fix: restore rainfall visibility by removing top edge transparency

This commit is contained in:
Sally Knight 2026-03-12 00:53:50 +03:00
parent 4647b79f5e
commit 3031f64401

View file

@ -1756,7 +1756,8 @@ void GameRenderer::renderSnowAndRain(float a)
t->color(br, br, br, ((1 - dd * dd) * 0.5f + 0.5f) * rainLevel);
t->vertexUV(x - xa + 0.5, yy0, z - za + 0.5, 0 * s, yy0 * s / 4.0f + ra * s);
t->vertexUV(x + xa + 0.5, yy0, z + za + 0.5, 1 * s, yy0 * s / 4.0f + ra * s);
t->color(br, br, br, 0.0f); // 4J - added to soften the top visible edge of the rain
// 4jcraft: this color call made rain invisible
// t->color(br, br, br, 0.0f); // 4J - added to soften the top visible edge of the rain
t->vertexUV(x + xa + 0.5, yy1, z + za + 0.5, 1 * s, yy1 * s / 4.0f + ra * s);
t->vertexUV(x - xa + 0.5, yy1, z - za + 0.5, 0 * s, yy1 * s / 4.0f + ra * s);
#endif