mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-08-15 18:22:29 +00:00
Remove UINT from game rule attribute writers
This commit is contained in:
parent
7a0d3f709e
commit
29edda1cc7
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@ -9,7 +9,7 @@ AddEnchantmentRuleDefinition::AddEnchantmentRuleDefinition()
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m_enchantmentId = m_enchantmentLevel = 0;
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m_enchantmentId = m_enchantmentLevel = 0;
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}
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}
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void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
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GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
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@ -15,7 +15,7 @@ public:
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddEnchantment; }
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddEnchantment; }
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virtual void writeAttributes(DataOutputStream *, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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@ -12,7 +12,7 @@ AddItemRuleDefinition::AddItemRuleDefinition()
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m_slot = -1;
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m_slot = -1;
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}
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}
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void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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@ -18,7 +18,7 @@ private:
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public:
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public:
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AddItemRuleDefinition();
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AddItemRuleDefinition();
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virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *, unsigned int numAttributes);
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddItem; }
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_AddItem; }
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@ -30,7 +30,7 @@ ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition()
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delete m_location;
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delete m_location;
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}
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}
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void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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@ -30,7 +30,7 @@ public:
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; }
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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void processSchematic(AABB *chunkBox, LevelChunk *chunk);
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void processSchematic(AABB *chunkBox, LevelChunk *chunk);
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@ -9,7 +9,7 @@ BiomeOverride::BiomeOverride()
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m_biomeId = 0;
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m_biomeId = 0;
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}
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}
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void BiomeOverride::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void BiomeOverride::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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@ -15,7 +15,7 @@ public:
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; }
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_BiomeOverride; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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bool isBiome(int id);
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bool isBiome(int id);
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@ -17,7 +17,7 @@ CollectItemRuleDefinition::~CollectItemRuleDefinition()
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{
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{
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}
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}
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void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
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GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
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@ -20,7 +20,7 @@ public:
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ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CollectItemRule; }
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ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_CollectItemRule; }
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virtual void writeAttributes(DataOutputStream *, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *, unsigned int numAttributes);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual int getGoal();
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virtual int getGoal();
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@ -55,7 +55,7 @@ GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRu
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return rule;
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return rule;
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}
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}
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void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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@ -23,7 +23,7 @@ public:
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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// StructurePiece
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// StructurePiece
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@ -29,7 +29,7 @@ void GameRuleDefinition::write(DataOutputStream *dos)
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(*it)->write(dos);
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(*it)->write(dos);
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}
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}
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void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void GameRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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{
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dos->writeInt(numAttributes + 3);
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dos->writeInt(numAttributes + 3);
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@ -34,7 +34,7 @@ public:
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virtual void write(DataOutputStream *);
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virtual void write(DataOutputStream *);
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
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virtual void getChildren(std::vector<GameRuleDefinition *> *);
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virtual void getChildren(std::vector<GameRuleDefinition *> *);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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@ -90,7 +90,7 @@ LevelGenerationOptions::~LevelGenerationOptions()
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ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; }
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ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; }
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void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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@ -170,7 +170,7 @@ public:
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virtual ConsoleGameRules::EGameRuleType getActionType();
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virtual ConsoleGameRules::EGameRuleType getActionType();
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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@ -14,7 +14,7 @@ NamedAreaRuleDefinition::~NamedAreaRuleDefinition()
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delete m_area;
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delete m_area;
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}
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}
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void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
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GameRuleDefinition::writeAttributes(dos, numAttributes + 7);
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@ -12,7 +12,7 @@ public:
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NamedAreaRuleDefinition();
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NamedAreaRuleDefinition();
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~NamedAreaRuleDefinition();
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~NamedAreaRuleDefinition();
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_NamedArea; }
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_NamedArea; }
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@ -9,7 +9,7 @@ StartFeature::StartFeature()
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m_feature = StructureFeature::eFeature_Temples;
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m_feature = StructureFeature::eFeature_Temples;
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}
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}
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void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void StartFeature::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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@ -15,7 +15,7 @@ public:
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
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@ -24,7 +24,7 @@ UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
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}
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}
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}
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}
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void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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{
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int attrCount = 3;
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int attrCount = 3;
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if(m_bUpdateHealth) ++attrCount;
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if(m_bUpdateHealth) ++attrCount;
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@ -26,7 +26,7 @@ public:
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual void getChildren(std::vector<GameRuleDefinition *> *children);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void postProcessPlayer(std::shared_ptr<Player> player);
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virtual void postProcessPlayer(std::shared_ptr<Player> player);
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@ -8,7 +8,7 @@ UseTileRuleDefinition::UseTileRuleDefinition()
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m_useCoords = false;
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m_useCoords = false;
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}
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}
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void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
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void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, unsigned int numAttributes)
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{
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{
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GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
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GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
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ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UseTileRule; }
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ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UseTileRule; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
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virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
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@ -9,7 +9,7 @@ XboxStructureActionGenerateBox::XboxStructureActionGenerateBox()
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m_skipAir = false;
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m_skipAir = false;
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}
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}
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void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
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@ -19,7 +19,7 @@ public:
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virtual int getEndY() { return m_y1; }
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virtual int getEndY() { return m_y1; }
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virtual int getEndZ() { return m_z1; }
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virtual int getEndZ() { return m_z1; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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bool generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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bool generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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@ -8,7 +8,7 @@ XboxStructureActionPlaceBlock::XboxStructureActionPlaceBlock()
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m_x = m_y = m_z = m_tile = m_data = 0;
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m_x = m_y = m_z = m_tile = m_data = 0;
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}
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}
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void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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{
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{
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
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ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
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virtual int getEndY() { return m_y; }
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virtual int getEndY() { return m_y; }
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virtual int getEndZ() { return m_z; }
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virtual int getEndZ() { return m_z; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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bool placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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bool placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
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@ -21,7 +21,7 @@ XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
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}
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}
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// 4J-JEV: Super class handles attr-facing fine.
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// 4J-JEV: Super class handles attr-facing fine.
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//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
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void XboxStructureActionPlaceContainer::getChildren(std::vector<GameRuleDefinition *> *children)
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void XboxStructureActionPlaceContainer::getChildren(std::vector<GameRuleDefinition *> *children)
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@ -21,7 +21,7 @@ public:
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
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// 4J-JEV: Super class handles attr-facing fine.
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// 4J-JEV: Super class handles attr-facing fine.
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//virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
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//virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
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@ -15,7 +15,7 @@ XboxStructureActionPlaceSpawner::~XboxStructureActionPlaceSpawner()
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{
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{
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}
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}
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void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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void XboxStructureActionPlaceSpawner::writeAttributes(DataOutputStream *dos, unsigned int numAttrs)
|
||||||
{
|
{
|
||||||
XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
|
XboxStructureActionPlaceBlock::writeAttributes(dos, numAttrs + 1);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ public:
|
||||||
|
|
||||||
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceSpawner; }
|
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceSpawner; }
|
||||||
|
|
||||||
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
|
virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttrs);
|
||||||
virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
|
virtual void addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue);
|
||||||
|
|
||||||
bool placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
|
bool placeSpawnerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue