fix UIScene_CreateWorldMenu

This commit is contained in:
Tropical 2026-03-22 13:07:33 -05:00
parent aa0a7777a3
commit 852d3aa1b8

View file

@ -383,7 +383,6 @@ void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat,
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
#endif
handled = true;
break;
@ -734,27 +733,6 @@ int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(void* lpParam,
return 0;
}
int UIScene_CreateWorldMenu::KeyboardCompleteSeedCallback(void* lpParam,
bool bRes) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
pClass->m_bIgnoreInput = false;
// 4J HEG - No reason to set value if keyboard was cancelled
if (bRes) {
#ifdef __PSVITA__
// CD - Changed to 2048 [SCE_IME_MAX_TEXT_LENGTH]
std::uint16_t pchText[2048];
ZeroMemory(pchText, 2048 * sizeof(std::uint16_t));
#else
std::uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(std::uint16_t));
#endif
InputManager.GetText(pchText);
pClass->m_editSeed.setLabel((wchar_t*)pchText);
pClass->m_MoreOptionsParams.seed = (wchar_t*)pchText;
}
return 0;
}
void UIScene_CreateWorldMenu::checkStateAndStartGame() {
int primaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;