refactor: add platform interfaces, move GetPrimaryPad to Input, gut Profile stubs

This commit is contained in:
MatthewBeshay 2026-03-31 18:57:48 +11:00
parent adb3adfb8a
commit 9e207250cb
41 changed files with 1026 additions and 600 deletions

View file

@ -65,6 +65,7 @@ miniaudio_dep = dependency('miniaudio')
subdir('minecraft/java')
subdir('minecraft/nbt')
subdir('minecraft/platform')
subdir('minecraft/4J.Render')
subdir('minecraft/4J.Input')

View file

@ -658,3 +658,8 @@ void C_4JInput::CancelQueuedVerifyStrings(int (*)(void*,
STRING_VERIFY_RESPONSE*),
void*) {}
void C_4JInput::CancelAllVerifyInProgress() {}
// Primary pad (moved from Profile)
namespace { int s_inputPrimaryPad = 0; }
int C_4JInput::GetPrimaryPad() { return s_inputPrimaryPad; }
void C_4JInput::SetPrimaryPad(int iPad) { s_inputPrimaryPad = iPad; }

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@ -2,6 +2,8 @@
#include <cstdint>
#include "../platform/IPlatformInput.h"
#define MAP_STYLE_0 0
#define MAP_STYLE_1 1
#define MAP_STYLE_2 2
@ -47,30 +49,8 @@
#define TRIGGER_MAP_0 0
#define TRIGGER_MAP_1 1
enum EKeyboardResult {
EKeyboard_Pending,
EKeyboard_Cancelled,
EKeyboard_ResultAccept,
EKeyboard_ResultDecline,
};
typedef struct _STRING_VERIFY_RESPONSE {
std::uint16_t wNumStrings;
int* pStringResult;
} STRING_VERIFY_RESPONSE;
class C_4JInput {
class C_4JInput : public IPlatformInput {
public:
enum EKeyboardMode {
EKeyboardMode_Default,
EKeyboardMode_Numeric,
EKeyboardMode_Password,
EKeyboardMode_Alphabet,
EKeyboardMode_Full,
EKeyboardMode_Alphabet_Extended,
EKeyboardMode_IP_Address,
EKeyboardMode_Phone
};
void Initialise(int iInputStateC, unsigned char ucMapC,
unsigned char ucActionC, unsigned char ucMenuActionC);
@ -157,6 +137,10 @@ public:
int GetMouseX();
int GetMouseY();
// Primary pad (moved from Profile)
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
// bool InputDetected(int userIndex, wchar_t* inputText);
};

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@ -1,5 +1,6 @@
#include "4J_Profile.h"
#include "../4J.Common/4J_ProfileConstants.h"
#include "../4J.Input/4J_Input.h"
#include <cstdio>
#include <cstring>
@ -45,7 +46,6 @@ void* s_profileData[XUSER_MAX_COUNT] = {};
C_4JProfile::PROFILESETTINGS s_dashboardSettings[XUSER_MAX_COUNT] = {};
char s_gamertags[XUSER_MAX_COUNT][16] = {};
std::wstring s_displayNames[XUSER_MAX_COUNT];
int s_primaryPad = 0;
int s_lockedProfile = 0;
bool s_profileIsFullVersion = true;
int (*s_defaultOptionsCallback)(void*, C_4JProfile::PROFILESETTINGS*,
@ -102,14 +102,9 @@ void initialiseDefaultGameSettings(ProfileGameSettings* gameSettings) {
}
} // namespace
void C_4JProfile::Initialise(std::uint32_t dwTitleID, std::uint32_t dwOfferID,
unsigned short usProfileVersion,
unsigned int uiProfileValuesC,
unsigned int uiProfileSettingsC,
std::uint32_t* pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask) {
s_primaryPad = 0;
void C_4JProfile::Initialise(std::uint32_t, std::uint32_t, unsigned short,
unsigned int, unsigned int, std::uint32_t*,
int iGameDefinedDataSizeX4, unsigned int*) {
s_lockedProfile = 0;
std::memset(s_dashboardSettings, 0, sizeof(s_dashboardSettings));
@ -122,46 +117,28 @@ void C_4JProfile::Initialise(std::uint32_t dwTitleID, std::uint32_t dwOfferID,
ensureFakeIdentity(i);
}
}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable* pStringTable,
int iAccept, int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType, int iTitle,
int iText) {}
int C_4JProfile::GetLockedProfile() { return s_lockedProfile; }
void C_4JProfile::SetLockedProfile(int iProf) { s_lockedProfile = iProf; }
bool C_4JProfile::IsSignedIn(int iQuadrant) { return iQuadrant == 0; }
bool C_4JProfile::IsSignedInLive(int iProf) { return IsSignedIn(iProf); }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
unsigned int C_4JProfile::RequestSignInUI(
bool bFromInvite, bool bLocalGame, bool bNoGuestsAllowed,
bool bMultiplayerSignIn, bool bAddUser,
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant) {
return 0;
}
unsigned int C_4JProfile::DisplayOfflineProfile(int (*Func)(void*, const bool,
const int iPad),
void* lpParam, int iQuadrant) {
return 0;
}
unsigned int C_4JProfile::RequestConvertOfflineToGuestUI(
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant) {
return 0;
}
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID* pXuid, bool bOnlineXuid) {
bool C_4JProfile::IsGuest(int) { return false; }
bool C_4JProfile::QuerySigninStatus() { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID* pXuid, bool) {
if (pXuid)
*pXuid =
kFakeXuidBase + static_cast<PlayerUID>(isValidPad(iPad) ? iPad : 0);
}
bool C_4JProfile::AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2) {
return xuid1 == xuid2;
}
bool C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
bool C_4JProfile::GetChatAndContentRestrictions(int iPad,
bool* pbChatRestricted,
bool C_4JProfile::XUIDIsGuest(PlayerUID) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int) { return true; }
bool C_4JProfile::GetChatAndContentRestrictions(int, bool* pbChatRestricted,
bool* pbContentRestricted,
int* piAge) {
if (pbChatRestricted) *pbChatRestricted = false;
@ -169,105 +146,56 @@ bool C_4JProfile::GetChatAndContentRestrictions(int iPad,
if (piAge) *piAge = 18;
return true;
}
void C_4JProfile::StartTrialGame() {}
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
bool* allAllowed,
bool* friendsAllowed) {
if (allAllowed) *allAllowed = true;
if (friendsAllowed) *friendsAllowed = true;
}
bool C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
PlayerUID* pXuids,
unsigned int xuidCount) {
return true;
}
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
bool C_4JProfile::GetProfileAvatar(int iPad,
int (*Func)(void* lpParam,
std::uint8_t* thumbnailData,
unsigned int thumbnailBytes),
void* lpParam) {
return false;
}
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return s_primaryPad; }
void C_4JProfile::SetPrimaryPad(int iPad) { s_primaryPad = iPad; }
char* C_4JProfile::GetGamertag(int iPad) {
const int resolvedPad = isValidPad(iPad) ? iPad : 0;
ensureFakeIdentity(resolvedPad);
return s_gamertags[resolvedPad];
const int p = isValidPad(iPad) ? iPad : 0;
ensureFakeIdentity(p);
return s_gamertags[p];
}
std::wstring C_4JProfile::GetDisplayName(int iPad) {
const int resolvedPad = isValidPad(iPad) ? iPad : 0;
ensureFakeIdentity(resolvedPad);
return s_displayNames[resolvedPad];
const int p = isValidPad(iPad) ? iPad : 0;
ensureFakeIdentity(p);
return s_displayNames[p];
}
bool C_4JProfile::IsFullVersion() { return s_profileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void (*Func)(void*, bool,
unsigned int),
void* lpParam) {}
void C_4JProfile::SetNotificationsCallback(void (*Func)(void*, std::uint32_t,
unsigned int),
void* lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
int C_4JProfile::GetLiveConnectionStatus() { return 0; }
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
void C_4JProfile::SetProfileReadErrorCallback(void (*Func)(void*),
void* lpParam) {}
int C_4JProfile::SetDefaultOptionsCallback(int (*Func)(void*, PROFILESETTINGS*,
const int iPad),
void* lpParam) {
int C_4JProfile::SetDefaultOptionsCallback(
int (*Func)(void*, PROFILESETTINGS*, const int iPad), void* lpParam) {
s_defaultOptionsCallback = Func;
s_defaultOptionsCallbackParam = lpParam;
return 0;
}
int C_4JProfile::SetOldProfileVersionCallback(int (*Func)(void*, unsigned char*,
const unsigned short,
const int),
void* lpParam) {
return 0;
}
C_4JProfile::PROFILESETTINGS* C_4JProfile::GetDashboardProfileSettings(
int iPad) {
return &s_dashboardSettings[isValidPad(iPad) ? iPad : 0];
}
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged,
bool bOverride5MinuteLimitOnProfileWrites) {}
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
void* C_4JProfile::GetGameDefinedProfileData(int iQuadrant) {
return isValidPad(iQuadrant) ? s_profileData[iQuadrant] : nullptr;
}
void C_4JProfile::ResetProfileProcessState() {}
void C_4JProfile::Tick(void) {}
void C_4JProfile::RegisterAward(int iAwardNumber, int iGamerconfigID,
eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable* pStringTable, int iTitleStr,
int iTextStr, int iAcceptStr,
char* pszThemeName, unsigned int uiThemeSize) {}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) {
return eAwardType_Achievement;
void C_4JProfile::AllowedPlayerCreatedContent(int, bool, bool* allAllowed,
bool* friendsAllowed) {
if (allAllowed) *allAllowed = true;
if (friendsAllowed) *friendsAllowed = true;
}
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) {
return false;
bool C_4JProfile::CanViewPlayerCreatedContent(int, bool, PlayerUID*,
unsigned int) {
return true;
}
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad, int iContextID,
int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad, int iNewPresence,
bool bSetOthersToIdle) {}
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant,
int iUpsellParam) {}
void C_4JProfile::SetUpsellCallback(void (*Func)(void* lpParam,
eUpsellType type,
eUpsellResponse response,
int iUserData),
void* lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) {
s_profileIsFullVersion = bVal;
// GetPrimaryPad/SetPrimaryPad — delegates to InputManager.
// Kept here temporarily for call sites that still use ProfileManager.
// These forward to the canonical copies in C_4JInput.
int C_4JProfile::GetPrimaryPad() {
extern C_4JInput InputManager;
return InputManager.GetPrimaryPad();
}
void C_4JProfile::SetPrimaryPad(int iPad) {
extern C_4JInput InputManager;
InputManager.SetPrimaryPad(iPad);
}

