mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-09 17:57:14 +00:00
Merge branch 'dev' into dev
This commit is contained in:
commit
293590ef77
|
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@ -1112,13 +1112,13 @@ std::shared_ptr<Explosion> ServerLevel::explode(std::shared_ptr<Entity> source,
|
|||
}
|
||||
|
||||
if (player->distanceToSqr(x, y, z) < 64 * 64) {
|
||||
Vec3* knockbackVec = explosion->getHitPlayerKnockback(player);
|
||||
Vec3 knockbackVec = explosion->getHitPlayerKnockback(player);
|
||||
// app.DebugPrintf("Sending %s with knockback (%f,%f,%f)\n",
|
||||
// knockbackOnly?"knockbackOnly":"allExplosion",knockbackVec->x,knockbackVec->y,knockbackVec->z);
|
||||
// If the player is not the primary on the system, then we only
|
||||
// want to send info for the knockback
|
||||
player->connection->send(std::shared_ptr<ExplodePacket>(
|
||||
new ExplodePacket(x, y, z, r, &explosion->toBlow, knockbackVec,
|
||||
new ExplodePacket(x, y, z, r, &explosion->toBlow, &knockbackVec,
|
||||
knockbackOnly)));
|
||||
sentTo.push_back(player);
|
||||
}
|
||||
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@ -1584,4 +1584,4 @@ void ServerLevel::flagEntitiesToBeRemoved(unsigned int* flags,
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if (chunkMap) {
|
||||
chunkMap->flagEntitiesToBeRemoved(flags, removedFound);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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|
|||
|
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@ -724,7 +724,6 @@ void Minecraft::run()
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// try { // 4J - removed try/catch
|
||||
// if (minecraftApplet != null && !minecraftApplet.isActive()) break; // 4J - removed
|
||||
AABB::resetPool();
|
||||
Vec3::resetPool();
|
||||
|
||||
// if (parent == NULL && Display.isCloseRequested()) { // 4J - removed
|
||||
// stop();
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||||
|
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@ -1281,7 +1280,6 @@ void Minecraft::run_middle() {
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|||
// if (minecraftApplet != null &&
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||||
// !minecraftApplet.isActive()) break; // 4J - removed
|
||||
AABB::resetPool();
|
||||
Vec3::resetPool();
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||||
|
||||
// if (parent == NULL && Display.isCloseRequested()) {
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||||
// // 4J - removed
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||||
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@ -2223,7 +2221,6 @@ void Minecraft::emergencySave() {
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// 4J - lots of try/catches removed here, and garbage collector things
|
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levelRenderer->clear();
|
||||
AABB::clearPool();
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||||
Vec3::clearPool();
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setLevel(NULL);
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}
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|
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@ -2400,7 +2397,6 @@ void Minecraft::levelTickUpdateFunc(void* pParam) {
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|
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void Minecraft::levelTickThreadInitFunc() {
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AABB::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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Compression::UseDefaultThreadStorage();
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}
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@ -2750,7 +2746,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
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// 4J-PB - Call the useItemOn with the TestOnly flag set
|
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bool bUseItemOn = gameMode->useItemOn(
|
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player, level, itemInstance, x, y, z, face,
|
||||
hitResult->pos, true);
|
||||
&hitResult->pos, true);
|
||||
|
||||
/* 4J-Jev:
|
||||
* Moved this here so we have item tooltips to
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||||
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@ -3900,7 +3896,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures) {
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bool usedItem = false;
|
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gameMode->useItemOn(player, level, nullptr, hitResult->x,
|
||||
hitResult->y, hitResult->z, 0,
|
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hitResult->pos, false, &usedItem);
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||||
&hitResult->pos, false, &usedItem);
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||||
} else {
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ui.PlayUISFX(eSFX_Press);
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app.LoadCrafting2x2Menu(iPad, player);
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@ -315,7 +315,6 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
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Entity::useSmallIds(); // This thread can end up spawning entities as
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// resources
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AABB::CreateNewThreadStorage();
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||||
Vec3::CreateNewThreadStorage();
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Compression::UseDefaultThreadStorage();
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||||
Level::enableLightingCache();
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||||
Tile::CreateNewThreadStorage();
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|
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@ -365,7 +364,6 @@ int MinecraftServer::runPostUpdate(void* lpParam) {
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// #endif //__PS3__
|
||||
Tile::ReleaseThreadStorage();
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||||
AABB::ReleaseThreadStorage();
|
||||
Vec3::ReleaseThreadStorage();
|
||||
Level::destroyLightingCache();
|
||||
|
||||
ShutdownManager::HasFinished(ShutdownManager::ePostProcessThread);
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||||
|
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@ -1651,7 +1649,6 @@ void MinecraftServer::tick() {
|
|||
}
|
||||
|
||||
AABB::resetPool();
|
||||
Vec3::resetPool();
|
||||
|
||||
tickCount++;
|
||||
|
||||
|
|
|
|||
|
|
@ -1551,7 +1551,8 @@ void PlayerConnection::handlePlayerAbilities(
|
|||
// StringBuilder result = new StringBuilder();
|
||||
|
||||
// for (String candidate : server.getAutoCompletions(player,
|
||||
//packet.getMessage())) { if (result.length() > 0) result.append("\0");
|
||||
// packet.getMessage())) { if (result.length() > 0)
|
||||
// result.append("\0");
|
||||
|
||||
// result.append(candidate);
|
||||
// }
|
||||
|
|
|
|||
|
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@ -4706,7 +4706,6 @@ int CMinecraftApp::SignoutExitWorldThreadProc(void* lpParameter) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
// app.SetGameStarted(false);
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||||
|
|
@ -6332,7 +6331,7 @@ int CMinecraftApp::WarningTrialTexturePackReturned(
|
|||
DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
|
||||
const char *pchPackName=wstringtofilename(pDLCPack->getName());
|
||||
app.DebugPrintf("Texture Pack - %s\n",pchPackName);
|
||||
SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName);
|
||||
SONYDLC *pSONYDLCInfo=app.GetSONYDLCInfo((char *)pchPackName);
|
||||
|
||||
if(pSONYDLCInfo!=NULL)
|
||||
{
|
||||
|
|
@ -6353,14 +6352,14 @@ int CMinecraftApp::WarningTrialTexturePackReturned(
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|||
#if defined __ORBIS__ || defined __PSVITA__ || defined __PS3__
|
||||
if(app.CheckForEmptyStore(iPad)==false)
|
||||
#endif
|
||||
{
|
||||
{
|
||||
if(app.DLCAlreadyPurchased(chSkuID))
|
||||
{
|
||||
app.DownloadAlreadyPurchased(chSkuID);
|
||||
}
|
||||
else
|
||||
{
|
||||
app.Checkout(chSkuID);
|
||||
app.Checkout(chSkuID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@ -7698,7 +7697,6 @@ int CMinecraftApp::RemoteSaveThreadProc(void* lpParameter) {
|
|||
// The game should be stopped while we are doing this, but the connections
|
||||
// ticks may try to create some AABB's or Vec3's
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
// 4J-PB - Xbox 360 - 163153 - [CRASH] TU17: Code: Multiplayer: During the
|
||||
|
|
@ -10355,4 +10353,4 @@ std::wstring CMinecraftApp::getRootPath(std::uint32_t packId,
|
|||
void CMinecraftApp::SetReachedMainMenu() { m_hasReachedMainMenu = true; }
|
||||
|
||||
bool CMinecraftApp::HasReachedMainMenu() { return m_hasReachedMainMenu; }
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
ApplySchematicRuleDefinition::ApplySchematicRuleDefinition(
|
||||
LevelGenerationOptions* levelGenOptions) {
|
||||
m_levelGenOptions = levelGenOptions;
|
||||
m_location = Vec3::newPermanent(0, 0, 0);
|
||||
m_location = Vec3(0, 0, 0);
|
||||
m_locationBox = NULL;
|
||||
m_totalBlocksChanged = 0;
|
||||
m_totalBlocksChangedLighting = 0;
|
||||
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@ -26,7 +26,6 @@ ApplySchematicRuleDefinition::~ApplySchematicRuleDefinition() {
|
|||
app.DebugPrintf("Deleting ApplySchematicRuleDefinition.\n");
|
||||
if (!m_completed) m_levelGenOptions->releaseSchematicFile(m_schematicName);
|
||||
m_schematic = NULL;
|
||||
delete m_location;
|
||||
}
|
||||
|
||||
void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream* dos,
|
||||
|
|
@ -36,11 +35,11 @@ void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream* dos,
|
|||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
|
||||
dos->writeUTF(m_schematicName);
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
||||
dos->writeUTF(_toString(m_location->x));
|
||||
dos->writeUTF(_toString(m_location.x));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
||||
dos->writeUTF(_toString(m_location->y));
|
||||
dos->writeUTF(_toString(m_location.y));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
||||
dos->writeUTF(_toString(m_location->z));
|
||||
dos->writeUTF(_toString(m_location.z));
|
||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
|
||||
|
||||
switch (m_rotation) {
|
||||
|
|
@ -76,19 +75,19 @@ void ApplySchematicRuleDefinition::addAttribute(
|
|||
m_schematic = m_levelGenOptions->getSchematicFile(m_schematicName);
|
||||
}
|
||||
} else if (attributeName.compare(L"x") == 0) {
|
||||
m_location->x = _fromString<int>(attributeValue);
|
||||
if (((int)abs(m_location->x)) % 2 != 0) m_location->x -= 1;
|
||||
m_location.x = _fromString<int>(attributeValue);
|
||||
if (((int)abs(m_location.x)) % 2 != 0) m_location.x -= 1;
|
||||
// app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter
|
||||
// x=%f\n",m_location->x);
|
||||
} else if (attributeName.compare(L"y") == 0) {
|
||||
m_location->y = _fromString<int>(attributeValue);
|
||||
if (((int)abs(m_location->y)) % 2 != 0) m_location->y -= 1;
|
||||
if (m_location->y < 0) m_location->y = 0;
|
||||
m_location.y = _fromString<int>(attributeValue);
|
||||
if (((int)abs(m_location.y)) % 2 != 0) m_location.y -= 1;
|
||||
if (m_location.y < 0) m_location.y = 0;
|
||||
// app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter
|
||||
// y=%f\n",m_location->y);
|
||||
} else if (attributeName.compare(L"z") == 0) {
|
||||
m_location->z = _fromString<int>(attributeValue);
|
||||
if (((int)abs(m_location->z)) % 2 != 0) m_location->z -= 1;
|
||||
m_location.z = _fromString<int>(attributeValue);
|
||||
if (((int)abs(m_location.z)) % 2 != 0) m_location.z -= 1;
|
||||
// app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter
|
||||
// z=%f\n",m_location->z);
|
||||
} else if (attributeName.compare(L"rot") == 0) {
|
||||
|
|
@ -133,23 +132,23 @@ void ApplySchematicRuleDefinition::updateLocationBox() {
|
|||
|
||||
m_locationBox = AABB::newPermanent(0, 0, 0, 0, 0, 0);
|
||||
|
||||
m_locationBox->x0 = m_location->x;
|
||||
m_locationBox->y0 = m_location->y;
|
||||
m_locationBox->z0 = m_location->z;
|
||||
m_locationBox->x0 = m_location.x;
|
||||
m_locationBox->y0 = m_location.y;
|
||||
m_locationBox->z0 = m_location.z;
|
||||
|
||||
m_locationBox->y1 = m_location->y + m_schematic->getYSize();
|
||||
m_locationBox->y1 = m_location.y + m_schematic->getYSize();
|
||||
|
||||
switch (m_rotation) {
|
||||
case ConsoleSchematicFile::eSchematicRot_90:
|
||||
case ConsoleSchematicFile::eSchematicRot_270:
|
||||
m_locationBox->x1 = m_location->x + m_schematic->getZSize();
|
||||
m_locationBox->z1 = m_location->z + m_schematic->getXSize();
|
||||
m_locationBox->x1 = m_location.x + m_schematic->getZSize();
|
||||
m_locationBox->z1 = m_location.z + m_schematic->getXSize();
|
||||
break;
|
||||
case ConsoleSchematicFile::eSchematicRot_0:
|
||||
case ConsoleSchematicFile::eSchematicRot_180:
|
||||
default:
|
||||
m_locationBox->x1 = m_location->x + m_schematic->getXSize();
|
||||
m_locationBox->z1 = m_location->z + m_schematic->getZSize();
|
||||
m_locationBox->x1 = m_location.x + m_schematic->getXSize();
|
||||
m_locationBox->z1 = m_location.z + m_schematic->getZSize();
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
|
@ -251,4 +250,4 @@ void ApplySchematicRuleDefinition::reset() {
|
|||
m_totalBlocksChanged = 0;
|
||||
m_totalBlocksChangedLighting = 0;
|
||||
m_completed = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ private:
|
|||
LevelGenerationOptions* m_levelGenOptions;
|
||||
std::wstring m_schematicName;
|
||||
ConsoleSchematicFile* m_schematic;
|
||||
Vec3* m_location;
|
||||
Vec3 m_location;
|
||||
AABB* m_locationBox;
|
||||
ConsoleSchematicFile::ESchematicRotation m_rotation;
|
||||
int m_dimension;
|
||||
|
|
@ -51,4 +51,4 @@ public:
|
|||
* Reset any state to how it should be before a new game.
