mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-27 16:53:37 +00:00
Merge pull request #318 from StevenSYS/dev
Make the Java creative inventory more complete.
This commit is contained in:
commit
7db2fe0318
|
|
@ -4760,6 +4760,9 @@ Would you like to unlock the full game?</value>
|
|||
<data name="IDS_GROUPNAME_FOOD">
|
||||
<value>Food</value>
|
||||
</data>
|
||||
<data name="IDS_GROUPNAME_SEARCH">
|
||||
<value>Search Items</value>
|
||||
</data>
|
||||
<data name="IDS_GROUPNAME_STRUCTURES">
|
||||
<value>Structures</value>
|
||||
</data>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<root>
|
||||
<root>
|
||||
<data name="IDS_TIPS_GAMETIP_NEWDLC">
|
||||
<value>New Downloadable Content is available! Access it from the Minecraft Store button on the Main Menu.</value>
|
||||
</data>
|
||||
|
|
@ -6044,6 +6044,10 @@ Would you like to unlock the full game now?</value>
|
|||
<value>Food</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_GROUPNAME_SEARCH">
|
||||
<value>Search Items</value>
|
||||
</data>
|
||||
|
||||
<data name="IDS_GROUPNAME_STRUCTURES">
|
||||
<value>Structures</value>
|
||||
</data>
|
||||
|
|
@ -8811,4 +8815,4 @@ All Ender Chests in a world are linked. Items placed into an Ender Chest are acc
|
|||
<data name="IDS_TOOLTIPS_CURE">
|
||||
<value>Cure</value>
|
||||
</data>
|
||||
</root>
|
||||
</root>
|
||||
|
|
|
|||
|
|
@ -469,6 +469,11 @@ void IUIScene_CreativeMenu::staticCtor() {
|
|||
ITEM(Item::carrotGolden_Id)
|
||||
ITEM(Item::pumpkinPie_Id)
|
||||
|
||||
// 4jcraft: Search
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
DEF(eCreativeInventory_Search)
|
||||
#endif
|
||||
|
||||
// Tools, Armour and Weapons (Complete)
|
||||
DEF(eCreativeInventory_ToolsArmourWeapons)
|
||||
ITEM(Item::compass_Id)
|
||||
|
|
@ -856,6 +861,13 @@ void IUIScene_CreativeMenu::staticCtor() {
|
|||
specs[eCreativeInventoryTab_Food] =
|
||||
new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup);
|
||||
|
||||
// 4jcraft
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
ECreative_Inventory_Groups searchGroup[] = {eCreativeInventory_Search};
|
||||
specs[eCreativeInventoryTab_Search] =
|
||||
new TabSpec(L"Search Items", IDS_GROUPNAME_SEARCH, 1, searchGroup);
|
||||
#endif
|
||||
|
||||
ECreative_Inventory_Groups toolsGroup[] = {
|
||||
eCreativeInventory_ToolsArmourWeapons};
|
||||
specs[eCreativeInventoryTab_ToolsWeaponsArmor] =
|
||||
|
|
@ -898,7 +910,7 @@ IUIScene_CreativeMenu::IUIScene_CreativeMenu() {
|
|||
m_bCarryingCreativeItem = false;
|
||||
m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0;
|
||||
|
||||
// 4J JEV - Settup Tabs
|
||||
// 4J JEV - Setup Tabs
|
||||
for (int i = 0; i < eCreativeInventoryTab_COUNT; i++) {
|
||||
m_tabDynamicPos[i] = 0;
|
||||
m_tabPage[i] = 0;
|
||||
|
|
@ -1523,4 +1535,4 @@ void IUIScene_CreativeMenu::BuildFirework(
|
|||
}
|
||||
|
||||
list->push_back(firework);
|
||||
}
|
||||
}
|
||||
|
|
@ -7,20 +7,24 @@ class SimpleContainer;
|
|||
|
||||
class IUIScene_CreativeMenu : public virtual IUIScene_AbstractContainerMenu {
|
||||
public:
|
||||
// 4J Stu - These map directly to the tabs seenon the screen
|
||||
// 4J Stu - These map directly to the tabs seen on the screen
|
||||
enum ECreativeInventoryTabs {
|
||||
eCreativeInventoryTab_BuildingBlocks = 0,
|
||||
eCreativeInventoryTab_Decorations,
|
||||
eCreativeInventoryTab_RedstoneAndTransport,
|
||||
eCreativeInventoryTab_Materials,
|
||||
eCreativeInventoryTab_Food,
|
||||
// 4jcraft: java search tab
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
eCreativeInventoryTab_Search,
|
||||
#endif
|
||||
eCreativeInventoryTab_ToolsWeaponsArmor,
|
||||
eCreativeInventoryTab_Brewing,
|
||||
eCreativeInventoryTab_Misc,
|
||||
eCreativeInventoryTab_COUNT,
|
||||
};
|
||||
|
||||
// 4J Stu - These are logical groupings of items, and be be combined for
|
||||
// 4J Stu - These are logical groupings of items, and are combined for
|
||||
// tabs on-screen
|
||||
enum ECreative_Inventory_Groups {
|
||||
eCreativeInventory_BuildingBlocks,
|
||||
|
|
@ -29,6 +33,10 @@ public:
|
|||
eCreativeInventory_Transport,
|
||||
eCreativeInventory_Materials,
|
||||
eCreativeInventory_Food,
|
||||
// 4jcraft
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
eCreativeInventory_Search,
|
||||
#endif
|
||||
eCreativeInventory_ToolsArmourWeapons,
|
||||
eCreativeInventory_Brewing,
|
||||
eCreativeInventory_Potions_Basic,
|
||||
|
|
@ -97,7 +105,7 @@ public:
|
|||
virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld,
|
||||
std::shared_ptr<Player> player) {} // do nothing
|
||||
}* itemPickerMenu;
|
||||
|
||||
|
||||
// 4jcraft: changed these two from public to protected for the java UI
|
||||
static std::vector<std::shared_ptr<ItemInstance> >
|
||||
categoryGroups[eCreativeInventoryGroupsCount];
|
||||
|
|
@ -148,4 +156,4 @@ protected:
|
|||
static void BuildFirework(std::vector<std::shared_ptr<ItemInstance> >* list,
|
||||
uint8_t type, int color, int sulphur,
|
||||
bool flicker, bool trail, int fadeColor = -1);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -306,9 +306,10 @@ void AbstractContainerScreen::mouseClicked(int x, int y, int buttonNum) {
|
|||
}
|
||||
|
||||
if (slotId != -1) {
|
||||
bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
|
||||
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
|
||||
Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
|
||||
bool quickKey =
|
||||
slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
|
||||
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
|
||||
Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
|
||||
minecraft->gameMode->handleInventoryMouseClick(
|
||||
menu->containerId, slotId, buttonNum, quickKey,
|
||||
minecraft->player);
|
||||
|
|
@ -341,4 +342,4 @@ void AbstractContainerScreen::tick() {
|
|||
Screen::tick();
