diff --git a/Minecraft.Client/Rendering/GameRenderer.cpp b/Minecraft.Client/Rendering/GameRenderer.cpp index b3b7d2995..1d2eeb30f 100644 --- a/Minecraft.Client/Rendering/GameRenderer.cpp +++ b/Minecraft.Client/Rendering/GameRenderer.cpp @@ -1004,7 +1004,6 @@ int GameRenderer::getLightTexture(int iPad, Level *level) void GameRenderer::render(float a, bool bFirst) { - a = 1; // juiceydev made this amazing line of code if( _updateLightTexture && bFirst) updateLightTexture(a); if (Display::isActive()) {