refactor: route IPlatformGame and Leaderboard call sites through platform/

This commit is contained in:
MatthewBeshay 2026-04-09 19:28:57 +10:00
parent fbfccdeac6
commit 9c502ce8fc
15 changed files with 36 additions and 23 deletions

View file

@ -1,7 +1,7 @@
[wrap-git] [wrap-git]
url = https://github.com/simdutf/simdutf.git url = https://github.com/simdutf/simdutf.git
depth = 1 depth = 1
revision = v8.2.0 revision = fd476229424b40ae71a58dd5a205795c3d76b5f1
patch_directory = simdutf patch_directory = simdutf
[provide] [provide]

View file

@ -1,4 +1,5 @@
#include "app/common/Audio/SoundEngine.h" #include "app/common/Audio/SoundEngine.h"
#include "platform/game/game.h"
#include "app/common/DLC/DLCManager.h" #include "app/common/DLC/DLCManager.h"
#include "app/common/Game.h" #include "app/common/Game.h"
#include "app/common/GameRules/GameRuleManager.h" #include "app/common/GameRules/GameRuleManager.h"
@ -454,13 +455,13 @@ void Game::HandleXuiActions(void) {
for (int j = 0; j < XUSER_MAX_COUNT; j++) { for (int j = 0; j < XUSER_MAX_COUNT; j++) {
if (pMinecraft->localplayers[j]) { if (pMinecraft->localplayers[j]) {
if (g_NetworkManager.IsLocalGame()) { if (g_NetworkManager.IsLocalGame()) {
app.SetRichPresenceContext( PlatformGame.SetRichPresenceContext(
j, CONTEXT_GAME_STATE_BLANK); j, CONTEXT_GAME_STATE_BLANK);
PlatformProfile.SetCurrentGameActivity( PlatformProfile.SetCurrentGameActivity(
j, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, j, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,
false); false);
} else { } else {
app.SetRichPresenceContext( PlatformGame.SetRichPresenceContext(
j, CONTEXT_GAME_STATE_BLANK); j, CONTEXT_GAME_STATE_BLANK);
PlatformProfile.SetCurrentGameActivity( PlatformProfile.SetCurrentGameActivity(
j, CONTEXT_PRESENCE_MULTIPLAYER, false); j, CONTEXT_PRESENCE_MULTIPLAYER, false);
@ -468,7 +469,7 @@ void Game::HandleXuiActions(void) {
} }
} }
} else { } else {
app.SetRichPresenceContext(i, CONTEXT_GAME_STATE_BLANK); PlatformGame.SetRichPresenceContext(i, CONTEXT_GAME_STATE_BLANK);
if (g_NetworkManager.IsLocalGame()) { if (g_NetworkManager.IsLocalGame()) {
PlatformProfile.SetCurrentGameActivity( PlatformProfile.SetCurrentGameActivity(
i, CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, i, CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,

View file

@ -1,4 +1,5 @@
#include "GameNetworkManager.h" #include "GameNetworkManager.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -349,7 +350,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
createdConnections.push_back(connection); createdConnections.push_back(connection);
int primaryPad = PlatformProfile.GetPrimaryPad(); int primaryPad = PlatformProfile.GetPrimaryPad();
app.SetRichPresenceContext(primaryPad, CONTEXT_GAME_STATE_BLANK); PlatformGame.SetRichPresenceContext(primaryPad, CONTEXT_GAME_STATE_BLANK);
if (GetPlayerCount() > if (GetPlayerCount() >
1) // Are we offline or online, and how many players are there 1) // Are we offline or online, and how many players are there
{ {
@ -451,7 +452,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
if (g_NetworkManager.IsLeavingGame() || !IsInSession()) break; if (g_NetworkManager.IsLeavingGame() || !IsInSession()) break;
if (PlatformProfile.IsSignedIn(idx) && !connection->isClosed()) { if (PlatformProfile.IsSignedIn(idx) && !connection->isClosed()) {
app.SetRichPresenceContext(idx, CONTEXT_GAME_STATE_BLANK); PlatformGame.SetRichPresenceContext(idx, CONTEXT_GAME_STATE_BLANK);
if (IsLocalGame()) if (IsLocalGame())
PlatformProfile.SetCurrentGameActivity( PlatformProfile.SetCurrentGameActivity(
idx, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, false); idx, CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, false);
@ -1221,7 +1222,7 @@ void CGameNetworkManager::PlayerJoining(INetworkPlayer* pNetworkPlayer) {
g_NetworkManager.GetLocalPlayerByUserIndex(iPad); g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == nullptr) continue; if (pNetworkPlayer == nullptr) continue;
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_BLANK); PlatformGame.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_BLANK);
if (multiplayer) { if (multiplayer) {
if (localgame) if (localgame)
PlatformProfile.SetCurrentGameActivity( PlatformProfile.SetCurrentGameActivity(

