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fix: broken std::fill call
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31580d44dd
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@ -2677,7 +2677,8 @@ void LevelRenderer::cull(Culler* culler, float a) {
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if (m_bfsVisitedFaces[playerIndex].size() < visitedSize) {
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m_bfsVisitedFaces[playerIndex].resize(visitedSize, 0);
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}
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std::fill(m_bfsVisitedFaces[playerIndex].data(), 0, visitedSize);
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std::fill(m_bfsVisitedFaces[playerIndex].begin(),
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m_bfsVisitedFaces[playerIndex].end(), visitedSize);
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q.push_back({startChunk, -1});
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m_bfsVisitedFaces[playerIndex][startChunk - chunks[playerIndex].data()] =
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