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Merge pull request #302 from ViniciusCruzMoura/singleplayer_menu
SelectWorldScreen: open Select World instead of Create New World for JAVA_GUIS
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commit
52b553e85b
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@ -152,8 +152,10 @@ std::wstring CreateWorldScreen::findAvailableFolderName(
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void CreateWorldScreen::removed() { Keyboard::enableRepeatEvents(false); }
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void CreateWorldScreen::buttonClicked(Button* button) {
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app.DebugPrintf("CreateWorldScreen::buttonClicked START\n");
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if (!button->active) return;
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if (button->id == 1) {
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app.DebugPrintf("CreateWorldScreen::buttonClicked 'Cancel' minecraft->setScreen(lastScreen)\n");
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minecraft->setScreen(lastScreen);
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} else if (button->id == 0) {
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minecraft->setScreen(
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@ -418,4 +420,4 @@ void CreateWorldScreen::tabPressed() {
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nameEdit->focus(true);
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seedEdit->focus(false);
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}
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}
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}
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@ -24,6 +24,7 @@ SelectWorldScreen::SelectWorldScreen(Screen* lastScreen) {
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}
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void SelectWorldScreen::init() {
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app.DebugPrintf("SelectWorldScreen::init() START\n");
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Language* language = Language::getInstance();
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title = language->getElement(L"selectWorld.title");
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@ -84,6 +85,7 @@ void SelectWorldScreen::postInit() {
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}
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void SelectWorldScreen::buttonClicked(Button* button) {
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app.DebugPrintf("SelectWorldScreen::buttonClicked START\n");
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if (!button->active) return;
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if (button->id == BUTTON_DELETE_ID) {
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std::wstring worldName = getWorldName(selectedWorld);
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@ -125,6 +127,7 @@ void SelectWorldScreen::buttonClicked(Button* button) {
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minecraft->setScreen(
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new RenameWorldScreen(this, getWorldId(selectedWorld)));
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} else if (button->id == BUTTON_CANCEL_ID) {
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app.DebugPrintf("SelectWorldScreen::buttonClicked 'Cancel' minecraft->setScreen(lastScreen)\n");
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minecraft->setScreen(lastScreen);
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} else {
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worldSelectionList->buttonClicked(button);
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@ -173,35 +176,38 @@ void SelectWorldScreen::render(int xm, int ym, float a) {
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Screen::render(xm, ym, a);
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// 4J - debug code - remove
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static int count = 0;
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static bool forceCreateLevel = false;
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if (count++ >= 100) {
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if (!forceCreateLevel && levelList->size() > 0) {
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// 4J Stu - For some obscures reason the "delete" button is called
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// "renameButton" and vice versa.
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// if( levelList->size() > 2 && deleteButton->active )
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//{
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// this->selectedWorld = 2;
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// count = 0;
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// buttonClicked(deleteButton);
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//}
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// else
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if (levelList->size() > 1 && renameButton->active) {
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this->selectedWorld = 1;
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count = 0;
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buttonClicked(renameButton);
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} else if (selectButton->active == true) {
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this->selectedWorld = 0;
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buttonClicked(selectButton);
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// this->worldSelected( 0 );
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if (0) {
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static int count = 0;
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static bool forceCreateLevel = false;
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if (count++ >= 100) {
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if (!forceCreateLevel && levelList->size() > 0) {
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// 4J Stu - For some obscures reason the "delete" button is called
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// "renameButton" and vice versa.
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// if( levelList->size() > 2 && deleteButton->active )
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//{
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// this->selectedWorld = 2;
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// count = 0;
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// buttonClicked(deleteButton);
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//}
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// else
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if (levelList->size() > 1 && renameButton->active) {
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this->selectedWorld = 1;
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count = 0;
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buttonClicked(renameButton);
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} else if (selectButton->active == true) {
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this->selectedWorld = 0;
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buttonClicked(selectButton);
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// this->worldSelected( 0 );
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} else {
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selectButton->active = true;
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deleteButton->active = true;
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renameButton->active = true;
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count = 0;
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}
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} else {
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selectButton->active = true;
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deleteButton->active = true;
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renameButton->active = true;
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count = 0;
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app.DebugPrintf("SelectWorldScreen::render minecraft->setScreen(new CreateWorldScreen(this))\n");
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minecraft->setScreen(new CreateWorldScreen(this));
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}
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} else {
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minecraft->setScreen(new CreateWorldScreen(this));
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}
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}
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}
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