From 6185c5820399a9dd871a123938c78de3a8b8ceb8 Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Wed, 11 Mar 2026 07:33:13 +1100 Subject: [PATCH] Use standard callback pointers in sign verification --- Minecraft.World/Blocks/TileEntities/SignTileEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.World/Blocks/TileEntities/SignTileEntity.cpp b/Minecraft.World/Blocks/TileEntities/SignTileEntity.cpp index 6f410f059..71971e540 100644 --- a/Minecraft.World/Blocks/TileEntities/SignTileEntity.cpp +++ b/Minecraft.World/Blocks/TileEntities/SignTileEntity.cpp @@ -36,7 +36,7 @@ SignTileEntity::~SignTileEntity() { // TODO ORBIS_STUBBED; #ifndef __ORBIS__ - // 4J-PB - we don't need to verify strings anymore - InputManager.CancelQueuedVerifyStrings(&SignTileEntity::StringVerifyCallback,(LPVOID)this); + // 4J-PB - we don't need to verify strings anymore - InputManager.CancelQueuedVerifyStrings(&SignTileEntity::StringVerifyCallback, this); #endif } @@ -129,7 +129,7 @@ void SignTileEntity::setChanged() m_bVerified=true; #else - if(!InputManager.VerifyStrings((WCHAR**)&wcMessages,MAX_SIGN_LINES,&SignTileEntity::StringVerifyCallback,(LPVOID)this)) + if(!InputManager.VerifyStrings((WCHAR**)&wcMessages,MAX_SIGN_LINES,&SignTileEntity::StringVerifyCallback, this)) { // Nothing to verify m_bVerified=true;