|
||||
if (!minecraft->player->isAlive() || minecraft->player->removed)
|
||||
minecraft->player->closeContainer();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,4 +42,4 @@ public:
|
|||
virtual void slotsChanged(std::shared_ptr<Container> container);
|
||||
virtual bool isPauseScreen();
|
||||
virtual void tick();
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -15,513 +15,533 @@
|
|||
#include <cmath>
|
||||
|
||||
// Static member initialization
|
||||
int CreativeInventoryScreen::selectedTabIndex = IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
|
||||
std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory = std::make_shared<SimpleContainer>(0, L"", false, ITEMS_PER_PAGE);
|
||||
int CreativeInventoryScreen::selectedTabIndex =
|
||||
IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
|
||||
int CreativeInventoryScreen::tabIconIds
|
||||
[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT] = {
|
||||
// Building Blocks
|
||||
Tile::redBrick_Id,
|
||||
|
||||
// Decorations
|
||||
Tile::rose_Id,
|
||||
|
||||
// Redstone & Transportation
|
||||
Item::redStone_Id,
|
||||
|
||||
// Materials
|
||||
Item::stick_Id,
|
||||
|
||||
// Food
|
||||
Item::apple_Id,
|
||||
|
||||
// Fix for it not compiling with shiggy
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
// Search Items
|
||||
Item::compass_Id,
|
||||
#endif
|
||||
|
||||
// Tools, Weapons & Armor
|
||||
Item::hatchet_iron_Id,
|
||||
|
||||
// Brewing
|
||||
Item::potion_Id,
|
||||
|
||||
// Materials
|
||||
Item::bucket_lava_Id};
|
||||
std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory =
|
||||
std::make_shared<SimpleContainer>(0, L"", false, ITEMS_PER_PAGE);
|
||||
ItemRenderer* CreativeInventoryScreen::itemRenderer = new ItemRenderer();
|
||||
std::shared_ptr<ItemInstance> CreativeInventoryScreen::tabIcons
|
||||
[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
|
||||
|
||||
// ContainerCreative implementation
|
||||
CreativeInventoryScreen::ContainerCreative::ContainerCreative(std::shared_ptr<Player> player) : AbstractContainerMenu()
|
||||
{
|
||||
std::shared_ptr<Inventory> inventoryplayer = player->inventory;
|
||||
|
||||
// Add creative inventory slots (5 rows x 9 columns = 45 slots)
|
||||
for (int i = 0; i < ROWS; ++i)
|
||||
{
|
||||
for (int j = 0; j < COLUMNS; ++j)
|
||||
{
|
||||
addSlot(new Slot(basicInventory, i * COLUMNS + j, 9 + j * 18, 18 + i * 18));
|
||||
}
|
||||
}
|
||||
|
||||
// Add hotbar slots (9 slots at bottom)
|
||||
for (int k = 0; k < 9; ++k)
|
||||
{
|
||||
addSlot(new Slot(inventoryplayer, k, 9 + k * 18, 112));
|
||||
}
|
||||
|
||||
scrollTo(0.0f);
|
||||
CreativeInventoryScreen::ContainerCreative::ContainerCreative(
|
||||
std::shared_ptr<Player> player)
|
||||
: AbstractContainerMenu() {
|
||||
std::shared_ptr<Inventory> inventoryplayer = player->inventory;
|
||||
|
||||
// Add creative inventory slots (5 rows x 9 columns = 45 slots)
|
||||
for (int i = 0; i < ROWS; i++) {
|
||||
for (int j = 0; j < COLUMNS; j++) {
|
||||
addSlot(new Slot(basicInventory, i * COLUMNS + j, 9 + j * 18,
|
||||
18 + i * 18));
|
||||
}
|
||||
}
|
||||
|
||||
// Add hotbar slots (9 slots at bottom)
|
||||
for (int k = 0; k < 9; k++) {
|
||||
addSlot(new Slot(inventoryplayer, k, 9 + k * 18, 112));
|
||||
}
|
||||
|
||||
scrollTo(0.0f);
|
||||
|
||||
for (int i = 0; i < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
|
||||
i++) {
|
||||
tabIcons[i] = std::shared_ptr<ItemInstance>(
|
||||
new ItemInstance(tabIconIds[i], 1, 0));
|
||||
}
|
||||
}
|
||||
|
||||
bool CreativeInventoryScreen::ContainerCreative::stillValid(std::shared_ptr<Player> player)
|
||||
{
|
||||
return true;
|
||||
bool CreativeInventoryScreen::ContainerCreative::stillValid(
|
||||
std::shared_ptr<Player> player) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::shared_ptr<ItemInstance> CreativeInventoryScreen::ContainerCreative::clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player)
|
||||
{
|
||||
std::shared_ptr<Inventory> inventory = player->inventory;
|
||||
std::shared_ptr<ItemInstance> carried = inventory->getCarried();
|
||||
|
||||
// Handle clicks outside the GUI
|
||||
if (slotIndex == SLOT_CLICKED_OUTSIDE)
|
||||
{
|
||||
// Drop the carried item
|
||||
if (carried != NULL)
|
||||
{
|
||||
if (buttonNum == 0)
|
||||
{
|
||||
player->drop(carried, true);
|
||||
inventory->setCarried(std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
else if (buttonNum == 1)
|
||||
{
|
||||
std::shared_ptr<ItemInstance> single = carried->copy();
|
||||
single->count = 1;
|
||||
player->drop(single, true);
|
||||
carried->count--;
|
||||
if (carried->count <= 0)
|
||||
{
|
||||
inventory->setCarried(std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// Validate slot index
|
||||
if (slotIndex < 0 || slotIndex >= (int)slots.size())
|
||||
{
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
Slot* slot = slots.at(slotIndex);
|
||||
|
||||
// Handle creative inventory slots (0-44)
|
||||
if (slotIndex >= 0 && slotIndex < ITEMS_PER_PAGE)
|
||||
{
|
||||
std::shared_ptr<ItemInstance> slotItem = slot->getItem();
|
||||
|
||||
// Handle SWAP (number key) - copy item to hotbar
|
||||
if (clickType == CLICK_SWAP)
|
||||
{
|
||||
if (slotItem != NULL && buttonNum >= 0 && buttonNum < 9)
|
||||
{
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = copy->getMaxStackSize();
|
||||
inventory->setItem(buttonNum, copy);
|
||||
}
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// Handle CLONE (middle click)
|
||||
if (clickType == CLICK_CLONE)
|
||||
{
|
||||
if (slotItem != NULL)
|
||||
{
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = copy->getMaxStackSize();
|
||||
inventory->setCarried(copy);
|
||||
}
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// Handle normal clicks
|
||||
if (slotItem != NULL)
