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fix(4JLibs): Fix 4J renderer to use normal OpenGL and not some hacky D3D11 shit
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parent
ed614e0fa0
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6dc2e3bd71
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@ -1,5 +1,7 @@
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#pragma once
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#include <cstdint>
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class ImageFileBuffer
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{
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public:
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@ -246,6 +248,7 @@ const int CLEAR_COLOUR_FLAG = 2;
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const int GL_DEPTH_BUFFER_BIT = CLEAR_DEPTH_FLAG;
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const int GL_COLOR_BUFFER_BIT = CLEAR_COLOUR_FLAG;
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#ifndef __linux__
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const int GL_SRC_ALPHA = D3D11_BLEND_SRC_ALPHA;
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const int GL_ONE_MINUS_SRC_ALPHA = D3D11_BLEND_INV_SRC_ALPHA;
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const int GL_ONE = D3D11_BLEND_ONE;
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@ -263,6 +266,7 @@ const int GL_EQUAL = D3D11_COMPARISON_EQUAL;
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const int GL_LEQUAL = D3D11_COMPARISON_LESS_EQUAL;
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const int GL_GEQUAL = D3D11_COMPARISON_GREATER_EQUAL;
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const int GL_ALWAYS = D3D11_COMPARISON_ALWAYS;
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#endif // __linux__
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const int GL_TEXTURE_MIN_FILTER = 1;
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const int GL_TEXTURE_MAG_FILTER = 2;
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@ -29,11 +29,37 @@ typedef unsigned int UINT;
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#define WINAPI
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typedef void* HANDLE;
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typedef int INT;
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typedef char CHAR;
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typedef void* PVOID;
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// From PSXSense
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#define XUSER_MAX_COUNT 4
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#define XUSER_INDEX_ANY 0x000000FF
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typedef unsigned long* ULONG_PTR;
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typedef long LONG;
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typedef void VOID;
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#define CRITICAL_SECTION
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typedef struct _RTL_CRITICAL_SECTION {
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// //
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// // The following field is used for blocking when there is contention for
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// // the resource
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// //
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//
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union {
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ULONG_PTR RawEvent[4];
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} Synchronization;
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//
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// //
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// // The following three fields control entering and exiting the critical
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// // section for the resource
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// //
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//
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LONG LockCount;
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LONG RecursionCount;
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HANDLE OwningThread;
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} RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION;
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typedef RTL_CRITICAL_SECTION CRITICAL_SECTION;
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#endif
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#ifdef _WINDOWS64
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