View file

@ -4,51 +4,11 @@
#include <string>
#include "../4J.Common/4J_Compat.h"
enum eAwardType {
eAwardType_Achievement = 0,
eAwardType_GamerPic,
eAwardType_Theme,
eAwardType_AvatarItem,
};
enum eUpsellType {
eUpsellType_Custom = 0, // This is the default, and means that the upsell
// dialog was initiated in the app code
eUpsellType_Achievement,
eUpsellType_GamerPic,
eUpsellType_Theme,
eUpsellType_AvatarItem,
};
enum eUpsellResponse {
eUpsellResponse_Declined,
eUpsellResponse_Accepted_NoPurchase,
eUpsellResponse_Accepted_Purchase,
};
//
// Title info
//
#include "../platform/IPlatformProfile.h"
#define TITLEID_MINECRAFT 0x584111F7
//
// Context ids
//
// These values are passed as the dwContextId to XUserSetContext.
//
#define CONTEXT_GAME_STATE 0
//
// Context values
//
// These values are passed as the dwContextValue to XUserSetContext.
//
// Values for CONTEXT_GAME_STATE
#define CONTEXT_GAME_STATE_BLANK 0
#define CONTEXT_GAME_STATE_RIDING_PIG 1
#define CONTEXT_GAME_STATE_RIDING_MINECART 2
@ -59,12 +19,10 @@ enum eUpsellResponse {
#define CONTEXT_GAME_STATE_NETHER 7
#define CONTEXT_GAME_STATE_CD 8
#define CONTEXT_GAME_STATE_MAP 9
#define CONTEXT_GAME_STATE_ENCHANTING 5 // TODO 10
#define CONTEXT_GAME_STATE_BREWING 5 // TODO 11
#define CONTEXT_GAME_STATE_ANVIL 6 // TODO 12
#define CONTEXT_GAME_STATE_TRADING 0 // TODO 13
// Values for X_CONTEXT_PRESENCE
#define CONTEXT_GAME_STATE_ENCHANTING 5
#define CONTEXT_GAME_STATE_BREWING 5
#define CONTEXT_GAME_STATE_ANVIL 6
#define CONTEXT_GAME_STATE_TRADING 0
#define CONTEXT_PRESENCE_IDLE 0
#define CONTEXT_PRESENCE_MENUS 1
@ -73,23 +31,10 @@ enum eUpsellResponse {
#define CONTEXT_PRESENCE_MULTIPLAYER_1P 4
#define CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE 5
// Values for X_CONTEXT_GAME_MODE
#define CONTEXT_GAME_MODE_GAMEMODE 0
#define CONTEXT_GAME_MODE_MULTIPLAYER 1
class C_4JProfile {
class C_4JProfile : public IPlatformProfile {
public:
struct PROFILESETTINGS {
int iYAxisInversion;
int iControllerSensitivity;
int iVibration;
bool bSwapSticks;
};
// --- Methods with real logic (implemented in .cpp) ---
// 4 players have game defined data, puiGameDefinedDataChangedBitmask needs
// to be checked by the game side to see if there's an update needed - it'll
// have the bits set for players to be updated
void Initialise(std::uint32_t dwTitleID, std::uint32_t dwOfferID,
unsigned short usProfileVersion,
unsigned int uiProfileValuesC,
@ -97,118 +42,85 @@ public:
std::uint32_t* pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask);
void SetTrialTextStringTable(CXuiStringTable* pStringTable, int iAccept,
int iReject);
void SetTrialAwardText(eAwardType AwardType, int iTitle,
int iText); // achievement popup in the trial game
int GetLockedProfile();
void SetLockedProfile(int iProf);
bool IsSignedIn(int iQuadrant);
bool IsSignedInLive(int iProf);
bool IsGuest(int iQuadrant);
unsigned int RequestSignInUI(bool bFromInvite, bool bLocalGame,
bool bNoGuestsAllowed, bool bMultiplayerSignIn,
bool bAddUser,
int (*Func)(void*, const bool, const int iPad),
void* lpParam,
int iQuadrant = XUSER_INDEX_ANY);
unsigned int DisplayOfflineProfile(int (*Func)(void*, const bool,
const int iPad),
void* lpParam,
int iQuadrant = XUSER_INDEX_ANY);
unsigned int RequestConvertOfflineToGuestUI(
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant = XUSER_INDEX_ANY);
void SetPrimaryPlayerChanged(bool bVal);
bool QuerySigninStatus(void);
bool QuerySigninStatus();
void GetXUID(int iPad, PlayerUID* pXuid, bool bOnlineXuid);
bool AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2);
bool XUIDIsGuest(PlayerUID xuid);
bool AllowedToPlayMultiplayer(int iProf);
bool GetChatAndContentRestrictions(int iPad, bool* pbChatRestricted,
bool* pbContentRestricted, int* piAge);
void StartTrialGame(); // disables saves and leaderboard, and change state
// to readyforgame from pregame
char* GetGamertag(int iPad);
std::wstring GetDisplayName(int iPad);
bool IsFullVersion();
int SetDefaultOptionsCallback(int (*Func)(void*, PROFILESETTINGS*,
const int iPad),
void* lpParam);
PROFILESETTINGS* GetDashboardProfileSettings(int iPad);
void* GetGameDefinedProfileData(int iQuadrant);
void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
bool* allAllowed, bool* friendsAllowed);
bool CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
PlayerUID* pXuids, unsigned int xuidCount);
void ShowProfileCard(int iPad, PlayerUID targetUid);
bool GetProfileAvatar(int iPad,
int (*Func)(void* lpParam,
std::uint8_t* thumbnailData,
unsigned int thumbnailBytes),
void* lpParam);
void CancelProfileAvatarRequest();
// SYS
// --- Dead stubs (inline no-ops, kept for call-site compat) ---
void Tick() {}
void SetTrialTextStringTable(CXuiStringTable*, int, int) {}
void SetTrialAwardText(eAwardType, int, int) {}
void StartTrialGame() {}
unsigned int RequestSignInUI(bool, bool, bool, bool, bool,
int (*)(void*, const bool, const int),
void*, int = XUSER_INDEX_ANY) { return 0; }
unsigned int DisplayOfflineProfile(int (*)(void*, const bool, const int),
void*, int = XUSER_INDEX_ANY) { return 0; }
unsigned int RequestConvertOfflineToGuestUI(
int (*)(void*, const bool, const int), void*,
int = XUSER_INDEX_ANY) { return 0; }
void SetPrimaryPlayerChanged(bool) {}
void ShowProfileCard(int, PlayerUID) {}
bool GetProfileAvatar(int, int (*)(void*, std::uint8_t*, unsigned int),
void*) { return false; }
void CancelProfileAvatarRequest() {}
void SetSignInChangeCallback(void (*)(void*, bool, unsigned int), void*) {}
void SetNotificationsCallback(void (*)(void*, std::uint32_t, unsigned int),
void*) {}
bool RegionIsNorthAmerica() { return false; }
bool LocaleIsUSorCanada() { return false; }
int GetLiveConnectionStatus() { return 0; }
bool IsSystemUIDisplayed() { return false; }
void SetProfileReadErrorCallback(void (*)(void*), void*) {}
int SetOldProfileVersionCallback(int (*)(void*, unsigned char*,
const unsigned short, const int),
void*) { return 0; }
void WriteToProfile(int, bool = false, bool = false) {}
void ForceQueuedProfileWrites(int = XUSER_INDEX_ANY) {}
void ResetProfileProcessState() {}
void RegisterAward(int, int, eAwardType, bool = false,
CXuiStringTable* = nullptr, int = -1, int = -1,
int = -1, char* = nullptr, unsigned int = 0L) {}
int GetAwardId(int) { return 0; }
eAwardType GetAwardType(int) { return eAwardType_Achievement; }
bool CanBeAwarded(int, int) { return false; }
void Award(int, int, bool = false) {}
bool IsAwardsFlagSet(int, int) { return false; }
void RichPresenceInit(int, int) {}
void RegisterRichPresenceContext(int) {}
void SetRichPresenceContextValue(int, int, int) {}
void SetCurrentGameActivity(int, int, bool = false) {}
void DisplayFullVersionPurchase(bool, int, int = -1) {}
void SetUpsellCallback(void (*)(void*, eUpsellType, eUpsellResponse, int),
void*) {}
void SetDebugFullOverride(bool) {}
// GetPrimaryPad/SetPrimaryPad moved to InputManager
int GetPrimaryPad();
void SetPrimaryPad(int iPad);
char* GetGamertag(int iPad);
std::wstring GetDisplayName(int iPad);
bool IsFullVersion();
void SetSignInChangeCallback(void (*Func)(void*, bool, unsigned int),
void* lpParam);
void SetNotificationsCallback(void (*Func)(void*, std::uint32_t,
unsigned int),
void* lpParam);
bool RegionIsNorthAmerica(void);
bool LocaleIsUSorCanada(void);
int GetLiveConnectionStatus();
bool IsSystemUIDisplayed();
void SetProfileReadErrorCallback(void (*Func)(void*), void* lpParam);
// PROFILE DATA
int SetDefaultOptionsCallback(int (*Func)(void*, PROFILESETTINGS*,
const int iPad),
void* lpParam);
int SetOldProfileVersionCallback(int (*Func)(void*, unsigned char*,
const unsigned short,
const int),
void* lpParam);
PROFILESETTINGS* GetDashboardProfileSettings(int iPad);
void WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged = false,
bool bOverride5MinuteLimitOnProfileWrites = false);
void ForceQueuedProfileWrites(int iPad = XUSER_INDEX_ANY);
void* GetGameDefinedProfileData(int iQuadrant);
void ResetProfileProcessState(); // after a sign out from the primary
// player, call this
void Tick(void);
// ACHIEVEMENTS & AWARDS
void RegisterAward(int iAwardNumber, int iGamerconfigID, eAwardType eType,
bool bLeaderboardAffected = false,
CXuiStringTable* pStringTable = nullptr,
int iTitleStr = -1, int iTextStr = -1,
int iAcceptStr = -1, char* pszThemeName = nullptr,
unsigned int uiThemeSize = 0L);
int GetAwardId(int iAwardNumber);
eAwardType GetAwardType(int iAwardNumber);
bool CanBeAwarded(int iQuadrant, int iAwardNumber);
void Award(int iQuadrant, int iAwardNumber, bool bForce = false);
bool IsAwardsFlagSet(int iQuadrant, int iAward);
// RICH PRESENCE
void RichPresenceInit(int iPresenceCount, int iContextCount);
void RegisterRichPresenceContext(int iGameConfigContextID);
void SetRichPresenceContextValue(int iPad, int iContextID, int iVal);
void SetCurrentGameActivity(int iPad, int iNewPresence,
bool bSetOthersToIdle = false);
// PURCHASE
void DisplayFullVersionPurchase(bool bRequired, int iQuadrant,
int iUpsellParam = -1);
void SetUpsellCallback(void (*Func)(void* lpParam, eUpsellType type,
eUpsellResponse response,
int iUserData),
void* lpParam);
// Debug
void SetDebugFullOverride(
bool bVal); // To override the license version (trail/full). Only in
// debug/release, not ContentPackage
};
// Singleton

View file

@ -1,10 +1,5 @@
profile_sources = files(
'4J_Profile.cpp',
'PRO_AwardManager.cpp',
'PRO_Data.cpp',
'PRO_Main.cpp',
'PRO_RichPresence.cpp',
'PRO_Sys.cpp',
'stdafx.cpp',
)
# 4jprofile stink