|
||||
{
|
||||
if (buttonNum == 0) // Left click
|
||||
{
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = copy->getMaxStackSize();
|
||||
inventory->setCarried(copy);
|
||||
}
|
||||
else if (buttonNum == 1) // Right click
|
||||
{
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = 1;
|
||||
inventory->setCarried(copy);
|
||||
}
|
||||
}
|
||||
else if (carried != NULL)
|
||||
{
|
||||
// Clicking on empty creative slot with item - clear the carried item
|
||||
inventory->setCarried(std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// For hotbar slots (45-53), use normal container behavior
|
||||
return AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
|
||||
std::shared_ptr<ItemInstance>
|
||||
CreativeInventoryScreen::ContainerCreative::clicked(
|
||||
int slotIndex, int buttonNum, int clickType,
|
||||
std::shared_ptr<Player> player) {
|
||||
std::shared_ptr<Inventory> inventory = player->inventory;
|
||||
std::shared_ptr<ItemInstance> carried = inventory->getCarried();
|
||||
|
||||
// Handle clicks outside the GUI
|
||||
if (slotIndex == SLOT_CLICKED_OUTSIDE) {
|
||||
// Drop the carried item
|
||||
if (carried != NULL) {
|
||||
if (buttonNum == 0) {
|
||||
player->drop(carried, true);
|
||||
inventory->setCarried(std::shared_ptr<ItemInstance>());
|
||||
} else if (buttonNum == 1) {
|
||||
std::shared_ptr<ItemInstance> single = carried->copy();
|
||||
single->count = 1;
|
||||
player->drop(single, true);
|
||||
carried->count--;
|
||||
if (carried->count <= 0) {
|
||||
inventory->setCarried(std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
}
|
||||
}
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// Validate slot index
|
||||
if (slotIndex < 0 || slotIndex >= (int)slots.size()) {
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
Slot* slot = slots.at(slotIndex);
|
||||
|
||||
// Handle creative inventory slots (0-44)
|
||||
if (slotIndex >= 0 && slotIndex < ITEMS_PER_PAGE) {
|
||||
std::shared_ptr<ItemInstance> slotItem = slot->getItem();
|
||||
|
||||
// Handle SWAP (number key) - copy item to hotbar
|
||||
if (clickType == CLICK_SWAP) {
|
||||
if (slotItem != NULL && buttonNum >= 0 && buttonNum < 9) {
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = copy->getMaxStackSize();
|
||||
inventory->setItem(buttonNum, copy);
|
||||
}
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// Handle CLONE (middle click)
|
||||
if (clickType == CLICK_CLONE) {
|
||||
if (slotItem != NULL) {
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = copy->getMaxStackSize();
|
||||
inventory->setCarried(copy);
|
||||
}
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// Handle normal clicks
|
||||
if (slotItem != NULL) {
|
||||
if (buttonNum == 0) // Left click
|
||||
{
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = copy->getMaxStackSize();
|
||||
inventory->setCarried(copy);
|
||||
} else if (buttonNum == 1) // Right click
|
||||
{
|
||||
std::shared_ptr<ItemInstance> copy = slotItem->copy();
|
||||
copy->count = 1;
|
||||
inventory->setCarried(copy);
|
||||
}
|
||||
} else if (carried != NULL) {
|
||||
// Clicking on empty creative slot with item - clear the carried
|
||||
// item
|
||||
inventory->setCarried(std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
|
||||
return std::shared_ptr<ItemInstance>();
|
||||
}
|
||||
|
||||
// For hotbar slots (45-53), use normal container behavior
|
||||
return AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType,
|
||||
player);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::ContainerCreative::scrollTo(float pos)
|
||||
{
|
||||
int i = (itemList.size() + COLUMNS - 1) / COLUMNS - ROWS;
|
||||
int j = (int)((double)(pos * (float)i) + 0.5);
|
||||
|
||||
if (j < 0)
|
||||
{
|
||||
j = 0;
|
||||
}
|
||||
|
||||
for (int k = 0; k < ROWS; ++k)
|
||||
{
|
||||
for (int l = 0; l < COLUMNS; ++l)
|
||||
{
|
||||
int i1 = l + (k + j) * COLUMNS;
|
||||
|
||||
if (i1 >= 0 && i1 < (int)itemList.size())
|
||||
{
|
||||
basicInventory->setItem(l + k * COLUMNS, itemList[i1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
basicInventory->setItem(l + k * COLUMNS, std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
}
|
||||
}
|
||||
void CreativeInventoryScreen::ContainerCreative::scrollTo(float pos) {
|
||||
int i = (itemList.size() + COLUMNS - 1) / COLUMNS - ROWS;
|
||||
int j = (int)((double)(pos * (float)i) + 0.5);
|
||||
|
||||
if (j < 0) {
|
||||
j = 0;
|
||||
}
|
||||
|
||||
for (int k = 0; k < ROWS; k++) {
|
||||
for (int l = 0; l < COLUMNS; l++) {
|
||||
int i1 = l + (k + j) * COLUMNS;
|
||||
|
||||
if (i1 >= 0 && i1 < (int)itemList.size()) {
|
||||
basicInventory->setItem(l + k * COLUMNS, itemList[i1]);
|
||||
} else {
|
||||
basicInventory->setItem(l + k * COLUMNS,
|
||||
std::shared_ptr<ItemInstance>());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CreativeInventoryScreen::ContainerCreative::canScroll()
|
||||
{
|
||||
return itemList.size() > ITEMS_PER_PAGE;
|
||||
bool CreativeInventoryScreen::ContainerCreative::canScroll() {
|
||||
return itemList.size() > ITEMS_PER_PAGE;
|
||||
}
|
||||
|
||||
CreativeInventoryScreen::CreativeInventoryScreen(std::shared_ptr<Player> player)
|
||||
: AbstractContainerScreen(new ContainerCreative(player))
|
||||
{
|
||||
this->player = player;
|
||||
player->containerMenu = menu;
|
||||
|
||||
currentScroll = 0.0f;
|
||||
isScrolling = false;
|
||||
wasClicking = false;
|
||||
isLeftMouseDown = false;
|
||||
|
||||
imageHeight = 136;
|
||||
imageWidth = 195;
|
||||
CreativeInventoryScreen::CreativeInventoryScreen(std::shared_ptr<Player> player)
|
||||
: AbstractContainerScreen(new ContainerCreative(player)) {
|
||||
this->player = player;
|
||||
player->containerMenu = menu;
|
||||
|
||||
currentScroll = 0.0f;
|
||||
isScrolling = false;
|
||||
wasClicking = false;