|
||||
*/
|
||||
void reset();
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -155,8 +155,8 @@ void ConsoleSchematicFile::load(DataInputStream* dis) {
|
|||
// app.DebugPrintf(1,"Loaded entity type %d at
|
||||
// (%f,%f,%f)\n",(int)type,x,y,z);
|
||||
#endif
|
||||
m_entities.push_back(std::pair<Vec3*, CompoundTag*>(
|
||||
Vec3::newPermanent(x, y, z), (CompoundTag*)eTag->copy()));
|
||||
m_entities.push_back(std::pair<Vec3, CompoundTag*>(
|
||||
Vec3(x, y, z), (CompoundTag*)eTag->copy()));
|
||||
}
|
||||
}
|
||||
delete tag;
|
||||
|
|
@ -463,8 +463,8 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk* chunk, AABB* chunkBox,
|
|||
schematicCoordToChunkCoord(destinationBox, te->x, te->z, rot, targetX,
|
||||
targetZ);
|
||||
|
||||
Vec3* pos = Vec3::newTemp(targetX, targetY, targetZ);
|
||||
if (chunkBox->containsIncludingLowerBound(pos)) {
|
||||
Vec3 pos(targetX, targetY, targetZ);
|
||||
if (chunkBox->containsIncludingLowerBound(&pos)) {
|
||||
std::shared_ptr<TileEntity> teCopy = chunk->getTileEntity(
|
||||
(int)targetX & 15, (int)targetY & 15, (int)targetZ & 15);
|
||||
|
||||
|
|
@ -500,19 +500,18 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk* chunk, AABB* chunkBox,
|
|||
}
|
||||
}
|
||||
for (AUTO_VAR(it, m_entities.begin()); it != m_entities.end();) {
|
||||
Vec3* source = it->first;
|
||||
Vec3 source = it->first;
|
||||
|
||||
double targetX = source->x;
|
||||
double targetY = source->y + destinationBox->y0;
|
||||
double targetZ = source->z;
|
||||
schematicCoordToChunkCoord(destinationBox, source->x, source->z, rot,
|
||||
double targetX = source.x;
|
||||
double targetY = source.y + destinationBox->y0;
|
||||
double targetZ = source.z;
|
||||
schematicCoordToChunkCoord(destinationBox, source.x, source.z, rot,
|
||||
targetX, targetZ);
|
||||
|
||||
// Add 0.01 as the AABB::contains function returns false if a value is
|
||||
// <= the lower bound
|
||||
Vec3* pos =
|
||||
Vec3::newTemp(targetX + 0.01, targetY + 0.01, targetZ + 0.01);
|
||||
if (!chunkBox->containsIncludingLowerBound(pos)) {
|
||||
Vec3 pos(targetX + 0.01, targetY + 0.01, targetZ + 0.01);
|
||||
if (!chunkBox->containsIncludingLowerBound(&pos)) {
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
|
|
@ -800,8 +799,8 @@ void ConsoleSchematicFile::getBlocksAndData(LevelChunk* chunk, byteArray* data,
|
|||
// if (xs * ys * zs == LevelChunk::BLOCKS_LENGTH)
|
||||
//{
|
||||
// byteArray blockData = byteArray(data->data + blocksP,
|
||||
//Level::CHUNK_TILE_COUNT); chunk->getBlockData(blockData); blocksP +=
|
||||
//blockData.length;
|
||||
// Level::CHUNK_TILE_COUNT); chunk->getBlockData(blockData);
|
||||
// blocksP += blockData.length;
|
||||
|
||||
// byteArray dataData = byteArray(data->data + dataP, 16384);
|
||||
// chunk->getBlockLightData(dataData);
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ public:
|
|||
private:
|
||||
int m_xSize, m_ySize, m_zSize;
|
||||
std::vector<std::shared_ptr<TileEntity> > m_tileEntities;
|
||||
std::vector<std::pair<Vec3*, CompoundTag*> > m_entities;
|
||||
std::vector<std::pair<Vec3, CompoundTag*> > m_entities;
|
||||
|
||||
public:
|
||||
byteArray m_data;
|
||||
|
|
|
|||
|
|
@ -948,7 +948,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc(void* lpParameter) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
Tile::CreateNewThreadStorage();
|
||||
|
||||
|
|
@ -1008,7 +1007,6 @@ int CGameNetworkManager::ServerThreadProc(void* lpParameter) {
|
|||
|
||||
SetThreadName(-1, "Minecraft Server thread");
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
OldChunkStorage::UseDefaultThreadStorage();
|
||||
Entity::useSmallIds();
|
||||
|
|
@ -1022,7 +1020,6 @@ int CGameNetworkManager::ServerThreadProc(void* lpParameter) {
|
|||
|
||||
Tile::ReleaseThreadStorage();
|
||||
AABB::ReleaseThreadStorage();
|
||||
Vec3::ReleaseThreadStorage();
|
||||
Level::destroyLightingCache();
|
||||
|
||||
if (lpParameter != NULL) delete (NetworkGameInitData*)lpParameter;
|
||||
|
|
@ -1034,7 +1031,6 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc(void* lpParam) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
// app.SetGameStarted(false);
|
||||
|
|
@ -1187,7 +1183,6 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc(void* lpParam) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
|
|
|||
|
|
@ -25,8 +25,8 @@ AreaConstraint::~AreaConstraint() {
|
|||
|
||||
bool AreaConstraint::isConstraintSatisfied(int iPad) {
|
||||
Minecraft* minecraft = Minecraft::GetInstance();
|
||||
return messageArea->contains(minecraft->localplayers[iPad]->getPos(1)) ==
|
||||
contains;
|
||||
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
|
||||
return messageArea->contains(&ipad_player) == contains;
|
||||
}
|
||||
|
||||
bool AreaConstraint::isConstraintRestrictive(int iPad) {
|
||||
|
|
@ -37,15 +37,15 @@ bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo,
|
|||
double xt, double yt, double zt) {
|
||||
if (!m_restrictsMovement) return true;
|
||||
|
||||
Vec3* targetPos = Vec3::newTemp(xt, yt, zt);
|
||||
Vec3 targetPos(xt, yt, zt);
|
||||
Minecraft* minecraft = Minecraft::GetInstance();
|
||||
|
||||
if (movementArea->contains(targetPos) == contains) {
|
||||
if (movementArea->contains(&targetPos) == contains) {
|
||||
return true;
|
||||
}
|
||||
Vec3* origPos = Vec3::newTemp(xo, yo, zo);
|
||||
Vec3 origPos(xo, yo, zo);
|
||||
|
||||
double currDist = origPos->distanceTo(movementArea);
|
||||
double targetDist = targetPos->distanceTo(movementArea);
|
||||
double currDist = origPos.distanceTo(movementArea);
|
||||
double targetDist = targetPos.distanceTo(movementArea);
|
||||
return targetDist < currDist;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,10 +24,11 @@ AreaHint::~AreaHint() { delete area; }
|
|||
|
||||
int AreaHint::tick() {
|
||||
Minecraft* minecraft = Minecraft::GetInstance();
|
||||
Vec3 player_pos = minecraft->player->getPos(1);
|
||||
|
||||
if ((m_displayState == e_Tutorial_State_Any ||
|
||||
m_tutorial->getCurrentState() == m_displayState) &&
|
||||
m_hintNeeded &&
|
||||
area->contains(minecraft->player->getPos(1)) == contains) {
|
||||
m_hintNeeded && area->contains(&player_pos) == contains) {
|
||||
if (m_completeState == e_Tutorial_State_None) {
|
||||
m_hintNeeded = false;
|
||||
} else if (m_tutorial->isStateCompleted(m_completeState)) {
|
||||
|
|
|
|||
|
|
@ -85,9 +85,9 @@ void ChangeStateConstraint::tick(int iPad) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
|
||||
if (!m_bHasChanged && inASourceState &&
|
||||
movementArea->contains(minecraft->localplayers[iPad]->getPos(1)) ==
|
||||
contains) {
|
||||
movementArea->contains(&ipad_player) == contains) {
|
||||
m_bHasChanged = true;
|
||||
m_changedFromState = m_tutorial->getCurrentState();
|
||||
m_tutorial->changeTutorialState(m_targetState);
|
||||
|
|
@ -125,8 +125,7 @@ void ChangeStateConstraint::tick(int iPad) {
|
|||
}
|
||||
}
|
||||
} else if (m_bHasChanged &&
|
||||
movementArea->contains(
|
||||
minecraft->localplayers[iPad]->getPos(1)) != contains) {
|
||||
movementArea->contains(&ipad_player) != contains) {
|
||||
m_bHasChanged = false;
|
||||
m_tutorial->changeTutorialState(m_changedFromState);
|
||||
|
||||
|
|
|
|||
|
|
@ -381,7 +381,6 @@ int IUIScene_PauseMenu::SaveWorldThreadProc(void* lpParameter) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
|
@ -419,7 +418,6 @@ int IUIScene_PauseMenu::ExitWorldThreadProc(void* lpParameter) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
// app.SetGameStarted(false);
|
||||
|
|
|
|||
|
|
@ -19,13 +19,13 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void* initData,
|
|||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
if (pMinecraft != NULL) {
|
||||
Vec3* vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
|
||||
Vec3 vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
|
||||
|
||||
currentPosition->m_camX = vec->x;
|
||||
currentPosition->m_camX = vec.x;
|
||||
currentPosition->m_camY =
|
||||
vec->y -
|
||||
vec.y -
|
||||
1.62; // pMinecraft->localplayers[playerNo]->getHeadHeight();
|
||||
currentPosition->m_camZ = vec->z;
|
||||
currentPosition->m_camZ = vec.z;
|
||||
|
||||
currentPosition->m_yRot = pMinecraft->localplayers[playerNo]->yRot;
|
||||
currentPosition->m_elev = pMinecraft->localplayers[playerNo]->xRot;
|
||||
|
|
|
|||
|
|
@ -220,7 +220,6 @@ HRESULT CScene_Death::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) {
|
|||
|
||||
int CScene_Death::RespawnThreadProc(void* lpParameter) {
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
size_t iPad = (size_t)lpParameter;
|
||||
|
||||
|
|
@ -246,4 +245,4 @@ HRESULT CScene_Death::OnCustomMessage_Splitscreenplayer(bool bJoining,
|
|||
bHandled = true;
|
||||
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
|
||||
m_iPad, bJoining);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1074,7 +1074,6 @@ int UIScene_PauseMenu::SaveWorldThreadProc(LPVOID lpParameter) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
Minecraft* pMinecraft = Minecraft::GetInstance();
|
||||
|
|
@ -1107,7 +1106,6 @@ int UIScene_PauseMenu::ExitWorldThreadProc(void* lpParameter) {
|
|||
// Share AABB & Vec3 pools with default (main thread) - should be ok as long
|
||||
// as we don't tick the main thread whilst this thread is running
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
||||
// app.SetGameStarted(false);
|
||||
|
|
@ -1326,4 +1324,4 @@ void UIScene_PauseMenu::_ExitWorld(LPVOID lpParameter) {
|
|||
|
||||
void UIScene_PauseMenu::SetIgnoreInput(bool ignoreInput) {
|
||||
m_bIgnoreInput = ignoreInput;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -795,7 +795,6 @@ void oldWinMainInit() {
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
Tile::CreateNewThreadStorage();
|
||||
|
|
@ -1143,9 +1142,6 @@ void oldWinMainTick() {
|
|||
}
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
||||
// A memory leak was caused because the icon renderer kept creating new
|
||||
// Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
#ifdef MEMORY_TRACKING
|
||||
|
|
|
|||
|
|
@ -711,7 +711,6 @@ void CleanupDevice() {
|
|||
#endif
|
||||
|
||||
int StartMinecraftThreadProc(void* lpParameter) {
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
RenderManager.InitialiseContext();
|
||||
|
|
@ -868,7 +867,6 @@ return -1;
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Compression::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
|
|
@ -1103,9 +1101,6 @@ PIXEndNamedEvent();
|
|||
}
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
} // end game loop
|
||||
|
||||
// Graceful shutdown: destroy GL context and GLFW before any C++ dtors run.
|
||||
|
|
|
|||
|
|
@ -1040,7 +1040,6 @@ void RegisterAwardsWithProfileManager() {
|
|||
}
|
||||
|
||||
int StartMinecraftThreadProc(void* lpParameter) {
|
||||
Vec3::UseDefaultThreadStorage();
|
||||
AABB::UseDefaultThreadStorage();
|
||||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
RenderManager.InitialiseContext();
|
||||
|
|
@ -1378,7 +1377,6 @@ int main(int argc, const char* argv[]) {
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Compression::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
|
|
@ -1737,9 +1735,6 @@ int main(int argc, const char* argv[]) {
|
|||
app.PatchAvailableDialogTick();
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
|
|
|
|||
|
|
@ -27,373 +27,359 @@
|
|||
|
||||
#include <boost/foreach.hpp>
|
||||
|
||||
namespace boost { namespace spirit { namespace lex { namespace lexertl
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
namespace detail
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// The must_escape function checks if the given character value needs
|
||||
// to be preceded by a backslash character to disable its special
|
||||
// meaning in the context of a regular expression
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
template <typename Char>
|
||||
inline bool must_escape(Char c)
|
||||
{
|
||||
// FIXME: more needed?
|
||||
switch (c) {
|
||||
case '+': case '/': case '*': case '?':
|
||||
case '|':
|
||||
case '(': case ')':
|
||||
case '[': case ']':
|
||||
case '{': case '}':
|
||||
case '.':
|
||||
case '^': case '$':
|
||||
case '\\':
|
||||
case '"':
|
||||
return true;
|
||||
namespace boost {
|
||||
namespace spirit {
|
||||
namespace lex {
|
||||
namespace lexertl {
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
namespace detail {
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// The must_escape function checks if the given character value needs
|
||||
// to be preceded by a backslash character to disable its special
|
||||
// meaning in the context of a regular expression
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
template <typename Char>
|
||||
inline bool must_escape(Char c) {
|
||||
// FIXME: more needed?
|
||||
switch (c) {
|
||||
case '+':
|
||||
case '/':
|
||||
case '*':
|
||||
case '?':
|
||||
case '|':
|
||||
case '(':
|
||||
case ')':
|
||||
case '[':
|
||||
case ']':
|
||||
case '{':
|
||||
case '}':
|
||||
case '.':
|
||||
case '^':
|
||||
case '$':
|
||||
case '\\':
|
||||
case '"':
|
||||
return true;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// The escape function returns the string representation of the given
|
||||
// character value, possibly escaped with a backslash character, to
|
||||
// allow it being safely used in a regular expression definition.
