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https://github.com/4jcraft/4jcraft.git
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refactor: add IPlatformSound, IPlatformNetwork, IPlatformUIController interfaces
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92
minecraft/platform/IPlatformNetwork.h
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92
minecraft/platform/IPlatformNetwork.h
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "../4J.Common/4J_Compat.h"
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class INetworkPlayer;
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class ClientConnection;
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class Minecraft;
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class CGameNetworkManager;
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struct FriendSessionInfo;
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using SessionID = uint64_t;
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class IPlatformNetwork {
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public:
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enum eJoinFailedReason {
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JOIN_FAILED_SERVER_FULL,
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JOIN_FAILED_INSUFFICIENT_PRIVILEGES,
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JOIN_FAILED_NONSPECIFIC,
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};
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virtual ~IPlatformNetwork() = default;
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virtual bool Initialise(CGameNetworkManager* pGameNetworkManager,
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int flagIndexSize) = 0;
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virtual void Terminate() = 0;
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virtual void DoWork() = 0;
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// Players
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virtual int GetPlayerCount() = 0;
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virtual int GetOnlinePlayerCount() = 0;
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virtual int GetLocalPlayerMask(int playerIndex) = 0;
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virtual bool AddLocalPlayerByUserIndex(int userIndex) = 0;
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virtual bool RemoveLocalPlayerByUserIndex(int userIndex) = 0;
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virtual INetworkPlayer* GetLocalPlayerByUserIndex(int userIndex) = 0;
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virtual INetworkPlayer* GetPlayerByIndex(int playerIndex) = 0;
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virtual INetworkPlayer* GetPlayerByXuid(PlayerUID xuid) = 0;
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virtual INetworkPlayer* GetPlayerBySmallId(unsigned char smallId) = 0;
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virtual INetworkPlayer* GetHostPlayer() = 0;
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virtual bool ShouldMessageForFullSession() = 0;
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// Session
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virtual bool IsHost() = 0;
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virtual bool IsInSession() = 0;
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virtual bool IsInGameplay() = 0;
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virtual bool IsReadyToPlayOrIdle() = 0;
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virtual bool IsInStatsEnabledSession() = 0;
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virtual bool SessionHasSpace(unsigned int spaceRequired = 1) = 0;
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virtual bool IsAddingPlayer() = 0;
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virtual bool IsLocalGame() = 0;
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virtual void SetLocalGame(bool isLocal) = 0;
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virtual bool IsPrivateGame() = 0;
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virtual void SetPrivateGame(bool isPrivate) = 0;
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virtual bool IsLeavingGame() = 0;
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virtual void ResetLeavingGame() = 0;
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// Hosting / joining
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virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate,
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unsigned char publicSlots, unsigned char privateSlots) = 0;
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virtual int JoinGame(FriendSessionInfo* searchResult, int dwLocalUsersMask,
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int dwPrimaryUserIndex) = 0;
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virtual void CancelJoinGame() {}
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virtual bool LeaveGame(bool bMigrateHost) = 0;
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virtual void SendInviteGUI(int quadrant) = 0;
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virtual int GetJoiningReadyPercentage() = 0;
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// Callbacks
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virtual void RegisterPlayerChangedCallback(
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int iPad,
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void (*callback)(void*, INetworkPlayer*, bool),
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void* callbackParam) = 0;
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virtual void UnRegisterPlayerChangedCallback(
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int iPad,
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void (*callback)(void*, INetworkPlayer*, bool),
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void* callbackParam) = 0;
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virtual void HandleSignInChange() = 0;
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// Stats
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virtual std::wstring GatherStats() = 0;
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virtual std::wstring GatherRTTStats() = 0;
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// Session list
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virtual std::vector<FriendSessionInfo*>* GetSessionList(int iPad,
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int localPlayers,
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bool partyOnly) = 0;
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virtual void SetSessionsUpdatedCallback(
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void (*SessionsUpdatedCallback)(void*), void* pSearchParam) = 0;
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virtual void ForceFriendsSessionRefresh() = 0;
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};
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38
minecraft/platform/IPlatformSound.h
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minecraft/platform/IPlatformSound.h
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#pragma once
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#include <memory>
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#include <string>
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class File;
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class Mob;
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class Options;
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class IPlatformSound {
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public:
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virtual ~IPlatformSound() = default;
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virtual void init(Options*) = 0;
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virtual void destroy() = 0;
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virtual void tick(std::shared_ptr<Mob>* players, float a) = 0;
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// SFX
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virtual void play(int iSound, float x, float y, float z, float volume,
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float pitch) = 0;
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virtual void playUI(int iSound, float volume, float pitch) = 0;
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// Streaming / music
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virtual void playStreaming(const std::wstring& name, float x, float y,
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float z, float volume, float pitch,
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bool bMusicDelay = true) = 0;
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virtual void playMusicTick() = 0;
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virtual void updateMusicVolume(float fVal) = 0;
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virtual void updateSystemMusicPlaying(bool isPlaying) = 0;
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virtual void updateSoundEffectVolume(float fVal) = 0;
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// Asset registration
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virtual void add(const std::wstring& name, File* file) = 0;
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virtual void addMusic(const std::wstring& name, File* file) = 0;
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virtual void addStreaming(const std::wstring& name, File* file) = 0;
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virtual char* ConvertSoundPathToName(const std::wstring& name,
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bool bConvertSpaces = false) = 0;
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};
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112
minecraft/platform/IPlatformUIController.h
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112
minecraft/platform/IPlatformUIController.h
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@ -0,0 +1,112 @@
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#pragma once
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#include <string>
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#include "IPlatformStorage.h"
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// Forward declarations for game types used by the UI interface.