|
||||
isLeftMouseDown = false;
|
||||
|
||||
imageHeight = 136;
|
||||
imageWidth = 195;
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::removed()
|
||||
{
|
||||
AbstractContainerScreen::removed();
|
||||
void CreativeInventoryScreen::removed() { AbstractContainerScreen::removed(); }
|
||||
|
||||
void CreativeInventoryScreen::init() {
|
||||
buttons.clear();
|
||||
|
||||
int i = selectedTabIndex;
|
||||
selectedTabIndex = -1;
|
||||
setCurrentCreativeTab(i);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::init()
|
||||
{
|
||||
buttons.clear();
|
||||
|
||||
int i = selectedTabIndex;
|
||||
selectedTabIndex = -1;
|
||||
setCurrentCreativeTab(i);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::updateEvents()
|
||||
{
|
||||
void CreativeInventoryScreen::updateEvents() {
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
// Handle mouse wheel scrolling.
|
||||
// We use ButtonDown with the scroll actions rather than GetScrollDelta() because
|
||||
// both share s_scrollTicksForButtonPressed; whichever is called first in a tick
|
||||
// zeroes it, so GetScrollDelta() would return 0 if hotbar scroll ran first.
|
||||
// ButtonDown/ScrollSnap() snapshots once per tick so all callers see the same value.
|
||||
if (needsScrollBars())
|
||||
{
|
||||
ContainerCreative* container = (ContainerCreative*)menu;
|
||||
int totalRows = ((int)container->itemList.size() + COLUMNS - 1) / COLUMNS;
|
||||
int scrollableRows = totalRows - ROWS;
|
||||
if (scrollableRows > 0)
|
||||
{
|
||||
float step = 1.0f / (float)scrollableRows;
|
||||
if (InputManager.ButtonDown(0, MINECRAFT_ACTION_LEFT_SCROLL))
|
||||
{
|
||||
currentScroll -= step;
|
||||
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
|
||||
container->scrollTo(currentScroll);
|
||||
}
|
||||
else if (InputManager.ButtonDown(0, MINECRAFT_ACTION_RIGHT_SCROLL))
|
||||
{
|
||||
currentScroll += step;
|
||||
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
|
||||
container->scrollTo(currentScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Handle mouse wheel scrolling.
|
||||
// We use ButtonDown with the scroll actions rather than GetScrollDelta()
|
||||
// because both share s_scrollTicksForButtonPressed; whichever is called
|
||||
// first in a tick zeroes it, so GetScrollDelta() would return 0 if hotbar
|
||||
// scroll ran first. ButtonDown/ScrollSnap() snapshots once per tick so all
|
||||
// callers see the same value.
|
||||
if (needsScrollBars()) {
|
||||
ContainerCreative* container = (ContainerCreative*)menu;
|
||||
int totalRows =
|
||||
((int)container->itemList.size() + COLUMNS - 1) / COLUMNS;
|
||||
int scrollableRows = totalRows - ROWS;
|
||||
if (scrollableRows > 0) {
|
||||
float step = 1.0f / (float)scrollableRows;
|
||||
if (InputManager.ButtonDown(0, MINECRAFT_ACTION_LEFT_SCROLL)) {
|
||||
currentScroll -= step;
|
||||
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
|
||||
container->scrollTo(currentScroll);
|
||||
} else if (InputManager.ButtonDown(0,
|
||||
MINECRAFT_ACTION_RIGHT_SCROLL)) {
|
||||
currentScroll += step;
|
||||
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
|
||||
container->scrollTo(currentScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Screen::updateEvents();
|
||||
Screen::updateEvents();
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::containerTick()
|
||||
{
|
||||
void CreativeInventoryScreen::containerTick() {}
|
||||
|
||||
void CreativeInventoryScreen::tick() { Screen::tick(); }
|
||||
|
||||
void CreativeInventoryScreen::keyPressed(wchar_t eventCharacter, int eventKey) {
|
||||
AbstractContainerScreen::keyPressed(eventCharacter, eventKey);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::tick()
|
||||
{
|
||||
Screen::tick();
|
||||
void CreativeInventoryScreen::mouseClicked(int x, int y, int buttonNum) {
|
||||
if (buttonNum == 0) isLeftMouseDown = true;
|
||||
|
||||
Screen::mouseClicked(x, y, buttonNum);
|
||||
|
||||
if (buttonNum == 0 || buttonNum == 1) {
|
||||
int mouseX = x - (width - imageWidth) / 2;
|
||||
int mouseY = y - (height - imageHeight) / 2;
|
||||
|
||||
// Check for tab clicks first; let mouseReleased handle the actual tab
|
||||
// switch
|
||||
for (int tab = 0;
|
||||
tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; tab++) {
|
||||
if (isMouseOverTab(tab, mouseX, mouseY)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Determine which slot (if any) was clicked
|
||||
Slot* slot = findSlot(x, y);
|
||||
|
||||
int xo = (width - imageWidth) / 2;
|
||||
int yo = (height - imageHeight) / 2;
|
||||
bool clickedOutside =
|
||||
(x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
|
||||
|
||||
int slotId = -1;
|
||||
if (slot != NULL) slotId = slot->index;
|
||||
if (clickedOutside)
|
||||
slotId = AbstractContainerMenu::SLOT_CLICKED_OUTSIDE;
|
||||
|
||||
if (slotId == -1) return;
|
||||
|
||||
bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
|
||||
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
|
||||
Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
|
||||
int clickType = quickKey ? AbstractContainerMenu::CLICK_QUICK_MOVE
|
||||
: AbstractContainerMenu::CLICK_PICKUP;
|
||||
|
||||
// 4jcraft: bypass AbstractContainerScreen::mouseClicked /
|
||||
// handleInventoryMouseClick here intentionally. The normal path sends a
|
||||
// ContainerClickPacket to the server, where player->containerMenu is
|
||||
// still the InventoryMenu (45 slots). Creative slot indices 0-44 are
|
||||
// valid in ContainerCreative but not in InventoryMenu, and hotbar
|
||||
// indices 45-53 exceed InventoryMenu's slot count entirely, causing an
|
||||
// out-of-range crash in AbstractContainerMenu::clicked on the server
|
||||
// side. Instead we apply the click locally and sync hotbar changes via
|
||||
// SetCreativeModeSlotPacket.