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
template <typename Char>
|
||||
inline std::basic_string<Char> escape(Char ch)
|
||||
{
|
||||
std::basic_string<Char> result(1, ch);
|
||||
if (detail::must_escape(ch))
|
||||
{
|
||||
typedef typename std::basic_string<Char>::size_type size_type;
|
||||
result.insert((size_type)0, 1, '\\');
|
||||
}
|
||||
return result;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// The escape function returns the string representation of the given
|
||||
// character value, possibly escaped with a backslash character, to
|
||||
// allow it being safely used in a regular expression definition.
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
template <typename Char>
|
||||
inline std::basic_string<Char> escape(Char ch) {
|
||||
std::basic_string<Char> result(1, ch);
|
||||
if (detail::must_escape(ch)) {
|
||||
typedef typename std::basic_string<Char>::size_type size_type;
|
||||
result.insert((size_type)0, 1, '\\');
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
inline boost::lexer::regex_flags map_flags(unsigned int flags)
|
||||
{
|
||||
unsigned int retval = boost::lexer::none;
|
||||
if (flags & match_flags::match_not_dot_newline)
|
||||
retval |= boost::lexer::dot_not_newline;
|
||||
if (flags & match_flags::match_icase)
|
||||
retval |= boost::lexer::icase;
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
inline boost::lexer::regex_flags map_flags(unsigned int flags) {
|
||||
unsigned int retval = boost::lexer::none;
|
||||
if (flags & match_flags::match_not_dot_newline)
|
||||
retval |= boost::lexer::dot_not_newline;
|
||||
if (flags & match_flags::match_icase) retval |= boost::lexer::icase;
|
||||
|
||||
return boost::lexer::regex_flags(retval);
|
||||
}
|
||||
return boost::lexer::regex_flags(retval);
|
||||
}
|
||||
} // namespace detail
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename Lexer, typename F>
|
||||
bool generate_static(Lexer const&,
|
||||
std::basic_ostream<typename Lexer::char_type>&,
|
||||
typename Lexer::char_type const*, F);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Every lexer type to be used as a lexer for Spirit has to conform to
|
||||
// the following public interface:
|
||||
//
|
||||
// typedefs:
|
||||
// iterator_type The type of the iterator exposed by this lexer.
|
||||
// token_type The type of the tokens returned from the exposed
|
||||
// iterators.
|
||||
//
|
||||
// functions:
|
||||
// default constructor
|
||||
// Since lexers are instantiated as base classes
|
||||
// only it might be a good idea to make this
|
||||
// constructor protected.
|
||||
// begin, end Return a pair of iterators, when dereferenced
|
||||
// returning the sequence of tokens recognized in
|
||||
// the input stream given as the parameters to the
|
||||
// begin() function.
|
||||
// add_token Should add the definition of a token to be
|
||||
// recognized by this lexer.
|
||||
// clear Should delete all current token definitions
|
||||
// associated with the given state of this lexer
|
||||
// object.
|
||||
//
|
||||
// template parameters:
|
||||
// Iterator The type of the iterator used to access the
|
||||
// underlying character stream.
|
||||
// Token The type of the tokens to be returned from the
|
||||
// exposed token iterator.
|
||||
// Functor The type of the InputPolicy to use to instantiate
|
||||
// the multi_pass iterator type to be used as the
|
||||
// token iterator (returned from begin()/end()).
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The lexer class is a implementation of a Spirit.Lex lexer on
|
||||
// top of Ben Hanson's lexertl library as outlined above (For more
|
||||
// information about lexertl go here: http://www.benhanson.net/lexertl.html).
|
||||
//
|
||||
// This class is supposed to be used as the first and only template
|
||||
// parameter while instantiating instances of a lex::lexer class.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename Token = token<>,
|
||||
typename Iterator = typename Token::iterator_type,
|
||||
typename Functor = functor<Token, lexertl::detail::data, Iterator> >
|
||||
class lexer {
|
||||
private:
|
||||
struct dummy {
|
||||
void true_() {}
|
||||
};
|
||||
typedef void (dummy::*safe_bool)();
|
||||
|
||||
static std::size_t const all_states_id = static_cast<std::size_t>(-2);
|
||||
|
||||
public:
|
||||
operator safe_bool() const { return initialized_dfa_ ? &dummy::true_ : 0; }
|
||||
|
||||
typedef
|
||||
typename boost::detail::iterator_traits<Iterator>::value_type char_type;
|
||||
typedef std::basic_string<char_type> string_type;
|
||||
|
||||
typedef boost::lexer::basic_rules<char_type> basic_rules_type;
|
||||
|
||||
// Every lexer type to be used as a lexer for Spirit has to conform to
|
||||
// a public interface .
|
||||
typedef Token token_type;
|
||||
typedef typename Token::id_type id_type;
|
||||
typedef iterator<Functor> iterator_type;
|
||||
|
||||
private:
|
||||
// this type is purely used for the iterator_type construction below
|
||||
struct iterator_data_type {
|
||||
typedef typename Functor::semantic_actions_type semantic_actions_type;
|
||||
|
||||
iterator_data_type(
|
||||
boost::lexer::basic_state_machine<char_type> const& sm,
|
||||
boost::lexer::basic_rules<char_type> const& rules,
|
||||
semantic_actions_type const& actions)
|
||||
: state_machine_(sm), rules_(rules), actions_(actions) {}
|
||||
|
||||
boost::lexer::basic_state_machine<char_type> const& state_machine_;
|
||||
boost::lexer::basic_rules<char_type> const& rules_;
|
||||
semantic_actions_type const& actions_;
|
||||
|
||||
private:
|
||||
// silence MSVC warning C4512: assignment operator could not be
|
||||
// generated
|
||||
iterator_data_type& operator=(iterator_data_type const&);
|
||||
};
|
||||
|
||||
public:
|
||||
// Return the start iterator usable for iterating over the generated
|
||||
// tokens.
|
||||
iterator_type begin(Iterator& first, Iterator const& last,
|
||||
char_type const* initial_state = 0) const {
|
||||
if (!init_dfa()) // never minimize DFA for dynamic lexers
|
||||
return iterator_type();
|
||||
|
||||
iterator_data_type iterator_data(state_machine_, rules_, actions_);
|
||||
return iterator_type(iterator_data, first, last, initial_state);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename Lexer, typename F>
|
||||
bool generate_static(Lexer const&
|
||||
, std::basic_ostream<typename Lexer::char_type>&
|
||||
, typename Lexer::char_type const*, F);
|
||||
// Return the end iterator usable to stop iterating over the generated
|
||||
// tokens.
|
||||
iterator_type end() const { return iterator_type(); }
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Every lexer type to be used as a lexer for Spirit has to conform to
|
||||
// the following public interface:
|
||||
//
|
||||
// typedefs:
|
||||
// iterator_type The type of the iterator exposed by this lexer.
|
||||
// token_type The type of the tokens returned from the exposed
|
||||
// iterators.
|
||||
//
|
||||
// functions:
|
||||
// default constructor
|
||||
// Since lexers are instantiated as base classes
|
||||
// only it might be a good idea to make this
|
||||
// constructor protected.
|
||||
// begin, end Return a pair of iterators, when dereferenced
|
||||
// returning the sequence of tokens recognized in
|
||||
// the input stream given as the parameters to the
|
||||
// begin() function.
|
||||
// add_token Should add the definition of a token to be
|
||||
// recognized by this lexer.
|
||||
// clear Should delete all current token definitions
|
||||
// associated with the given state of this lexer
|
||||
// object.
|
||||
//
|
||||
// template parameters:
|
||||
// Iterator The type of the iterator used to access the
|
||||
// underlying character stream.
|
||||
// Token The type of the tokens to be returned from the
|
||||
// exposed token iterator.
|
||||
// Functor The type of the InputPolicy to use to instantiate
|
||||
// the multi_pass iterator type to be used as the
|
||||
// token iterator (returned from begin()/end()).
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
protected:
|
||||
// Lexer instances can be created by means of a derived class only.
|
||||
lexer(unsigned int flags)
|
||||
: flags_(detail::map_flags(flags)),
|
||||
rules_(flags_),
|
||||
initialized_dfa_(false) {}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The lexer class is a implementation of a Spirit.Lex lexer on
|
||||
// top of Ben Hanson's lexertl library as outlined above (For more
|
||||
// information about lexertl go here: http://www.benhanson.net/lexertl.html).
|
||||
//
|
||||
// This class is supposed to be used as the first and only template
|
||||
// parameter while instantiating instances of a lex::lexer class.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename Token = token<>
|
||||
, typename Iterator = typename Token::iterator_type
|
||||
, typename Functor = functor<Token, lexertl::detail::data, Iterator> >
|
||||
class lexer
|
||||
{
|
||||
private:
|
||||
struct dummy { void true_() {} };
|
||||
typedef void (dummy::*safe_bool)();
|
||||
public:
|
||||
// interface for token definition management
|
||||
std::size_t add_token(char_type const* state, char_type tokendef,
|
||||
std::size_t token_id, char_type const* targetstate) {
|
||||
add_state(state);
|
||||
initialized_dfa_ = false;
|
||||
if (state == all_states())
|
||||
return rules_.add(state, detail::escape(tokendef), token_id,
|
||||
rules_.dot());
|
||||
|
||||
static std::size_t const all_states_id = static_cast<std::size_t>(-2);
|
||||
if (0 == targetstate)
|
||||
targetstate = state;
|
||||
else
|
||||
add_state(targetstate);
|
||||
return rules_.add(state, detail::escape(tokendef), token_id,
|
||||
targetstate);
|
||||
}
|
||||
std::size_t add_token(char_type const* state, string_type const& tokendef,
|
||||
std::size_t token_id, char_type const* targetstate) {
|
||||
add_state(state);
|
||||
initialized_dfa_ = false;
|
||||
if (state == all_states())
|
||||
return rules_.add(state, tokendef, token_id, rules_.dot());
|
||||
|
||||
public:
|
||||
operator safe_bool() const
|
||||
{ return initialized_dfa_ ? &dummy::true_ : 0; }
|
||||
if (0 == targetstate)
|
||||
targetstate = state;
|
||||
else
|
||||
add_state(targetstate);
|
||||
return rules_.add(state, tokendef, token_id, targetstate);
|
||||
}
|
||||
|
||||
typedef typename boost::detail::iterator_traits<Iterator>::value_type
|
||||
char_type;
|
||||
typedef std::basic_string<char_type> string_type;
|
||||
// interface for pattern definition management
|
||||
void add_pattern(char_type const* state, string_type const& name,
|
||||
string_type const& patterndef) {
|
||||
add_state(state);
|
||||
rules_.add_macro(name.c_str(), patterndef);
|
||||
initialized_dfa_ = false;
|
||||
}
|
||||
|
||||
typedef boost::lexer::basic_rules<char_type> basic_rules_type;
|
||||
boost::lexer::rules const& get_rules() const { return rules_; }
|
||||
|
||||
// Every lexer type to be used as a lexer for Spirit has to conform to
|
||||
// a public interface .
|
||||
typedef Token token_type;
|
||||
typedef typename Token::id_type id_type;
|
||||
typedef iterator<Functor> iterator_type;
|
||||
void clear(char_type const* state) {
|
||||
std::size_t s = rules_.state(state);
|
||||
if (boost::lexer::npos != s) rules_.clear(state);
|
||||
initialized_dfa_ = false;
|
||||
}
|
||||
std::size_t add_state(char_type const* state) {
|
||||
if (state == all_states()) return all_states_id;
|
||||
|
||||
private:
|
||||
// this type is purely used for the iterator_type construction below
|
||||
struct iterator_data_type
|
||||
{
|
||||
typedef typename Functor::semantic_actions_type semantic_actions_type;
|
||||
|
||||
iterator_data_type(
|
||||
boost::lexer::basic_state_machine<char_type> const& sm
|
||||
, boost::lexer::basic_rules<char_type> const& rules
|
||||
, semantic_actions_type const& actions)
|
||||
: state_machine_(sm), rules_(rules), actions_(actions)
|
||||
{}
|
||||
|
||||
boost::lexer::basic_state_machine<char_type> const& state_machine_;
|
||||
boost::lexer::basic_rules<char_type> const& rules_;
|
||||
semantic_actions_type const& actions_;
|
||||
|
||||
private:
|
||||
// silence MSVC warning C4512: assignment operator could not be generated
|
||||
iterator_data_type& operator= (iterator_data_type const&);
|
||||
};
|
||||
|
||||
public:
|
||||
// Return the start iterator usable for iterating over the generated
|
||||
// tokens.
|
||||
iterator_type begin(Iterator& first, Iterator const& last
|
||||
, char_type const* initial_state = 0) const
|
||||
{
|
||||
if (!init_dfa()) // never minimize DFA for dynamic lexers
|
||||
return iterator_type();
|
||||
|
||||
iterator_data_type iterator_data(state_machine_, rules_, actions_);
|
||||
return iterator_type(iterator_data, first, last, initial_state);
|
||||
}
|
||||
|
||||
// Return the end iterator usable to stop iterating over the generated
|
||||
// tokens.
|
||||
iterator_type end() const
|
||||
{
|
||||
return iterator_type();
|
||||
}
|
||||
|
||||
protected:
|
||||
// Lexer instances can be created by means of a derived class only.
