Remove Win32 callback types from progress scenes

This commit is contained in:
notmatthewbeshay 2026-03-10 22:41:01 +11:00
parent 9daa8f9c1a
commit 594e799089
2 changed files with 6 additions and 6 deletions

View file

@ -10,8 +10,8 @@ private:
bool m_showTooltips; bool m_showTooltips;
bool m_removeLocalPlayer; bool m_removeLocalPlayer;
bool m_showingButton; bool m_showingButton;
void (*m_cancelFunc)(LPVOID param); void (*m_cancelFunc)(void *param);
LPVOID m_cancelFuncParam; void *m_cancelFuncParam;
enum EControls enum EControls
{ {

View file

@ -18,10 +18,10 @@ private:
UIFullscreenProgressCompletionData *m_CompletionData; UIFullscreenProgressCompletionData *m_CompletionData;
bool m_threadCompleted; bool m_threadCompleted;
int m_iPad; int m_iPad;
void (*m_cancelFunc)(LPVOID param); void (*m_cancelFunc)(void *param);
void (*m_completeFunc)(LPVOID param); void (*m_completeFunc)(void *param);
LPVOID m_cancelFuncParam; void *m_cancelFuncParam;
LPVOID m_completeFuncParam; void *m_completeFuncParam;
bool m_bWaitForThreadToDelete; bool m_bWaitForThreadToDelete;
std::wstring m_titleText, m_statusText; std::wstring m_titleText, m_statusText;