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fix: display a blank screen while the world loads
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@ -218,23 +218,6 @@ void C_4JInput::Tick(void) {
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// 6. Mouse buttons (only meaningful when locked in-game)
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s_mouseLeftCurrent = (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
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s_mouseRightCurrent = (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
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// if (s_mouseLocked) {
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// printf("locked\n");
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// } else {
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// // Not locked. Allow a left-click to re-lock (if not in a menu)
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// bool lclick = (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
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// if (!menuNow && lclick) {
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// s_mouseLocked = true;
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// glfwSetInputMode(w, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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// if (glfwRawMouseMotionSupported())
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// glfwSetInputMode(w, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
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// s_mouseAccumX = s_mouseAccumY = 0.0f;
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// s_cursorInitialized = false;
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// }
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// s_mouseLeftCurrent = false;
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// s_mouseRightCurrent = false;
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// s_frameRelX = s_frameRelY = 0.0f;
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// }
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}
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// ---------------------------------------------------------------------------
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@ -95,8 +95,7 @@ void CreateWorldScreen::buttonClicked(Button *button)
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}
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else if (button->id == 0)
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{
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// note: code copied from SelectWorldScreen
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minecraft->setScreen(NULL);
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minecraft->setScreen(new Screen()); // blank screen while the world loads
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if (done) return;
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done = true;
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