refactor: reorganize d3d stubs

This commit is contained in:
Tropical 2026-03-03 11:58:59 -06:00
parent f9edcab64b
commit 39b9222ba1
3 changed files with 24 additions and 22 deletions

View file

@ -11,27 +11,6 @@ class UIComponent_DebugUIConsole;
class UIComponent_DebugUIMarketingGuide;
class UIControl;
#if defined(__linux__)
typedef struct _RECT
{
LONG left;
LONG top;
LONG right;
LONG bottom;
} RECT, *PRECT;
// stole- i mean borrowed from OrbisStubs.h
typedef void ID3D11Device;
typedef void ID3D11DeviceContext;
typedef void IDXGISwapChain;
typedef RECT D3D11_RECT;
typedef void ID3D11RenderTargetView;
typedef void ID3D11DepthStencilView;
typedef void ID3D11Buffer;
typedef DWORD (*PTHREAD_START_ROUTINE)( LPVOID lpThreadParameter);
typedef PTHREAD_START_ROUTINE LPTHREAD_START_ROUTINE;
#endif // __linux__
// Base class for all shared functions between UIControllers
class UIController : public IUIController
{

View file

@ -28,6 +28,7 @@
#define ZeroMemory RtlZeroMemory
#define WINAPI
#define __cdecl
#define _vsnprintf_s vsnprintf;
typedef unsigned int DWORD;
@ -697,6 +698,28 @@ HANDLE CreateEvent(int manual_reset, int initial_state) {
return (HANDLE)ev;
}
// d3d11 stubs
typedef struct _RECT
{
LONG left;
LONG top;
LONG right;
LONG bottom;
} RECT, *PRECT;
// stole- i mean borrowed from OrbisStubs.h
typedef void ID3D11Device;
typedef void ID3D11DeviceContext;
typedef void ID3D11ShaderResourceView; // used only by windows/durango gdraw and uicontroller
typedef void IDXGISwapChain;
typedef RECT D3D11_RECT;
typedef void ID3D11RenderTargetView;
typedef void ID3D11DepthStencilView;
typedef void ID3D11Buffer;
typedef DWORD (*PTHREAD_START_ROUTINE)( LPVOID lpThreadParameter);
typedef PTHREAD_START_ROUTINE LPTHREAD_START_ROUTINE;
//typedef bool rrbool;
#define S_OK 0

View file

@ -308,7 +308,7 @@ typedef XUID GameSessionUID;
// DecalOverdose: DONT (according to localcc)
#include "Linux/iggy_stub.h"
//#include "Windows64/Iggy/include/iggy.h"
//#include "Windows64/Iggy/gdraw/gdraw_d3d11.h"
#include "Windows64/Iggy/gdraw/gdraw_d3d11.h"
#include "Windows64/Windows64_UIController.h"
#elif defined __PSVITA__
#include "PSVita/PSVita_App.h"