|
||||
lexer(unsigned int flags)
|
||||
: flags_(detail::map_flags(flags))
|
||||
, rules_(flags_)
|
||||
, initialized_dfa_(false)
|
||||
{}
|
||||
|
||||
public:
|
||||
// interface for token definition management
|
||||
std::size_t add_token(char_type const* state, char_type tokendef,
|
||||
std::size_t token_id, char_type const* targetstate)
|
||||
{
|
||||
add_state(state);
|
||||
initialized_dfa_ = false;
|
||||
if (state == all_states())
|
||||
return rules_.add(state, detail::escape(tokendef), token_id, rules_.dot());
|
||||
|
||||
if (0 == targetstate)
|
||||
targetstate = state;
|
||||
else
|
||||
add_state(targetstate);
|
||||
return rules_.add(state, detail::escape(tokendef), token_id, targetstate);
|
||||
}
|
||||
std::size_t add_token(char_type const* state, string_type const& tokendef,
|
||||
std::size_t token_id, char_type const* targetstate)
|
||||
{
|
||||
add_state(state);
|
||||
initialized_dfa_ = false;
|
||||
if (state == all_states())
|
||||
return rules_.add(state, tokendef, token_id, rules_.dot());
|
||||
|
||||
if (0 == targetstate)
|
||||
targetstate = state;
|
||||
else
|
||||
add_state(targetstate);
|
||||
return rules_.add(state, tokendef, token_id, targetstate);
|
||||
}
|
||||
|
||||
// interface for pattern definition management
|
||||
void add_pattern (char_type const* state, string_type const& name,
|
||||
string_type const& patterndef)
|
||||
{
|
||||
add_state(state);
|
||||
rules_.add_macro(name.c_str(), patterndef);
|
||||
std::size_t stateid = rules_.state(state);
|
||||
if (boost::lexer::npos == stateid) {
|
||||
stateid = rules_.add_state(state);
|
||||
initialized_dfa_ = false;
|
||||
}
|
||||
return stateid;
|
||||
}
|
||||
string_type initial_state() const { return string_type(rules_.initial()); }
|
||||
string_type all_states() const { return string_type(rules_.all_states()); }
|
||||
|
||||
boost::lexer::rules const& get_rules() const { return rules_; }
|
||||
|
||||
void clear(char_type const* state)
|
||||
{
|
||||
std::size_t s = rules_.state(state);
|
||||
if (boost::lexer::npos != s)
|
||||
rules_.clear(state);
|
||||
initialized_dfa_ = false;
|
||||
}
|
||||
std::size_t add_state(char_type const* state)
|
||||
{
|
||||
if (state == all_states())
|
||||
return all_states_id;
|
||||
|
||||
std::size_t stateid = rules_.state(state);
|
||||
if (boost::lexer::npos == stateid) {
|
||||
stateid = rules_.add_state(state);
|
||||
initialized_dfa_ = false;
|
||||
}
|
||||
return stateid;
|
||||
}
|
||||
string_type initial_state() const
|
||||
{
|
||||
return string_type(rules_.initial());
|
||||
}
|
||||
string_type all_states() const
|
||||
{
|
||||
return string_type(rules_.all_states());
|
||||
}
|
||||
|
||||
// Register a semantic action with the given id
|
||||
template <typename F>
|
||||
void add_action(std::size_t unique_id, std::size_t state, F act)
|
||||
{
|
||||
// If you see an error here stating add_action is not a member of
|
||||
// fusion::unused_type then you are probably having semantic actions
|
||||
// attached to at least one token in the lexer definition without
|
||||
// using the lex::lexertl::actor_lexer<> as its base class.
|
||||
typedef typename Functor::wrap_action_type wrapper_type;
|
||||
if (state == all_states_id) {
|
||||
// add the action to all known states
|
||||
typedef typename
|
||||
basic_rules_type::string_size_t_map::value_type
|
||||
// Register a semantic action with the given id
|
||||
template <typename F>
|
||||
void add_action(std::size_t unique_id, std::size_t state, F act) {
|
||||
// If you see an error here stating add_action is not a member of
|
||||
// fusion::unused_type then you are probably having semantic actions
|
||||
// attached to at least one token in the lexer definition without
|
||||
// using the lex::lexertl::actor_lexer<> as its base class.
|
||||
typedef typename Functor::wrap_action_type wrapper_type;
|
||||
if (state == all_states_id) {
|
||||
// add the action to all known states
|
||||
typedef typename basic_rules_type::string_size_t_map::value_type
|
||||
state_type;
|
||||
|
||||
std::size_t states = rules_.statemap().size();
|
||||
BOOST_FOREACH(state_type const& s, rules_.statemap()) {
|
||||
for (std::size_t j = 0; j < states; ++j)
|
||||
actions_.add_action(unique_id + j, s.second, wrapper_type::call(act));
|
||||
}
|
||||
}
|
||||
else {
|
||||
actions_.add_action(unique_id, state, wrapper_type::call(act));
|
||||
std::size_t states = rules_.statemap().size();
|
||||
BOOST_FOREACH (state_type const& s, rules_.statemap()) {
|
||||
for (std::size_t j = 0; j < states; ++j)
|
||||
actions_.add_action(unique_id + j, s.second,
|
||||
wrapper_type::call(act));
|
||||
}
|
||||
} else {
|
||||
actions_.add_action(unique_id, state, wrapper_type::call(act));
|
||||
}
|
||||
// template <typename F>
|
||||
// void add_action(std::size_t unique_id, char_type const* state, F act)
|
||||
// {
|
||||
// typedef typename Functor::wrap_action_type wrapper_type;
|
||||
// actions_.add_action(unique_id, add_state(state), wrapper_type::call(act));
|
||||
// }
|
||||
}
|
||||
// template <typename F>
|
||||
// void add_action(std::size_t unique_id, char_type const* state, F
|
||||
// act)
|
||||
// {
|
||||
// typedef typename Functor::wrap_action_type wrapper_type;
|
||||
// actions_.add_action(unique_id, add_state(state),
|
||||
// wrapper_type::call(act));
|
||||
// }
|
||||
|
||||
// We do not minimize the state machine by default anymore because
|
||||
// Ben said: "If you can afford to generate a lexer at runtime, there
|
||||
// is little point in calling minimise."
|
||||
// Go figure.
|
||||
bool init_dfa(bool minimize = false) const
|
||||
{
|
||||
if (!initialized_dfa_) {
|
||||
state_machine_.clear();
|
||||
typedef boost::lexer::basic_generator<char_type> generator;
|
||||
generator::build (rules_, state_machine_);
|
||||
if (minimize)
|
||||
generator::minimise (state_machine_);
|
||||
// We do not minimize the state machine by default anymore because
|
||||
// Ben said: "If you can afford to generate a lexer at runtime, there
|
||||
// is little point in calling minimise."
|
||||
// Go figure.
|
||||
bool init_dfa(bool minimize = false) const {
|
||||
if (!initialized_dfa_) {
|
||||
state_machine_.clear();
|
||||
typedef boost::lexer::basic_generator<char_type> generator;
|
||||
generator::build(rules_, state_machine_);
|
||||
if (minimize) generator::minimise(state_machine_);
|
||||
|
||||
#if defined(BOOST_SPIRIT_LEXERTL_DEBUG)
|
||||
boost::lexer::debug::dump(state_machine_, std::cerr);
|
||||
boost::lexer::debug::dump(state_machine_, std::cerr);
|
||||
#endif
|
||||
initialized_dfa_ = true;
|
||||
initialized_dfa_ = true;
|
||||
|
||||
// // release memory held by rules description
|
||||
// basic_rules_type rules;
|
||||
// rules.init_state_info(rules_); // preserve states
|
||||
// std::swap(rules, rules_);
|
||||
}
|
||||
return true;
|
||||
// // release memory held by rules description
|
||||
// basic_rules_type rules;
|
||||
// rules.init_state_info(rules_); // preserve
|
||||
// states std::swap(rules, rules_);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
// lexertl specific data
|
||||
mutable boost::lexer::basic_state_machine<char_type> state_machine_;
|
||||
boost::lexer::regex_flags flags_;
|
||||
/*mutable*/ basic_rules_type rules_;
|
||||
private:
|
||||
// lexertl specific data
|
||||
mutable boost::lexer::basic_state_machine<char_type> state_machine_;
|
||||
boost::lexer::regex_flags flags_;
|
||||
/*mutable*/ basic_rules_type rules_;
|
||||
|
||||
typename Functor::semantic_actions_type actions_;
|
||||
mutable bool initialized_dfa_;
|
||||
typename Functor::semantic_actions_type actions_;
|
||||
mutable bool initialized_dfa_;
|
||||
|
||||
// generator functions must be able to access members directly
|
||||
template <typename Lexer, typename F>
|
||||
friend bool generate_static(Lexer const&
|
||||
, std::basic_ostream<typename Lexer::char_type>&
|
||||
, typename Lexer::char_type const*, F);
|
||||
};
|
||||
// generator functions must be able to access members directly
|
||||
template <typename Lexer, typename F>
|
||||
friend bool generate_static(Lexer const&,
|
||||
std::basic_ostream<typename Lexer::char_type>&,
|
||||
typename Lexer::char_type const*, F);
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The actor_lexer class is another implementation of a Spirit.Lex
|
||||
// lexer on top of Ben Hanson's lexertl library as outlined above (For
|
||||
// more information about lexertl go here:
|
||||
// http://www.benhanson.net/lexertl.html).
|
||||
//
|
||||
// The only difference to the lexer class above is that token_def
|
||||
// definitions may have semantic (lexer) actions attached while being
|
||||
// defined:
|
||||
//
|
||||
// int w;
|
||||
// token_def word = "[^ \t\n]+";
|
||||
// self = word[++ref(w)]; // see example: word_count_lexer
|
||||
//
|
||||
// This class is supposed to be used as the first and only template
|
||||
// parameter while instantiating instances of a lex::lexer class.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename Token = token<>
|
||||
, typename Iterator = typename Token::iterator_type
|
||||
, typename Functor = functor<Token, lexertl::detail::data, Iterator, mpl::true_> >
|
||||
class actor_lexer : public lexer<Token, Iterator, Functor>
|
||||
{
|
||||
protected:
|
||||
// Lexer instances can be created by means of a derived class only.
|
||||
actor_lexer(unsigned int flags)
|
||||
: lexer<Token, Iterator, Functor>(flags) {}
|
||||
};
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The actor_lexer class is another implementation of a Spirit.Lex
|
||||
// lexer on top of Ben Hanson's lexertl library as outlined above (For
|
||||
// more information about lexertl go here:
|
||||
// http://www.benhanson.net/lexertl.html).
|
||||
//
|
||||
// The only difference to the lexer class above is that token_def
|
||||
// definitions may have semantic (lexer) actions attached while being
|
||||
// defined:
|
||||
//
|
||||
// int w;
|
||||
// token_def word = "[^ \t\n]+";
|
||||
// self = word[++ref(w)]; // see example: word_count_lexer
|
||||
//
|
||||
// This class is supposed to be used as the first and only template
|
||||
// parameter while instantiating instances of a lex::lexer class.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
template <typename Token = token<>,
|
||||
typename Iterator = typename Token::iterator_type,
|
||||
typename Functor =
|
||||
functor<Token, lexertl::detail::data, Iterator, mpl::true_> >
|
||||
class actor_lexer : public lexer<Token, Iterator, Functor> {
|
||||
protected:
|
||||
// Lexer instances can be created by means of a derived class only.
|
||||
actor_lexer(unsigned int flags) : lexer<Token, Iterator, Functor>(flags) {}
|
||||
};
|
||||
|
||||
}}}}
|
||||
} // namespace lexertl
|
||||
} // namespace lex
|
||||
} // namespace spirit
|
||||
} // namespace boost
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1211,7 +1211,6 @@ int main() {
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
Tile::CreateNewThreadStorage();
|
||||
|
|
@ -1547,7 +1546,6 @@ int main() {
|
|||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -661,7 +661,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
|
||||
Minecraft::main();
|
||||
|
|
@ -961,9 +960,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
#endif
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
|
|
|
|||
|
|
@ -896,7 +896,6 @@ int main() {
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Compression::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
|
|
@ -1250,9 +1249,6 @@ int main() {
|
|||
app.SaveDataTick();
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
|
||||
// sceRazorCpuSync();
|
||||
#ifndef _CONTENT_PACKAGE
|
||||
|
|
|
|||
|
|
@ -941,7 +941,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Compression::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
|
|
@ -1269,9 +1268,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
|||
}
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
|
|
|
|||
|
|
@ -700,7 +700,6 @@ int __cdecl main() {
|
|||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
||||
AABB::CreateNewThreadStorage();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
Compression::CreateNewThreadStorage();
|
||||
OldChunkStorage::CreateNewThreadStorage();
|
||||
Level::enableLightingCache();
|
||||
|
|
@ -1029,9 +1028,6 @@ int __cdecl main() {
|
|||
}
|
||||
|
||||
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
||||
// menu A memory leak was caused because the icon renderer kept creating
|
||||
// new Vec3's because the pool wasn't reset
|
||||
Vec3::resetPool();
|
||||
}
|
||||
|
||||
// Free resources, unregister custom classes, and exit.
