Format Minecraft.Client/MinecraftServer.cpp (to make clang-format actually run correctly

This commit is contained in:
Liriosha 2026-03-19 12:19:56 -04:00
parent 49799e8cca
commit 5007466c80

View file

@ -488,7 +488,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource* storageSource,
}
// McRegionLevelStorage *storage = new McRegionLevelStorage(new
//ConsoleSaveFile( L"" ), L"", L"", 0); // original
// ConsoleSaveFile( L"" ), L"", L"", 0); // original
// McRegionLevelStorage *storage = new McRegionLevelStorage(File(L"."),
// name, true); // TODO
for (unsigned int i = 0; i < levels.length; i++) {
@ -712,7 +712,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource* storageSource,
}
}
// printf("Main thread complete at %dms\n",System::currentTimeMillis() -
//startTime);
// startTime);
app.DebugPrintf("[SRV] All chunk loops done, waiting for postProcess\n");
// Wait for post processing, then lighting threads, to end (post-processing
@ -753,7 +753,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource* storageSource,
//- startTime);
// printf("Lighting complete at %dms\n",System::currentTimeMillis() -
//startTime);
// startTime);
if (s_bServerHalted || !g_NetworkManager.IsInSession()) return false;
@ -1133,16 +1133,16 @@ void MinecraftServer::run(__int64 seed, void* lpParameter) {
} else {
// int tickcount = 0;
// __int64 beforeall =
//System::currentTimeMillis();
// System::currentTimeMillis();
while (unprocessedTime > MS_PER_TICK) {
unprocessedTime -= MS_PER_TICK;
// __int64
//before = System::currentTimeMillis();
// before = System::currentTimeMillis();
tick();
// __int64
//after = System::currentTimeMillis();
// after = System::currentTimeMillis();
// PIXReportCounter(L"Server
//time",(float)(after-before));
// time",(float)(after-before));
// 4J Ensure that the slow queue owner keeps cycling if
// it's not been used in a while
@ -1151,9 +1151,10 @@ void MinecraftServer::run(__int64 seed, void* lpParameter) {
((time - s_slowQueueLastTime) >
(2 * MINECRAFT_SERVER_SLOW_QUEUE_DELAY))) {
// app.DebugPrintf("Considering
//cycling: (%d) %d - %d -> %d >
// cycling: (%d) %d - %d -> %d >
//%d\n",s_slowQueuePacketSent, time,
//s_slowQueueLastTime, (time - s_slowQueueLastTime),
// s_slowQueueLastTime, (time -
// s_slowQueueLastTime),
//(2*MINECRAFT_SERVER_SLOW_QUEUE_DELAY));
MinecraftServer::cycleSlowQueueIndex();
s_slowQueuePacketSent = false;
@ -1162,16 +1163,17 @@ void MinecraftServer::run(__int64 seed, void* lpParameter) {
// else
// {
// app.DebugPrintf("Not
//considering cycling: %d - %d -> %d > %d\n",time,
//s_slowQueueLastTime, (time - s_slowQueueLastTime),
// considering cycling: %d - %d -> %d > %d\n",time,
// s_slowQueueLastTime, (time - s_slowQueueLastTime),
//(2*MINECRAFT_SERVER_SLOW_QUEUE_DELAY));
// }
}
// __int64 afterall =
//System::currentTimeMillis(); PIXReportCounter(L"Server
//time all",(float)(afterall-beforeall));
// System::currentTimeMillis();
// PIXReportCounter(L"Server time
// all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server
//ticks",(float)tickcount);
// ticks",(float)tickcount);
}
} else {
// 4J Stu - TU1-hotfix
@ -1190,7 +1192,7 @@ void MinecraftServer::run(__int64 seed, void* lpParameter) {
MinecraftServer::setTimeAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++) {
// if (i == 0 ||
//settings->getBoolean(L"allow-nether", true))
// settings->getBoolean(L"allow-nether", true))
//// 4J removed - we always have nether
{
ServerLevel* level = levels[i];
@ -1271,8 +1273,8 @@ void MinecraftServer::run(__int64 seed, void* lpParameter) {
QueryPerformanceCounter(&qwNewTime);
qwDeltaTime.QuadPart =
qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime =
fSecsPerTick * static_cast<float>(qwDeltaTime.QuadPart);
fElapsedTime = fSecsPerTick *
static_cast<float>(qwDeltaTime.QuadPart);
app.DebugPrintf("Autosave: Elapsed time %f\n",
fElapsedTime);
} break;
@ -1735,7 +1737,7 @@ bool MinecraftServer::canSendOnSlowQueue(INetworkPlayer* player) {
if (player->GetSessionIndex() == s_slowQueuePlayerIndex &&
(time - s_slowQueueLastTime) > MINECRAFT_SERVER_SLOW_QUEUE_DELAY) {
// app.DebugPrintf("Slow queue OK for player #%d\n",
//player->GetSessionIndex());
// player->GetSessionIndex());
return true;
}
@ -1768,7 +1770,7 @@ void MinecraftServer::cycleSlowQueueIndex() {
s_slowQueuePlayerIndex != startingIndex && currentPlayer != NULL &&
currentPlayer->IsLocal());
// app.DebugPrintf("Cycled slow queue index to %d\n",
//s_slowQueuePlayerIndex);
// s_slowQueuePlayerIndex);
}
// 4J added - sets up a vector of flags to indicate which entities (with small