Remove WinAPI types from XUI teleport

This commit is contained in:
notmatthewbeshay 2026-03-14 06:58:33 +11:00
parent 3e7a72c9d3
commit 3e25aa58e5
2 changed files with 6 additions and 4 deletions

View file

@ -44,10 +44,10 @@ HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
DWORD playerCount = g_NetworkManager.GetPlayerCount();
int playerCount = g_NetworkManager.GetPlayerCount();
m_playersCount = 0;
for(DWORD i = 0; i < playerCount; ++i)
for(int i = 0; i < playerCount; ++i)
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
@ -309,4 +309,4 @@ HRESULT CScene_Teleport::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL&
{
bHandled=true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
}
}

View file

@ -1,5 +1,7 @@
#pragma once
//using namespace std;
#include <cstdint>
#include "../media/xuiscene_teleportmenu.h"
#include "XUI_CustomMessages.h"
@ -60,5 +62,5 @@ private:
bool m_teleportToPlayer;
int m_playersCount;
BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
std::uint8_t m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
};