fix: default window to 1920x1080 for now

This commit is contained in:
Tropical 2026-03-12 03:10:48 -05:00
parent 90809cfc12
commit 6372145a41

View file

@ -20,8 +20,8 @@ static SDL_Window *s_window = nullptr;
static SDL_GLContext s_glContext = nullptr; static SDL_GLContext s_glContext = nullptr;
static bool s_shouldClose = false; static bool s_shouldClose = false;
static int s_textureLevels = 1; static int s_textureLevels = 1;
static int s_windowWidth = 0; static int s_windowWidth = 1920;
static int s_windowHeight = 0; static int s_windowHeight = 1080;
// We set Window size with the monitor's res, so that I can get rid of ugly values. // We set Window size with the monitor's res, so that I can get rid of ugly values.
static void SetInitialWindowSize() static void SetInitialWindowSize()
@ -35,11 +35,11 @@ static void SetInitialWindowSize()
} }
} }
if (w > 0 && h > 0) { s_windowWidth = w; s_windowHeight = h; } if (w > 0 && h > 0) { s_windowWidth = w; s_windowHeight = h; }
else { s_windowWidth = 1280; s_windowHeight = 720; } else { s_windowWidth = 1920; s_windowHeight = 1080; }
} }
// (can't believe i had to rewrite this, i literally did it TODAY.) // (can't believe i had to rewrite this, i literally did it TODAY.)
static int s_reqWidth = 0; static int s_reqWidth = 1920;
static int s_reqHeight = 0; static int s_reqHeight = 1080;
// When we'll have a settings system in order, we'll set bool to that value, right now it's hardcoded. // When we'll have a settings system in order, we'll set bool to that value, right now it's hardcoded.
static bool s_fullscreen = false; static bool s_fullscreen = false;