chore: clean up unused code from Linux_Minecraft.cpp

This commit is contained in:
Tropical 2026-03-25 16:24:45 -05:00
parent 7c6c6d3df7
commit 7b18641f70

View file

@ -5,7 +5,6 @@
#include <assert.h>
// #include <system_service.h>
#include <codecvt>
#if defined(__linux__) && defined(__GLIBC__)
#include <signal.h>
#include <execinfo.h>
@ -710,16 +709,6 @@ void CleanupDevice() {
}
#endif
int StartMinecraftThreadProc(void* lpParameter) {
Vec3::UseDefaultThreadStorage();
AABB::UseDefaultThreadStorage();
Tesselator::CreateNewThreadStorage(1024 * 1024);
RenderManager.InitialiseContext();
Minecraft::start(std::wstring(), std::wstring());
delete Tesselator::getInstance();
return 0;
}
int main(int argc, const char* argv[]) {
#if defined(__linux__) && defined(__GLIBC__)
struct sigaction sa;
@ -1202,7 +1191,7 @@ void FreeRichPresenceStrings() {
vRichPresenceStrings.clear();
}
#ifdef MEMORY_TRACKING
#if 0 // #ifdef MEMORY_TRACKING
int totalAllocGen = 0;
std::unordered_map<int, int> allocCounts;