View file

@ -1,5 +1,6 @@
#include "UIScene_MainMenu.h" #include "UIScene_MainMenu.h"
#include "platform/game/game.h"
#include <chrono> #include <chrono>
#include <cmath> #include <cmath>
@ -769,7 +770,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad) {
// clear the remembered signed in users so their profiles get read again // clear the remembered signed in users so their profiles get read again
app.ClearSignInChangeUsersMask(); app.ClearSignInChangeUsersMask();
app.ReleaseSaveThumbnail(); PlatformGame.ReleaseSaveThumbnail();
if (PlatformProfile.IsGuest(iPad)) { if (PlatformProfile.IsGuest(iPad)) {
unsigned int uiIDA[1]; unsigned int uiIDA[1];

View file

@ -1,5 +1,6 @@
#include "UIScene_AnvilMenu.h" #include "UIScene_AnvilMenu.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
#include <wchar.h> #include <wchar.h>
@ -92,7 +93,7 @@ UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void* _initData,
setIgnoreInput(false); setIgnoreInput(false);
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL); PlatformGame.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_ANVIL);
} }
std::string UIScene_AnvilMenu::getMoviePath() { std::string UIScene_AnvilMenu::getMoviePath() {

View file

@ -1,4 +1,5 @@
#include "UIScene_BeaconMenu.h" #include "UIScene_BeaconMenu.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -61,7 +62,7 @@ UIScene_BeaconMenu::UIScene_BeaconMenu(int iPad, void* _initData,
m_slotListActivatorIcons.addSlots(m_menu->getSize(), 4); m_slotListActivatorIcons.addSlots(m_menu->getSize(), 4);
// app.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_BEACON); // PlatformGame.SetRichPresenceContext(m_iPad,CONTEXT_GAME_STATE_BEACON);
delete initData; delete initData;
} }

View file

@ -1,4 +1,5 @@
#include "UIScene_BrewingStandMenu.h" #include "UIScene_BrewingStandMenu.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -61,7 +62,7 @@ UIScene_BrewingStandMenu::UIScene_BrewingStandMenu(int iPad, void* _initData,
if (initData) delete initData; if (initData) delete initData;
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_BREWING); PlatformGame.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_BREWING);
} }
std::string UIScene_BrewingStandMenu::getMoviePath() { std::string UIScene_BrewingStandMenu::getMoviePath() {

View file

@ -1,5 +1,6 @@
#include "UIScene_EnchantingMenu.h" #include "UIScene_EnchantingMenu.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -55,7 +56,7 @@ UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1); m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_ENCHANTING); PlatformGame.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_ENCHANTING);
delete initData; delete initData;
} }

View file

@ -1,5 +1,6 @@
#include "UIScene_FurnaceMenu.h" #include "UIScene_FurnaceMenu.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -53,7 +54,7 @@ UIScene_FurnaceMenu::UIScene_FurnaceMenu(int iPad, void* _initData,
m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1); m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1);
m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1); m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1);
app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_FORGING); PlatformGame.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_FORGING);
delete initData; delete initData;
} }

View file

@ -1,4 +1,5 @@
#include "UIScene_HorseInventoryMenu.h" #include "UIScene_HorseInventoryMenu.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -77,7 +78,7 @@ UIScene_HorseInventoryMenu::UIScene_HorseInventoryMenu(int iPad,
setIgnoreInput(false); setIgnoreInput(false);
// app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_HORSE); // PlatformGame.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_HORSE);
} }
std::string UIScene_HorseInventoryMenu::getMoviePath() { std::string UIScene_HorseInventoryMenu::getMoviePath() {

View file

@ -1,5 +1,6 @@
#include "UIScene_TradingMenu.h" #include "UIScene_TradingMenu.h"
#include "platform/game/game.h"
#include <memory> #include <memory>
#include <utility> #include <utility>
@ -83,7 +84,7 @@ UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void* _initData,
ui.OverrideSFX(m_iPad, ACTION_MENU_UP, true); ui.OverrideSFX(m_iPad, ACTION_MENU_UP, true);
ui.OverrideSFX(m_iPad, ACTION_MENU_DOWN, true); ui.OverrideSFX(m_iPad, ACTION_MENU_DOWN, true);
app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_TRADING); PlatformGame.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_TRADING);
} }
std::string UIScene_TradingMenu::getMoviePath() { std::string UIScene_TradingMenu::getMoviePath() {