View file

@ -3,40 +3,14 @@
#include <cstdint>
#include <cstdlib>
#include "../platform/IPlatformRender.h"
#ifdef __linux__
#include <GL/gl.h>
#include <GL/glu.h>
#endif
class ImageFileBuffer {
public:
enum EImageType { e_typePNG, e_typeJPG };
EImageType m_type;
void* m_pBuffer;
int m_bufferSize;
int GetType() { return m_type; }
void* GetBufferPointer() { return m_pBuffer; }
int GetBufferSize() { return m_bufferSize; }
void Release() {
std::free(m_pBuffer);
m_pBuffer = nullptr;
}
bool Allocated() { return m_pBuffer != nullptr; }
};
typedef struct {
int Width;
int Height;
} D3DXIMAGE_INFO;
typedef struct _XSOCIAL_PREVIEWIMAGE {
std::uint8_t* pBytes;
std::uint32_t Pitch;
std::uint32_t Width;
std::uint32_t Height;
} XSOCIAL_PREVIEWIMAGE, *PXSOCIAL_PREVIEWIMAGE;
class C4JRender {
class C4JRender : public IPlatformRender {
public:
void Tick();
void UpdateGamma(unsigned short usGamma);
@ -78,55 +52,8 @@ public:
void BeginConditionalRendering(int identifier);
void EndConditionalRendering();
// Vertex data handling
typedef enum {
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, // Position 3 x float, texture 2 x
// float, colour 4 x byte, normal 4 x
// byte, padding 1 32-bit word
VERTEX_TYPE_COMPRESSED, // Compressed format - see comment at top of
// VS_PS3_TS2_CS1.hlsl for description of
// layout
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, // as
// VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1
// with lighting applied,
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, // as
// VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1
// with tex gen
VERTEX_TYPE_COUNT
} eVertexType;
// Pixel shader
typedef enum {
PIXEL_SHADER_TYPE_STANDARD,
PIXEL_SHADER_TYPE_PROJECTION,
PIXEL_SHADER_TYPE_FORCELOD,
PIXEL_SHADER_COUNT
} ePixelShaderType;
typedef enum {
VIEWPORT_TYPE_FULLSCREEN,
VIEWPORT_TYPE_SPLIT_TOP,
VIEWPORT_TYPE_SPLIT_BOTTOM,
VIEWPORT_TYPE_SPLIT_LEFT,
VIEWPORT_TYPE_SPLIT_RIGHT,
VIEWPORT_TYPE_QUADRANT_TOP_LEFT,
VIEWPORT_TYPE_QUADRANT_TOP_RIGHT,
VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT,
VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT,
} eViewportType;
typedef enum {
PRIMITIVE_TYPE_TRIANGLE_LIST,
PRIMITIVE_TYPE_TRIANGLE_STRIP,
PRIMITIVE_TYPE_TRIANGLE_FAN,
PRIMITIVE_TYPE_QUAD_LIST,
PRIMITIVE_TYPE_LINE_LIST,
PRIMITIVE_TYPE_LINE_STRIP,
PRIMITIVE_TYPE_COUNT
} ePrimitiveType;
void DrawVertices(ePrimitiveType PrimitiveType, int count, void* dataIn,
eVertexType vType, C4JRender::ePixelShaderType psType);
eVertexType vType, ePixelShaderType psType);
// Command buffers
void CBuffLockStaticCreations();
@ -141,18 +68,6 @@ public:
void CBuffDeferredModeStart();
void CBuffDeferredModeEnd();
typedef enum {
TEXTURE_FORMAT_RxGyBzAw, // Normal 32-bit RGBA texture, 8 bits per
// component
/* Don't think these are all directly available on D3D 11 - leaving for
now TEXTURE_FORMAT_R0G0B0Ax, // One 8-bit component mapped to
alpha channel, R=G=B=0 TEXTURE_FORMAT_R1G1B1Ax, // One 8-bit
component mapped to alpha channel, R=G=B=1 TEXTURE_FORMAT_RxGxBxAx,
// One 8-bit component mapped to all channels
*/
MAX_TEXTURE_FORMATS
} eTextureFormat;
// Textures
int TextureCreate();
void TextureFree(int idx);

View file

@ -7,6 +7,7 @@
// #include <xtms.h>
#include "../4J.Common/4J_Compat.h"
#include "../platform/IPlatformStorage.h"
class C4JStringTable;
@ -14,23 +15,25 @@ class C4JStringTable;
#define MAX_DETAILS_LENGTH 128 // CELL_SAVEDATA_SYSP_SUBTITLE_SIZE on PS3
#define MAX_SAVEFILENAME_LENGTH 32 // CELL_SAVEDATA_DIRNAME_SIZE
typedef struct {
struct CONTAINER_METADATA {
time_t modifiedTime;
unsigned int dataSize;
unsigned int thumbnailSize;
} CONTAINER_METADATA;
};
typedef struct {
struct SAVE_INFO {
char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH];
char UTF8SaveTitle[MAX_DISPLAYNAME_LENGTH];
CONTAINER_METADATA metaData;
std::uint8_t* thumbnailData;
} SAVE_INFO, *PSAVE_INFO;
};
using PSAVE_INFO = SAVE_INFO*;
typedef struct {
struct SAVE_DETAILS {
int iSaveC;
PSAVE_INFO SaveInfoA;
} SAVE_DETAILS, *PSAVE_DETAILS;
};
using PSAVE_DETAILS = SAVE_DETAILS*;
typedef std::vector<PXMARKETPLACE_CONTENTOFFER_INFO> OfferDataArray;
typedef std::vector<PXCONTENT_DATA> XContentDataArray;
@ -39,89 +42,32 @@ typedef std::vector<PXCONTENT_DATA> XContentDataArray;
// Current version of the dlc data creator
#define CURRENT_DLC_VERSION_NUM 3
class C4JStorage {
class C4JStorage : public IPlatformStorage {
public:
// Structs defined in the DLC_Creator, but added here to be used in the app
typedef struct {
struct DLC_FILE_DETAILS {
unsigned int uiFileSize;
std::uint32_t dwType;
std::uint32_t dwWchCount; // count of wchar_t in next array
std::uint32_t dwWchCount;
wchar_t wchFile[1];
} DLC_FILE_DETAILS, *PDLC_FILE_DETAILS;
};
using PDLC_FILE_DETAILS = DLC_FILE_DETAILS*;
typedef struct {
struct DLC_FILE_PARAM {
std::uint32_t dwType;
std::uint32_t dwWchCount; // count of wchar_t in next array;
wchar_t wchData[1]; // will be an array of size dwBytes
} DLC_FILE_PARAM, *PDLC_FILE_PARAM;
// End of DLC_Creator structs
std::uint32_t dwWchCount;
wchar_t wchData[1];
};
using PDLC_FILE_PARAM = DLC_FILE_PARAM*;
typedef struct {
struct CACHEINFOSTRUCT {
wchar_t wchDisplayName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
char szFileName[XCONTENT_MAX_FILENAME_LENGTH];
std::uint32_t dwImageOffset;
std::uint32_t dwImageBytes;
} CACHEINFOSTRUCT;
// structure to hold DLC info in TMS
typedef struct {
std::uint32_t dwVersion;
std::uint32_t dwNewOffers;
std::uint32_t dwTotalOffers;
std::uint32_t dwInstalledTotalOffers;
std::uint8_t bPadding[1024 - sizeof(std::uint32_t) * 4];
// future expansion
} DLC_TMS_DETAILS;
};
enum eGTS_FileTypes { eGTS_Type_Skin = 0, eGTS_Type_Cape, eGTS_Type_MAX };
enum eGlobalStorage {
// eGlobalStorage_GameClip=0,
eGlobalStorage_Title = 0,
eGlobalStorage_TitleUser,
eGlobalStorage_Max
};
enum EMessageResult {
EMessage_Undefined = 0,
EMessage_Busy,
EMessage_Pending,
EMessage_Cancelled,
EMessage_ResultAccept,
EMessage_ResultDecline,
EMessage_ResultThirdOption,
EMessage_ResultFourthOption
};
enum ESaveGameControlState {
ESaveGameControl_Idle = 0,
ESaveGameControl_Save,
ESaveGameControl_InternalRequestingDevice,
ESaveGameControl_InternalGetSaveName,
ESaveGameControl_InternalSaving,
ESaveGameControl_CopySave,
ESaveGameControl_CopyingSave,
};
enum ESaveGameState {
ESaveGame_Idle = 0,
ESaveGame_Save,
ESaveGame_InternalRequestingDevice,
ESaveGame_InternalGetSaveName,
ESaveGame_InternalSaving,
ESaveGame_CopySave,
ESaveGame_CopyingSave,
ESaveGame_Load,
ESaveGame_GetSavesInfo,
ESaveGame_Rename,
ESaveGame_Delete,
ESaveGame_GetSaveThumbnail // Not used as an actual state in the PS4,
// but the game expects this to be returned
// to indicate success when getting a
// thumbnail
};
enum ELoadGameStatus {
ELoadGame_Idle = 0,
ELoadGame_InProgress,
@ -142,60 +88,20 @@ public:
ESGIStatus_NoSaves,
};
enum EDLCStatus {
EDLC_Error = 0,
EDLC_Idle,
EDLC_NoOffers,
EDLC_AlreadyEnumeratedAllOffers,
EDLC_NoInstalledDLC,
EDLC_Pending,
EDLC_LoadInProgress,
EDLC_Loaded,
EDLC_ChangedDevice
};
enum ESavingMessage {
ESavingMessage_None = 0,
ESavingMessage_Short,
ESavingMessage_Long
};
enum ETMSStatus {
ETMSStatus_Idle = 0,
ETMSStatus_Fail,
ETMSStatus_Fail_ReadInProgress,
ETMSStatus_Fail_WriteInProgress,
ETMSStatus_Pending,
};
enum eTMS_FileType {
eTMS_FileType_Normal = 0,
eTMS_FileType_Graphic,
};
enum eTMS_FILETYPEVAL {
TMS_FILETYPE_BINARY,
TMS_FILETYPE_CONFIG,
TMS_FILETYPE_JSON,
TMS_FILETYPE_MAX
};
enum eTMS_UGCTYPE { TMS_UGCTYPE_NONE, TMS_UGCTYPE_IMAGE, TMS_UGCTYPE_MAX };
typedef struct {
struct TMSPP_FILE_DETAILS {
char szFilename[256];
int iFileSize;
eTMS_FILETYPEVAL eFileTypeVal;
} TMSPP_FILE_DETAILS, *PTMSPP_FILE_DETAILS;
};
using PTMSPP_FILE_DETAILS = TMSPP_FILE_DETAILS*;
typedef struct {
struct TMSPP_FILE_LIST {
int iCount;
PTMSPP_FILE_DETAILS FileDetailsA;
} TMSPP_FILE_LIST, *PTMSPP_FILE_LIST;
typedef struct {
unsigned int size;
std::uint8_t* pbData;
} TMSPP_FILEDATA, *PTMSPP_FILEDATA;
};
using PTMSPP_FILE_LIST = TMSPP_FILE_LIST*;
C4JStorage();

View file

@ -18,8 +18,6 @@ CConsoleMinecraftApp app;
CConsoleMinecraftApp::CConsoleMinecraftApp() : CMinecraftApp() {}
void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId) {
ProfileManager.SetRichPresenceContextValue(iPad, CONTEXT_GAME_STATE,
contextId);
}
void CConsoleMinecraftApp::StoreLaunchData() {}

