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fix: unconditionally enable GL_ALPHA_TEST in renderLevel
Fixes a similar issue to #200 but for the Nether
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@ -1332,11 +1332,11 @@ void GameRenderer::renderLevel(float a, __int64 until)
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setupFog(-1, a);
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setupFog(-1, a);
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levelRenderer->renderSky(a);
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levelRenderer->renderSky(a);
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if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
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if(mc->skins->getSelected()->getId() == 1026 ) levelRenderer->renderHaloRing(a);
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} else {
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// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
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// this was done in renderSky() for the far and normal dists but was missing here,
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glEnable(GL_ALPHA_TEST);
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}
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}
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// 4jcraft: needs to be enabled for proper transparent texturing on low render dists
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// this was done in renderSky() for the far and normal dists but was missing here,
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// UPDATE: Also needed for the nether, so just enable it unconditionally
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_FOG);
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glEnable(GL_FOG);
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setupFog(1, a);
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setupFog(1, a);
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