|
||||
|
|
|
|||
|
|
@ -404,25 +404,25 @@ void LocalPlayer::aiStep() {
|
|||
|
||||
if (abilities.flying) // minecraft->options->isFlying )
|
||||
{
|
||||
Vec3* viewVector = getViewVector(1.0f);
|
||||
Vec3 viewVector = getViewVector(1.0f);
|
||||
|
||||
// 4J-PB - To let the player build easily while flying, we need to
|
||||
// change this
|
||||
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
if (abilities.debugflying) {
|
||||
flyX = (float)viewVector->x * input->ya;
|
||||
flyY = (float)viewVector->y * input->ya;
|
||||
flyZ = (float)viewVector->z * input->ya;
|
||||
flyX = (float)viewVector.x * input->ya;
|
||||
flyY = (float)viewVector.y * input->ya;
|
||||
flyZ = (float)viewVector.z * input->ya;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
if (isSprinting()) {
|
||||
// Accelrate up to full speed if we are sprinting, moving in the
|
||||
// direction of the view vector
|
||||
flyX = (float)viewVector->x * input->ya;
|
||||
flyY = (float)viewVector->y * input->ya;
|
||||
flyZ = (float)viewVector->z * input->ya;
|
||||
flyX = (float)viewVector.x * input->ya;
|
||||
flyY = (float)viewVector.y * input->ya;
|
||||
flyZ = (float)viewVector.z * input->ya;
|
||||
|
||||
float scale = ((float)(SPRINT_DURATION - sprintTime)) / 10.0f;
|
||||
scale = scale * scale;
|
||||
|
|
@ -550,7 +550,8 @@ void LocalPlayer::closeContainer() {
|
|||
void LocalPlayer::openTextEdit(std::shared_ptr<TileEntity> tileEntity) {
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
if (tileEntity->GetType() == eTYPE_SIGNTILEENTITY) {
|
||||
minecraft->setScreen(new TextEditScreen(std::dynamic_pointer_cast<SignTileEntity>(tileEntity)));
|
||||
minecraft->setScreen(new TextEditScreen(
|
||||
std::dynamic_pointer_cast<SignTileEntity>(tileEntity)));
|
||||
bool success = true;
|
||||
}
|
||||
#else
|
||||
|
|
@ -782,8 +783,7 @@ void LocalPlayer::awardStat(Stat* stat, byteArray param) {
|
|||
// storage device, so needs a primary player, and the player may not
|
||||
// have been a primary player when they first 'got' the award so let the
|
||||
// award manager figure it out
|
||||
if (!minecraft->stats[m_iPad]->hasTaken(ach))
|
||||
{
|
||||
if (!minecraft->stats[m_iPad]->hasTaken(ach)) {
|
||||
// 4J-PB - Don't display the java popup
|
||||
#ifdef ENABLE_JAVA_GUIS
|
||||
minecraft->achievementPopup->popup(ach);
|
||||
|
|
@ -1506,7 +1506,7 @@ bool LocalPlayer::handleMouseClick(int button) {
|
|||
bool usedItem = false;
|
||||
if (minecraft->gameMode->useItemOn(
|
||||
minecraft->localplayers[GetXboxPad()], level, item, x, y, z,
|
||||
face, minecraft->hitResult->pos, false, &usedItem)) {
|
||||
face, &minecraft->hitResult->pos, false, &usedItem)) {
|
||||
// Presume that if we actually used the held item, then we've
|
||||
// placed it
|
||||
if (usedItem) {
|
||||
|
|
|
|||
|
|
@ -91,10 +91,11 @@ zPlayerOffs = position->get(2);
|
|||
|
||||
TilePos* Camera::getCameraTilePos(std::shared_ptr<LivingEntity> player,
|
||||
double alpha) {
|
||||
return new TilePos(getCameraPos(player, alpha));
|
||||
Vec3 cam_pos = getCameraPos(player, alpha);
|
||||
return new TilePos(&cam_pos);
|
||||
}
|
||||
|
||||
Vec3* Camera::getCameraPos(std::shared_ptr<LivingEntity> player, double alpha) {
|
||||
Vec3 Camera::getCameraPos(std::shared_ptr<LivingEntity> player, double alpha) {
|
||||
double xx = player->xo + (player->x - player->xo) * alpha;
|
||||
double yy =
|
||||
player->yo + (player->y - player->yo) * alpha + player->getHeadHeight();
|
||||
|
|
@ -104,21 +105,21 @@ Vec3* Camera::getCameraPos(std::shared_ptr<LivingEntity> player, double alpha) {
|
|||
double yt = yy + Camera::yPlayerOffs * 1;
|
||||
double zt = zz + Camera::zPlayerOffs * 1;
|
||||
|
||||
return Vec3::newTemp(xt, yt, zt);
|
||||
return Vec3(xt, yt, zt);
|
||||
}
|
||||
|
||||
int Camera::getBlockAt(Level* level, std::shared_ptr<LivingEntity> player,
|
||||
float alpha) {
|
||||
Vec3* p = Camera::getCameraPos(player, alpha);
|
||||
TilePos tp = TilePos(p);
|
||||
Vec3 p = Camera::getCameraPos(player, alpha);
|
||||
TilePos tp = TilePos(&p);
|
||||
int t = level->getTile(tp.x, tp.y, tp.z);
|
||||
if (t != 0 && Tile::tiles[t]->material->isLiquid()) {
|
||||
float hh =
|
||||
LiquidTile::getHeight(level->getData(tp.x, tp.y, tp.z)) - 1 / 9.0f;
|
||||
float h = tp.y + 1 - hh;
|
||||
if (p->y >= h) {
|
||||
if (p.y >= h) {
|
||||
t = level->getTile(tp.x, tp.y + 1, tp.z);
|
||||
}
|
||||
}
|
||||
return t;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ public:
|
|||
|
||||
static TilePos* getCameraTilePos(std::shared_ptr<LivingEntity> player,
|
||||
double alpha);
|
||||
static Vec3* getCameraPos(std::shared_ptr<LivingEntity> player,
|
||||
double alpha);
|
||||
static Vec3 getCameraPos(std::shared_ptr<LivingEntity> player,
|
||||
double alpha);
|
||||
static int getBlockAt(Level* level, std::shared_ptr<LivingEntity> player,
|
||||
float alpha);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -23,4 +23,4 @@ bool DirtyChunkSorter::operator()(const Chunk* c0, const Chunk* c1) const {
|
|||
if (d0 > d1) return true;
|
||||
|
||||
return c0->id >= c1->id; // 4J - was c0.id < c1.id ? 1 : -1
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,22 +58,22 @@ void FishingHookRenderer::render(std::shared_ptr<Entity> _hook, double x,
|
|||
float swing = hook->owner->getAttackAnim(a);
|
||||
float swing2 = (float)Mth::sin(sqrt(swing) * PI);
|
||||
|
||||
Vec3* vv = Vec3::newTemp(-0.5, 0.03, 0.8);
|
||||
vv->xRot(-(hook->owner->xRotO +
|
||||
(hook->owner->xRot - hook->owner->xRotO) * a) *
|
||||
PI / 180);
|
||||
vv->yRot(-(hook->owner->yRotO +
|
||||
(hook->owner->yRot - hook->owner->yRotO) * a) *
|
||||
PI / 180);
|
||||
vv->yRot(swing2 * 0.5f);
|
||||
vv->xRot(-swing2 * 0.7f);
|
||||
Vec3 vv(-0.5, 0.03, 0.8);
|
||||
vv.xRot(-(hook->owner->xRotO +
|
||||
(hook->owner->xRot - hook->owner->xRotO) * a) *
|
||||
PI / 180);
|
||||
vv.yRot(-(hook->owner->yRotO +
|
||||
(hook->owner->yRot - hook->owner->yRotO) * a) *
|
||||
PI / 180);
|
||||
vv.yRot(swing2 * 0.5f);
|
||||
vv.xRot(-swing2 * 0.7f);
|
||||
|
||||
double xp =
|
||||
hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv->x;
|
||||
hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv.x;
|
||||
double yp =
|
||||
hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv->y;
|
||||
hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv.y;
|
||||
double zp =
|
||||
hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv->z;
|
||||
hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv.z;
|
||||
double yOffset = hook->owner == std::dynamic_pointer_cast<Player>(
|
||||
Minecraft::GetInstance()->player)
|
||||
? 0
|
||||
|
|
|
|||
|
|
@ -613,4 +613,4 @@ void LivingEntityRenderer::renderNameTag(std::shared_ptr<LivingEntity> mob,
|
|||
glDisable(GL_BLEND);
|
||||
glColor4f(1, 1, 1, 1);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#include "../../Platform/stdafx.h"
|
||||
#include "MinecartRenderer.h"
|
||||
#include <optional>
|
||||
#include "../Models/MinecartModel.h"
|
||||
#include "../../Textures/TextureAtlas.h"
|
||||
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
|
||||
|
|
@ -40,26 +41,27 @@ void MinecartRenderer::render(std::shared_ptr<Entity> _cart, double x, double y,
|
|||
|
||||
double r = 0.3f;
|
||||
|
||||
Vec3* p = cart->getPos(xx, yy, zz);
|
||||
std::optional<Vec3> p = cart->getPos(xx, yy, zz);
|
||||
|
||||
float xRot = cart->xRotO + (cart->xRot - cart->xRotO) * a;
|
||||
|
||||
if (p != NULL) {
|
||||
Vec3* p0 = cart->getPosOffs(xx, yy, zz, r);
|
||||
Vec3* p1 = cart->getPosOffs(xx, yy, zz, -r);
|
||||
if (p0 == NULL) p0 = p;
|
||||
if (p1 == NULL) p1 = p;
|
||||
if (p.has_value()) {
|
||||
auto p0 = cart->getPosOffs(xx, yy, zz, r);
|
||||
auto p1 = cart->getPosOffs(xx, yy, zz, -r);
|
||||
if (!p0.has_value()) p0 = p;
|
||||
if (!p1.has_value()) p1 = p;
|
||||
|
||||
x += p->x - xx;
|
||||
y += (p0->y + p1->y) / 2 - yy;
|
||||
z += p->z - zz;
|
||||
|
||||
Vec3* dir = p1->add(-p0->x, -p0->y, -p0->z);
|
||||
if (dir->length() == 0) {
|
||||
Vec3 dir(-p0->x, -p0->y, -p0->z);
|
||||
dir = dir.add(p1->x, p1->y, p1->z);
|
||||
if (dir.length() == 0) {
|
||||
} else {
|
||||
dir = dir->normalize();
|
||||
rot = (float)(atan2(dir->z, dir->x) * 180 / PI);
|
||||
xRot = (float)(atan(dir->y) * 73);
|
||||
dir = dir.normalize();
|
||||
rot = (float)(atan2(dir.z, dir.x) * 180 / PI);
|
||||
xRot = (float)(atan(dir.y) * 73);
|
||||
}
|
||||
}
|
||||
glTranslatef((float)x, (float)y, (float)z);
|
||||
|
|
@ -146,4 +148,4 @@ void MinecartRenderer::renderMinecartContents(std::shared_ptr<Minecart> cart,
|
|||
glPushMatrix();
|
||||
renderer->renderTile(tile, tileData, brightness);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include "../../Platform/stdafx.h"
|
||||
|
||||
#include "TileRenderer.h"
|
||||
#include <array>
|
||||
#include "../GameRenderer.h"
|
||||
#include "../../Minecraft.h"
|
||||
#include "../../Textures/Textures.h"
|
||||
|
|
@ -1045,9 +1046,8 @@ bool TileRenderer::tesselateAnvilInWorld(AnvilTile* tt, int x, int y, int z,
|
|||
|
||||
float TileRenderer::tesselateAnvilPiece(AnvilTile* tt, int x, int y, int z,
|
||||
int part, float bottom, float width,
|
||||
float height, float length,
|
||||
bool rotate, bool render,
|
||||
int data) {
|
||||
float height, float length, bool rotate,
|
||||
bool render, int data) {
|
||||
if (rotate) {
|
||||
float swap = width;
|
||||
width = length;
|
||||
|
|
@ -1818,58 +1818,58 @@ bool TileRenderer::tesselateLeverInWorld(Tile* tt, int x, int y, int z) {
|
|||
float u1 = tex->getU1(true);
|
||||
float v1 = tex->getV1(true);
|
||||
|
||||
Vec3* corners[8];
|
||||
std::array<Vec3, 8> corners;
|
||||
float xv = 1.0f / 16.0f;
|
||||
float zv = 1.0f / 16.0f;
|
||||
float yv = 10.0f / 16.0f;
|
||||
corners[0] = Vec3::newTemp(-xv, -0, -zv);
|
||||
corners[1] = Vec3::newTemp(+xv, -0, -zv);
|
||||
corners[2] = Vec3::newTemp(+xv, -0, +zv);
|
||||
corners[3] = Vec3::newTemp(-xv, -0, +zv);
|
||||
corners[4] = Vec3::newTemp(-xv, +yv, -zv);
|
||||
corners[5] = Vec3::newTemp(+xv, +yv, -zv);
|
||||
corners[6] = Vec3::newTemp(+xv, +yv, +zv);
|
||||
corners[7] = Vec3::newTemp(-xv, +yv, +zv);
|
||||
corners[0] = Vec3(-xv, -0, -zv);
|
||||
corners[1] = Vec3(+xv, -0, -zv);
|
||||
corners[2] = Vec3(+xv, -0, +zv);
|
||||
corners[3] = Vec3(-xv, -0, +zv);
|
||||
corners[4] = Vec3(-xv, +yv, -zv);
|
||||
corners[5] = Vec3(+xv, +yv, -zv);
|
||||
corners[6] = Vec3(+xv, +yv, +zv);
|
||||
corners[7] = Vec3(-xv, +yv, +zv);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (flipped) {
|
||||
corners[i]->z -= 1 / 16.0f;
|
||||
corners[i]->xRot(40 * PI / 180);
|
||||
corners[i].z -= 1 / 16.0f;
|
||||
corners[i].xRot(40 * PI / 180);
|
||||
} else {
|
||||
