diff --git a/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp b/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp index 6b36e130e..d5925a3ec 100644 --- a/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp +++ b/Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.cpp @@ -358,12 +358,9 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, Tile* tile = Tile::tiles[itemId]; glPushMatrix(); - // 4J - original code left here for reference // 4jcraft: original code reused for proper lighting - // force normalize #if 1 - // does it work? too lazy to find out glTranslatef((float)(x), (float)(y), 0.0f); glScalef(fScaleX, fScaleY, 1.0f); glTranslatef(-2.0f, 3.0f, -3.0f + blitOffset); @@ -396,7 +393,6 @@ void ItemRenderer::renderGuiItem(Font* font, Textures* textures, tileRenderer->renderTile(tile, itemAuxValue, 1, fAlpha, useCompiled); - // glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); glPopMatrix(); PIXEndNamedEvent(); } else if (Item::items[itemId]->hasMultipleSpriteLayers()) { diff --git a/Minecraft.Client/Rendering/GameRenderer.cpp b/Minecraft.Client/Rendering/GameRenderer.cpp index 61171598e..3e5763087 100644 --- a/Minecraft.Client/Rendering/GameRenderer.cpp +++ b/Minecraft.Client/Rendering/GameRenderer.cpp @@ -1779,7 +1779,6 @@ void GameRenderer::renderSnowAndRain(float a) { #endif t->offset(0, 0, 0); t->end(); - } else { if (mode != 1) { if (mode >= 0) t->end();