View file

@ -655,7 +655,7 @@ void Minecraft::updatePlayerViewportAssignments() {
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (localplayers[i] != nullptr) {
// Primary player settings decide what the mode is
if (app.GetGameSettings(ProfileManager.GetPrimaryPad(),
if (app.GetGameSettings(InputManager.GetPrimaryPad(),
eGameSetting_SplitScreenVertical)) {
localplayers[i]->m_iScreenSection =
C4JRender::VIEWPORT_TYPE_SPLIT_LEFT + found;
@ -926,7 +926,7 @@ void Minecraft::removeLocalPlayerIdx(int idx) {
}
localplayers[idx] = nullptr;
if (idx == ProfileManager.GetPrimaryPad()) {
if (idx == InputManager.GetPrimaryPad()) {
// We should never try to remove the Primary player in this way
assert(false);
/*
@ -957,9 +957,9 @@ void Minecraft::createPrimaryLocalPlayer(int iPad) {
localplayers[iPad] = player;
// gameRenderer->itemInHandRenderer = localitemInHandRenderers[iPad];
// Give them the gamertag if they're signed in
if (ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
if (ProfileManager.IsSignedIn(InputManager.GetPrimaryPad())) {
user->name = convStringToWstring(
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
ProfileManager.GetGamertag(InputManager.GetPrimaryPad()));
}
}
@ -1021,17 +1021,17 @@ void Minecraft::run_middle() {
// player has a app action running , or has any crafting
// or containers open, don't autosave
if (!StorageManager.GetSaveDisabled() &&
(app.GetXuiAction(ProfileManager.GetPrimaryPad()) ==
(app.GetXuiAction(InputManager.GetPrimaryPad()) ==
eAppAction_Idle)) {
if (!ui.IsPauseMenuDisplayed(
ProfileManager.GetPrimaryPad()) &&
InputManager.GetPrimaryPad()) &&
!ui.IsIgnoreAutosaveMenuDisplayed(
ProfileManager.GetPrimaryPad())) {
InputManager.GetPrimaryPad())) {
// check if the autotimer countdown has reached
// zero
unsigned char ucAutosaveVal =
app.GetGameSettings(
ProfileManager.GetPrimaryPad(),
InputManager.GetPrimaryPad(),
eGameSetting_Autosave);
bool bTrialTexturepack = false;
if (!Minecraft::GetInstance()
@ -1068,7 +1068,7 @@ void Minecraft::run_middle() {
app.DebugPrintf("+++Autosave\n");
app.DebugPrintf("+++++++++++\n");
app.SetAction(
ProfileManager.GetPrimaryPad(),
InputManager.GetPrimaryPad(),
eAppAction_AutosaveSaveGame);
// app.SetAutosaveTimerTime();
#if !defined(_CONTENT_PACKAGE)
@ -1320,7 +1320,7 @@ void Minecraft::run_middle() {
// exist? They'll be wanting to join the game then
bool tryJoin = !pause &&
!ui.IsIgnorePlayerJoinMenuDisplayed(
ProfileManager.GetPrimaryPad()) &&
InputManager.GetPrimaryPad()) &&
g_NetworkManager.SessionHasSpace() &&
RenderManager.IsHiDef() &&
InputManager.ButtonPressed(i);
@ -1531,7 +1531,7 @@ void Minecraft::run_middle() {
ui.HandleGameTick();
setLocalPlayerIdx(ProfileManager.GetPrimaryPad());
setLocalPlayerIdx(InputManager.GetPrimaryPad());
// 4J - added - now do the equivalent of level::animateTick,
// but taking into account the positions of all our players
@ -1583,7 +1583,7 @@ void Minecraft::run_middle() {
if (!noRender) {
bool bFirst = true;
int iPrimaryPad = ProfileManager.GetPrimaryPad();
int iPrimaryPad = InputManager.GetPrimaryPad();
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (setLocalPlayerIdx(i)) {
PIXBeginNamedEvent(0, "Game render player idx %d",
@ -3320,7 +3320,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
#if defined(_DEBUG_MENUS_ENABLED)
if (app.DebugSettingsOn()) {
// 4J-PB - debugoverlay for primary player only
if (iPad == ProfileManager.GetPrimaryPad()) {
if (iPad == InputManager.GetPrimaryPad()) {
if ((player->ullButtonsPressed &
(1LL << MINECRAFT_ACTION_RENDER_DEBUG))) {
#if !defined(_CONTENT_PACKAGE)
@ -3793,7 +3793,7 @@ void Minecraft::setLevel(MultiPlayerLevel* level, int message /*=-1*/,
// If no player has been set, then this is the first level to be set
// this game, so set up a primary player & initialise some other things
if (player == nullptr) {
int iPrimaryPlayer = ProfileManager.GetPrimaryPad();
int iPrimaryPlayer = InputManager.GetPrimaryPad();
player = gameMode->createPlayer(level);
@ -4007,11 +4007,11 @@ void Minecraft::respawnPlayer(int iPad, int dimension, int newEntityId) {
cameraTargetPlayer = player;
// 4J-PB - are we the primary player or a local player?
if (iPad == ProfileManager.GetPrimaryPad()) {
if (iPad == InputManager.GetPrimaryPad()) {
createPrimaryLocalPlayer(iPad);
// update the debugoptions
app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),
app.SetGameSettingsDebugMask(InputManager.GetPrimaryPad(),
app.GetGameSettingsDebugMask(-1, true));
} else {
storeExtraLocalPlayer(iPad);
@ -4456,7 +4456,7 @@ int Minecraft::InGame_SignInReturned(void* pParam, bool bContinue, int iPad) {
}
}
} else if (ProfileManager.IsSignedInLive(
ProfileManager.GetPrimaryPad()) &&
InputManager.GetPrimaryPad()) &&
!ProfileManager.AllowedToPlayMultiplayer(iPad)) {
// 4J Stu - Don't allow converting to guests as we don't allow
// any guest sign-in while in the game Fix for #66516 - TCR

View file

@ -306,7 +306,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) {
// 4J - this is where to set the blend factor for gui things
// use the primary player's settings
unsigned char ucAlpha = app.GetGameSettings(
ProfileManager.GetPrimaryPad(), eGameSetting_InterfaceOpacity);
InputManager.GetPrimaryPad(), eGameSetting_InterfaceOpacity);
// If the user has started to navigate their quickselect bar, ignore the
// alpha setting, and display at default value

View file

@ -25,7 +25,7 @@ void PauseScreen::init() {
// 4jcraft: solves the issue of client-side only pausing in the java gui
if (g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1)
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
app.SetXuiServerAction(InputManager.GetPrimaryPad(),
eXuiServerAction_PauseServer, (void*)true);
buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + yo,
I18n::get(L"menu.returnToMenu")));
@ -83,7 +83,7 @@ void PauseScreen::buttonClicked(Button* button) {
exitWorld(minecraft, true);
}
if (button->id == 4) {
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
app.SetXuiServerAction(InputManager.GetPrimaryPad(),
eXuiServerAction_PauseServer, (void*)false);
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J - removed

View file

@ -33,7 +33,7 @@ void Screen::keyPressed(wchar_t eventCharacter, int eventKey) {
// unpausing is done in all scenarios
if (g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1)
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
app.SetXuiServerAction(InputManager.GetPrimaryPad(),
eXuiServerAction_PauseServer, (void*)false);
}
}

View file

@ -69,7 +69,7 @@ ClientConnection::ClientConnection(Minecraft* minecraft, Socket* socket,
this->minecraft = minecraft;
if (iUserIndex < 0) {
m_userIndex = ProfileManager.GetPrimaryPad();
m_userIndex = InputManager.GetPrimaryPad();
} else {
m_userIndex = iUserIndex;
}
@ -131,7 +131,7 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet) {
INetworkPlayer* networkPlayer = connection->getSocket()->getPlayer();
int iUserID = -1;
if (m_userIndex == ProfileManager.GetPrimaryPad()) {
if (m_userIndex == InputManager.GetPrimaryPad()) {
iUserID = m_userIndex;
} else {
if (!networkPlayer->IsGuest() && networkPlayer->IsLocal()) {
@ -187,18 +187,18 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet) {
app.SetBanListCheck(iUserID, false);
}
if (m_userIndex == ProfileManager.GetPrimaryPad()) {
if (m_userIndex == InputManager.GetPrimaryPad()) {
if (app.GetTutorialMode()) {
minecraft->gameMode = new FullTutorialMode(
ProfileManager.GetPrimaryPad(), minecraft, this);
InputManager.GetPrimaryPad(), minecraft, this);
}
// check if we're in the trial version
else if (ProfileManager.IsFullVersion() == false) {
minecraft->gameMode =
new TrialMode(ProfileManager.GetPrimaryPad(), minecraft, this);
new TrialMode(InputManager.GetPrimaryPad(), minecraft, this);
} else {
minecraft->gameMode = new ConsoleGameMode(
ProfileManager.GetPrimaryPad(), minecraft, this);
InputManager.GetPrimaryPad(), minecraft, this);
}
Level* dimensionLevel = minecraft->getLevel(packet->dimension);
@ -233,7 +233,7 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet) {
minecraft->player->setCustomSkin(app.GetPlayerSkinId(m_userIndex));
minecraft->player->setCustomCape(app.GetPlayerCapeId(m_userIndex));
minecraft->createPrimaryLocalPlayer(ProfileManager.GetPrimaryPad());
minecraft->createPrimaryLocalPlayer(InputManager.GetPrimaryPad());
minecraft->player->dimension = packet->dimension;
minecraft->setScreen(new ReceivingLevelScreen(this));
@ -258,7 +258,7 @@ void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet) {
displayPrivilegeChanges(minecraft->player, startingPrivileges);
// update the debugoptions
app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),
app.SetGameSettingsDebugMask(InputManager.GetPrimaryPad(),
app.GetGameSettingsDebugMask(-1, true));
} else {
// 4J-PB - this isn't the level we want
@ -1238,12 +1238,12 @@ void ClientConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason,
if (g_NetworkManager.IsHost() &&
(reason == DisconnectPacket::eDisconnect_TimeOut ||
reason == DisconnectPacket::eDisconnect_Overflow) &&
m_userIndex == ProfileManager.GetPrimaryPad() &&
m_userIndex == InputManager.GetPrimaryPad() &&
!MinecraftServer::saveOnExitAnswered()) {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_EXITING_GAME, IDS_GENERIC_ERROR, uiIDA, 1,
ProfileManager.GetPrimaryPad(),
InputManager.GetPrimaryPad(),
&ClientConnection::HostDisconnectReturned,
nullptr);
} else {
@ -1812,7 +1812,7 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet) {
// 4J-PB - if we go straight in from the menus via an invite, we won't
// have the DLC info
if (app.GetTMSGlobalFileListRead() == false) {
app.SetTMSAction(ProfileManager.GetPrimaryPad(),
app.SetTMSAction(InputManager.GetPrimaryPad(),
eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
}
}
@ -1827,7 +1827,7 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet) {
cantPlayContentRestricted) {
DisconnectPacket::eDisconnectReason reason =
DisconnectPacket::eDisconnect_NoUGC_Remote;
if (m_userIndex == ProfileManager.GetPrimaryPad()) {
if (m_userIndex == InputManager.GetPrimaryPad()) {
if (!isFriendsWithHost)
reason = DisconnectPacket::eDisconnect_NotFriendsWithHost;
else if (!isAtLeastOneFriend)
@ -1843,7 +1843,7 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet) {
"privileges: %d\n",
reason);
app.SetDisconnectReason(reason);
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ExitWorld,
app.SetAction(InputManager.GetPrimaryPad(), eAppAction_ExitWorld,
(void*)true);
} else {
if (!isFriendsWithHost)
@ -1890,7 +1890,7 @@ void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet) {
// send this before the LoginPacket so that it gets handled first, as
// once the LoginPacket is received on the client the game is close to
// starting
if (m_userIndex == ProfileManager.GetPrimaryPad()) {
if (m_userIndex == InputManager.GetPrimaryPad()) {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->skins->selectTexturePackById(
packet->m_texturePackId)) {
@ -2890,12 +2890,12 @@ void ClientConnection::handleGameEvent(
app.DebugPrintf("handleGameEvent packet for WIN_GAME - %d\n",
m_userIndex);
// This just allows it to be shown
if (minecraft->localgameModes[ProfileManager.GetPrimaryPad()] !=
if (minecraft->localgameModes[InputManager.GetPrimaryPad()] !=
nullptr)
minecraft->localgameModes[ProfileManager.GetPrimaryPad()]
minecraft->localgameModes[InputManager.GetPrimaryPad()]
->getTutorial()
->showTutorialPopup(false);
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_EndPoem,
ui.NavigateToScene(InputManager.GetPrimaryPad(), eUIScene_EndPoem,
nullptr, eUILayer_Scene, eUIGroup_Fullscreen);
} else if (event == GameEventPacket::START_SAVING) {
if (!g_NetworkManager.IsHost()) {
@ -2903,7 +2903,7 @@ void ClientConnection::handleGameEvent(
// back-to-back START/STOP packets leave the client stuck in the
// loading screen
app.SetGameStarted(false);
app.SetAction(ProfileManager.GetPrimaryPad(),
app.SetAction(InputManager.GetPrimaryPad(),
eAppAction_RemoteServerSave);
}
} else if (event == GameEventPacket::STOP_SAVING) {
@ -3338,7 +3338,7 @@ int ClientConnection::HostDisconnectReturned(
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME,
uiIDA, 2, ProfileManager.GetPrimaryPad(),
uiIDA, 2, InputManager.GetPrimaryPad(),
&ClientConnection::ExitGameAndSaveReturned,
nullptr);
} else {
@ -3357,7 +3357,7 @@ int ClientConnection::ExitGameAndSaveReturned(
// int32_t saveOrCheckpointId = 0;
// bool validSave =
// StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
// SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(),
// SentientManager.RecordLevelSaveOrCheckpoint(InputManager.GetPrimaryPad(),
// saveOrCheckpointId);
MinecraftServer::getInstance()->setSaveOnExit(true);
} else {

