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fix: pass ESC keypress to screen (#161)
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1d406debe6
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@ -2106,7 +2106,9 @@ void Minecraft::pauseGame()
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{
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if (screen != NULL)
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{
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setScreen(NULL);
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// 4jcraft: Pass the keypress to the screen
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// normally this would've been done in updateEvents(), but it works better here (for now atleast)
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screen->keyPressed(0, Keyboard::KEY_ESCAPE);
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return;
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}
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#ifdef ENABLE_JAVA_GUIS
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@ -23,10 +23,9 @@ public:
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Screen(); // 4J added
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virtual void render(int xm, int ym, float a);
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protected:
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virtual void keyPressed(wchar_t eventCharacter, int eventKey);
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public:
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static std::wstring getClipboard();
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virtual void keyPressed(wchar_t eventCharacter, int eventKey);
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static std::wstring getClipboard();
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static void setClipboard(const std::wstring& str);
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private:
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Button *clickedButton;
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