|
||||
menu->clicked(slotId, buttonNum, clickType, minecraft->player);
|
||||
|
||||
// 4jcraft: sync hotbar slot changes to the server using
|
||||
// SetCreativeModeSlotPacket. The packet handler
|
||||
// (PlayerConnection::handleSetCreativeModeSlot) validates slots against
|
||||
// InventoryMenu coordinates where the hotbar starts at
|
||||
// USE_ROW_SLOT_START (36), so we must offset the local hotbar index
|
||||
// (0-8) accordingly.
|
||||
if (slotId >= ITEMS_PER_PAGE && slotId < ITEMS_PER_PAGE + 9) {
|
||||
int hotbarSlot = slotId - ITEMS_PER_PAGE;
|
||||
std::shared_ptr<ItemInstance> hotbarItem =
|
||||
minecraft->player->inventory->getItem(hotbarSlot);
|
||||
minecraft->gameMode->handleCreativeModeItemAdd(
|
||||
hotbarItem, hotbarSlot + InventoryMenu::USE_ROW_SLOT_START);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::keyPressed(wchar_t eventCharacter, int eventKey)
|
||||
{
|
||||
AbstractContainerScreen::keyPressed(eventCharacter, eventKey);
|
||||
void CreativeInventoryScreen::mouseReleased(int x, int y, int buttonNum) {
|
||||
if (buttonNum == 0) isLeftMouseDown = false;
|
||||
|
||||
if (buttonNum == 0) {
|
||||
int mouseX = x - (width - imageWidth) / 2;
|
||||
int mouseY = y - (height - imageHeight) / 2;
|
||||
|
||||
// Check for tab clicks
|
||||
for (int tab = 0;
|
||||
tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; tab++) {
|
||||
if (isMouseOverTab(tab, mouseX, mouseY)) {
|
||||
setCurrentCreativeTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AbstractContainerScreen::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::mouseClicked(int x, int y, int buttonNum)
|
||||
{
|
||||
if (buttonNum == 0) isLeftMouseDown = true;
|
||||
void CreativeInventoryScreen::render(int xm, int ym, float a) {
|
||||
// Java: drawDefaultBackground()
|
||||
renderBackground();
|
||||
|
||||
Screen::mouseClicked(x, y, buttonNum);
|
||||
// Handle scrollbar dragging
|
||||
bool mouseDown = isLeftMouseDown;
|
||||
int left = (width - imageWidth) / 2;
|
||||
int top = (height - imageHeight) / 2;
|
||||
int x1 = left + 175;
|
||||
int y1 = top + 18;
|
||||
int x2 = x1 + 14;
|
||||
int y2 = y1 + 112;
|
||||
|
||||
if (buttonNum == 0 || buttonNum == 1)
|
||||
{
|
||||
int i = x - (width - imageWidth) / 2;
|
||||
int j = y - (height - imageHeight) / 2;
|
||||
if (!wasClicking && mouseDown && xm >= x1 && ym >= y1 && xm < x2 &&
|
||||
ym < y2) {
|
||||
isScrolling = needsScrollBars();
|
||||
}
|
||||
|
||||
// Check for tab clicks first; let mouseReleased handle the actual tab switch
|
||||
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
|
||||
{
|
||||
if (isMouseOverTab(tab, i, j))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!mouseDown) {
|
||||
isScrolling = false;
|
||||
}
|
||||
|
||||
// Determine which slot (if any) was clicked
|
||||
Slot *slot = findSlot(x, y);
|
||||
wasClicking = mouseDown;
|
||||
|
||||
int xo = (width - imageWidth) / 2;
|
||||
int yo = (height - imageHeight) / 2;
|
||||
bool clickedOutside = (x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
|
||||
if (isScrolling) {
|
||||
currentScroll = ((float)(ym - y1) - 7.5f) / ((float)(y2 - y1) - 15.0f);
|
||||
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
|
||||
((ContainerCreative*)menu)->scrollTo(currentScroll);
|
||||
}
|
||||
|
||||
int slotId = -1;
|
||||
if (slot != NULL) slotId = slot->index;
|
||||
if (clickedOutside) slotId = AbstractContainerMenu::SLOT_CLICKED_OUTSIDE;
|
||||
|
||||
if (slotId == -1) return;
|
||||
|
||||
bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
|
||||
(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) || Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
|
||||
int clickType = quickKey ? AbstractContainerMenu::CLICK_QUICK_MOVE : AbstractContainerMenu::CLICK_PICKUP;
|
||||
|
||||
// 4jcraft: bypass AbstractContainerScreen::mouseClicked / handleInventoryMouseClick
|
||||
// here intentionally. The normal path sends a ContainerClickPacket to the server,
|
||||
// where player->containerMenu is still the InventoryMenu (45 slots). Creative slot
|
||||
// indices 0-44 are valid in ContainerCreative but not in InventoryMenu, and hotbar
|
||||
// indices 45-53 exceed InventoryMenu's slot count entirely, causing an out-of-range
|
||||
// crash in AbstractContainerMenu::clicked on the server side.
|
||||
// Instead we apply the click locally and sync hotbar changes via SetCreativeModeSlotPacket.
|
||||
menu->clicked(slotId, buttonNum, clickType, minecraft->player);
|
||||
|
||||
// 4jcraft: sync hotbar slot changes to the server using SetCreativeModeSlotPacket.
|
||||
// The packet handler (PlayerConnection::handleSetCreativeModeSlot) validates slots
|
||||
// against InventoryMenu coordinates where the hotbar starts at USE_ROW_SLOT_START (36),
|
||||
// so we must offset the local hotbar index (0-8) accordingly.
