Merge pull request #318 from StevenSYS/dev

Make the Java creative inventory more complete.
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ffqq 2026-03-27 20:42:06 +03:00 committed by GitHub
commit 7db2fe0318
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GPG key ID: B5690EEEBB952194
8 changed files with 585 additions and 524 deletions

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@ -4760,6 +4760,9 @@ Would you like to unlock the full game?</value>
<data name="IDS_GROUPNAME_FOOD">
<value>Food</value>
</data>
<data name="IDS_GROUPNAME_SEARCH">
<value>Search Items</value>
</data>
<data name="IDS_GROUPNAME_STRUCTURES">
<value>Structures</value>
</data>

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@ -1,4 +1,4 @@
<root>
<root>
<data name="IDS_TIPS_GAMETIP_NEWDLC">
<value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
</data>
@ -6044,6 +6044,10 @@ Would you like to unlock the full game now?</value>
<value>Food</value>
</data>
<data name="IDS_GROUPNAME_SEARCH">
<value>Search Items</value>
</data>
<data name="IDS_GROUPNAME_STRUCTURES">
<value>Structures</value>
</data>
@ -8811,4 +8815,4 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
<data name="IDS_TOOLTIPS_CURE">
<value>Cure</value>
</data>
</root>
</root>

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@ -469,6 +469,11 @@ void IUIScene_CreativeMenu::staticCtor() {
ITEM(Item::carrotGolden_Id)
ITEM(Item::pumpkinPie_Id)
// 4jcraft: Search
#ifdef ENABLE_JAVA_GUIS
DEF(eCreativeInventory_Search)
#endif
// Tools, Armour and Weapons (Complete)
DEF(eCreativeInventory_ToolsArmourWeapons)
ITEM(Item::compass_Id)
@ -856,6 +861,13 @@ void IUIScene_CreativeMenu::staticCtor() {
specs[eCreativeInventoryTab_Food] =
new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
// 4jcraft
#ifdef ENABLE_JAVA_GUIS
ECreative_Inventory_Groups searchGroup[] = {eCreativeInventory_Search};
specs[eCreativeInventoryTab_Search] =
new TabSpec(L"Search Items", IDS_GROUPNAME_SEARCH, 1, searchGroup);
#endif
ECreative_Inventory_Groups toolsGroup[] = {
eCreativeInventory_ToolsArmourWeapons};
specs[eCreativeInventoryTab_ToolsWeaponsArmor] =
@ -898,7 +910,7 @@ IUIScene_CreativeMenu::IUIScene_CreativeMenu() {
m_bCarryingCreativeItem = false;
m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0;
// 4J JEV - Settup Tabs
// 4J JEV - Setup Tabs
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++) {
m_tabDynamicPos[i] = 0;
m_tabPage[i] = 0;
@ -1523,4 +1535,4 @@ void IUIScene_CreativeMenu::BuildFirework(
}
list->push_back(firework);
}
}

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@ -7,20 +7,24 @@ class SimpleContainer;
class IUIScene_CreativeMenu : public virtual IUIScene_AbstractContainerMenu {
public:
// 4J Stu - These map directly to the tabs seenon the screen
// 4J Stu - These map directly to the tabs seen on the screen
enum ECreativeInventoryTabs {
eCreativeInventoryTab_BuildingBlocks = 0,
eCreativeInventoryTab_Decorations,
eCreativeInventoryTab_RedstoneAndTransport,
eCreativeInventoryTab_Materials,
eCreativeInventoryTab_Food,
// 4jcraft: java search tab
#ifdef ENABLE_JAVA_GUIS
eCreativeInventoryTab_Search,
#endif
eCreativeInventoryTab_ToolsWeaponsArmor,
eCreativeInventoryTab_Brewing,
eCreativeInventoryTab_Misc,
eCreativeInventoryTab_COUNT,
};
// 4J Stu - These are logical groupings of items, and be be combined for
// 4J Stu - These are logical groupings of items, and are combined for
// tabs on-screen
enum ECreative_Inventory_Groups {
eCreativeInventory_BuildingBlocks,
@ -29,6 +33,10 @@ public:
eCreativeInventory_Transport,
eCreativeInventory_Materials,
eCreativeInventory_Food,
// 4jcraft
#ifdef ENABLE_JAVA_GUIS
eCreativeInventory_Search,
#endif
eCreativeInventory_ToolsArmourWeapons,
eCreativeInventory_Brewing,
eCreativeInventory_Potions_Basic,
@ -97,7 +105,7 @@ public:
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player) {} // do nothing
}* itemPickerMenu;
// 4jcraft: changed these two from public to protected for the java UI
static std::vector<std::shared_ptr<ItemInstance> >
categoryGroups[eCreativeInventoryGroupsCount];
@ -148,4 +156,4 @@ protected:
static void BuildFirework(std::vector<std::shared_ptr<ItemInstance> >* list,
uint8_t type, int color, int sulphur,
bool flicker, bool trail, int fadeColor = -1);
};
};

View file

@ -306,9 +306,10 @@ void AbstractContainerScreen::mouseClicked(int x, int y, int buttonNum) {
}
if (slotId != -1) {
bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
bool quickKey =
slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
minecraft->gameMode->handleInventoryMouseClick(
menu->containerId, slotId, buttonNum, quickKey,
minecraft->player);