View file

@ -135,7 +135,7 @@ void MultiPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
(Tile::tiles[t]->getDestroyProgress(
minecraft->player, minecraft->player->level, x, y, z) >= 1
// ||(app.DebugSettingsOn() &&
// app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_InstantDestroy))
// app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad())&(1L<<eDebugSetting_InstantDestroy))
)) {
destroyBlock(x, y, z, face);
} else {

View file

@ -97,7 +97,7 @@ void MultiPlayerLevel::tick() {
#if !defined(_FINAL_BUILD)
bool freezeTime =
app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_FreezeTime);
if (!freezeTime)
#endif

View file

@ -47,7 +47,7 @@ void MultiplayerLocalPlayer::tick() {
// 4J Added
// 4J-PB - changing this to a game host option ot hide gamertags
// bool bIsisPrimaryHost=g_NetworkManager.IsHost() &&
// (ProfileManager.GetPrimaryPad()==m_iPad);
// (InputManager.GetPrimaryPad()==m_iPad);
/*if((app.GetGameSettings(m_iPad,eGameSetting_PlayerVisibleInMap)!=0) !=
m_bShownOnMaps)

View file

@ -238,7 +238,7 @@ void GameRenderer::tick(bool first) // 4J - add bFirst
1.0f / ((float)SharedConstants::TICKS_PER_SECOND * 4);
}
if (mc->player != mc->localplayers[ProfileManager.GetPrimaryPad()])
if (mc->player != mc->localplayers[InputManager.GetPrimaryPad()])
return; // 4J added for split screen - only do rest of processing for
// once per frame
@ -1192,7 +1192,7 @@ void GameRenderer::renderLevel(float a, int64_t until) {
// view whatever they have loaded in - we're sharing render data between
// players.
bool updateChunks =
(mc->player == mc->localplayers[ProfileManager.GetPrimaryPad()]);
(mc->player == mc->localplayers[InputManager.GetPrimaryPad()]);
// if (mc->cameraTargetPlayer == nullptr) // 4J - removed condition as we
// want to update this is mc->player changes for different local players

View file

@ -389,7 +389,7 @@ void LevelRenderer::setLevel(int playerIndex, MultiPlayerLevel* level) {
// tile entities in the world dissappear We should only do this when
// actually exiting the game, so only when the primary player sets there
// level to nullptr
if (playerIndex == ProfileManager.GetPrimaryPad()) {
if (playerIndex == InputManager.GetPrimaryPad()) {
{
std::lock_guard<std::mutex> lock(m_csRenderableTileEntities);
renderableTileEntities.clear();
@ -1117,7 +1117,7 @@ void LevelRenderer::renderClouds(float alpha) {
int playerIndex = mc->player->GetXboxPad();
// if the primary player has clouds off, so do all players on this machine
if (app.GetGameSettings(ProfileManager.GetPrimaryPad(),
if (app.GetGameSettings(InputManager.GetPrimaryPad(),
eGameSetting_Clouds) == 0) {
return;
}
@ -1131,7 +1131,7 @@ void LevelRenderer::renderClouds(float alpha) {
}
if (app.DebugSettingsOn()) {
if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
if (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_FreezeTime)) {
iTicks = m_freezeticks;
}
@ -1209,7 +1209,7 @@ void LevelRenderer::renderClouds(float alpha) {
glEnable(GL_CULL_FACE);
if (app.DebugSettingsOn()) {
if (!(app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
if (!(app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_FreezeTime))) {
m_freezeticks = iTicks;
}
@ -1395,7 +1395,7 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
int iTicks = ticks;
if (app.DebugSettingsOn()) {
if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
if (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_FreezeTime)) {
iTicks = m_freezeticks;
}
@ -1642,7 +1642,7 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
glEnable(GL_CULL_FACE);
if (app.DebugSettingsOn()) {
if (!(app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
if (!(app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_FreezeTime))) {
m_freezeticks = iTicks;
}

View file

@ -218,7 +218,7 @@ void DLCTexturePack::loadData() {
int mountIndex = m_dlcInfoPack->GetDLCMountIndex();
if (mountIndex > -1) {
if (StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),
if (StorageManager.MountInstalledDLC(InputManager.GetPrimaryPad(),
mountIndex,
&DLCTexturePack::packMounted, this,
"TPACK") != ERROR_IO_PENDING) {
@ -227,7 +227,7 @@ void DLCTexturePack::loadData() {
if (app.getLevelGenerationOptions())
app.getLevelGenerationOptions()->setLoadedData();
app.DebugPrintf("Failed to mount texture pack DLC %d for pad %d\n",
mountIndex, ProfileManager.GetPrimaryPad());
mountIndex, InputManager.GetPrimaryPad());
} else {
m_bLoadingData = true;
app.DebugPrintf("Attempted to mount DLC data for texture pack %d\n",
@ -237,7 +237,7 @@ void DLCTexturePack::loadData() {
m_bHasLoadedData = true;
if (app.getLevelGenerationOptions())
app.getLevelGenerationOptions()->setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(),
app.SetAction(InputManager.GetPrimaryPad(),
eAppAction_ReloadTexturePack);
}
}
@ -382,7 +382,7 @@ int DLCTexturePack::packMounted(void* pParam, int iPad, std::uint32_t dwErr,
texturePack->m_bHasLoadedData = true;
if (app.getLevelGenerationOptions())
app.getLevelGenerationOptions()->setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
app.SetAction(InputManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
return 0;
}

View file

@ -149,7 +149,7 @@ bool TexturePackRepository::selectTexturePackById(std::uint32_t id) {
selectSkin(newPack);
if (newPack->hasData()) {
app.SetAction(ProfileManager.GetPrimaryPad(),
app.SetAction(InputManager.GetPrimaryPad(),
eAppAction_ReloadTexturePack);
} else {
newPack->loadData();
@ -169,7 +169,7 @@ bool TexturePackRepository::selectTexturePackById(std::uint32_t id) {
#endif
// Fail safely
if (selectSkin(DEFAULT_TEXTURE_PACK)) {
app.SetAction(ProfileManager.GetPrimaryPad(),
app.SetAction(InputManager.GetPrimaryPad(),
eAppAction_ReloadTexturePack);
}
}

View file

@ -799,7 +799,7 @@ void MinecraftServer::saveAllChunks() {
void MinecraftServer::saveGameRules() {
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_DistributableSave)) {
// Do nothing
} else
@ -883,7 +883,7 @@ void MinecraftServer::stopServer(bool didInit) {
// also need to check for a profile switch here - primary player signs out,
// and another player signs in before dismissing the dash
if ((m_bPrimaryPlayerSignedOut == false) &&
ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
ProfileManager.IsSignedIn(InputManager.GetPrimaryPad())) {
// if trial version or saving is disabled, then don't save anything.
// Also don't save anything if we didn't actually get through the server
// initialisation.

View file

@ -300,7 +300,7 @@ void ServerLevel::tick() {
#if !defined(_FINAL_BUILD)
bool freezeTime =
app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_FreezeTime);
if (!freezeTime)
#endif

View file

@ -507,7 +507,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
void ServerPlayer::doTickB() {
#if !defined(_CONTENT_PACKAGE)
// check if there's a debug dimension change requested
// if(app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToNether))
// if(app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToNether))
//{
// if(level->dimension->id == 0 )
// {
@ -515,11 +515,11 @@ void ServerPlayer::doTickB() {
// portalTime=1;
// }
// unsigned int
// uiVal=app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
// app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToNether));
// uiVal=app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad());
// app.SetGameSettingsDebugMask(InputManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToNether));
//}
// else if
// (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToEnd))
// (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToEnd))
// {
// if(level->dimension->id == 0 )
// {
@ -527,20 +527,20 @@ void ServerPlayer::doTickB() {
// std::dynamic_pointer_cast<ServerPlayer>( shared_from_this() ), 1 );
// }
// unsigned int
// uiVal=app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
// app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToEnd));
// uiVal=app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad());
// app.SetGameSettingsDebugMask(InputManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToEnd));
// }
// else
if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
if (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_GoToOverworld)) {
if (level->dimension->id != 0) {
isInsidePortal = true;
portalTime = 1;
}
unsigned int uiVal =
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad());
app.SetGameSettingsDebugMask(
ProfileManager.GetPrimaryPad(),
InputManager.GetPrimaryPad(),
uiVal & ~(1L << eDebugSetting_GoToOverworld));
}
#endif

View file

@ -249,7 +249,6 @@ void StatsCounter::save(int player, bool force) {
}
}
ProfileManager.WriteToProfile(player, true, force);
saveCounter = SAVE_DELAY;
}

View file

@ -308,7 +308,7 @@ MobGroupData* Ocelot::finalizeMobSpawn(
setTame(true);
setCatType(extraData - 1);
setOwnerUUID(Minecraft::GetInstance()
->localplayers[ProfileManager.GetPrimaryPad()]
->localplayers[InputManager.GetPrimaryPad()]
->getUUID());
} else
#endif

View file

@ -167,7 +167,7 @@ bool EnderEyeItem::TestUse(std::shared_ptr<ItemInstance> itemInstance,
// app.DebugPrintf("=== FOUND stronghold in
// terrain features list\n");
//
// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_StrongholdPosition);
// app.SetXuiServerAction(InputManager.GetPrimaryPad(),eXuiServerAction_StrongholdPosition);
// }
// else
{

View file

@ -2826,7 +2826,7 @@ void Level::tickWeather() {
#if !defined(_FINAL_BUILD)
// debug setting added to disable weather
if (app.DebugSettingsOn()) {
if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
if (app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_DisableWeather)) {
levelData->setThundering(false);
levelData->setThunderTime(random->nextInt(TICKS_PER_DAY * 7) +

