diff --git a/scripts/copy_assets_to_client.py b/scripts/copy_assets_to_client.py index 76db664bd..9670a2dcb 100644 --- a/scripts/copy_assets_to_client.py +++ b/scripts/copy_assets_to_client.py @@ -27,7 +27,7 @@ if dest_common.exists(): shutil.rmtree(client_build_dir / "music") shutil.rmtree(client_build_dir / "Sound") # XXX: Check "copy DLC" bellow for info - # shutil.rmtree(client_build_dir / "DurangMedia") + # shutil.rmtree(client_build_dir / "DurangoMedia") # copy `Minecraft.Assets/Common` into the build directory for the client. shutil.copytree( @@ -40,15 +40,11 @@ shutil.copy(media_archive, client_build_dir / "Common" / "Media") # copy music and Sound shutil.copytree( - src_assets / "Common" / "music" / "music", + src_assets / "Common" / "music", client_build_dir / "music" ) shutil.copytree( - src_assets / "Common" / "music" / "cds", - client_build_dir / "music" -) -shutil.copy( - src_assets / "DurangoMedia" / "Sound" / "Minecraft.msscmp", + src_assets / "DurangoMedia" / "Sound", client_build_dir / "Sound" ) @@ -56,7 +52,7 @@ shutil.copy( # XXX: The DLC path is handled inside of 4JLibs, the Windows64 build expects `DurangoMedia/DLC` to load DLC data from # shutil.copytree( # src_assets / "DurangoMedia" / "DLC", -# client_build_dir / "DurangoMedia" +# client_build_dir / "DurangoMedia" / "DLC" # ) # modify the stamp so this only happens when client or media_archive targets are changed