corners[i]->z += 1 / 16.0f;
|
||||
corners[i]->xRot(-40 * PI / 180);
|
||||
corners[i].z += 1 / 16.0f;
|
||||
corners[i].xRot(-40 * PI / 180);
|
||||
}
|
||||
if (dir == 0 || dir == 7) {
|
||||
corners[i]->zRot(180 * PI / 180);
|
||||
corners[i].zRot(180 * PI / 180);
|
||||
}
|
||||
if (dir == 6 || dir == 0) {
|
||||
corners[i]->yRot(90 * PI / 180);
|
||||
corners[i].yRot(90 * PI / 180);
|
||||
}
|
||||
|
||||
if (dir > 0 && dir < 5) {
|
||||
corners[i]->y -= 6 / 16.0f;
|
||||
corners[i]->xRot(90 * PI / 180);
|
||||
corners[i].y -= 6 / 16.0f;
|
||||
corners[i].xRot(90 * PI / 180);
|
||||
|
||||
if (dir == 4) corners[i]->yRot(0 * PI / 180);
|
||||
if (dir == 3) corners[i]->yRot(180 * PI / 180);
|
||||
if (dir == 2) corners[i]->yRot(90 * PI / 180);
|
||||
if (dir == 1) corners[i]->yRot(-90 * PI / 180);
|
||||
if (dir == 4) corners[i].yRot(0 * PI / 180);
|
||||
if (dir == 3) corners[i].yRot(180 * PI / 180);
|
||||
if (dir == 2) corners[i].yRot(90 * PI / 180);
|
||||
if (dir == 1) corners[i].yRot(-90 * PI / 180);
|
||||
|
||||
corners[i]->x += x + 0.5;
|
||||
corners[i]->y += y + 8 / 16.0f;
|
||||
corners[i]->z += z + 0.5;
|
||||
corners[i].x += x + 0.5;
|
||||
corners[i].y += y + 8 / 16.0f;
|
||||
corners[i].z += z + 0.5;
|
||||
} else if (dir == 0 || dir == 7) {
|
||||
corners[i]->x += x + 0.5;
|
||||
corners[i]->y += y + 14 / 16.0f;
|
||||
corners[i]->z += z + 0.5;
|
||||
corners[i].x += x + 0.5;
|
||||
corners[i].y += y + 14 / 16.0f;
|
||||
corners[i].z += z + 0.5;
|
||||
} else {
|
||||
corners[i]->x += x + 0.5;
|
||||
corners[i]->y += y + 2 / 16.0f;
|
||||
corners[i]->z += z + 0.5;
|
||||
corners[i].x += x + 0.5;
|
||||
corners[i].y += y + 2 / 16.0f;
|
||||
corners[i].z += z + 0.5;
|
||||
}
|
||||
}
|
||||
|
||||
Vec3 *c0 = NULL, *c1 = NULL, *c2 = NULL, *c3 = NULL;
|
||||
Vec3 c0, c1, c2, c3;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (i == 0) {
|
||||
u0 = tex->getU(7, true);
|
||||
|
|
@ -1913,13 +1913,13 @@ bool TileRenderer::tesselateLeverInWorld(Tile* tt, int x, int y, int z) {
|
|||
c2 = corners[7];
|
||||
c3 = corners[4];
|
||||
}
|
||||
t->vertexUV((float)(c0->x), (float)(c0->y), (float)(c0->z), (float)(u0),
|
||||
t->vertexUV((float)(c0.x), (float)(c0.y), (float)(c0.z), (float)(u0),
|
||||
(float)(v1));
|
||||
t->vertexUV((float)(c1->x), (float)(c1->y), (float)(c1->z), (float)(u1),
|
||||
t->vertexUV((float)(c1.x), (float)(c1.y), (float)(c1.z), (float)(u1),
|
||||
(float)(v1));
|
||||
t->vertexUV((float)(c2->x), (float)(c2->y), (float)(c2->z), (float)(u1),
|
||||
t->vertexUV((float)(c2.x), (float)(c2.y), (float)(c2.z), (float)(u1),
|
||||
(float)(v0));
|
||||
t->vertexUV((float)(c3->x), (float)(c3->y), (float)(c3->z), (float)(u0),
|
||||
t->vertexUV((float)(c3.x), (float)(c3.y), (float)(c3.z), (float)(u0),
|
||||
(float)(v0));
|
||||
}
|
||||
return true;
|
||||
|
|
@ -1977,46 +1977,46 @@ bool TileRenderer::tesselateTripwireSourceInWorld(Tile* tt, int x, int y,
|
|||
double u1 = tex->getU1();
|
||||
double v1 = tex->getV1();
|
||||
|
||||
Vec3* corners[8];
|
||||
std::array<Vec3, 8> corners;
|
||||
float stickWidth = 0.75f / 16.0f;
|
||||
float stickHeight = 0.75f / 16.0f;
|
||||
float stickLength = 5 / 16.0f;
|
||||
corners[0] = Vec3::newTemp(-stickWidth, -0, -stickHeight);
|
||||
corners[1] = Vec3::newTemp(+stickWidth, -0, -stickHeight);
|
||||
corners[2] = Vec3::newTemp(+stickWidth, -0, +stickHeight);
|
||||
corners[3] = Vec3::newTemp(-stickWidth, -0, +stickHeight);
|
||||
corners[4] = Vec3::newTemp(-stickWidth, +stickLength, -stickHeight);
|
||||
corners[5] = Vec3::newTemp(+stickWidth, +stickLength, -stickHeight);
|
||||
corners[6] = Vec3::newTemp(+stickWidth, +stickLength, +stickHeight);
|
||||
corners[7] = Vec3::newTemp(-stickWidth, +stickLength, +stickHeight);
|
||||
corners[0] = Vec3(-stickWidth, -0, -stickHeight);
|
||||
corners[1] = Vec3(+stickWidth, -0, -stickHeight);
|
||||
corners[2] = Vec3(+stickWidth, -0, +stickHeight);
|
||||
corners[3] = Vec3(-stickWidth, -0, +stickHeight);
|
||||
corners[4] = Vec3(-stickWidth, +stickLength, -stickHeight);
|
||||
corners[5] = Vec3(+stickWidth, +stickLength, -stickHeight);
|
||||
corners[6] = Vec3(+stickWidth, +stickLength, +stickHeight);
|
||||
corners[7] = Vec3(-stickWidth, +stickLength, +stickHeight);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
corners[i]->z += 1 / 16.0f;
|
||||
corners[i].z += 1 / 16.0f;
|
||||
|
||||
if (powered) {
|
||||
corners[i]->xRot(30 * PI / 180);
|
||||
corners[i]->y -= 7 / 16.0f;
|
||||
corners[i].xRot(30 * PI / 180);
|
||||
corners[i].y -= 7 / 16.0f;
|
||||
} else if (attached) {
|
||||
corners[i]->xRot(5 * PI / 180);
|
||||
corners[i]->y -= 7 / 16.0f;
|
||||
corners[i].xRot(5 * PI / 180);
|
||||
corners[i].y -= 7 / 16.0f;
|
||||
} else {
|
||||
corners[i]->xRot(-40 * PI / 180);
|
||||
corners[i]->y -= 6 / 16.0f;
|
||||
corners[i].xRot(-40 * PI / 180);
|
||||
corners[i].y -= 6 / 16.0f;
|
||||
}
|
||||
|
||||
corners[i]->xRot(90 * PI / 180);
|
||||
corners[i].xRot(90 * PI / 180);
|
||||
|
||||
if (dir == Direction::NORTH) corners[i]->yRot(0 * PI / 180);
|
||||
if (dir == Direction::SOUTH) corners[i]->yRot(180 * PI / 180);
|
||||
if (dir == Direction::WEST) corners[i]->yRot(90 * PI / 180);
|
||||
if (dir == Direction::EAST) corners[i]->yRot(-90 * PI / 180);
|
||||
if (dir == Direction::NORTH) corners[i].yRot(0 * PI / 180);
|
||||
if (dir == Direction::SOUTH) corners[i].yRot(180 * PI / 180);
|
||||
if (dir == Direction::WEST) corners[i].yRot(90 * PI / 180);
|
||||
if (dir == Direction::EAST) corners[i].yRot(-90 * PI / 180);
|
||||
|
||||
corners[i]->x += x + 0.5;
|
||||
corners[i]->y += y + 5 / 16.0f;
|
||||
corners[i]->z += z + 0.5;
|
||||
corners[i].x += x + 0.5;
|
||||
corners[i].y += y + 5 / 16.0f;
|
||||
corners[i].z += z + 0.5;
|
||||
}
|
||||
|
||||
Vec3 *c0 = NULL, *c1 = NULL, *c2 = NULL, *c3 = NULL;
|
||||
Vec3 c0, c1, c2, c3;
|
||||
int stickX0 = 7;
|
||||
int stickX1 = 9;
|
||||
int stickY0 = 9;
|
||||
|
|
@ -2062,47 +2062,47 @@ bool TileRenderer::tesselateTripwireSourceInWorld(Tile* tt, int x, int y,
|
|||
c2 = corners[7];
|
||||
c3 = corners[4];
|
||||
}
|
||||
t->vertexUV(c0->x, c0->y, c0->z, u0, v1);
|
||||
t->vertexUV(c1->x, c1->y, c1->z, u1, v1);
|
||||
t->vertexUV(c2->x, c2->y, c2->z, u1, v0);
|
||||
t->vertexUV(c3->x, c3->y, c3->z, u0, v0);
|
||||
t->vertexUV(c0.x, c0.y, c0.z, u0, v1);
|
||||
t->vertexUV(c1.x, c1.y, c1.z, u1, v1);
|
||||
t->vertexUV(c2.x, c2.y, c2.z, u1, v0);
|
||||
t->vertexUV(c3.x, c3.y, c3.z, u0, v0);
|
||||
}
|
||||
|
||||
float hoopWidth = 1.5f / 16.0f;
|
||||
float hoopHeight = 1.5f / 16.0f;
|
||||
float hoopLength = 0.5f / 16.0f;
|
||||
corners[0] = Vec3::newTemp(-hoopWidth, -0, -hoopHeight);
|
||||
corners[1] = Vec3::newTemp(+hoopWidth, -0, -hoopHeight);
|
||||
corners[2] = Vec3::newTemp(+hoopWidth, -0, +hoopHeight);
|
||||
corners[3] = Vec3::newTemp(-hoopWidth, -0, +hoopHeight);
|
||||
corners[4] = Vec3::newTemp(-hoopWidth, +hoopLength, -hoopHeight);
|
||||
corners[5] = Vec3::newTemp(+hoopWidth, +hoopLength, -hoopHeight);
|
||||
corners[6] = Vec3::newTemp(+hoopWidth, +hoopLength, +hoopHeight);
|
||||
corners[7] = Vec3::newTemp(-hoopWidth, +hoopLength, +hoopHeight);
|
||||
corners[0] = Vec3(-hoopWidth, -0, -hoopHeight);
|
||||
corners[1] = Vec3(+hoopWidth, -0, -hoopHeight);
|
||||
corners[2] = Vec3(+hoopWidth, -0, +hoopHeight);
|
||||
corners[3] = Vec3(-hoopWidth, -0, +hoopHeight);
|
||||
corners[4] = Vec3(-hoopWidth, +hoopLength, -hoopHeight);
|
||||
corners[5] = Vec3(+hoopWidth, +hoopLength, -hoopHeight);
|
||||
corners[6] = Vec3(+hoopWidth, +hoopLength, +hoopHeight);
|
||||
corners[7] = Vec3(-hoopWidth, +hoopLength, +hoopHeight);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
corners[i]->z += 3.5f / 16.0f;
|
||||
corners[i].z += 3.5f / 16.0f;
|
||||
|
||||
if (powered) {
|
||||
corners[i]->y -= 1.5 / 16.0f;
|
||||
corners[i]->z -= 2.6 / 16.0f;
|
||||
corners[i]->xRot(0 * PI / 180);
|
||||
corners[i].y -= 1.5 / 16.0f;
|
||||
corners[i].z -= 2.6 / 16.0f;
|
||||
corners[i].xRot(0 * PI / 180);
|
||||
} else if (attached) {
|
||||
corners[i]->y += 0.25 / 16.0f;
|
||||
corners[i]->z -= 2.75 / 16.0f;
|
||||
corners[i]->xRot(10 * PI / 180);
|
||||
corners[i].y += 0.25 / 16.0f;
|
||||
corners[i].z -= 2.75 / 16.0f;
|
||||
corners[i].xRot(10 * PI / 180);
|
||||
} else {
|
||||
corners[i]->xRot(50 * PI / 180);
|
||||
corners[i].xRot(50 * PI / 180);
|
||||
}
|
||||
|
||||
if (dir == Direction::NORTH) corners[i]->yRot(0 * PI / 180);
|
||||
if (dir == Direction::SOUTH) corners[i]->yRot(180 * PI / 180);
|
||||
if (dir == Direction::WEST) corners[i]->yRot(90 * PI / 180);
|
||||
if (dir == Direction::EAST) corners[i]->yRot(-90 * PI / 180);
|
||||
if (dir == Direction::NORTH) corners[i].yRot(0 * PI / 180);
|
||||
if (dir == Direction::SOUTH) corners[i].yRot(180 * PI / 180);
|
||||
if (dir == Direction::WEST) corners[i].yRot(90 * PI / 180);
|
||||
if (dir == Direction::EAST) corners[i].yRot(-90 * PI / 180);
|
||||
|
||||
corners[i]->x += x + 0.5;
|
||||
corners[i]->y += y + 5 / 16.0f;
|
||||
corners[i]->z += z + 0.5;
|
||||
corners[i].x += x + 0.5;
|
||||
corners[i].y += y + 5 / 16.0f;
|
||||
corners[i].z += z + 0.5;
|
||||
}
|
||||
|
||||
int hoopX0 = 5;
|
||||
|
|
@ -2150,14 +2150,14 @@ bool TileRenderer::tesselateTripwireSourceInWorld(Tile* tt, int x, int y,
|
|||
c2 = corners[7];
|
||||
c3 = corners[4];
|
||||
}
|
||||
t->vertexUV(c0->x, c0->y, c0->z, u0, v1);
|
||||
t->vertexUV(c1->x, c1->y, c1->z, u1, v1);
|
||||
t->vertexUV(c2->x, c2->y, c2->z, u1, v0);
|
||||
t->vertexUV(c3->x, c3->y, c3->z, u0, v0);
|
||||
t->vertexUV(c0.x, c0.y, c0.z, u0, v1);
|
||||
t->vertexUV(c1.x, c1.y, c1.z, u1, v1);
|
||||
t->vertexUV(c2.x, c2.y, c2.z, u1, v0);
|
||||
t->vertexUV(c3.x, c3.y, c3.z, u0, v0);
|
||||
}
|
||||
|
||||
if (attached) {
|
||||
double hoopBottomY = corners[0]->y;
|
||||
double hoopBottomY = corners[0].y;
|
||||
float width = 0.5f / 16.0f;
|
||||
float top = 0.5f - (width / 2);
|
||||
float bottom = top + width;
|
||||
|
|
@ -4068,9 +4068,11 @@ bool TileRenderer::tesselateCrossInWorld(Tile* tt, int x, int y, int z) {
|
|||
float zt = (float)z;
|
||||
|
||||
if (tt == Tile::tallgrass) {
|
||||
// 4jcraft add a bunch of casts to prevent overflow (i pray to god)
|
||||
int64_t seed = ((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
|
||||
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) + ((uint64_t)seed * 11ULL));
|
||||
// 4jcraft add a bunch of casts to prevent overflow (i pray to god)
|
||||
int64_t seed =
|
||||
((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
|
||||
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) +
|
||||
((uint64_t)seed * 11ULL));
|
||||
|
||||
xt += ((((seed >> 16) & 0xf) / 15.0f) - 0.5f) * 0.5f;
|
||||