|
||||
if (slotId >= ITEMS_PER_PAGE && slotId < ITEMS_PER_PAGE + 9)
|
||||
{
|
||||
int hotbarSlot = slotId - ITEMS_PER_PAGE;
|
||||
std::shared_ptr<ItemInstance> hotbarItem = minecraft->player->inventory->getItem(hotbarSlot);
|
||||
minecraft->gameMode->handleCreativeModeItemAdd(hotbarItem, hotbarSlot + InventoryMenu::USE_ROW_SLOT_START);
|
||||
}
|
||||
}
|
||||
AbstractContainerScreen::render(xm, ym, a);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::mouseReleased(int x, int y, int buttonNum)
|
||||
{
|
||||
if (buttonNum == 0) isLeftMouseDown = false;
|
||||
|
||||
if (buttonNum == 0)
|
||||
{
|
||||
int i = x - (width - imageWidth) / 2;
|
||||
int j = y - (height - imageHeight) / 2;
|
||||
|
||||
// Check for tab clicks
|
||||
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
|
||||
{
|
||||
if (isMouseOverTab(tab, i, j))
|
||||
{
|
||||
setCurrentCreativeTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AbstractContainerScreen::mouseReleased(x, y, buttonNum);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::render(int xm, int ym, float a)
|
||||
{
|
||||
// Java: drawDefaultBackground()
|
||||
renderBackground();
|
||||
|
||||
// Handle scrollbar dragging
|
||||
bool mouseDown = isLeftMouseDown;
|
||||
int i = (width - imageWidth) / 2;
|
||||
int j = (height - imageHeight) / 2;
|
||||
int k = i + 175;
|
||||
int l = j + 18;
|
||||
int i1 = k + 14;
|
||||
int j1 = l + 112;
|
||||
|
||||
if (!wasClicking && mouseDown && xm >= k && ym >= l && xm < i1 && ym < j1)
|
||||
{
|
||||
isScrolling = needsScrollBars();
|
||||
}
|
||||
|
||||
if (!mouseDown)
|
||||
{
|
||||
isScrolling = false;
|
||||
}
|
||||
|
||||
wasClicking = mouseDown;
|
||||
|
||||
if (isScrolling)
|
||||
{
|
||||
currentScroll = ((float)(ym - l) - 7.5f) / ((float)(j1 - l) - 15.0f);
|
||||
currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
|
||||
((ContainerCreative*)menu)->scrollTo(currentScroll);
|
||||
}
|
||||
|
||||
AbstractContainerScreen::render(xm, ym, a);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::renderLabels()
|
||||
{
|
||||
void CreativeInventoryScreen::renderLabels() {
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
if (IUIScene_CreativeMenu::specs && selectedTabIndex >= 0 && selectedTabIndex < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
|
||||
{
|
||||
IUIScene_CreativeMenu::TabSpec* spec = IUIScene_CreativeMenu::specs[selectedTabIndex];
|
||||
if (spec)
|
||||
{
|
||||
std::wstring tabName = app.GetString(spec->m_descriptionId);
|
||||
font->draw(tabName, 8, 6, 0x404040);
|
||||
}
|
||||
}
|
||||
if (IUIScene_CreativeMenu::specs && selectedTabIndex >= 0 &&
|
||||
selectedTabIndex < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT) {
|
||||
IUIScene_CreativeMenu::TabSpec* spec =
|
||||
IUIScene_CreativeMenu::specs[selectedTabIndex];
|
||||
if (spec) {
|
||||
std::wstring tabName = app.GetString(spec->m_descriptionId);
|
||||
font->draw(tabName, 8, 6, 0x404040);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::renderBg(float a)
|
||||
{
|
||||
int x = (width - imageWidth) / 2;
|
||||
int y = (height - imageHeight) / 2;
|
||||
void CreativeInventoryScreen::renderBg(float a) {
|
||||
int x = (width - imageWidth) / 2;
|
||||
int y = (height - imageHeight) / 2;
|
||||
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
// Render all non-selected tabs first
|
||||
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; ++tab)
|
||||
{
|
||||
if (tab != selectedTabIndex)
|
||||
{
|
||||
drawTab(tab);
|
||||
}
|
||||
}
|
||||
|
||||
// Load and render main creative inventory background
|
||||
int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEMS);
|
||||
glColor4f(1, 1, 1, 1);
|
||||
minecraft->textures->bind(tex);
|
||||
blit(x, y, 0, 0, imageWidth, imageHeight);
|
||||
|
||||
// Render scrollbar
|
||||
tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
|
||||
minecraft->textures->bind(tex);
|
||||
|
||||
int scrollX = x + 175;
|
||||
int scrollY = y + 18;
|
||||
int scrollHeight = 112;
|
||||
|
||||
if (needsScrollBars())
|
||||
{
|
||||
int scrollPos = (int)((float)(scrollHeight - 17) * currentScroll);
|
||||
blit(scrollX, scrollY + scrollPos, 232, 0, 12, 15);
|
||||
}
|
||||
else
|
||||
{
|
||||
blit(scrollX, scrollY + (scrollHeight - 17) / 2, 244, 0, 12, 15);
|
||||
}
|
||||
|
||||
// Render selected tab last (on top)
|
||||
drawTab(selectedTabIndex);
|
||||
static int itemsTex =
|
||||
minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEMS);
|
||||
static int searchTex =
|
||||
minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEM_SEARCH);
|
||||
static int scrollTex =
|
||||
minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
|
||||
// Render all non-selected tabs first
|
||||
for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
|
||||
tab++) {
|
||||
if (tab != selectedTabIndex) {
|
||||
drawTab(tab);
|
||||
}
|
||||
}
|
||||
|
||||
// Load and render main creative inventory background
|
||||
glColor4f(1, 1, 1, 1);
|
||||
minecraft->textures->bind((selectedTabIndex == 5) ? searchTex : itemsTex);
|
||||
blit(x, y, 0, 0, imageWidth, imageHeight);
|
||||
|
||||
// Render scrollbar
|
||||
minecraft->textures->bind(scrollTex);
|
||||
|
||||
int scrollX = x + 175;
|
||||
int scrollY = y + 18;
|
||||
int scrollHeight = 112;
|
||||
|
||||
if (needsScrollBars()) {
|
||||
int scrollPos = (int)((float)(scrollHeight - 17) * currentScroll);
