fix: still skip intro scene in java gui

so that the cursor isn't grabbed
This commit is contained in:
Sally Knight 2026-03-16 18:34:06 +03:00
parent b947bc5c6c
commit 4937b92b1e
2 changed files with 4 additions and 4 deletions

View file

@ -2,7 +2,7 @@
#include "UI.h"
#include "UIScene_Intro.h"
#if !defined(_ENABLEIGGY) && !defined(ENABLE_JAVA_GUIS)
#ifndef _ENABLEIGGY
static int s_introTickCount = 0;
#endif
@ -12,7 +12,7 @@ UIScene_Intro::UIScene_Intro(int iPad, void *initData, UILayer *parentLayer) : U
initialiseMovie();
m_bIgnoreNavigate = false;
m_bAnimationEnded = false;
#if !defined(_ENABLEIGGY) && !defined(ENABLE_JAVA_GUIS)
#ifndef _ENABLEIGGY
s_introTickCount = 0;
#endif
@ -171,7 +171,7 @@ void UIScene_Intro::handleGainFocus(bool navBack)
}
}
#if !defined(_ENABLEIGGY) && !defined(ENABLE_JAVA_GUIS)
#ifndef _ENABLEIGGY
void UIScene_Intro::tick()
{
// Call base tick first (processes Iggy ticking)

View file

@ -49,7 +49,7 @@ public:
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
#endif
#if !defined(_ENABLEIGGY) && !defined(ENABLE_JAVA_GUIS)
#ifndef _ENABLEIGGY
virtual void tick();
#endif
};