yt += ((((seed >> 20) & 0xf) / 15.0f) - 1.0f) * 0.2f;
|
||||
|
|
@ -4326,8 +4328,10 @@ bool TileRenderer::tesselateLilypadInWorld(Tile* tt, int x, int y, int z) {
|
|||
float v1 = tex->getV1(true);
|
||||
|
||||
// 4jcraft add a bunch of casts to prevent overflow (i pray to god)
|
||||
int64_t seed = ((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
|
||||
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) + ((uint64_t)seed * 11ULL));
|
||||
int64_t seed =
|
||||
((int64_t)x * 3129871) ^ ((int64_t)z * 116129781L) ^ ((int64_t)y);
|
||||
seed = (int64_t)(((uint64_t)seed * (uint64_t)seed * 42317861ULL) +
|
||||
((uint64_t)seed * 11ULL));
|
||||
|
||||
int dir = (int)((seed >> 16) & 0x3);
|
||||
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ GameRenderer::GameRenderer(Minecraft* mc) {
|
|||
tickSmoothYO = 0;
|
||||
lastTickA = 0;
|
||||
|
||||
cameraPos = Vec3::newPermanent(0.0f, 0.0f, 0.0f);
|
||||
cameraPos = Vec3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
fovOffset = 0;
|
||||
fovOffsetO = 0;
|
||||
|
|
@ -291,7 +291,7 @@ void GameRenderer::pick(float a) {
|
|||
}
|
||||
|
||||
double dist = range;
|
||||
Vec3* from = mc->cameraTargetPlayer->getPos(a);
|
||||
Vec3 from = mc->cameraTargetPlayer->getPos(a);
|
||||
|
||||
if (mc->gameMode->hasFarPickRange()) {
|
||||
dist = range = 6;
|
||||
|
|
@ -301,17 +301,18 @@ void GameRenderer::pick(float a) {
|
|||
}
|
||||
|
||||
if (mc->hitResult != NULL) {
|
||||
dist = mc->hitResult->pos->distanceTo(from);
|
||||
dist = mc->hitResult->pos.distanceTo(from);
|
||||
}
|
||||
|
||||
Vec3* b = mc->cameraTargetPlayer->getViewVector(a);
|
||||
Vec3* to = from->add(b->x * range, b->y * range, b->z * range);
|
||||
Vec3 b = mc->cameraTargetPlayer->getViewVector(a);
|
||||
Vec3 to(b.x * range, b.y * range, b.z * range);
|
||||
to = to.add(from.x, from.y, from.z);
|
||||
hovered = nullptr;
|
||||
float overlap = 1;
|
||||
std::vector<std::shared_ptr<Entity> >* objects = mc->level->getEntities(
|
||||
mc->cameraTargetPlayer,
|
||||
mc->cameraTargetPlayer->bb
|
||||
->expand(b->x * (range), b->y * (range), b->z * (range))
|
||||
->expand(b.x * (range), b.y * (range), b.z * (range))
|
||||
->grow(overlap, overlap, overlap));
|
||||
double nearest = dist;
|
||||
|
||||
|
|
@ -322,14 +323,14 @@ void GameRenderer::pick(float a) {
|
|||
|
||||
float rr = e->getPickRadius();
|
||||
AABB* bb = e->bb->grow(rr, rr, rr);
|
||||
HitResult* p = bb->clip(from, to);
|
||||
if (bb->contains(from)) {
|
||||
HitResult* p = bb->clip(&from, &to);
|
||||
if (bb->contains(&from)) {
|
||||
if (0 < nearest || nearest == 0) {
|
||||
hovered = e;
|
||||
nearest = 0;
|
||||
}
|
||||
} else if (p != NULL) {
|
||||
double dd = from->distanceTo(p->pos);
|
||||
double dd = from.distanceTo(p->pos);
|
||||
std::shared_ptr<Entity> ridingEntity =
|
||||
mc->cameraTargetPlayer->riding;
|
||||
// 4jcraft: compare the mounted entity explicitly so riding the hit
|
||||
|
|
@ -523,11 +524,12 @@ void GameRenderer::moveCameraToPlayer(float a) {
|
|||
|
||||
// 4J - corrected bug here where zo was also added to x
|
||||
// component
|
||||
HitResult* hr = mc->level->clip(
|
||||
Vec3::newTemp(x + xo, y + yo, z + zo),
|
||||
Vec3::newTemp(x - xd + xo, y - yd + yo, z - zd + zo));
|
||||
Vec3 a(x + xo, y + yo, z + zo);
|
||||
Vec3 b(x - xd + xo, y - yd + yo, z - zd + zo);
|
||||
HitResult* hr = mc->level->clip(&a, &b);
|
||||
if (hr != NULL) {
|
||||
double dist = hr->pos->distanceTo(Vec3::newTemp(x, y, z));
|
||||
Vec3 p(x, y, z);
|
||||
double dist = hr->pos.distanceTo(p);
|
||||
if (dist < cameraDist) cameraDist = dist;
|
||||
delete hr;
|
||||
}
|
||||
|
|
@ -1113,7 +1115,6 @@ void GameRenderer::FinishedReassigning() {
|
|||
|
||||
int GameRenderer::runUpdate(void* lpParam) {
|
||||
Minecraft* minecraft = Minecraft::GetInstance();
|
||||
Vec3::CreateNewThreadStorage();
|
||||
AABB::CreateNewThreadStorage();
|
||||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
Compression::UseDefaultThreadStorage();
|
||||
|
|
@ -1194,7 +1195,6 @@ int GameRenderer::runUpdate(void* lpParam) {
|
|||
// PIXEndNamedEvent();
|
||||
|
||||
AABB::resetPool();
|
||||
Vec3::resetPool();
|
||||
m_updateEvents->Set(eUpdateEventIsFinished);
|
||||
}
|
||||
|
||||
|
|
@ -1369,11 +1369,11 @@ void GameRenderer::renderLevel(float a, int64_t until) {
|
|||
// storing the camera position Fix for #77745 - TU9: Content:
|
||||
// Gameplay: Items and mobs not belonging to end world are
|
||||
// disappearing when Enderdragon is damaged.
|
||||
Vec3* cameraPosTemp = cameraEntity->getPos(a);
|
||||
cameraPos->x = cameraPosTemp->x;
|
||||
cameraPos->y = cameraPosTemp->y;
|
||||
cameraPos->z = cameraPosTemp->z;
|
||||
levelRenderer->renderEntities(cameraPos, frustum, a);
|
||||
Vec3 cameraPosTemp = cameraEntity->getPos(a);
|
||||
cameraPos.x = cameraPosTemp.x;
|
||||
cameraPos.y = cameraPosTemp.y;
|
||||
cameraPos.z = cameraPosTemp.z;
|
||||
levelRenderer->renderEntities(&cameraPos, frustum, a);
|
||||
#ifdef __PSVITA__
|
||||
// AP - make sure we're using the Alpha cut out effect for particles
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
|
|
@ -1853,21 +1853,20 @@ void GameRenderer::setupClearColor(float a) {
|
|||
float whiteness = 1.0f / (4 - mc->options->viewDistance);
|
||||
whiteness = 1 - (float)pow((double)whiteness, 0.25);
|
||||
|
||||
Vec3* skyColor = level->getSkyColor(mc->cameraTargetPlayer, a);
|
||||
float sr = (float)skyColor->x;
|
||||
float sg = (float)skyColor->y;
|
||||
float sb = (float)skyColor->z;
|
||||
Vec3 skyColor = level->getSkyColor(mc->cameraTargetPlayer, a);
|
||||
float sr = (float)skyColor.x;
|
||||
float sg = (float)skyColor.y;
|
||||
float sb = (float)skyColor.z;
|
||||
|
||||
Vec3* fogColor = level->getFogColor(a);
|
||||
fr = (float)fogColor->x;
|
||||
fg = (float)fogColor->y;
|
||||
fb = (float)fogColor->z;
|
||||
Vec3 fogColor = level->getFogColor(a);
|
||||
fr = (float)fogColor.x;
|
||||
fg = (float)fogColor.y;
|
||||
fb = (float)fogColor.z;
|
||||
|
||||
if (mc->options->viewDistance < 2) {
|
||||
Vec3* sunAngle = Mth::sin(level->getSunAngle(a)) > 0
|
||||
? Vec3::newTemp(-1, 0, 0)
|
||||
: Vec3::newTemp(1, 0, 0);
|
||||
float d = (float)player->getViewVector(a)->dot(sunAngle);
|
||||
Vec3 sunAngle = Mth::sin(level->getSunAngle(a)) > 0 ? Vec3(-1, 0, 0)
|
||||
: Vec3(1, 0, 0);
|
||||
float d = (float)player->getViewVector(a).dot(sunAngle);
|
||||
if (d < 0) d = 0;
|
||||
if (d > 0) {
|
||||
float* c =
|
||||
|
|
@ -1903,10 +1902,10 @@ void GameRenderer::setupClearColor(float a) {
|
|||
|
||||
int t = Camera::getBlockAt(mc->level, player, a);
|
||||
if (isInClouds) {
|
||||
Vec3* cc = level->getCloudColor(a);
|
||||
fr = (float)cc->x;
|
||||
fg = (float)cc->y;
|
||||
fb = (float)cc->z;
|
||||
Vec3 cc = level->getCloudColor(a);
|
||||
fr = (float)cc.x;
|
||||
fg = (float)cc.y;
|
||||
fb = (float)cc.z;
|
||||
} else if (t != 0 && Tile::tiles[t]->material == Material::water) {
|
||||
float clearness = EnchantmentHelper::getOxygenBonus(player) * 0.2f;
|
||||
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ private:
|
|||
float thirdTiltO;
|
||||
float accumulatedSmoothXO, accumulatedSmoothYO;
|
||||
float tickSmoothXO, tickSmoothYO, lastTickA;
|
||||
Vec3* cameraPos; // 4J added
|
||||
Vec3 cameraPos; // 4J added
|
||||
|
||||
// fov modification
|
||||
float fovOffset;
|
||||
|
|
|
|||
|
|
@ -1035,10 +1035,10 @@ void LevelRenderer::renderSky(float alpha) {
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
int playerIndex = mc->player->GetXboxPad();
|
||||
Vec3* sc = level[playerIndex]->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float)sc->x;
|
||||
float sg = (float)sc->y;
|
||||
float sb = (float)sc->z;
|
||||
Vec3 sc = level[playerIndex]->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float)sc.x;
|
||||
float sg = (float)sc.y;
|
||||
float sb = (float)sc.z;
|
||||
|
||||
if (mc->options->anaglyph3d) {
|
||||
float srr = (sr * 30 + sg * 59 + sb * 11) / 100;
|
||||
|
|
@ -1185,7 +1185,7 @@ void LevelRenderer::renderSky(float alpha) {
|
|||
glColor3f(0, 0, 0);
|
||||
|
||||
double yy =
|
||||
mc->player->getPos(alpha)->y -
|
||||
mc->player->getPos(alpha).y -
|
||||
level[playerIndex]->getHorizonHeight(); // 4J - getHorizonHeight moved
|
||||
// forward from 1.2.3
|
||||
if (yy < 0) {
|
||||
|
|
@ -1259,10 +1259,10 @@ void LevelRenderer::renderHaloRing(float alpha) {
|
|||
|
||||
int playerIndex = mc->player->GetXboxPad();
|
||||
|
||||
Vec3* sc = level[playerIndex]->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float)sc->x;
|
||||
float sg = (float)sc->y;
|
||||
float sb = (float)sc->z;
|
||||
Vec3 sc = level[playerIndex]->getSkyColor(mc->cameraTargetPlayer, alpha);
|
||||
float sr = (float)sc.x;
|
||||
float sg = (float)sc.y;
|
||||
float sb = (float)sc.z;
|
||||
|
||||
// Rough lumninance calculation
|
||||
float Y = (sr + sr + sb + sg + sg + sg) / 6;
|
||||
|
|
@ -1335,10 +1335,10 @@ void LevelRenderer::renderClouds(float alpha) {
|
|||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3* cc = level[playerIndex]->getCloudColor(alpha);
|
||||
float cr = (float)cc->x;
|
||||
float cg = (float)cc->y;
|
||||
float cb = (float)cc->z;
|
||||
Vec3 cc = level[playerIndex]->getCloudColor(alpha);
|
||||
float cr = (float)cc.x;
|
||||
float cg = (float)cc.y;
|
||||
float cb = (float)cc.z;
|
||||
|
||||
if (mc->options->anaglyph3d) {
|
||||
float crr = (cr * 30 + cg * 59 + cb * 11) / 100;
|
||||
|
|
@ -1632,10 +1632,10 @@ void LevelRenderer::renderAdvancedClouds(float alpha) {
|
|||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3* cc = level[playerIndex]->getCloudColor(alpha);
|
||||
float cr = (float)cc->x;
|
||||
float cg = (float)cc->y;
|
||||
float cb = (float)cc->z;
|
||||
Vec3 cc = level[playerIndex]->getCloudColor(alpha);
|
||||
float cr = (float)cc.x;
|
||||
float cg = (float)cc.y;
|
||||
float cb = (float)cc.z;
|
||||
|
||||
if (mc->options->anaglyph3d) {
|
||||
float crr = (cr * 30 + cg * 59 + cb * 11) / 100;
|
||||
|
|
@ -4039,7 +4039,6 @@ void LevelRenderer::staticCtor() {
|
|||
}
|
||||
|
||||
int LevelRenderer::rebuildChunkThreadProc(void* lpParam) {
|
||||
Vec3::CreateNewThreadStorage();
|
||||
AABB::CreateNewThreadStorage();
|
||||
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
||||
RenderManager.InitialiseContext();
|
||||
|
|
|
|||
|
|
@ -22,14 +22,16 @@ void Lighting::turnOn() {
|
|||
float d = 0.6f;
|
||||
float s = 0.0f;
|
||||
|
||||
Vec3* l = Vec3::newTemp(0.2f, 1.0f, -0.7f)->normalize();
|
||||
glLight(GL_LIGHT0, GL_POSITION, getBuffer(l->x, l->y, l->z, 0));
|
||||
Vec3 l(0.2f, 1.0f, -0.7f);
|
||||
l = l.normalize();
|
||||
glLight(GL_LIGHT0, GL_POSITION, getBuffer(l.x, l.y, l.z, 0));
|
||||
glLight(GL_LIGHT0, GL_DIFFUSE, getBuffer(d, d, d, 1));