|
||||
blit(scrollX, scrollY + scrollPos, 232, 0, 12, 15);
|
||||
} else {
|
||||
blit(scrollX, scrollY, 244, 0, 12, 15);
|
||||
}
|
||||
|
||||
// Render selected tab last (on top)
|
||||
drawTab(selectedTabIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::setCurrentCreativeTab(int tab)
|
||||
{
|
||||
if (tab < 0 || tab >= IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
|
||||
return;
|
||||
|
||||
int oldTab = selectedTabIndex;
|
||||
selectedTabIndex = tab;
|
||||
|
||||
ContainerCreative* container = (ContainerCreative*)menu;
|
||||
container->itemList.clear();
|
||||
|
||||
// Populate itemList from the tab's category groups
|
||||
if (IUIScene_CreativeMenu::specs && IUIScene_CreativeMenu::specs[tab])
|
||||
{
|
||||
IUIScene_CreativeMenu::TabSpec* spec = IUIScene_CreativeMenu::specs[tab];
|
||||
|
||||
// Add items from static groups
|
||||
for (int i = 0; i < spec->m_staticGroupsCount; ++i)
|
||||
{
|
||||
int groupIdx = spec->m_staticGroupsA[i];
|
||||
if (groupIdx >= 0 && groupIdx < IUIScene_CreativeMenu::eCreativeInventoryGroupsCount)
|
||||
{
|
||||
auto& group = IUIScene_CreativeMenu::categoryGroups[groupIdx];
|
||||
for (auto& item : group)
|
||||
{
|
||||
container->itemList.push_back(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentScroll = 0.0f;
|
||||
container->scrollTo(0.0f);
|
||||
void CreativeInventoryScreen::setCurrentCreativeTab(int tab) {
|
||||
if (tab < 0 || tab >= IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
|
||||
return;
|
||||
|
||||
int oldTab = selectedTabIndex;
|
||||
selectedTabIndex = tab;
|
||||
|
||||
ContainerCreative* container = (ContainerCreative*)menu;
|
||||
container->itemList.clear();
|
||||
|
||||
// Populate itemList from the tab's category groups
|
||||
if (IUIScene_CreativeMenu::specs && IUIScene_CreativeMenu::specs[tab]) {
|
||||
IUIScene_CreativeMenu::TabSpec* spec =
|
||||
IUIScene_CreativeMenu::specs[tab];
|
||||
|
||||
// Add items from static groups
|
||||
for (int i = 0; i < spec->m_staticGroupsCount; i++) {
|
||||
int groupIdx = spec->m_staticGroupsA[i];
|
||||
if (groupIdx >= 0 &&
|
||||
groupIdx <
|
||||
IUIScene_CreativeMenu::eCreativeInventoryGroupsCount) {
|
||||
auto& group = IUIScene_CreativeMenu::categoryGroups[groupIdx];
|
||||
for (auto& item : group) {
|
||||
container->itemList.push_back(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
currentScroll = 0.0f;
|
||||
container->scrollTo(0.0f);
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::selectTab(int tab)
|
||||
{
|
||||
setCurrentCreativeTab(tab);
|
||||
void CreativeInventoryScreen::selectTab(int tab) { setCurrentCreativeTab(tab); }
|
||||
|
||||
bool CreativeInventoryScreen::needsScrollBars() {
|
||||
return ((ContainerCreative*)menu)->canScroll();
|
||||
}
|
||||
|
||||
bool CreativeInventoryScreen::needsScrollBars()
|
||||
{
|
||||
return ((ContainerCreative*)menu)->canScroll();
|
||||
bool CreativeInventoryScreen::isMouseOverTab(int tab, int mouseX, int mouseY) {
|
||||
int tabColumn = tab % 6;
|
||||
int x = tabColumn * 28;
|
||||
int y = 0;
|
||||
|
||||
if (tabColumn == 5) {
|
||||
x = imageWidth - 28 + 2;
|
||||
} else if (tabColumn > 0) {
|
||||
x += tabColumn;
|
||||
}
|
||||
|
||||
if (tab < 6) {
|
||||
y -= 32;
|
||||
} else {
|
||||
y = imageHeight;
|
||||
}
|
||||
|
||||
return ((mouseX >= x && mouseX <= x + 28) &&
|
||||
(mouseY >= y && mouseY <= y + 32));
|
||||
}
|
||||
|
||||
bool CreativeInventoryScreen::isMouseOverTab(int tab, int mouseX, int mouseY)
|
||||
{
|
||||
int i = tab;
|
||||
int j = 28 * i;
|
||||
int k = 0;
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
j += i;
|
||||
}
|
||||
|
||||
// Tabs are in the top row
|
||||
k = k - 32;
|
||||
|
||||
return mouseX >= j && mouseX <= j + 28 && mouseY >= k && mouseY <= k + 32;
|
||||
}
|
||||
|
||||
void CreativeInventoryScreen::drawTab(int tab)
|
||||
{
|
||||
void CreativeInventoryScreen::drawTab(int tab) {
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
bool isSelected = (tab == selectedTabIndex);
|
||||
int i = tab;
|
||||
int j = i * 28;
|
||||
int k = 0;
|
||||
int l = (width - imageWidth) / 2 + 28 * i;
|
||||
int i1 = (height - imageHeight) / 2;
|
||||
int j1 = 32;
|
||||
|
||||
if (isSelected)
|
||||
{
|
||||
k += 32;
|
||||
}
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
l += i;
|
||||
}
|
||||
|
||||
// Tabs are in the top row
|
||||
i1 = i1 - 28;
|
||||
|
||||
// Render tab background
|
||||
int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
|
||||
minecraft->textures->bind(tex);
|
||||
glColor4f(1, 1, 1, 1);
|
||||
blit(l, i1, j, k, 28, 32);
|
||||
|
||||
// TODO: Render tab icon (would need item icons)
|
||||
bool isSelected = (selectedTabIndex == tab);
|
||||
bool tabFirstRow = (tab < 6);
|
||||
int left = (width - imageWidth) / 2;
|
||||
int top = (height - imageHeight) / 2;
|
||||
int tabColumn = tab % 6;
|
||||
int sy = 0;
|
||||
int x = left + 28 * tabColumn;
|
||||
int y = top;
|
||||
static int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
|
||||
|
||||
if (isSelected) {
|
||||
sy += 32;
|
||||
}
|
||||
|
||||
if (tabColumn == 5) {
|
||||
x = left + imageWidth - 28;
|
||||
} else if (tabColumn > 0) {
|
||||
x += tabColumn;
|
||||
}
|
||||
|
||||
// Tabs are in the top row
|
||||
if (tabFirstRow) {
|
||||
y -= 28;
|
||||
} else {
|
||||
sy += 64;
|
||||