@ -341,4 +342,4 @@ void AbstractContainerScreen::tick() {
Screen::tick();
if (!minecraft->player->isAlive() || minecraft->player->removed)
minecraft->player->closeContainer();
}
}

View file

@ -42,4 +42,4 @@ public:
virtual void slotsChanged(std::shared_ptr<Container> container);
virtual bool isPauseScreen();
virtual void tick();
};
};

View file

@ -15,513 +15,533 @@
#include <cmath>
// Static member initialization
int CreativeInventoryScreen::selectedTabIndex = IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory = std::make_shared<SimpleContainer>(0, L"", false, ITEMS_PER_PAGE);
int CreativeInventoryScreen::selectedTabIndex =
IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
int CreativeInventoryScreen::tabIconIds
[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT] = {
// Building Blocks
Tile::redBrick_Id,
// Decorations
Tile::rose_Id,
// Redstone & Transportation
Item::redStone_Id,
// Materials
Item::stick_Id,
// Food
Item::apple_Id,
// Fix for it not compiling with shiggy
#ifdef ENABLE_JAVA_GUIS
// Search Items
Item::compass_Id,
#endif
// Tools, Weapons & Armor
Item::hatchet_iron_Id,
// Brewing
Item::potion_Id,
// Materials
Item::bucket_lava_Id};
std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory =
std::make_shared<SimpleContainer>(0, L"", false, ITEMS_PER_PAGE);
ItemRenderer* CreativeInventoryScreen::itemRenderer = new ItemRenderer();
std::shared_ptr<ItemInstance> CreativeInventoryScreen::tabIcons
[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
// ContainerCreative implementation
CreativeInventoryScreen::ContainerCreative::ContainerCreative(std::shared_ptr<Player> player) : AbstractContainerMenu()
{
std::shared_ptr<Inventory> inventoryplayer = player->inventory;
// Add creative inventory slots (5 rows x 9 columns = 45 slots)
for (int i = 0; i < ROWS; ++i)
{
for (int j = 0; j < COLUMNS; ++j)
{
addSlot(new Slot(basicInventory, i * COLUMNS + j, 9 + j * 18, 18 + i * 18));
}
}
// Add hotbar slots (9 slots at bottom)
for (int k = 0; k < 9; ++k)
{
addSlot(new Slot(inventoryplayer, k, 9 + k * 18, 112));
}
scrollTo(0.0f);
CreativeInventoryScreen::ContainerCreative::ContainerCreative(
std::shared_ptr<Player> player)
: AbstractContainerMenu() {
std::shared_ptr<Inventory> inventoryplayer = player->inventory;
// Add creative inventory slots (5 rows x 9 columns = 45 slots)
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLUMNS; j++) {
addSlot(new Slot(basicInventory, i * COLUMNS + j, 9 + j * 18,
18 + i * 18));
}
}
// Add hotbar slots (9 slots at bottom)
for (int k = 0; k < 9; k++) {
addSlot(new Slot(inventoryplayer, k, 9 + k * 18, 112));
}
scrollTo(0.0f);
for (int i = 0; i < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
i++) {
tabIcons[i] = std::shared_ptr<ItemInstance>(
new ItemInstance(tabIconIds[i], 1, 0));
}
}
bool CreativeInventoryScreen::ContainerCreative::stillValid(std::shared_ptr<Player> player)
{
return true;
bool CreativeInventoryScreen::ContainerCreative::stillValid(
std::shared_ptr<Player> player) {
return true;
}
std::shared_ptr<ItemInstance> CreativeInventoryScreen::ContainerCreative::clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player)
{
std::shared_ptr<Inventory> inventory = player->inventory;
std::shared_ptr<ItemInstance> carried = inventory->getCarried();
// Handle clicks outside the GUI
if (slotIndex == SLOT_CLICKED_OUTSIDE)
{
// Drop the carried item
if (carried != NULL)
{
if (buttonNum == 0)
{
player->drop(carried, true);
inventory->setCarried(std::shared_ptr<ItemInstance>());
}
else if (buttonNum == 1)
{
std::shared_ptr<ItemInstance> single = carried->copy();
single->count = 1;
player->drop(single, true);
carried->count--;
if (carried->count <= 0)
{
inventory->setCarried(std::shared_ptr<ItemInstance>());
}
}
}
return std::shared_ptr<ItemInstance>();
}
// Validate slot index
if (slotIndex < 0 || slotIndex >= (int)slots.size())
{
return std::shared_ptr<ItemInstance>();
}
Slot* slot = slots.at(slotIndex);
// Handle creative inventory slots (0-44)
if (slotIndex >= 0 && slotIndex < ITEMS_PER_PAGE)
{
std::shared_ptr<ItemInstance> slotItem = slot->getItem();
// Handle SWAP (number key) - copy item to hotbar
if (clickType == CLICK_SWAP)
{
if (slotItem != NULL && buttonNum >= 0 && buttonNum < 9)
{
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = copy->getMaxStackSize();
inventory->setItem(buttonNum, copy);
}
return std::shared_ptr<ItemInstance>();
}
// Handle CLONE (middle click)
if (clickType == CLICK_CLONE)
{
if (slotItem != NULL)
{
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = copy->getMaxStackSize();
inventory->setCarried(copy);
}
return std::shared_ptr<ItemInstance>();
}
// Handle normal clicks
if (slotItem != NULL)
