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Removed a unreleated comment.
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@ -1407,7 +1407,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
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#endif
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Particle render");
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//turnOnLightLayer(a); // 4J - brought forward from 1.8.2
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turnOnLightLayer(a); // 4J - brought forward from 1.8.2
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particleEngine->renderLit(cameraEntity, a);
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Lighting::turnOff();
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setupFog(0, a);
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