fix: slotId parsing in enchantment menu

This commit is contained in:
Tropical 2026-03-24 15:26:05 -05:00
parent ca533de1c3
commit 74252cc8d2
2 changed files with 22 additions and 3 deletions

View file

@ -1235,7 +1235,7 @@ std::size_t UIScene::GetCallbackUniqueId() {
bool UIScene::isReadyToDelete() { return true; }
int UIScene::parseSlotId(const char16_t* s) {
if (s == nullptr ||
if (s == nullptr || std::char_traits<char16_t>::length(s) <= 5 ||
std::char_traits<char16_t>::compare(s, u"slot_", 5) != 0) {
return -1;
}

View file

@ -5,6 +5,8 @@
#include "../../Minecraft.Client/Minecraft.h"
#include "UIScene_EnchantingMenu.h"
#include <print>
UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
@ -253,13 +255,30 @@ void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion* region) {
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
} else {
int slotId = parseSlotId(region->name);
int slotId = -1;
if (region->name != nullptr &&
std::char_traits<char16_t>::length(region->name) > 11 &&
std::char_traits<char16_t>::compare(region->name, u"slot_Button", 11) ==
0) {
int i = 11;
slotId = 0;
while (region->name[i] >= u'0' && region->name[i] <= u'9') {
slotId = slotId * 10 + (region->name[i] - u'0');
i++;
}
}
if (slotId >= 0) {
// Setup GDraw, normal game render states and matrices
CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
delete customDrawRegion;
m_enchantButton[slotId - 1].render(region);
const char* namews = wstringtofilename(u16string_to_wstring(region->name));
std::println("render slot {} {}", namews, slotId);
m_enchantButton[slotId].render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);