{
if (buttonNum == 0) // Left click
{
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = copy->getMaxStackSize();
inventory->setCarried(copy);
}
else if (buttonNum == 1) // Right click
{
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = 1;
inventory->setCarried(copy);
}
}
else if (carried != NULL)
{
// Clicking on empty creative slot with item - clear the carried item
inventory->setCarried(std::shared_ptr<ItemInstance>());
}
return std::shared_ptr<ItemInstance>();
}
// For hotbar slots (45-53), use normal container behavior
return AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
std::shared_ptr<ItemInstance>
CreativeInventoryScreen::ContainerCreative::clicked(
int slotIndex, int buttonNum, int clickType,
std::shared_ptr<Player> player) {
std::shared_ptr<Inventory> inventory = player->inventory;
std::shared_ptr<ItemInstance> carried = inventory->getCarried();
// Handle clicks outside the GUI
if (slotIndex == SLOT_CLICKED_OUTSIDE) {
// Drop the carried item
if (carried != NULL) {
if (buttonNum == 0) {
player->drop(carried, true);
inventory->setCarried(std::shared_ptr<ItemInstance>());
} else if (buttonNum == 1) {
std::shared_ptr<ItemInstance> single = carried->copy();
single->count = 1;
player->drop(single, true);
carried->count--;
if (carried->count <= 0) {
inventory->setCarried(std::shared_ptr<ItemInstance>());
}
}
}
return std::shared_ptr<ItemInstance>();
}
// Validate slot index
if (slotIndex < 0 || slotIndex >= (int)slots.size()) {
return std::shared_ptr<ItemInstance>();
}
Slot* slot = slots.at(slotIndex);
// Handle creative inventory slots (0-44)
if (slotIndex >= 0 && slotIndex < ITEMS_PER_PAGE) {
std::shared_ptr<ItemInstance> slotItem = slot->getItem();
// Handle SWAP (number key) - copy item to hotbar
if (clickType == CLICK_SWAP) {
if (slotItem != NULL && buttonNum >= 0 && buttonNum < 9) {
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = copy->getMaxStackSize();
inventory->setItem(buttonNum, copy);
}
return std::shared_ptr<ItemInstance>();
}
// Handle CLONE (middle click)
if (clickType == CLICK_CLONE) {
if (slotItem != NULL) {
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = copy->getMaxStackSize();
inventory->setCarried(copy);
}
return std::shared_ptr<ItemInstance>();
}
// Handle normal clicks
if (slotItem != NULL) {
if (buttonNum == 0) // Left click
{
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = copy->getMaxStackSize();
inventory->setCarried(copy);
} else if (buttonNum == 1) // Right click
{
std::shared_ptr<ItemInstance> copy = slotItem->copy();
copy->count = 1;
inventory->setCarried(copy);
}
} else if (carried != NULL) {
// Clicking on empty creative slot with item - clear the carried
// item
inventory->setCarried(std::shared_ptr<ItemInstance>());
}
return std::shared_ptr<ItemInstance>();
}
// For hotbar slots (45-53), use normal container behavior
return AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType,
player);
}
void CreativeInventoryScreen::ContainerCreative::scrollTo(float pos)
{
int i = (itemList.size() + COLUMNS - 1) / COLUMNS - ROWS;
int j = (int)((double)(pos * (float)i) + 0.5);
if (j < 0)
{
j = 0;
}
for (int k = 0; k < ROWS; ++k)
{
for (int l = 0; l < COLUMNS; ++l)
{
int i1 = l + (k + j) * COLUMNS;
if (i1 >= 0 && i1 < (int)itemList.size())
{
basicInventory->setItem(l + k * COLUMNS, itemList[i1]);
}
else
{
basicInventory->setItem(l + k * COLUMNS, std::shared_ptr<ItemInstance>());
}
}
}
void CreativeInventoryScreen::ContainerCreative::scrollTo(float pos) {
int i = (itemList.size() + COLUMNS - 1) / COLUMNS - ROWS;
int j = (int)((double)(pos * (float)i) + 0.5);
if (j < 0) {
j = 0;
}
for (int k = 0; k < ROWS; k++) {
for (int l = 0; l < COLUMNS; l++) {
int i1 = l + (k + j) * COLUMNS;
if (i1 >= 0 && i1 < (int)itemList.size()) {
basicInventory->setItem(l + k * COLUMNS, itemList[i1]);
} else {
basicInventory->setItem(l + k * COLUMNS,
std::shared_ptr<ItemInstance>());
}
}
}
}
bool CreativeInventoryScreen::ContainerCreative::canScroll()
{
return itemList.size() > ITEMS_PER_PAGE;
bool CreativeInventoryScreen::ContainerCreative::canScroll() {
return itemList.size() > ITEMS_PER_PAGE;
}
CreativeInventoryScreen::CreativeInventoryScreen(std::shared_ptr<Player> player)
: AbstractContainerScreen(new ContainerCreative(player))
{
this->player = player;
player->containerMenu = menu;
currentScroll = 0.0f;
isScrolling = false;
wasClicking = false;
isLeftMouseDown = false;
imageHeight = 136;
imageWidth = 195;
CreativeInventoryScreen::CreativeInventoryScreen(std::shared_ptr<Player> player)
: AbstractContainerScreen(new ContainerCreative(player)) {
this->player = player;
player->containerMenu = menu;
currentScroll = 0.0f;
isScrolling = false;