View file

@ -1,5 +1,6 @@
#include "UIScene_CraftingMenu.h" #include "UIScene_CraftingMenu.h"
#include "platform/game/game.h"
#include "app/common/Tutorial/Tutorial.h" #include "app/common/Tutorial/Tutorial.h"
#include "app/common/Tutorial/TutorialEnum.h" #include "app/common/Tutorial/TutorialEnum.h"
@ -118,7 +119,7 @@ UIScene_CraftingMenu::UIScene_CraftingMenu(int iPad, void* _initData,
#endif #endif
app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_CRAFTING); PlatformGame.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_CRAFTING);
setGroupText(GetGroupNameText(m_pGroupA[m_iGroupIndex])); setGroupText(GetGroupNameText(m_pGroupA[m_iGroupIndex]));
// Update the tutorial state // Update the tutorial state

View file

@ -1,4 +1,5 @@
#include "LinuxGame.h" #include "LinuxGame.h"
#include "platform/game/game.h"
#include <assert.h> #include <assert.h>
@ -51,7 +52,7 @@ void LinuxGame::TemporaryCreateGameStart() {
// From CScene_Main::RunPlayGame // From CScene_Main::RunPlayGame
Minecraft* pMinecraft = Minecraft::GetInstance(); Minecraft* pMinecraft = Minecraft::GetInstance();
app.ReleaseSaveThumbnail(); PlatformGame.ReleaseSaveThumbnail();
PlatformProfile.SetLockedProfile(0); PlatformProfile.SetLockedProfile(0);
pMinecraft->user->name = "Windows"; pMinecraft->user->name = "Windows";
app.ApplyGameSettingsChanged(0); app.ApplyGameSettingsChanged(0);

View file

@ -1,5 +1,6 @@
 
#include "WindowsGame.h" #include "WindowsGame.h"
#include "platform/game/game.h"
#include "app/common/Game.h" #include "app/common/Game.h"
#include "minecraft/client/Minecraft.h" #include "minecraft/client/Minecraft.h"
#include "minecraft/client/User.h" #include "minecraft/client/User.h"
@ -42,7 +43,7 @@ void WindowsGame::TemporaryCreateGameStart() {
// From CScene_Main::RunPlayGame // From CScene_Main::RunPlayGame
Minecraft* pMinecraft = Minecraft::GetInstance(); Minecraft* pMinecraft = Minecraft::GetInstance();
app.ReleaseSaveThumbnail(); PlatformGame.ReleaseSaveThumbnail();
PlatformProfile.SetLockedProfile(0); PlatformProfile.SetLockedProfile(0);
pMinecraft->user->name = "Windows"; pMinecraft->user->name = "Windows";
app.ApplyGameSettingsChanged(0); app.ApplyGameSettingsChanged(0);

View file

@ -10,8 +10,8 @@
#include <vector> #include <vector>
#include "app/common/App_structs.h" #include "app/common/App_structs.h"
#include "app/common/Leaderboards/LeaderboardManager.h"
#include "app/linux/LinuxGame.h" #include "app/linux/LinuxGame.h"
#include "platform/leaderboard/leaderboard.h"
#include "minecraft/stats/Achievement.h" #include "minecraft/stats/Achievement.h"
#include "minecraft/stats/Achievements.h" #include "minecraft/stats/Achievements.h"
#include "minecraft/stats/GenericStats.h" #include "minecraft/stats/GenericStats.h"
@ -248,9 +248,9 @@ void StatsCounter::save(int player, bool force) {
} }
void StatsCounter::flushLeaderboards() { void StatsCounter::flushLeaderboards() {
if (LeaderboardManager::Instance()->OpenSession()) { if (PlatformLeaderboard.OpenSession()) {
writeStats(); writeStats();
LeaderboardManager::Instance()->FlushStats(); PlatformLeaderboard.FlushStats();
} else { } else {
Log::info( Log::info(
"Failed to open a session in order to write to leaderboard\n"); "Failed to open a session in order to write to leaderboard\n");
@ -264,9 +264,9 @@ void StatsCounter::flushLeaderboards() {
} }
void StatsCounter::saveLeaderboards() { void StatsCounter::saveLeaderboards() {
if (LeaderboardManager::Instance()->OpenSession()) { if (PlatformLeaderboard.OpenSession()) {
writeStats(); writeStats();
LeaderboardManager::Instance()->CloseSession(); PlatformLeaderboard.CloseSession();
} else { } else {
Log::info( Log::info(
"Failed to open a session in order to write to leaderboard\n"); "Failed to open a session in order to write to leaderboard\n");