From 2f92fb2805775dd531694a3507e3d3c3caf57009 Mon Sep 17 00:00:00 2001 From: "Echo J." Date: Wed, 11 Mar 2026 08:01:09 +0000 Subject: [PATCH 1/2] CI: Re-add missing cmake dependency Fixes a silent ccache not found error (which prevents ccache from working) --- .github/workflows/build-linux.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/workflows/build-linux.yml b/.github/workflows/build-linux.yml index fceea68b3..745a3b9df 100644 --- a/.github/workflows/build-linux.yml +++ b/.github/workflows/build-linux.yml @@ -32,7 +32,7 @@ jobs: - name: Install system dependencies run: | sudo apt-get update - sudo apt-get install -y build-essential python3 ninja-build meson libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev + sudo apt-get install -y build-essential ccache python3 ninja-build meson libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev # Set a reasonable ccache size ccache -M 5G || true @@ -86,7 +86,7 @@ jobs: - name: Install system dependencies run: | sudo apt-get update - sudo apt-get install -y build-essential python3 ninja-build meson libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev + sudo apt-get install -y build-essential ccache python3 ninja-build meson libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-dev # Set a reasonable ccache size ccache -M 5G || true From e9fe7fee4d2451dcf69db1cf617da79a91eced32 Mon Sep 17 00:00:00 2001 From: "Echo J." Date: Wed, 11 Mar 2026 08:07:00 +0000 Subject: [PATCH 2/2] LevelRenderer: Add missing namespace for player variable This caused compile errors on my GitHub Actions instance --- Minecraft.Client/Rendering/LevelRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Rendering/LevelRenderer.cpp b/Minecraft.Client/Rendering/LevelRenderer.cpp index 01d97cf09..51436e959 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.cpp +++ b/Minecraft.Client/Rendering/LevelRenderer.cpp @@ -743,7 +743,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha) #if 1 // 4J - cut down version, we're not using offsetted render lists, or a sorted chunk list, anymore mc->gameRenderer->turnOnLightLayer(alpha); // 4J - brought forward from 1.8.2 - shared_ptr player = mc->cameraTargetPlayer; + std::shared_ptr player = mc->cameraTargetPlayer; double xOff = player->xOld + (player->x - player->xOld) * alpha; double yOff = player->yOld + (player->y - player->yOld) * alpha; double zOff = player->zOld + (player->z - player->zOld) * alpha;