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Remove Win32 byte types from texture and geometry packets
This commit is contained in:
parent
f5326bfe3b
commit
85ddd0cca0
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@ -30,7 +30,7 @@ TextureAndGeometryPacket::~TextureAndGeometryPacket()
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// }
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes)
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, std::uint8_t *pbData, std::uint32_t dataBytes)
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{
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this->textureName = textureName;
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@ -41,13 +41,13 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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ss >> this->dwSkinID;
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this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->dwTextureBytes = dataBytes;
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this->dwBoxC = 0;
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this->BoxDataA=NULL;
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this->uiAnimOverrideBitmask=0;
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile)
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, std::uint8_t *pbData, std::uint32_t dataBytes, DLCSkinFile *pDLCSkinFile)
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{
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this->textureName = textureName;
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@ -59,7 +59,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->dwTextureBytes = dataBytes;
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this->uiAnimOverrideBitmask = pDLCSkinFile->getAnimOverrideBitmask();
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this->dwBoxC = pDLCSkinFile->getAdditionalBoxesCount();
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if(this->dwBoxC!=0)
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@ -80,7 +80,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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}
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}
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes,std::vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
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TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureName, std::uint8_t *pbData, std::uint32_t dataBytes,std::vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask)
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{
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this->textureName = textureName;
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@ -92,7 +92,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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this->dwSkinID = MAKE_SKIN_BITMASK(true, this->dwSkinID);
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this->pbData = pbData;
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this->dwTextureBytes = dwBytes;
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this->dwTextureBytes = dataBytes;
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this->uiAnimOverrideBitmask = uiAnimOverrideBitmask;
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if(pvSkinBoxes==NULL)
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{
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@ -101,7 +101,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const std::wstring &textureNa
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}
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else
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{
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this->dwBoxC = (DWORD)pvSkinBoxes->size();
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this->dwBoxC = (std::uint32_t)pvSkinBoxes->size();
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this->BoxDataA= new SKIN_BOX [this->dwBoxC];
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int iCount=0;
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@ -123,27 +123,27 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException
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{
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textureName = dis->readUTF();
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dwSkinID = (DWORD)dis->readInt();
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dwTextureBytes = (DWORD)dis->readShort();
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dwTextureBytes = (std::uint32_t)dis->readShort();
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if(dwTextureBytes>0)
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{
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this->pbData= new BYTE [dwTextureBytes];
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this->pbData= new std::uint8_t [dwTextureBytes];
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for(DWORD i=0;i<dwTextureBytes;i++)
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for(std::uint32_t i=0;i<dwTextureBytes;i++)
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{
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this->pbData[i] = dis->readByte();
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}
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}
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uiAnimOverrideBitmask = dis->readInt();
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dwBoxC = (DWORD)dis->readShort();
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dwBoxC = (std::uint32_t)dis->readShort();
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if(dwBoxC>0)
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{
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this->BoxDataA= new SKIN_BOX [dwBoxC];
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}
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for(DWORD i=0;i<dwBoxC;i++)
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for(std::uint32_t i=0;i<dwBoxC;i++)
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{
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this->BoxDataA[i].ePart = (eBodyPart) dis->readShort();
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this->BoxDataA[i].fX = dis->readFloat();
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@ -162,14 +162,14 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException
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dos->writeUTF(textureName);
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dos->writeInt(dwSkinID);
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dos->writeShort((short)dwTextureBytes);
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for(DWORD i=0;i<dwTextureBytes;i++)
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for(std::uint32_t i=0;i<dwTextureBytes;i++)
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{
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dos->writeByte(this->pbData[i]);
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}
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dos->writeInt(uiAnimOverrideBitmask);
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dos->writeShort((short)dwBoxC);
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for(DWORD i=0;i<dwBoxC;i++)
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for(std::uint32_t i=0;i<dwBoxC;i++)
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{
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dos->writeShort((short)this->BoxDataA[i].ePart);
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dos->writeFloat(this->BoxDataA[i].fX);
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@ -1,5 +1,5 @@
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#pragma once
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#include <cstdint>
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#include "Packet.h"
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#include "../../../Minecraft.Client/Rendering/Models/Model.h"
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@ -12,17 +12,17 @@ class TextureAndGeometryPacket : public Packet, public std::enable_shared_from_t
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public:
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std::wstring textureName;
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DWORD dwSkinID;
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PBYTE pbData;
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DWORD dwTextureBytes;
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std::uint8_t *pbData;
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std::uint32_t dwTextureBytes;
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SKIN_BOX *BoxDataA;
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DWORD dwBoxC;
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std::uint32_t dwBoxC;
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unsigned int uiAnimOverrideBitmask;
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TextureAndGeometryPacket();
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~TextureAndGeometryPacket();
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TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes);
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TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
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TextureAndGeometryPacket(const std::wstring &textureName, PBYTE pbData, DWORD dwBytes, std::vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
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TextureAndGeometryPacket(const std::wstring &textureName, std::uint8_t *pbData, std::uint32_t dataBytes);
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TextureAndGeometryPacket(const std::wstring &textureName, std::uint8_t *pbData, std::uint32_t dataBytes, DLCSkinFile *pDLCSkinFile);
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TextureAndGeometryPacket(const std::wstring &textureName, std::uint8_t *pbData, std::uint32_t dataBytes, std::vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
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virtual void handle(PacketListener *listener);
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virtual void read(DataInputStream *dis);
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