y += imageHeight - 4;
|
||||
}
|
||||
|
||||
// Render tab background
|
||||
glDisable(GL_LIGHTING);
|
||||
minecraft->textures->bind(tex);
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
blit(x, y, tabColumn * 28, sy, 28, 32);
|
||||
|
||||
// Render tab icon
|
||||
x += 6;
|
||||
y += 8 + (tabFirstRow ? 1 : -1);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_RESCALE_NORMAL);
|
||||
Lighting::turnOnGui();
|
||||
itemRenderer->renderGuiItem(font, minecraft->textures, tabIcons[tab], x, y);
|
||||
itemRenderer->renderGuiItemDecorations(font, minecraft->textures,
|
||||
tabIcons[tab], x, y);
|
||||
glDisable(GL_LIGHTING);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
@ -9,63 +9,76 @@ class SimpleContainer;
|
|||
class Inventory;
|
||||
class Slot;
|
||||
|
||||
class CreativeInventoryScreen : public AbstractContainerScreen
|
||||
{
|
||||
class CreativeInventoryScreen : public AbstractContainerScreen {
|
||||
private:
|
||||
static constexpr int ROWS = 5;
|
||||
static constexpr int COLUMNS = 9;
|
||||
static constexpr int ITEMS_PER_PAGE = ROWS * COLUMNS; // 45 items (9x5 grid)
|
||||
|
||||
// Currently selected creative tab index
|
||||
static int selectedTabIndex;
|
||||
|
||||
// Temporary inventory for creative mode items
|
||||
static std::shared_ptr<SimpleContainer> basicInventory;
|
||||
|
||||
// Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)
|
||||
float currentScroll;
|
||||
|
||||
bool isScrolling;
|
||||
|
||||
// True if the left mouse button is currently being held
|
||||
bool isLeftMouseDown;
|
||||
static constexpr int ROWS = 5;
|
||||
static constexpr int COLUMNS = 9;
|
||||
static constexpr int ITEMS_PER_PAGE =
|
||||
ROWS * COLUMNS; // 45 items (9x5 grid)
|
||||
|
||||
// True if the left mouse button was held down last time render was called
|
||||
bool wasClicking;
|
||||
// Currently selected creative tab index
|
||||
static int selectedTabIndex;
|
||||
|
||||
// Array of item ids for the tab icons
|
||||
static int tabIconIds[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
|
||||
|
||||
// Temporary inventory for creative mode items
|
||||
static std::shared_ptr<SimpleContainer> basicInventory;
|
||||
|
||||
// Item renderer for the tab icons
|
||||
static ItemRenderer* itemRenderer;
|
||||
|
||||
// Array of tab icons
|
||||
static std::shared_ptr<ItemInstance>
|
||||
tabIcons[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
|
||||
|
||||
// Amount scrolled in Creative mode inventory (0 = top, 1 = bottom)
|
||||
float currentScroll;
|
||||
|
||||
bool isScrolling;
|
||||
|
||||
// True if the left mouse button is currently being held
|
||||
bool isLeftMouseDown;
|
||||
|
||||
// True if the left mouse button was held down last time render was called
|
||||
bool wasClicking;
|
||||
|
||||
std::shared_ptr<Player> player;
|
||||
|
||||
std::shared_ptr<Player> player;
|
||||
|
||||
public:
|
||||
class ContainerCreative : public AbstractContainerMenu
|
||||
{
|
||||
public:
|
||||
std::vector<std::shared_ptr<ItemInstance>> itemList;
|
||||
|
||||
ContainerCreative(std::shared_ptr<Player> player);
|
||||
virtual bool stillValid(std::shared_ptr<Player> player);
|
||||
virtual std::shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, std::shared_ptr<Player> player);
|
||||
void scrollTo(float pos);
|
||||
bool canScroll();
|
||||
};
|
||||
|
||||
class ContainerCreative : public AbstractContainerMenu {
|
||||
public:
|
||||
std::vector<std::shared_ptr<ItemInstance>> itemList;
|
||||
|
||||
ContainerCreative(std::shared_ptr<Player> player);
|
||||
virtual bool stillValid(std::shared_ptr<Player> player);
|
||||
virtual std::shared_ptr<ItemInstance> clicked(
|
||||
int slotIndex, int buttonNum, int clickType,
|
||||
std::shared_ptr<Player> player);
|
||||
void scrollTo(float pos);
|
||||
bool canScroll();
|
||||
};
|
||||
|
||||
public:
|
||||
CreativeInventoryScreen(std::shared_ptr<Player> player);
|
||||
virtual void removed();
|
||||
virtual void init();
|
||||
virtual void containerTick();
|
||||
virtual void tick();
|
||||
virtual void updateEvents();
|
||||
virtual void keyPressed(wchar_t eventCharacter, int eventKey);
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void render(int xm, int ym, float a);
|
||||
CreativeInventoryScreen(std::shared_ptr<Player> player);
|
||||
virtual void removed();
|
||||
virtual void init();
|
||||
virtual void containerTick();
|
||||
virtual void tick();
|
||||
virtual void updateEvents();
|
||||
virtual void keyPressed(wchar_t eventCharacter, int eventKey);
|
||||
virtual void mouseClicked(int x, int y, int buttonNum);
|
||||
virtual void mouseReleased(int x, int y, int buttonNum);
|
||||
virtual void render(int xm, int ym, float a);
|
||||
|
||||
protected:
|
||||
virtual void renderLabels();
|
||||
virtual void renderBg(float a);
|
||||
virtual void renderLabels();
|
||||
virtual void renderBg(float a);
|
||||
|
||||
private:
|
||||
void setCurrentCreativeTab(int tab);
|
||||
void selectTab(int tab);
|
||||
bool needsScrollBars();
|
||||
bool isMouseOverTab(int tab, int mouseX, int mouseY);
|
||||
void drawTab(int tab);
|
||||
void setCurrentCreativeTab(int tab);
|
||||
void selectTab(int tab);
|
||||
bool needsScrollBars();
|
||||
bool isMouseOverTab(int tab, int mouseX, int mouseY);
|
||||
void drawTab(int tab);
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in a new issue