View file

@ -349,7 +349,7 @@ int64_t BiomeSource::findSeed(LevelType* generator) {
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
// Do nothing
} else

View file

@ -180,7 +180,7 @@ LevelChunk* McRegionChunkStorage::load(Level* level, int x, int z) {
}
#if !defined(_CONTENT_PACKAGE)
if (levelChunk && app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
// 4J Stu - This will force an update of the chunk's biome array
levelChunk->reloadBiomes();

View file

@ -470,7 +470,7 @@ LevelChunk* OldChunkStorage::load(Level* level, DataInputStream* dis) {
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
// Read the biome data from the stream, but don't use it
std::vector<uint8_t> dummyBiomes(levelChunk->biomes.size());
@ -584,7 +584,7 @@ LevelChunk* OldChunkStorage::load(Level* level, CompoundTag* tag) {
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
// Do nothing
} else

View file

@ -51,7 +51,7 @@ void Dimension::init() {
// 4J Stu - Added to enable overriding the heightmap from a loaded in data
// file
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
biomeSource = new BiomeSource(level);
} else
@ -86,7 +86,7 @@ ChunkSource* Dimension::createRandomLevelSource() const {
// 4J Stu - Added to enable overriding the heightmap from a loaded in data
// file
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableHeightWaterOverride)) {
return new CustomLevelSource(
level, level->getSeed(),

View file

@ -48,7 +48,7 @@ void HellDimension::updateLightRamp() {
ChunkSource* HellDimension::createRandomLevelSource() const {
#ifdef _DEBUG_MENUS_ENABLED
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_SuperflatNether)) {
return new HellFlatLevelSource(level, level->getSeed());
} else

View file

@ -113,7 +113,7 @@ std::vector<std::shared_ptr<Layer>> Layer::getDefaultLayers(int64_t seed, LevelT
#if !defined(_CONTENT_PACKAGE)
#if defined(_BIOME_OVERRIDE)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_EnableBiomeOverride)) {
biomeLayer =
std::shared_ptr<BiomeOverrideLayer>(new BiomeOverrideLayer(1));

View file

@ -454,7 +454,7 @@ void DirectoryLevelStorage::clearOldPlayerFiles() {
if (playerFiles != nullptr) {
#if !defined(_FINAL_BUILD)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_DistributableSave)) {
for (unsigned int i = 0; i < playerFiles->size(); ++i) {
FileEntry* file = playerFiles->at(i);
@ -500,7 +500,7 @@ std::wstring DirectoryLevelStorage::getLevelId() { return levelId; }
void DirectoryLevelStorage::flushSaveFile(bool autosave) {
#if !defined(_CONTENT_PACKAGE)
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
app.GetGameSettingsDebugMask(InputManager.GetPrimaryPad()) &
(1L << eDebugSetting_DistributableSave)) {
// Delete gamerules files if it exists
ConsoleSavePath gameRulesFiles(GAME_RULE_SAVENAME);

View file

@ -0,0 +1,111 @@
#pragma once
#include <cstdint>
enum EKeyboardResult {
EKeyboard_Pending,
EKeyboard_Cancelled,
EKeyboard_ResultAccept,
EKeyboard_ResultDecline,
};
typedef struct _STRING_VERIFY_RESPONSE {
std::uint16_t wNumStrings;
int* pStringResult;
} STRING_VERIFY_RESPONSE;
class IPlatformInput {
public:
enum EKeyboardMode {
EKeyboardMode_Default,
EKeyboardMode_Numeric,
EKeyboardMode_Password,
EKeyboardMode_Alphabet,
EKeyboardMode_Full,
EKeyboardMode_Alphabet_Extended,
EKeyboardMode_IP_Address,
EKeyboardMode_Phone
};
virtual ~IPlatformInput() = default;
virtual void Initialise(int iInputStateC, unsigned char ucMapC,
unsigned char ucActionC,
unsigned char ucMenuActionC) = 0;
virtual void Tick() = 0;
virtual void SetDeadzoneAndMovementRange(unsigned int uiDeadzone,
unsigned int uiMovementRangeMax) = 0;
// Joypad mapping
virtual void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction,
unsigned int uiActionVal) = 0;
virtual unsigned int GetGameJoypadMaps(unsigned char ucMap,
unsigned char ucAction) = 0;
virtual void SetJoypadMapVal(int iPad, unsigned char ucMap) = 0;
virtual unsigned char GetJoypadMapVal(int iPad) = 0;
virtual void SetJoypadSensitivity(int iPad, float fSensitivity) = 0;
// Input queries
virtual unsigned int GetValue(int iPad, unsigned char ucAction,
bool bRepeat = false) = 0;
virtual bool ButtonPressed(int iPad, unsigned char ucAction = 255) = 0;
virtual bool ButtonReleased(int iPad, unsigned char ucAction) = 0;
virtual bool ButtonDown(int iPad, unsigned char ucAction = 255) = 0;
// Axis remapping
virtual void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom,
unsigned int uiTo) = 0;
virtual void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom,
unsigned int uiTo) = 0;
virtual void SetKeyRepeatRate(float fRepeatDelaySecs,
float fRepeatRateSecs) = 0;
virtual void SetDebugSequence(const char* chSequenceA, int (*Func)(void*),
void* lpParam) = 0;
virtual float GetIdleSeconds(int iPad) = 0;
virtual bool IsPadConnected(int iPad) = 0;
// Analog sticks and triggers (remapped for Southpaw etc.)
virtual float GetJoypadStick_LX(int iPad,
bool bCheckMenuDisplay = true) = 0;
virtual float GetJoypadStick_LY(int iPad,
bool bCheckMenuDisplay = true) = 0;
virtual float GetJoypadStick_RX(int iPad,
bool bCheckMenuDisplay = true) = 0;
virtual float GetJoypadStick_RY(int iPad,
bool bCheckMenuDisplay = true) = 0;
virtual unsigned char GetJoypadLTrigger(int iPad,
bool bCheckMenuDisplay = true) = 0;
virtual unsigned char GetJoypadRTrigger(int iPad,
bool bCheckMenuDisplay = true) = 0;
// Menu and misc
virtual void SetMenuDisplayed(int iPad, bool bVal) = 0;
virtual bool GetMenuDisplayed(int iPad) = 0;
virtual int GetHotbarSlotPressed(int iPad) = 0;
virtual int GetScrollDelta() = 0;
// Keyboard
virtual EKeyboardResult RequestKeyboard(const wchar_t* Title,
const wchar_t* Text, int iPad,
unsigned int uiMaxChars,
int (*Func)(void*, const bool),
void* lpParam,
EKeyboardMode eMode) = 0;
virtual const char* GetText() = 0;
// String verification (TCR 92)
virtual bool VerifyStrings(wchar_t** pwStringA, int iStringC,
int (*Func)(void*, STRING_VERIFY_RESPONSE*),
void* lpParam) = 0;
virtual void CancelQueuedVerifyStrings(
int (*Func)(void*, STRING_VERIFY_RESPONSE*), void* lpParam) = 0;
virtual void CancelAllVerifyInProgress() = 0;
// Mouse
virtual int GetMouseX() = 0;
virtual int GetMouseY() = 0;
// Primary pad (which controller is player 1)
virtual int GetPrimaryPad() = 0;
virtual void SetPrimaryPad(int iPad) = 0;
};

View file

@ -0,0 +1,167 @@
#pragma once
#include <cstdint>
#include <string>
#include "../4J.Common/4J_Compat.h"
class CXuiStringTable;
enum eAwardType {
eAwardType_Achievement = 0,
eAwardType_GamerPic,
eAwardType_Theme,
eAwardType_AvatarItem,
};
enum eUpsellType {
eUpsellType_Custom = 0,
eUpsellType_Achievement,
eUpsellType_GamerPic,
eUpsellType_Theme,
eUpsellType_AvatarItem,
};
enum eUpsellResponse {
eUpsellResponse_Declined,
eUpsellResponse_Accepted_NoPurchase,
eUpsellResponse_Accepted_Purchase,
};
class IPlatformProfile {
public:
struct PROFILESETTINGS {
int iYAxisInversion;
int iControllerSensitivity;
int iVibration;
bool bSwapSticks;
};
virtual ~IPlatformProfile() = default;
// Lifecycle
virtual void Initialise(std::uint32_t dwTitleID, std::uint32_t dwOfferID,
unsigned short usProfileVersion,
unsigned int uiProfileValuesC,
unsigned int uiProfileSettingsC,
std::uint32_t* pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask) = 0;
virtual void Tick() = 0;
// Sign-in
virtual int GetLockedProfile() = 0;
virtual void SetLockedProfile(int iProf) = 0;
virtual bool IsSignedIn(int iQuadrant) = 0;
virtual bool IsSignedInLive(int iProf) = 0;
virtual bool IsGuest(int iQuadrant) = 0;
virtual unsigned int RequestSignInUI(
bool bFromInvite, bool bLocalGame, bool bNoGuestsAllowed,
bool bMultiplayerSignIn, bool bAddUser,
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant = XUSER_INDEX_ANY) = 0;
virtual unsigned int DisplayOfflineProfile(
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant = XUSER_INDEX_ANY) = 0;
virtual unsigned int RequestConvertOfflineToGuestUI(
int (*Func)(void*, const bool, const int iPad), void* lpParam,
int iQuadrant = XUSER_INDEX_ANY) = 0;
virtual void SetPrimaryPlayerChanged(bool bVal) = 0;
virtual bool QuerySigninStatus() = 0;
virtual void GetXUID(int iPad, PlayerUID* pXuid, bool bOnlineXuid) = 0;
virtual bool AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2) = 0;
virtual bool XUIDIsGuest(PlayerUID xuid) = 0;
virtual bool AllowedToPlayMultiplayer(int iProf) = 0;
virtual bool GetChatAndContentRestrictions(int iPad, bool* pbChatRestricted,
bool* pbContentRestricted,
int* piAge) = 0;
// System
virtual int GetPrimaryPad() = 0;
virtual void SetPrimaryPad(int iPad) = 0;
virtual char* GetGamertag(int iPad) = 0;
virtual std::wstring GetDisplayName(int iPad) = 0;
virtual bool IsFullVersion() = 0;
virtual void SetSignInChangeCallback(
void (*Func)(void*, bool, unsigned int), void* lpParam) = 0;
virtual void SetNotificationsCallback(
void (*Func)(void*, std::uint32_t, unsigned int), void* lpParam) = 0;
virtual bool RegionIsNorthAmerica() = 0;
virtual bool LocaleIsUSorCanada() = 0;
virtual int GetLiveConnectionStatus() = 0;
virtual bool IsSystemUIDisplayed() = 0;
virtual void SetProfileReadErrorCallback(void (*Func)(void*),
void* lpParam) = 0;
// Profile data
virtual int SetDefaultOptionsCallback(
int (*Func)(void*, PROFILESETTINGS*, const int iPad),
void* lpParam) = 0;
virtual int SetOldProfileVersionCallback(
int (*Func)(void*, unsigned char*, const unsigned short, const int),
void* lpParam) = 0;
virtual PROFILESETTINGS* GetDashboardProfileSettings(int iPad) = 0;
virtual void WriteToProfile(int iQuadrant,
bool bGameDefinedDataChanged = false,
bool bOverrideTimeLimit = false) = 0;
virtual void ForceQueuedProfileWrites(int iPad = XUSER_INDEX_ANY) = 0;
virtual void* GetGameDefinedProfileData(int iQuadrant) = 0;
virtual void ResetProfileProcessState() = 0;
// Trial
virtual void StartTrialGame() = 0;
virtual void SetTrialTextStringTable(CXuiStringTable* pStringTable,
int iAccept, int iReject) = 0;
virtual void SetTrialAwardText(eAwardType AwardType, int iTitle,
int iText) = 0;
// Content
virtual void AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
bool* allAllowed,
bool* friendsAllowed) = 0;
virtual bool CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly,
PlayerUID* pXuids,
unsigned int xuidCount) = 0;
virtual void ShowProfileCard(int iPad, PlayerUID targetUid) = 0;
virtual bool GetProfileAvatar(
int iPad,
int (*Func)(void* lpParam, std::uint8_t* thumbnailData,
unsigned int thumbnailBytes),
void* lpParam) = 0;
virtual void CancelProfileAvatarRequest() = 0;
// Achievements
virtual void RegisterAward(int iAwardNumber, int iGamerconfigID,
eAwardType eType,
bool bLeaderboardAffected = false,
CXuiStringTable* pStringTable = nullptr,
int iTitleStr = -1, int iTextStr = -1,
int iAcceptStr = -1,
char* pszThemeName = nullptr,
unsigned int uiThemeSize = 0L) = 0;
virtual int GetAwardId(int iAwardNumber) = 0;
virtual eAwardType GetAwardType(int iAwardNumber) = 0;
virtual bool CanBeAwarded(int iQuadrant, int iAwardNumber) = 0;
virtual void Award(int iQuadrant, int iAwardNumber,
bool bForce = false) = 0;
virtual bool IsAwardsFlagSet(int iQuadrant, int iAward) = 0;
// Rich presence
virtual void RichPresenceInit(int iPresenceCount, int iContextCount) = 0;
virtual void RegisterRichPresenceContext(int iGameConfigContextID) = 0;
virtual void SetRichPresenceContextValue(int iPad, int iContextID,
int iVal) = 0;
virtual void SetCurrentGameActivity(int iPad, int iNewPresence,
bool bSetOthersToIdle = false) = 0;
// Purchase
virtual void DisplayFullVersionPurchase(bool bRequired, int iQuadrant,
int iUpsellParam = -1) = 0;
virtual void SetUpsellCallback(void (*Func)(void* lpParam, eUpsellType type,
eUpsellResponse response,
int iUserData),
void* lpParam) = 0;
// Debug
virtual void SetDebugFullOverride(bool bVal) = 0;
};