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// Full definitions live in the Client module.
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enum EUIScene : int;
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enum EUILayer : int;
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enum EUIGroup : int;
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enum ESoundEffect : int;
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struct TutorialPopupInfo;
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class IPlatformUIController {
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public:
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virtual ~IPlatformUIController() = default;
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virtual void tick() = 0;
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virtual void render() = 0;
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// Skin
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virtual void StartReloadSkinThread() = 0;
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virtual bool IsReloadingSkin() = 0;
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virtual void CleanUpSkinReload() = 0;
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// Navigation
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virtual bool NavigateToScene(int iPad, EUIScene scene,
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void* initData = nullptr,
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EUILayer layer = static_cast<EUILayer>(0),
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EUIGroup group = static_cast<EUIGroup>(0)) = 0;
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virtual bool NavigateBack(int iPad, bool forceUsePad = false,
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EUIScene eScene = static_cast<EUIScene>(-1),
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EUILayer eLayer = static_cast<EUILayer>(-1)) = 0;
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virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0;
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virtual void CloseAllPlayersScenes() = 0;
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// Menu state
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virtual bool IsPauseMenuDisplayed(int iPad) = 0;
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virtual bool IsContainerMenuDisplayed(int iPad) = 0;
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virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0;
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virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0;
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virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0;
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virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0;
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virtual bool GetMenuDisplayed(int iPad) = 0;
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virtual void CheckMenuDisplayed() = 0;
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// Tooltips
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virtual void SetTooltipText(unsigned int iPad, unsigned int tooltip,
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int iTextID) = 0;
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virtual void SetEnableTooltips(unsigned int iPad, bool bVal) = 0;
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virtual void ShowTooltip(unsigned int iPad, unsigned int tooltip,
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bool show) = 0;
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virtual void SetTooltips(unsigned int iPad, int iA, int iB = -1,
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int iX = -1, int iY = -1, int iLT = -1,
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int iRT = -1, int iLB = -1, int iRB = -1,
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int iLS = -1, int iRS = -1, int iBack = -1,
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bool forceUpdate = false) = 0;
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virtual void EnableTooltip(unsigned int iPad, unsigned int tooltip,
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bool enable) = 0;
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virtual void RefreshTooltips(unsigned int iPad) = 0;
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// Sound
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virtual void PlayUISFX(ESoundEffect eSound) = 0;
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// Debug
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virtual void ShowUIDebugConsole(bool show) {}
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virtual void ShowUIDebugMarketingGuide(bool show) {}
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// HUD
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virtual void DisplayGamertag(unsigned int iPad, bool show) = 0;
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virtual void SetSelectedItem(unsigned int iPad,
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const std::wstring& name) = 0;
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virtual void UpdateSelectedItemPos(unsigned int iPad) = 0;
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// Events
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virtual void HandleDLCMountingComplete() = 0;
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virtual void HandleDLCInstalled(int iPad) = 0;
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virtual void HandleTMSDLCFileRetrieved(int iPad) = 0;
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virtual void HandleTMSBanFileRetrieved(int iPad) = 0;
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virtual void HandleInventoryUpdated(int iPad) = 0;
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virtual void HandleGameTick() = 0;
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// Tutorial
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virtual void SetTutorialDescription(int iPad, TutorialPopupInfo* info) = 0;
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virtual void SetTutorialVisible(int iPad, bool visible) = 0;
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virtual bool IsTutorialVisible(int iPad) = 0;
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// Layout
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virtual void UpdatePlayerBasePositions() = 0;
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virtual void SetEmptyQuadrantLogo(int iSection) = 0;
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virtual void HideAllGameUIElements() = 0;
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virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0;
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// Trial timer
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virtual void ShowTrialTimer(bool show) = 0;
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virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds) = 0;
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virtual void UpdateTrialTimer(unsigned int iPad) = 0;
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virtual void ReduceTrialTimerValue() = 0;
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// Autosave
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virtual void ShowAutosaveCountdownTimer(bool show) = 0;
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virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0;
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virtual void ShowSavingMessage(unsigned int iPad,
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IPlatformStorage::ESavingMessage eVal) = 0;
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// Start screen
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virtual bool PressStartPlaying(unsigned int iPad) = 0;
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virtual void ShowPressStart(unsigned int iPad) = 0;
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virtual void SetWinUserIndex(unsigned int iPad) = 0;
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};
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@ -1,6 +1,9 @@
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#pragma once
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#pragma once
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#include "IPlatformInput.h"
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#include "IPlatformInput.h"
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#include "IPlatformNetwork.h"
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#include "IPlatformProfile.h"
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#include "IPlatformProfile.h"
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#include "IPlatformRender.h"
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#include "IPlatformRender.h"
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#include "IPlatformSound.h"
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#include "IPlatformStorage.h"
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#include "IPlatformStorage.h"
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#include "IPlatformUIController.h"
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