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feat(jui): add dirt background rendering to selectworldscreen
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@ -165,6 +165,7 @@ void SelectWorldScreen::confirmResult(bool result, int id) {
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void SelectWorldScreen::render(int xm, int ym, float a) {
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// fill(0, 0, width, height, 0x40000000);
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renderDirtBackground(0);
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worldSelectionList->render(xm, ym, a);
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drawCenteredString(font, title, width / 2, 20, 0xffffff);
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