View file

@ -0,0 +1,234 @@
#pragma once
#include <cstdint>
#include <cstdlib>
class ImageFileBuffer {
public:
enum EImageType { e_typePNG, e_typeJPG };
EImageType m_type;
void* m_pBuffer;
int m_bufferSize;
int GetType() { return m_type; }
void* GetBufferPointer() { return m_pBuffer; }
int GetBufferSize() { return m_bufferSize; }
void Release() {
std::free(m_pBuffer);
m_pBuffer = nullptr;
}
bool Allocated() { return m_pBuffer != nullptr; }
};
struct D3DXIMAGE_INFO {
int Width;
int Height;
};
struct XSOCIAL_PREVIEWIMAGE {
std::uint8_t* pBytes;
std::uint32_t Pitch;
std::uint32_t Width;
std::uint32_t Height;
};
using PXSOCIAL_PREVIEWIMAGE = XSOCIAL_PREVIEWIMAGE*;
class IPlatformRender {
public:
enum eVertexType {
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1,
VERTEX_TYPE_COMPRESSED,
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT,
VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN,
VERTEX_TYPE_COUNT
};
enum ePixelShaderType {
PIXEL_SHADER_TYPE_STANDARD,
PIXEL_SHADER_TYPE_PROJECTION,
PIXEL_SHADER_TYPE_FORCELOD,
PIXEL_SHADER_COUNT
};
enum eViewportType {
VIEWPORT_TYPE_FULLSCREEN,
VIEWPORT_TYPE_SPLIT_TOP,
VIEWPORT_TYPE_SPLIT_BOTTOM,
VIEWPORT_TYPE_SPLIT_LEFT,
VIEWPORT_TYPE_SPLIT_RIGHT,
VIEWPORT_TYPE_QUADRANT_TOP_LEFT,
VIEWPORT_TYPE_QUADRANT_TOP_RIGHT,
VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT,
VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT,
};
enum ePrimitiveType {
PRIMITIVE_TYPE_TRIANGLE_LIST,
PRIMITIVE_TYPE_TRIANGLE_STRIP,
PRIMITIVE_TYPE_TRIANGLE_FAN,
PRIMITIVE_TYPE_QUAD_LIST,
PRIMITIVE_TYPE_LINE_LIST,
PRIMITIVE_TYPE_LINE_STRIP,
PRIMITIVE_TYPE_COUNT
};
enum eTextureFormat {
TEXTURE_FORMAT_RxGyBzAw,
MAX_TEXTURE_FORMATS
};
virtual ~IPlatformRender() = default;
// Lifecycle
virtual void Initialise() = 0;
virtual void InitialiseContext() = 0;
virtual void Tick() = 0;
virtual void StartFrame() = 0;
virtual void Present() = 0;
virtual void Clear(int flags) = 0;
virtual void SetClearColour(const float colourRGBA[4]) = 0;
virtual void Shutdown() = 0;
virtual void Suspend() = 0;
virtual bool Suspended() = 0;
virtual void Resume() = 0;
// Window
virtual void SetWindowSize(int w, int h) = 0;
virtual void SetFullscreen(bool fs) = 0;
virtual bool IsWidescreen() = 0;
virtual bool IsHiDef() = 0;
virtual void GetFramebufferSize(int& width, int& height) = 0;
virtual bool ShouldClose() = 0;
virtual void Close() = 0;
virtual void UpdateGamma(unsigned short usGamma) = 0;
// Matrix stack
virtual void MatrixMode(int type) = 0;
virtual void MatrixSetIdentity() = 0;
virtual void MatrixTranslate(float x, float y, float z) = 0;
virtual void MatrixRotate(float angle, float x, float y, float z) = 0;
virtual void MatrixScale(float x, float y, float z) = 0;
virtual void MatrixPerspective(float fovy, float aspect, float zNear,
float zFar) = 0;
virtual void MatrixOrthogonal(float left, float right, float bottom,
float top, float zNear, float zFar) = 0;
virtual void MatrixPop() = 0;
virtual void MatrixPush() = 0;
virtual void MatrixMult(float* mat) = 0;
virtual const float* MatrixGet(int type) = 0;
virtual void Set_matrixDirty() = 0;
// Draw calls
virtual void DrawVertices(ePrimitiveType PrimitiveType, int count,
void* dataIn, eVertexType vType,
ePixelShaderType psType) = 0;
// Command buffers
virtual void CBuffLockStaticCreations() = 0;
virtual int CBuffCreate(int count) = 0;
virtual void CBuffDelete(int first, int count) = 0;
virtual void CBuffStart(int index, bool full = false) = 0;
virtual void CBuffClear(int index) = 0;
virtual int CBuffSize(int index) = 0;
virtual void CBuffEnd() = 0;
virtual bool CBuffCall(int index, bool full = true) = 0;
virtual void CBuffTick() = 0;
virtual void CBuffDeferredModeStart() = 0;
virtual void CBuffDeferredModeEnd() = 0;
// Textures
virtual int TextureCreate() = 0;
virtual void TextureFree(int idx) = 0;
virtual void TextureBind(int idx) = 0;
virtual void TextureBindVertex(int idx, bool scaleLight = false) = 0;
virtual void TextureSetTextureLevels(int levels) = 0;
virtual int TextureGetTextureLevels() = 0;
virtual void TextureData(int width, int height, void* data, int level,
eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw) = 0;
virtual void TextureDataUpdate(int xoffset, int yoffset, int width,
int height, void* data, int level) = 0;
virtual void TextureSetParam(int param, int value) = 0;
virtual void TextureDynamicUpdateStart() = 0;
virtual void TextureDynamicUpdateEnd() = 0;
virtual int LoadTextureData(const char* szFilename,
D3DXIMAGE_INFO* pSrcInfo,
int** ppDataOut) = 0;
virtual int LoadTextureData(std::uint8_t* pbData, std::uint32_t byteCount,
D3DXIMAGE_INFO* pSrcInfo,
int** ppDataOut) = 0;
virtual int SaveTextureData(const char* szFilename,
D3DXIMAGE_INFO* pSrcInfo,
int* ppDataOut) = 0;
virtual int SaveTextureDataToMemory(void* pOutput, int outputCapacity,
int* outputLength, int width,
int height, int* ppDataIn) = 0;
virtual void ReadPixels(int x, int y, int w, int h, void* buf) = 0;
virtual void TextureGetStats() = 0;
virtual void* TextureGetTexture(int idx) = 0;
// Render state
virtual void StateSetColour(float r, float g, float b, float a) = 0;
virtual void StateSetDepthMask(bool enable) = 0;
virtual void StateSetBlendEnable(bool enable) = 0;
virtual void StateSetBlendFunc(int src, int dst) = 0;
virtual void StateSetBlendFactor(unsigned int colour) = 0;
virtual void StateSetAlphaFunc(int func, float param) = 0;
virtual void StateSetDepthFunc(int func) = 0;
virtual void StateSetFaceCull(bool enable) = 0;
virtual void StateSetFaceCullCW(bool enable) = 0;
virtual void StateSetLineWidth(float width) = 0;
virtual void StateSetWriteEnable(bool red, bool green, bool blue,
bool alpha) = 0;
virtual void StateSetDepthTestEnable(bool enable) = 0;
virtual void StateSetAlphaTestEnable(bool enable) = 0;
virtual void StateSetDepthSlopeAndBias(float slope, float bias) = 0;
// Fog
virtual void StateSetFogEnable(bool enable) = 0;
virtual void StateSetFogMode(int mode) = 0;
virtual void StateSetFogNearDistance(float dist) = 0;
virtual void StateSetFogFarDistance(float dist) = 0;
virtual void StateSetFogDensity(float density) = 0;
virtual void StateSetFogColour(float red, float green, float blue) = 0;
// Lighting
virtual void StateSetLightingEnable(bool enable) = 0;
virtual void StateSetVertexTextureUV(float u, float v) = 0;
virtual void StateSetLightColour(int light, float red, float green,
float blue) = 0;
virtual void StateSetLightAmbientColour(float red, float green,
float blue) = 0;
virtual void StateSetLightDirection(int light, float x, float y,
float z) = 0;
virtual void StateSetLightEnable(int light, bool enable) = 0;
// Viewport & clipping
virtual void StateSetViewport(eViewportType viewportType) = 0;
virtual void StateSetEnableViewportClipPlanes(bool enable) = 0;
virtual void StateSetTexGenCol(int col, float x, float y, float z, float w,
bool eyeSpace) = 0;
virtual void StateSetStencil(int Function, std::uint8_t stencil_ref,
std::uint8_t stencil_func_mask,
std::uint8_t stencil_write_mask) = 0;
virtual void StateSetForceLOD(int LOD) = 0;
virtual void StateSetTextureEnable(bool enable) = 0;
virtual void StateSetActiveTexture(int tex) = 0;
// Chunks
virtual void SetChunkOffset(float x, float y, float z) = 0;
// Occlusion
virtual void BeginConditionalSurvey(int identifier) = 0;
virtual void EndConditionalSurvey() = 0;
virtual void BeginConditionalRendering(int identifier) = 0;
virtual void EndConditionalRendering() = 0;
// Screenshots
virtual void DoScreenGrabOnNextPresent() = 0;
virtual void CaptureThumbnail(ImageFileBuffer* pngOut) = 0;
virtual void CaptureScreen(ImageFileBuffer* jpgOut,
XSOCIAL_PREVIEWIMAGE* previewOut) = 0;
// Events
virtual void BeginEvent(const wchar_t* eventName) = 0;
virtual void EndEvent() = 0;
};

