TU19: fix merge issues with AbstractTexturePack

This commit is contained in:
Tropical 2026-03-22 16:31:34 -05:00
parent 4bd3891557
commit 5afe516e99

View file

@ -172,30 +172,32 @@ std::wstring AbstractTexturePack::getAnimationString(
bool requiresFallback = !hasFile(L"\\" + textureName + L".png", false);
std::wstring result = L"";
InputStream* fileStream =
getResource(L"\\" + path + animationDefinitionFile, requiresFallback);
// Minecraft::getInstance()->getLogger().info("Found animation info for: " +
// animationDefinitionFile);
if (fileStream) {
// Minecraft::getInstance()->getLogger().info("Found animation info for:
// " + animationDefinitionFile);
#ifndef _CONTENT_PACKAGE
wprintf(L"Found animation info for: %ls\n",
animationDefinitionFile.c_str());
app.DebugPrintf("Found animation info for: %ls\n",
animationDefinitionFile.c_str());
#endif
InputStreamReader isr(fileStream);
BufferedReader br(&isr);
InputStreamReader isr(fileStream);
BufferedReader br(&isr);
std::wstring result = L"";
std::wstring line = br.readLine();
while (!line.empty()) {
line = trimString(line);
if (line.length() > 0) {
result.append(L",");
result.append(line);
std::wstring line = br.readLine();
while (!line.empty()) {
line = trimString(line);
if (line.length() > 0) {
result.append(L",");
result.append(line);
}
line = br.readLine();
}
line = br.readLine();
delete fileStream;
}
delete fileStream;
return result;
}
@ -241,21 +243,20 @@ void AbstractTexturePack::loadColourTable() {
void AbstractTexturePack::loadDefaultColourTable() {
// Load the file
#ifdef __PS3__
// need to check if it's a BD build, so pass in the name
File coloursFile(
AbstractTexturePack::getPath(
true, app.GetBootedFromDiscPatch() ? "colours.col" : NULL)
.append(L"res/colours.col"));
#else
File coloursFile(
AbstractTexturePack::getPath(true).append(L"res/colours.col"));
#endif
if (coloursFile.exists()) {
const __int64 colourTableLength = coloursFile.length();
if (colourTableLength < 0 ||
colourTableLength > static_cast<__int64>(
std::numeric_limits<unsigned int>::max())) {
app.DebugPrintf("Failed to load the default colours table\n");
app.FatalLoadError();
return;
}
const unsigned int dataLength =
static_cast<unsigned int>(colourTableLength);
DWORD dataLength = coloursFile.length();
byteArray data(dataLength);
FileInputStream fis(coloursFile);