wasClicking = false;
isLeftMouseDown = false;
imageHeight = 136;
imageWidth = 195;
}
void CreativeInventoryScreen::removed()
{
AbstractContainerScreen::removed();
void CreativeInventoryScreen::removed() { AbstractContainerScreen::removed(); }
void CreativeInventoryScreen::init() {
buttons.clear();
int i = selectedTabIndex;
selectedTabIndex = -1;
setCurrentCreativeTab(i);
}
void CreativeInventoryScreen::init()
{
buttons.clear();
int i = selectedTabIndex;
selectedTabIndex = -1;
setCurrentCreativeTab(i);
}
void CreativeInventoryScreen::updateEvents()
{
void CreativeInventoryScreen::updateEvents() {
#ifdef ENABLE_JAVA_GUIS
// Handle mouse wheel scrolling.
// We use ButtonDown with the scroll actions rather than GetScrollDelta() because
// both share s_scrollTicksForButtonPressed; whichever is called first in a tick
// zeroes it, so GetScrollDelta() would return 0 if hotbar scroll ran first.
// ButtonDown/ScrollSnap() snapshots once per tick so all callers see the same value.
if (needsScrollBars())
{
ContainerCreative* container = (ContainerCreative*)menu;
int totalRows = ((int)container->itemList.size() + COLUMNS - 1) / COLUMNS;
int scrollableRows = totalRows - ROWS;
if (scrollableRows > 0)
{
float step = 1.0f / (float)scrollableRows;
if (InputManager.ButtonDown(0, MINECRAFT_ACTION_LEFT_SCROLL))
{
currentScroll -= step;
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
container->scrollTo(currentScroll);
}
else if (InputManager.ButtonDown(0, MINECRAFT_ACTION_RIGHT_SCROLL))
{
currentScroll += step;
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
container->scrollTo(currentScroll);
}
}
}
// Handle mouse wheel scrolling.
// We use ButtonDown with the scroll actions rather than GetScrollDelta()
// because both share s_scrollTicksForButtonPressed; whichever is called
// first in a tick zeroes it, so GetScrollDelta() would return 0 if hotbar
// scroll ran first. ButtonDown/ScrollSnap() snapshots once per tick so all
// callers see the same value.
if (needsScrollBars()) {
ContainerCreative* container = (ContainerCreative*)menu;
int totalRows =
((int)container->itemList.size() + COLUMNS - 1) / COLUMNS;
int scrollableRows = totalRows - ROWS;
if (scrollableRows > 0) {
float step = 1.0f / (float)scrollableRows;
if (InputManager.ButtonDown(0, MINECRAFT_ACTION_LEFT_SCROLL)) {
currentScroll -= step;
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
container->scrollTo(currentScroll);
} else if (InputManager.ButtonDown(0,
MINECRAFT_ACTION_RIGHT_SCROLL)) {
currentScroll += step;
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
container->scrollTo(currentScroll);
}
}
}
#endif
Screen::updateEvents();
Screen::updateEvents();
}
void CreativeInventoryScreen::containerTick()
{
void CreativeInventoryScreen::containerTick() {}
void CreativeInventoryScreen::tick() { Screen::tick(); }
void CreativeInventoryScreen::keyPressed(wchar_t eventCharacter, int eventKey) {
AbstractContainerScreen::keyPressed(eventCharacter, eventKey);
}
void CreativeInventoryScreen::tick()
{
Screen::tick();
void CreativeInventoryScreen::mouseClicked(int x, int y, int buttonNum) {
if (buttonNum == 0) isLeftMouseDown = true;
Screen::mouseClicked(x, y, buttonNum);
if (buttonNum == 0 || buttonNum == 1) {
int mouseX = x - (width - imageWidth) / 2;
int mouseY = y - (height - imageHeight) / 2;
// Check for tab clicks first; let mouseReleased handle the actual tab
// switch
for (int tab = 0;
tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; tab++) {
if (isMouseOverTab(tab, mouseX, mouseY)) {
return;
}
}
// Determine which slot (if any) was clicked
Slot* slot = findSlot(x, y);
int xo = (width - imageWidth) / 2;
int yo = (height - imageHeight) / 2;
bool clickedOutside =
(x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
int slotId = -1;
if (slot != NULL) slotId = slot->index;
if (clickedOutside)
slotId = AbstractContainerMenu::SLOT_CLICKED_OUTSIDE;
if (slotId == -1) return;
bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
int clickType = quickKey ? AbstractContainerMenu::CLICK_QUICK_MOVE
: AbstractContainerMenu::CLICK_PICKUP;
// 4jcraft: bypass AbstractContainerScreen::mouseClicked /
// handleInventoryMouseClick here intentionally. The normal path sends a
// ContainerClickPacket to the server, where player->containerMenu is
// still the InventoryMenu (45 slots). Creative slot indices 0-44 are
// valid in ContainerCreative but not in InventoryMenu, and hotbar
// indices 45-53 exceed InventoryMenu's slot count entirely, causing an
// out-of-range crash in AbstractContainerMenu::clicked on the server
// side. Instead we apply the click locally and sync hotbar changes via
// SetCreativeModeSlotPacket.