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#pragma once
#include <cstdint>
#include <ctime>
#include <string>
#include <vector>
#include "../4J.Common/4J_Compat.h"
struct SAVE_INFO;
using PSAVE_INFO = SAVE_INFO*;
struct SAVE_DETAILS;
using PSAVE_DETAILS = SAVE_DETAILS*;
class C4JStringTable;
class IPlatformStorage {
public:
// Enums live here so both the interface consumer and the concrete
// implementation share the same values without a circular include.
enum EMessageResult {
EMessage_Undefined = 0,
EMessage_Busy,
EMessage_Pending,
EMessage_Cancelled,
EMessage_ResultAccept,
EMessage_ResultDecline,
EMessage_ResultThirdOption,
EMessage_ResultFourthOption
};
enum ESaveGameState {
ESaveGame_Idle = 0,
ESaveGame_Save,
ESaveGame_InternalRequestingDevice,
ESaveGame_InternalGetSaveName,
ESaveGame_InternalSaving,
ESaveGame_CopySave,
ESaveGame_CopyingSave,
ESaveGame_Load,
ESaveGame_GetSavesInfo,
ESaveGame_Rename,
ESaveGame_Delete,
ESaveGame_GetSaveThumbnail
};
enum ESaveGameControlState {
ESaveGameControl_Idle = 0,
ESaveGameControl_Save,
ESaveGameControl_InternalRequestingDevice,
ESaveGameControl_InternalGetSaveName,
ESaveGameControl_InternalSaving,
ESaveGameControl_CopySave,
ESaveGameControl_CopyingSave,
};
enum ESavingMessage {
ESavingMessage_None = 0,
ESavingMessage_Short,
ESavingMessage_Long
};
enum EDLCStatus {
EDLC_Error = 0,
EDLC_Idle,
EDLC_NoOffers,
EDLC_AlreadyEnumeratedAllOffers,
EDLC_NoInstalledDLC,
EDLC_Pending,
EDLC_LoadInProgress,
EDLC_Loaded,
EDLC_ChangedDevice
};
enum ETMSStatus {
ETMSStatus_Idle = 0,
ETMSStatus_Fail,
ETMSStatus_Fail_ReadInProgress,
ETMSStatus_Fail_WriteInProgress,
ETMSStatus_Pending,
};
enum eGlobalStorage {
eGlobalStorage_Title = 0,
eGlobalStorage_TitleUser,
eGlobalStorage_Max
};
enum eTMS_FileType {
eTMS_FileType_Normal = 0,
eTMS_FileType_Graphic,
};
enum eTMS_FILETYPEVAL {
TMS_FILETYPE_BINARY,
TMS_FILETYPE_CONFIG,
TMS_FILETYPE_JSON,
TMS_FILETYPE_MAX
};
struct TMSPP_FILEDATA {
unsigned int size;
std::uint8_t* pbData;
};
using PTMSPP_FILEDATA = TMSPP_FILEDATA*;
struct DLC_TMS_DETAILS {
std::uint32_t dwVersion;
std::uint32_t dwNewOffers;
std::uint32_t dwTotalOffers;
std::uint32_t dwInstalledTotalOffers;
std::uint8_t bPadding[1024 - sizeof(std::uint32_t) * 4];
};
virtual ~IPlatformStorage() = default;
// Lifecycle
virtual void Tick() = 0;
virtual void Init(unsigned int uiSaveVersion,
const wchar_t* pwchDefaultSaveName,
char* pszSavePackName, int iMinimumSaveSize,
int (*Func)(void*, const ESavingMessage, int),
void* lpParam, const char* szGroupID) = 0;
virtual void ResetSaveData() = 0;
// Messages
virtual EMessageResult RequestMessageBox(
unsigned int uiTitle, unsigned int uiText, unsigned int* uiOptionA,
unsigned int uiOptionC, unsigned int pad = XUSER_INDEX_ANY,
int (*Func)(void*, int, const EMessageResult) = nullptr,
void* lpParam = nullptr, C4JStringTable* pStringTable = nullptr,
wchar_t* pwchFormatString = nullptr,
unsigned int focusButton = 0) = 0;
virtual EMessageResult GetMessageBoxResult() = 0;
// Save device
virtual bool SetSaveDevice(int (*Func)(void*, const bool), void* lpParam,
bool bForceResetOfSaveDevice = false) = 0;
virtual void SetSaveDeviceSelected(unsigned int uiPad,
bool bSelected) = 0;
virtual bool GetSaveDeviceSelected(unsigned int iPad) = 0;
// Save game
virtual void SetDefaultSaveNameForKeyboardDisplay(
const wchar_t* pwchDefaultSaveName) = 0;
virtual void SetSaveTitle(const wchar_t* pwchDefaultSaveName) = 0;
virtual bool GetSaveUniqueNumber(int* piVal) = 0;
virtual bool GetSaveUniqueFilename(char* pszName) = 0;
virtual void SetSaveUniqueFilename(char* szFilename) = 0;
virtual void SetState(ESaveGameControlState eControlState,
int (*Func)(void*, const bool), void* lpParam) = 0;
virtual void SetSaveDisabled(bool bDisable) = 0;
virtual bool GetSaveDisabled() = 0;
virtual unsigned int GetSaveSize() = 0;
virtual void GetSaveData(void* pvData, unsigned int* puiBytes) = 0;
virtual void* AllocateSaveData(unsigned int uiBytes) = 0;
virtual void SetSaveImages(std::uint8_t* pbThumbnail,
unsigned int thumbnailBytes,
std::uint8_t* pbImage, unsigned int imageBytes,
std::uint8_t* pbTextData,
unsigned int textDataBytes) = 0;
virtual ESaveGameState SaveSaveData(int (*Func)(void*, const bool),
void* lpParam) = 0;
virtual void CopySaveDataToNewSave(std::uint8_t* pbThumbnail,
unsigned int cbThumbnail,
wchar_t* wchNewName,
int (*Func)(void* lpParam, bool),
void* lpParam) = 0;
virtual ESaveGameState DoesSaveExist(bool* pbExists) = 0;
virtual bool EnoughSpaceForAMinSaveGame() = 0;
virtual void SetSaveMessageVPosition(float fY) = 0;
virtual ESaveGameState GetSavesInfo(
int iPad,
int (*Func)(void* lpParam, SAVE_DETAILS* pSaveDetails, const bool),
void* lpParam, char* pszSavePackName) = 0;
virtual PSAVE_DETAILS ReturnSavesInfo() = 0;
virtual void ClearSavesInfo() = 0;
virtual ESaveGameState LoadSaveDataThumbnail(
PSAVE_INFO pSaveInfo,
int (*Func)(void* lpParam, std::uint8_t* thumbnailData,
unsigned int thumbnailBytes),
void* lpParam) = 0;
virtual void GetSaveCacheFileInfo(unsigned int fileIndex,
XCONTENT_DATA& xContentData) = 0;
virtual void GetSaveCacheFileInfo(unsigned int fileIndex,
std::uint8_t** ppbImageData,
unsigned int* pImageBytes) = 0;
virtual ESaveGameState LoadSaveData(
PSAVE_INFO pSaveInfo,
int (*Func)(void* lpParam, const bool, const bool),
void* lpParam) = 0;
virtual ESaveGameState DeleteSaveData(
PSAVE_INFO pSaveInfo, int (*Func)(void* lpParam, const bool),
void* lpParam) = 0;
// DLC
virtual void RegisterMarketplaceCountsCallback(
int (*Func)(void* lpParam, DLC_TMS_DETAILS*, int),
void* lpParam) = 0;
virtual void SetDLCPackageRoot(char* pszDLCRoot) = 0;
virtual EDLCStatus GetDLCOffers(
int iPad, int (*Func)(void*, int, std::uint32_t, int), void* lpParam,
std::uint32_t dwOfferTypesBitmask =
XMARKETPLACE_OFFERING_TYPE_CONTENT) = 0;
virtual unsigned int CancelGetDLCOffers() = 0;
virtual void ClearDLCOffers() = 0;
virtual XMARKETPLACE_CONTENTOFFER_INFO& GetOffer(unsigned int dw) = 0;
virtual int GetOfferCount() = 0;
virtual unsigned int InstallOffer(int iOfferIDC,
std::uint64_t* ullOfferIDA,
int (*Func)(void*, int, int),
void* lpParam, bool bTrial = false) = 0;
virtual unsigned int GetAvailableDLCCount(int iPad) = 0;
virtual EDLCStatus GetInstalledDLC(int iPad,
int (*Func)(void*, int, int),
void* lpParam) = 0;
virtual XCONTENT_DATA& GetDLC(unsigned int dw) = 0;
virtual std::uint32_t MountInstalledDLC(
int iPad, std::uint32_t dwDLC,
int (*Func)(void*, int, std::uint32_t, std::uint32_t), void* lpParam,
const char* szMountDrive = nullptr) = 0;
virtual unsigned int UnmountInstalledDLC(
const char* szMountDrive = nullptr) = 0;
virtual void GetMountedDLCFileList(
const char* szMountDrive, std::vector<std::string>& fileList) = 0;
virtual std::string GetMountedPath(std::string szMount) = 0;
// Title storage
virtual ETMSStatus ReadTMSFile(
int iQuadrant, eGlobalStorage eStorageFacility,
eTMS_FileType eFileType, wchar_t* pwchFilename,
std::uint8_t** ppBuffer, unsigned int* pBufferSize,
int (*Func)(void*, wchar_t*, int, bool, int) = nullptr,
void* lpParam = nullptr, int iAction = 0) = 0;
virtual bool WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility,
wchar_t* pwchFilename, std::uint8_t* pBuffer,
unsigned int bufferSize) = 0;
virtual bool DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility,
wchar_t* pwchFilename) = 0;
virtual void StoreTMSPathName(wchar_t* pwchName = nullptr) = 0;
virtual ETMSStatus TMSPP_ReadFile(
int iPad, eGlobalStorage eStorageFacility,
eTMS_FILETYPEVAL eFileTypeVal, const char* szFilename,
int (*Func)(void*, int, int, PTMSPP_FILEDATA, const char*) = nullptr,
void* lpParam = nullptr, int iUserData = 0) = 0;
// Subfile management (save splitting)
virtual int AddSubfile(int regionIndex) = 0;
virtual unsigned int GetSubfileCount() = 0;
virtual void GetSubfileDetails(unsigned int i, int* regionIndex,
void** data, unsigned int* size) = 0;
virtual void ResetSubfiles() = 0;
virtual void UpdateSubfile(int index, void* data, unsigned int size) = 0;
virtual void SaveSubfiles(int (*Func)(void*, const bool),
void* param) = 0;
virtual ESaveGameState GetSaveState() = 0;
// Misc
virtual unsigned int CRC(unsigned char* buf, int len) = 0;
virtual void ContinueIncompleteOperation() = 0;
};

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#pragma once
#include "IPlatformInput.h"
#include "IPlatformProfile.h"
#include "IPlatformRender.h"
#include "IPlatformStorage.h"

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platform_inc = include_directories('.')
platform_dep = declare_dependency(
include_directories: platform_inc,
)