fix: display a blank screen while the world loads

This commit is contained in:
Tropical 2026-03-10 00:57:06 -05:00
parent fc2a548f3e
commit 3f8f7795f9
2 changed files with 1 additions and 19 deletions

View file

@ -218,23 +218,6 @@ void C_4JInput::Tick(void) {
// 6. Mouse buttons (only meaningful when locked in-game)
s_mouseLeftCurrent = (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
s_mouseRightCurrent = (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
// if (s_mouseLocked) {
// printf("locked\n");
// } else {
// // Not locked. Allow a left-click to re-lock (if not in a menu)
// bool lclick = (glfwGetMouseButton(w, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
// if (!menuNow && lclick) {
// s_mouseLocked = true;
// glfwSetInputMode(w, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// if (glfwRawMouseMotionSupported())
// glfwSetInputMode(w, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
// s_mouseAccumX = s_mouseAccumY = 0.0f;
// s_cursorInitialized = false;
// }
// s_mouseLeftCurrent = false;
// s_mouseRightCurrent = false;
// s_frameRelX = s_frameRelY = 0.0f;
// }
}
// ---------------------------------------------------------------------------

View file

@ -95,8 +95,7 @@ void CreateWorldScreen::buttonClicked(Button *button)
}
else if (button->id == 0)
{
// note: code copied from SelectWorldScreen
minecraft->setScreen(NULL);
minecraft->setScreen(new Screen()); // blank screen while the world loads
if (done) return;
done = true;