menu->clicked(slotId, buttonNum, clickType, minecraft->player);
// 4jcraft: sync hotbar slot changes to the server using
// SetCreativeModeSlotPacket. The packet handler
// (PlayerConnection::handleSetCreativeModeSlot) validates slots against
// InventoryMenu coordinates where the hotbar starts at
// USE_ROW_SLOT_START (36), so we must offset the local hotbar index
// (0-8) accordingly.
if (slotId >= ITEMS_PER_PAGE && slotId < ITEMS_PER_PAGE + 9) {
int hotbarSlot = slotId - ITEMS_PER_PAGE;
std::shared_ptr<ItemInstance> hotbarItem =
minecraft->player->inventory->getItem(hotbarSlot);
minecraft->gameMode->handleCreativeModeItemAdd(
hotbarItem, hotbarSlot + InventoryMenu::USE_ROW_SLOT_START);
}
}
}
void CreativeInventoryScreen::keyPressed(wchar_t eventCharacter, int eventKey)
{
AbstractContainerScreen::keyPressed(eventCharacter, eventKey);
void CreativeInventoryScreen::mouseReleased(int x, int y, int buttonNum) {
if (buttonNum == 0) isLeftMouseDown = false;
if (buttonNum == 0) {
int mouseX = x - (width - imageWidth) / 2;
int mouseY = y - (height - imageHeight) / 2;
// Check for tab clicks
for (int tab = 0;
tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; tab++) {
if (isMouseOverTab(tab, mouseX, mouseY)) {
setCurrentCreativeTab(tab);
return;
}
}
}
AbstractContainerScreen::mouseReleased(x, y, buttonNum);
}
void CreativeInventoryScreen::mouseClicked(int x, int y, int buttonNum)
{
if (buttonNum == 0) isLeftMouseDown = true;
void CreativeInventoryScreen::render(int xm, int ym, float a) {
// Java: drawDefaultBackground()
renderBackground();
Screen::mouseClicked(x, y, buttonNum);
// Handle scrollbar dragging
bool mouseDown = isLeftMouseDown;
int left = (width - imageWidth) / 2;
int top = (height - imageHeight) / 2;
int x1 = left + 175;
int y1 = top + 18;
int x2 = x1 + 14;
int y2 = y1 + 112;
if (buttonNum == 0 || buttonNum == 1)
{
int i = x - (width - imageWidth) / 2;
int j = y - (height - imageHeight) / 2;
if (!wasClicking && mouseDown && xm >= x1 && ym >= y1 && xm < x2 &&
ym < y2) {
isScrolling = needsScrollBars();
}
// Check for tab clicks first; let mouseReleased handle the actual tab switch
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
{
if (isMouseOverTab(tab, i, j))
{
return;
}
}
if (!mouseDown) {
isScrolling = false;
}
// Determine which slot (if any) was clicked
Slot *slot = findSlot(x, y);
wasClicking = mouseDown;
int xo = (width - imageWidth) / 2;
int yo = (height - imageHeight) / 2;
bool clickedOutside = (x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
if (isScrolling) {
currentScroll = ((float)(ym - y1) - 7.5f) / ((float)(y2 - y1) - 15.0f);
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
((ContainerCreative*)menu)->scrollTo(currentScroll);
}
int slotId = -1;
if (slot != NULL) slotId = slot->index;
if (clickedOutside) slotId = AbstractContainerMenu::SLOT_CLICKED_OUTSIDE;
if (slotId == -1) return;
bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) || Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
int clickType = quickKey ? AbstractContainerMenu::CLICK_QUICK_MOVE : AbstractContainerMenu::CLICK_PICKUP;
// 4jcraft: bypass AbstractContainerScreen::mouseClicked / handleInventoryMouseClick
// here intentionally. The normal path sends a ContainerClickPacket to the server,
// where player->containerMenu is still the InventoryMenu (45 slots). Creative slot
// indices 0-44 are valid in ContainerCreative but not in InventoryMenu, and hotbar
// indices 45-53 exceed InventoryMenu's slot count entirely, causing an out-of-range
// crash in AbstractContainerMenu::clicked on the server side.
