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fix: default window to 1920x1080 for now
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parent
90809cfc12
commit
6372145a41
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@ -20,8 +20,8 @@ static SDL_Window *s_window = nullptr;
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static SDL_GLContext s_glContext = nullptr;
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static bool s_shouldClose = false;
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static int s_textureLevels = 1;
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static int s_windowWidth = 0;
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static int s_windowHeight = 0;
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static int s_windowWidth = 1920;
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static int s_windowHeight = 1080;
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// We set Window size with the monitor's res, so that I can get rid of ugly values.
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static void SetInitialWindowSize()
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@ -35,11 +35,11 @@ static void SetInitialWindowSize()
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}
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}
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if (w > 0 && h > 0) { s_windowWidth = w; s_windowHeight = h; }
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else { s_windowWidth = 1280; s_windowHeight = 720; }
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else { s_windowWidth = 1920; s_windowHeight = 1080; }
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}
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// (can't believe i had to rewrite this, i literally did it TODAY.)
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static int s_reqWidth = 0;
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static int s_reqHeight = 0;
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static int s_reqWidth = 1920;
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static int s_reqHeight = 1080;
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// When we'll have a settings system in order, we'll set bool to that value, right now it's hardcoded.
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static bool s_fullscreen = false;
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