old_stream_pos
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