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fix(SelectWorldScreen): open Select World instead of Create New World
i restored the Select World scene so it no longer immediately opens "Create New World" i wrapped the not used code in if (0) so its ignored at runtime but still compiled to catch build breaks. fixing the Select World scene also fixed the Cancel button so you can go back to the previous scene (before it was stuck on Create New World) i didnt remove the weird code because i dont know why its there left it disabled for now Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
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parent
37dff30878
commit
94cabbe01b
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@ -152,8 +152,10 @@ std::wstring CreateWorldScreen::findAvailableFolderName(
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void CreateWorldScreen::removed() { Keyboard::enableRepeatEvents(false); }
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void CreateWorldScreen::removed() { Keyboard::enableRepeatEvents(false); }
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void CreateWorldScreen::buttonClicked(Button* button) {
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void CreateWorldScreen::buttonClicked(Button* button) {
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app.DebugPrintf("CreateWorldScreen::buttonClicked START\n");
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if (!button->active) return;
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if (!button->active) return;
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if (button->id == 1) {
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if (button->id == 1) {
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app.DebugPrintf("CreateWorldScreen::buttonClicked 'Cancel' minecraft->setScreen(lastScreen)\n");
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minecraft->setScreen(lastScreen);
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minecraft->setScreen(lastScreen);
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} else if (button->id == 0) {
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} else if (button->id == 0) {
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minecraft->setScreen(
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minecraft->setScreen(
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@ -24,6 +24,7 @@ SelectWorldScreen::SelectWorldScreen(Screen* lastScreen) {
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}
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}
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void SelectWorldScreen::init() {
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void SelectWorldScreen::init() {
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app.DebugPrintf("SelectWorldScreen::init() START\n");
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Language* language = Language::getInstance();
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Language* language = Language::getInstance();
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title = language->getElement(L"selectWorld.title");
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title = language->getElement(L"selectWorld.title");
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@ -84,6 +85,7 @@ void SelectWorldScreen::postInit() {
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}
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}
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void SelectWorldScreen::buttonClicked(Button* button) {
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void SelectWorldScreen::buttonClicked(Button* button) {
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app.DebugPrintf("SelectWorldScreen::buttonClicked START\n");
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if (!button->active) return;
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if (!button->active) return;
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if (button->id == BUTTON_DELETE_ID) {
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if (button->id == BUTTON_DELETE_ID) {
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std::wstring worldName = getWorldName(selectedWorld);
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std::wstring worldName = getWorldName(selectedWorld);
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@ -125,6 +127,7 @@ void SelectWorldScreen::buttonClicked(Button* button) {
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minecraft->setScreen(
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minecraft->setScreen(
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new RenameWorldScreen(this, getWorldId(selectedWorld)));
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new RenameWorldScreen(this, getWorldId(selectedWorld)));
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} else if (button->id == BUTTON_CANCEL_ID) {
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} else if (button->id == BUTTON_CANCEL_ID) {
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app.DebugPrintf("SelectWorldScreen::buttonClicked 'Cancel' minecraft->setScreen(lastScreen)\n");
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minecraft->setScreen(lastScreen);
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minecraft->setScreen(lastScreen);
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} else {
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} else {
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worldSelectionList->buttonClicked(button);
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worldSelectionList->buttonClicked(button);
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@ -173,35 +176,38 @@ void SelectWorldScreen::render(int xm, int ym, float a) {
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Screen::render(xm, ym, a);
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Screen::render(xm, ym, a);
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// 4J - debug code - remove
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// 4J - debug code - remove
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static int count = 0;
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if (0) {
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static bool forceCreateLevel = false;
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static int count = 0;
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if (count++ >= 100) {
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static bool forceCreateLevel = false;
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if (!forceCreateLevel && levelList->size() > 0) {
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if (count++ >= 100) {
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// 4J Stu - For some obscures reason the "delete" button is called
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if (!forceCreateLevel && levelList->size() > 0) {
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// "renameButton" and vice versa.
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// 4J Stu - For some obscures reason the "delete" button is called
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// if( levelList->size() > 2 && deleteButton->active )
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// "renameButton" and vice versa.
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//{
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// if( levelList->size() > 2 && deleteButton->active )
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// this->selectedWorld = 2;
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//{
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// count = 0;
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// this->selectedWorld = 2;
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// buttonClicked(deleteButton);
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// count = 0;
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//}
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// buttonClicked(deleteButton);
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// else
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//}
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if (levelList->size() > 1 && renameButton->active) {
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// else
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this->selectedWorld = 1;
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if (levelList->size() > 1 && renameButton->active) {
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count = 0;
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this->selectedWorld = 1;
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buttonClicked(renameButton);
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count = 0;
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} else if (selectButton->active == true) {
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buttonClicked(renameButton);
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this->selectedWorld = 0;
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} else if (selectButton->active == true) {
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buttonClicked(selectButton);
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this->selectedWorld = 0;
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// this->worldSelected( 0 );
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buttonClicked(selectButton);
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// this->worldSelected( 0 );
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} else {
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selectButton->active = true;
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deleteButton->active = true;
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renameButton->active = true;
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count = 0;
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}
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} else {
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} else {
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selectButton->active = true;
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app.DebugPrintf("SelectWorldScreen::render minecraft->setScreen(new CreateWorldScreen(this))\n");
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deleteButton->active = true;
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minecraft->setScreen(new CreateWorldScreen(this));
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renameButton->active = true;
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count = 0;
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}
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}
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} else {
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minecraft->setScreen(new CreateWorldScreen(this));
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}
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}
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}
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}
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}
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}
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