// Instead we apply the click locally and sync hotbar changes via SetCreativeModeSlotPacket.
menu->clicked(slotId, buttonNum, clickType, minecraft->player);
// 4jcraft: sync hotbar slot changes to the server using SetCreativeModeSlotPacket.
// The packet handler (PlayerConnection::handleSetCreativeModeSlot) validates slots
// against InventoryMenu coordinates where the hotbar starts at USE_ROW_SLOT_START (36),
// so we must offset the local hotbar index (0-8) accordingly.
if (slotId >= ITEMS_PER_PAGE && slotId < ITEMS_PER_PAGE + 9)
{
int hotbarSlot = slotId - ITEMS_PER_PAGE;
std::shared_ptr<ItemInstance> hotbarItem = minecraft->player->inventory->getItem(hotbarSlot);
minecraft->gameMode->handleCreativeModeItemAdd(hotbarItem, hotbarSlot + InventoryMenu::USE_ROW_SLOT_START);
}
}
AbstractContainerScreen::render(xm, ym, a);
}
void CreativeInventoryScreen::mouseReleased(int x, int y, int buttonNum)
{
if (buttonNum == 0) isLeftMouseDown = false;
if (buttonNum == 0)
{
int i = x - (width - imageWidth) / 2;
int j = y - (height - imageHeight) / 2;
// Check for tab clicks
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
{
if (isMouseOverTab(tab, i, j))
{
setCurrentCreativeTab(tab);
return;
}
}
}
AbstractContainerScreen::mouseReleased(x, y, buttonNum);
}
void CreativeInventoryScreen::render(int xm, int ym, float a)
{
// Java: drawDefaultBackground()
renderBackground();
// Handle scrollbar dragging
bool mouseDown = isLeftMouseDown;
int i = (width - imageWidth) / 2;
int j = (height - imageHeight) / 2;
int k = i + 175;
int l = j + 18;
int i1 = k + 14;
int j1 = l + 112;
if (!wasClicking && mouseDown && xm >= k && ym >= l && xm < i1 && ym < j1)
{
isScrolling = needsScrollBars();
}
if (!mouseDown)
{
isScrolling = false;
}
wasClicking = mouseDown;
if (isScrolling)
{
currentScroll = ((float)(ym - l) - 7.5f) / ((float)(j1 - l) - 15.0f);
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
((ContainerCreative*)menu)->scrollTo(currentScroll);
}
AbstractContainerScreen::render(xm, ym, a);
}
void CreativeInventoryScreen::renderLabels()
{
void CreativeInventoryScreen::renderLabels() {
#ifdef ENABLE_JAVA_GUIS
if (IUIScene_CreativeMenu::specs && selectedTabIndex >= 0 && selectedTabIndex < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
{
IUIScene_CreativeMenu::TabSpec* spec = IUIScene_CreativeMenu::specs[selectedTabIndex];
if (spec)
{
std::wstring tabName = app.GetString(spec->m_descriptionId);
font->draw(tabName, 8, 6, 0x404040);
}
}
if (IUIScene_CreativeMenu::specs && selectedTabIndex >= 0 &&
selectedTabIndex < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT) {
IUIScene_CreativeMenu::TabSpec* spec =
IUIScene_CreativeMenu::specs[selectedTabIndex];
if (spec) {
std::wstring tabName = app.GetString(spec->m_descriptionId);
font->draw(tabName, 8, 6, 0x404040);
}
}
#endif
}
void CreativeInventoryScreen::renderBg(float a)
{
int x = (width - imageWidth) / 2;
int y = (height - imageHeight) / 2;
void CreativeInventoryScreen::renderBg(float a) {
int x = (width - imageWidth) / 2;
int y = (height - imageHeight) / 2;
#ifdef ENABLE_JAVA_GUIS
// Render all non-selected tabs first
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
{
if (tab != selectedTabIndex)
{
drawTab(tab);
}
}
// Load and render main creative inventory background
int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEMS);
glColor4f(1, 1, 1, 1);
minecraft->textures->bind(tex);
blit(x, y, 0, 0, imageWidth, imageHeight);
// Render scrollbar
tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
minecraft->textures->bind(tex);
int scrollX = x + 175;
int scrollY = y + 18;
int scrollHeight = 112;
if (needsScrollBars())
{
int scrollPos = (int)((float)(scrollHeight - 17) * currentScroll);
blit(scrollX, scrollY + scrollPos, 232, 0, 12, 15);
}
else
{
blit(scrollX, scrollY + (scrollHeight - 17) / 2, 244, 0, 12, 15);
}
// Render selected tab last (on top)
drawTab(selectedTabIndex);
static int itemsTex =
minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEMS);
static int searchTex =
minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEM_SEARCH);
static int scrollTex =
minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
// Render all non-selected tabs first
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
tab++) {
if (tab != selectedTabIndex) {
drawTab(tab);
}
}
// Load and render main creative inventory background
glColor4f(1, 1, 1, 1);
minecraft->textures->bind((selectedTabIndex == 5) ? searchTex : itemsTex);
blit(x, y, 0, 0, imageWidth, imageHeight);
// Render scrollbar
minecraft->textures->bind(scrollTex);
int scrollX = x + 175;
int scrollY = y + 18;
int scrollHeight = 112;
if (needsScrollBars()) {
int scrollPos = (int)((float)(scrollHeight - 17) * currentScroll);
blit(scrollX, scrollY + scrollPos, 232, 0, 12, 15);
} else {
blit(scrollX, scrollY, 244, 0, 12, 15);
}
// Render selected tab last (on top)
drawTab(selectedTabIndex);
#endif
}
void CreativeInventoryScreen::setCurrentCreativeTab(int tab)
{
if (tab < 0 || tab >= IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
return;
int oldTab = selectedTabIndex;
selectedTabIndex = tab;
ContainerCreative* container = (ContainerCreative*)menu;
container->itemList.clear();
// Populate itemList from the tab's category groups
if (IUIScene_CreativeMenu::specs && IUIScene_CreativeMenu::specs[tab])
{
IUIScene_CreativeMenu::TabSpec* spec = IUIScene_CreativeMenu::specs[tab];
// Add items from static groups
for (int i = 0; i < spec->m_staticGroupsCount; ++i)
{
int groupIdx = spec->m_staticGroupsA[i];
if (groupIdx >= 0 && groupIdx < IUIScene_CreativeMenu::eCreativeInventoryGroupsCount)
{
auto& group = IUIScene_CreativeMenu::categoryGroups[groupIdx];
for (auto& item : group)
{
container->itemList.push_back(item);
}
}
}
}
currentScroll = 0.0f;
container->scrollTo(0.0f);
void CreativeInventoryScreen::setCurrentCreativeTab(int tab) {
if (tab < 0 || tab >= IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
return;
int oldTab = selectedTabIndex;
selectedTabIndex = tab;
ContainerCreative* container = (ContainerCreative*)menu;
container->itemList.clear();
// Populate itemList from the tab's category groups
if (IUIScene_CreativeMenu::specs && IUIScene_CreativeMenu::specs[tab]) {
IUIScene_CreativeMenu::TabSpec* spec =
IUIScene_CreativeMenu::specs[tab];
// Add items from static groups
for (int i = 0; i < spec->m_staticGroupsCount; i++) {
int groupIdx = spec->m_staticGroupsA[i];
if (groupIdx >= 0 &&
groupIdx <
IUIScene_CreativeMenu::eCreativeInventoryGroupsCount) {
auto& group = IUIScene_CreativeMenu::categoryGroups[groupIdx];
for (auto& item : group) {
container->itemList.push_back(item);
}
}
}
}
currentScroll = 0.0f;
container->scrollTo(0.0f);
}
void CreativeInventoryScreen::selectTab(int tab)
{
setCurrentCreativeTab(tab);
void CreativeInventoryScreen::selectTab(int tab) { setCurrentCreativeTab(tab); }
bool CreativeInventoryScreen::needsScrollBars() {
return ((ContainerCreative*)menu)->canScroll();
}
bool CreativeInventoryScreen::needsScrollBars()
{
return ((ContainerCreative*)menu)->canScroll();
bool CreativeInventoryScreen::isMouseOverTab(int tab, int mouseX, int mouseY) {
int tabColumn = tab % 6;
int x = tabColumn * 28;
int y = 0;
if (tabColumn == 5) {
x = imageWidth - 28 + 2;
} else if (tabColumn > 0) {
x += tabColumn;
}
if (tab < 6) {
y -= 32;
} else {
y = imageHeight;
}
return ((mouseX >= x && mouseX <= x + 28) &&
(mouseY >= y && mouseY <= y + 32));
}
bool CreativeInventoryScreen::isMouseOverTab(int tab, int mouseX, int mouseY)
{
int i = tab;
int j = 28 * i;
int k = 0;
if (i > 0)
{
j += i;
}
// Tabs are in the top row
k = k - 32;
return mouseX >= j && mouseX <= j + 28 && mouseY >= k && mouseY <= k + 32;
}
void CreativeInventoryScreen::drawTab(int tab)
{
void CreativeInventoryScreen::drawTab(int tab) {
#ifdef ENABLE_JAVA_GUIS
bool isSelected = (tab == selectedTabIndex);
int i = tab;
int j = i * 28;
int k = 0;
int l = (width - imageWidth) / 2 + 28 * i;
int i1 = (height - imageHeight) / 2;
int j1 = 32;
if (isSelected)
{
k += 32;
}
if (i > 0)
{
l += i;
}
// Tabs are in the top row
i1 = i1 - 28;
// Render tab background
int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
minecraft->textures->bind(tex);
glColor4f(1, 1, 1, 1);
blit(l, i1, j, k, 28, 32);
// TODO: Render tab icon (would need item icons)
bool isSelected = (selectedTabIndex == tab);
bool tabFirstRow = (tab < 6);
int left = (width - imageWidth) / 2;
int top = (height - imageHeight) / 2;
int tabColumn = tab % 6;
int sy = 0;
int x = left + 28 * tabColumn;
int y = top;
static int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
if (isSelected) {
sy += 32;
}
if (tabColumn == 5) {
x = left + imageWidth - 28;
} else if (tabColumn > 0) {
x += tabColumn;
}
// Tabs are in the top row
if (tabFirstRow) {
y -= 28;
} else {
sy += 64;
y += imageHeight - 4;
}
// Render tab background
glDisable(GL_LIGHTING);
minecraft->textures->bind(tex);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
blit(x, y, tabColumn * 28, sy, 28, 32);
// Render tab icon
x += 6;
y += 8 + (tabFirstRow ? 1 : -1);
glEnable(GL_LIGHTING);
glEnable(GL_RESCALE_NORMAL);
Lighting::turnOnGui();
itemRenderer->renderGuiItem(font, minecraft->textures, tabIcons[tab], x, y);
itemRenderer->renderGuiItemDecorations(font, minecraft->textures,
tabIcons[tab], x, y);
glDisable(GL_LIGHTING);
#endif
}
}

View file

@ -9,63 +9,76 @@ class SimpleContainer;
class Inventory;
class Slot;
class CreativeInventoryScreen : public AbstractContainerScreen
{
class CreativeInventoryScreen : public AbstractContainerScreen {
private:
static constexpr int ROWS = 5;
static constexpr int COLUMNS = 9;
static constexpr int ITEMS_PER_PAGE = ROWS * COLUMNS; // 45 items (9x5 grid)
// Currently selected creative tab index
static int selectedTabIndex;
// Temporary inventory for creative mode items
static std::shared_ptr<SimpleContainer> basicInventory;
// Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)
float currentScroll;
bool isScrolling;
// True if the left mouse button is currently being held
bool isLeftMouseDown;
static constexpr int ROWS = 5;
static constexpr int COLUMNS = 9;
static constexpr int ITEMS_PER_PAGE =
ROWS * COLUMNS; // 45 items (9x5 grid)
// True if the left mouse button was held down last time render was called
bool wasClicking;
// Currently selected creative tab index
static int selectedTabIndex;
// Array of item ids for the tab icons
static int tabIconIds[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
// Temporary inventory for creative mode items
static std::shared_ptr<SimpleContainer> basicInventory;
// Item renderer for the tab icons
static ItemRenderer* itemRenderer;
// Array of tab icons
static std::shared_ptr<ItemInstance>
tabIcons[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
// Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)
float currentScroll;
bool isScrolling;
// True if the left mouse button is currently being held
bool isLeftMouseDown;
// True if the left mouse button was held down last time render was called
bool wasClicking;
std::shared_ptr<Player> player;
std::shared_ptr<Player> player;
public:
class ContainerCreative : public AbstractContainerMenu
{
public:
std::vector<std::shared_ptr<ItemInstance>> itemList;
ContainerCreative(std::shared_ptr<Player> player);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player);
void scrollTo(float pos);
bool canScroll();
};
class ContainerCreative : public AbstractContainerMenu {
public:
std::vector<std::shared_ptr<ItemInstance>> itemList;
ContainerCreative(std::shared_ptr<Player> player);
virtual bool stillValid(std::shared_ptr<Player> player);
virtual std::shared_ptr<ItemInstance> clicked(
int slotIndex, int buttonNum, int clickType,
std::shared_ptr<Player> player);
void scrollTo(float pos);
bool canScroll();
};
public:
CreativeInventoryScreen(std::shared_ptr<Player> player);
virtual void removed();
virtual void init();
virtual void containerTick();
virtual void tick();
virtual void updateEvents();
virtual void keyPressed(wchar_t eventCharacter, int eventKey);
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void render(int xm, int ym, float a);
CreativeInventoryScreen(std::shared_ptr<Player> player);
virtual void removed();
virtual void init();
virtual void containerTick();
virtual void tick();
virtual void updateEvents();
virtual void keyPressed(wchar_t eventCharacter, int eventKey);
virtual void mouseClicked(int x, int y, int buttonNum);
virtual void mouseReleased(int x, int y, int buttonNum);
virtual void render(int xm, int ym, float a);
protected:
virtual void renderLabels();
virtual void renderBg(float a);
virtual void renderLabels();
virtual void renderBg(float a);
private:
void setCurrentCreativeTab(int tab);
void selectTab(int tab);
bool needsScrollBars();
bool isMouseOverTab(int tab, int mouseX, int mouseY);
void drawTab(int tab);
void setCurrentCreativeTab(int tab);
void selectTab(int tab);
bool needsScrollBars();
bool isMouseOverTab(int tab, int mouseX, int mouseY);
void drawTab(int tab);
};