|
||||
glLight(GL_LIGHT0, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
glLight(GL_LIGHT0, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
|
||||
|
||||
l = Vec3::newTemp(-0.2f, 1.0f, 0.7f)->normalize();
|
||||
glLight(GL_LIGHT1, GL_POSITION, getBuffer(l->x, l->y, l->z, 0));
|
||||
l = Vec3(-0.2f, 1.0f, 0.7f);
|
||||
l = l.normalize();
|
||||
glLight(GL_LIGHT1, GL_POSITION, getBuffer(l.x, l.y, l.z, 0));
|
||||
glLight(GL_LIGHT1, GL_DIFFUSE, getBuffer(d, d, d, 1));
|
||||
glLight(GL_LIGHT1, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
glLight(GL_LIGHT1, GL_SPECULAR, getBuffer(s, s, s, 1.0f));
|
||||
|
|
@ -55,4 +57,4 @@ void Lighting::turnOnGui() {
|
|||
glRotatef(165, 1, 0, 0);
|
||||
turnOn();
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,21 +45,21 @@ void _Polygon::mirror() {
|
|||
}
|
||||
|
||||
void _Polygon::render(Tesselator* t, float scale) {
|
||||
Vec3* v0 = vertices[1]->pos->vectorTo(vertices[0]->pos);
|
||||
Vec3* v1 = vertices[1]->pos->vectorTo(vertices[2]->pos);
|
||||
Vec3* n = v1->cross(v0)->normalize();
|
||||
Vec3 v0 = vertices[1]->pos.vectorTo(vertices[0]->pos);
|
||||
Vec3 v1 = vertices[1]->pos.vectorTo(vertices[2]->pos);
|
||||
Vec3 n = v1.cross(v0).normalize();
|
||||
|
||||
t->begin();
|
||||
if (_flipNormal) {
|
||||
t->normal(-(float)n->x, -(float)n->y, -(float)n->z);
|
||||
t->normal(-(float)n.x, -(float)n.y, -(float)n.z);
|
||||
} else {
|
||||
t->normal((float)n->x, (float)n->y, (float)n->z);
|
||||
t->normal((float)n.x, (float)n.y, (float)n.z);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
Vertex* v = vertices[i];
|
||||
t->vertexUV((float)(v->pos->x * scale), (float)(v->pos->y * scale),
|
||||
(float)(v->pos->z * scale), (float)(v->u), (float)(v->v));
|
||||
t->vertexUV((float)(v->pos.x * scale), (float)(v->pos.y * scale),
|
||||
(float)(v->pos.z * scale), (float)(v->u), (float)(v->v));
|
||||
}
|
||||
t->end();
|
||||
}
|
||||
|
|
@ -67,4 +67,4 @@ void _Polygon::render(Tesselator* t, float scale) {
|
|||
_Polygon* _Polygon::flipNormal() {
|
||||
_flipNormal = true;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
#include "Vertex.h"
|
||||
|
||||
Vertex::Vertex(float x, float y, float z, float u, float v) {
|
||||
this->pos = Vec3::newPermanent(x, y, z);
|
||||
this->pos = Vec3(x, y, z);
|
||||
this->u = u;
|
||||
this->v = v;
|
||||
}
|
||||
|
|
@ -16,7 +16,7 @@ Vertex::Vertex(Vertex* vertex, float u, float v) {
|
|||
}
|
||||
|
||||
Vertex::Vertex(Vec3* pos, float u, float v) {
|
||||
this->pos = pos;
|
||||
this->pos = *pos;
|
||||
this->u = u;
|
||||
this->v = v;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
class Vertex {
|
||||
public:
|
||||
Vec3* pos;
|
||||
Vec3 pos;
|
||||
float u, v;
|
||||
|
||||
public:
|
||||
|
|
@ -11,4 +11,4 @@ public:
|
|||
Vertex* remap(float u, float v);
|
||||
Vertex(Vertex* vertex, float u, float v);
|
||||
Vertex(Vec3* pos, float u, float v);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -64,18 +64,18 @@ bool AvoidPlayerGoal::canUse() {
|
|||
delete entities;
|
||||
}
|
||||
|
||||
Vec3* pos = RandomPos::getPosAvoid(
|
||||
Vec3 avoid_pos(toAvoid.lock()->x, toAvoid.lock()->y, toAvoid.lock()->z);
|
||||
auto pos = RandomPos::getPosAvoid(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16,
|
||||
7,
|
||||
Vec3::newTemp(toAvoid.lock()->x, toAvoid.lock()->y, toAvoid.lock()->z));
|
||||
if (pos == NULL) return false;
|
||||
7, &avoid_pos);
|
||||
if (!pos.has_value()) return false;
|
||||
if (toAvoid.lock()->distanceToSqr(pos->x, pos->y, pos->z) <
|
||||
toAvoid.lock()->distanceToSqr(mob->shared_from_this()))
|
||||
return false;
|
||||
delete path;
|
||||
path = pathNav->createPath(pos->x, pos->y, pos->z);
|
||||
if (path == NULL) return false;
|
||||
if (!path->endsInXZ(pos)) return false;
|
||||
if (!path->endsInXZ(&*pos)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -95,4 +95,4 @@ void AvoidPlayerGoal::tick() {
|
|||
mob->getNavigation()->setSpeedModifier(sprintSpeedModifier);
|
||||
else
|
||||
mob->getNavigation()->setSpeedModifier(walkSpeedModifier);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,4 +54,4 @@ bool BegGoal::playerHoldingInteresting(std::shared_ptr<Player> player) {
|
|||
if (item == NULL) return false;
|
||||
if (!wolf->isTame() && item->id == Item::bone_Id) return true;
|
||||
return wolf->isFood(item);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
#include "../../Headers/net.minecraft.world.level.h"
|
||||
#include "../../Headers/net.minecraft.world.phys.h"
|
||||
#include "FleeSunGoal.h"
|
||||
#include <optional>
|
||||
|
||||
FleeSunGoal::FleeSunGoal(PathfinderMob* mob, double speedModifier) {
|
||||
this->mob = mob;
|
||||
|
|
@ -20,8 +21,8 @@ bool FleeSunGoal::canUse() {
|
|||
Mth::floor(mob->z)))
|
||||
return false;
|
||||
|
||||
Vec3* pos = getHidePos();
|
||||
if (pos == NULL) return false;
|
||||
auto pos = getHidePos();
|
||||
if (!pos.has_value()) return false;
|
||||
wantedX = pos->x;
|
||||
wantedY = pos->y;
|
||||
wantedZ = pos->z;
|
||||
|
|
@ -34,7 +35,7 @@ void FleeSunGoal::start() {
|
|||
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
|
||||
}
|
||||
|
||||
Vec3* FleeSunGoal::getHidePos() {
|
||||
std::optional<Vec3> FleeSunGoal::getHidePos() {
|
||||
Random* random = mob->getRandom();
|
||||
for (int i = 0; i < 10; i++) {
|
||||
int xt = Mth::floor(mob->x + random->nextInt(20) - 10);
|
||||
|
|
@ -42,7 +43,7 @@ Vec3* FleeSunGoal::getHidePos() {
|
|||
int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
|
||||
if (!level->canSeeSky(xt, yt, zt) &&
|
||||
mob->getWalkTargetValue(xt, yt, zt) < 0)
|
||||
return Vec3::newTemp(xt, yt, zt);
|
||||
return Vec3(xt, yt, zt);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "../../Util/Vec3.h"
|
||||
#include "Goal.h"
|
||||
|
||||
class FleeSunGoal : public Goal {
|
||||
|
|
@ -17,10 +20,10 @@ public:
|
|||
virtual void start();
|
||||
|
||||
private:
|
||||
Vec3* getHidePos();
|
||||
std::optional<Vec3> getHidePos();
|
||||
|
||||
public:
|
||||
// 4J Added override to update ai elements when loading entity from
|
||||
// schematics
|
||||
virtual void setLevel(Level* level) { this->level = level; }
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -85,4 +85,4 @@ void FollowOwnerGoal::tick() {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,4 +34,4 @@ void LeapAtTargetGoal::start() {
|
|||
mob->xd += (xdd / dd * 0.5f) * 0.8f + mob->xd * 0.2f;
|
||||
mob->zd += (zdd / dd * 0.5f) * 0.8f + mob->zd * 0.2f;
|
||||
mob->yd = yd;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,4 +62,4 @@ void LookAtPlayerGoal::tick() {
|
|||
lookAt.lock()->x, lookAt.lock()->y + lookAt.lock()->getHeadHeight(),
|
||||
lookAt.lock()->z, 10, mob->getMaxHeadXRot());
|
||||
--lookTime;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,13 +44,12 @@ void MoveIndoorsGoal::start() {
|
|||
}
|
||||
if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y,
|
||||
_doorInfo->getIndoorZ()) > 16 * 16) {
|
||||
Vec3* pos = RandomPos::getPosTowards(
|
||||
Vec3 towards(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(),
|
||||
_doorInfo->getIndoorZ() + 0.5);
|
||||
auto pos = RandomPos::getPosTowards(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()),
|
||||
14, 3,
|
||||
Vec3::newTemp(_doorInfo->getIndoorX() + 0.5,
|
||||
_doorInfo->getIndoorY(),
|
||||
_doorInfo->getIndoorZ() + 0.5));
|
||||
if (pos != NULL)
|
||||
14, 3, &towards);
|
||||
if (pos.has_value())
|
||||
mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f);
|
||||
} else
|
||||
mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5,
|
||||
|
|
@ -68,4 +67,4 @@ void MoveIndoorsGoal::stop() {
|
|||
insideX = _doorInfo->getIndoorX();
|
||||
insideZ = _doorInfo->getIndoorZ();
|
||||
doorInfo = std::weak_ptr<DoorInfo>();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,10 +47,11 @@ bool MoveThroughVillageGoal::canUse() {
|
|||
mob->getNavigation()->setCanOpenDoors(oldCanOpenDoors);
|
||||
if (path != NULL) return true;
|
||||
|
||||
Vec3* pos = RandomPos::getPosTowards(
|
||||
Vec3 towards(_doorInfo->x, _doorInfo->y, _doorInfo->z);
|
||||
auto pos = RandomPos::getPosTowards(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 10,
|
||||
7, Vec3::newTemp(_doorInfo->x, _doorInfo->y, _doorInfo->z));
|
||||
if (pos == NULL) return false;
|
||||
7, &towards);
|
||||
if (!pos.has_value()) return false;
|
||||
mob->getNavigation()->setCanOpenDoors(false);
|
||||
delete path;
|
||||
path = mob->getNavigation()->createPath(pos->x, pos->y, pos->z);
|
||||
|
|
|
|||
|
|
@ -17,11 +17,12 @@ MoveTowardsRestrictionGoal::MoveTowardsRestrictionGoal(PathfinderMob* mob,
|
|||
|
||||
bool MoveTowardsRestrictionGoal::canUse() {
|
||||
if (mob->isWithinRestriction()) return false;
|
||||
Pos* towards = mob->getRestrictCenter();
|
||||
Vec3* pos = RandomPos::getPosTowards(
|
||||
Pos* toward = mob->getRestrictCenter();
|
||||
Vec3 towards(toward->x, toward->y, toward->z);
|
||||
auto pos = RandomPos::getPosTowards(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16,
|
||||
7, Vec3::newTemp(towards->x, towards->y, towards->z));
|
||||
if (pos == NULL) return false;
|
||||
7, &towards);
|
||||
if (!pos.has_value()) return false;
|
||||
wantedX = pos->x;
|
||||
wantedY = pos->y;
|
||||
wantedZ = pos->z;
|
||||
|
|
@ -34,4 +35,4 @@ bool MoveTowardsRestrictionGoal::canContinueToUse() {
|
|||
|
||||
void MoveTowardsRestrictionGoal::start() {
|
||||
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,11 @@ bool MoveTowardsTargetGoal::canUse() {
|
|||
if (target.lock() == NULL) return false;
|
||||
if (target.lock()->distanceToSqr(mob->shared_from_this()) > within * within)
|
||||
return false;
|
||||
Vec3* pos = RandomPos::getPosTowards(
|
||||
Vec3 towards(target.lock()->x, target.lock()->y, target.lock()->z);
|
||||
auto pos = RandomPos::getPosTowards(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 16,
|
||||
7, Vec3::newTemp(target.lock()->x, target.lock()->y, target.lock()->z));
|
||||
if (pos == NULL) return false;
|
||||
7, &towards);
|
||||
if (!pos.has_value()) return false;
|
||||
wantedX = pos->x;
|
||||
wantedY = pos->y;
|
||||
wantedZ = pos->z;
|
||||
|
|
@ -41,4 +42,4 @@ void MoveTowardsTargetGoal::stop() { target = std::weak_ptr<Mob>(); }
|
|||
|
||||
void MoveTowardsTargetGoal::start() {
|
||||
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -74,4 +74,4 @@ bool NearestAttackableTargetGoal::canUse() {
|
|||
void NearestAttackableTargetGoal::start() {
|
||||
mob->setTarget(target.lock());
|
||||
TargetGoal::start();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,4 +57,4 @@ void OcelotAttackGoal::tick() {
|
|||
if (attackTime > 0) return;
|
||||
attackTime = 20;
|
||||
mob->doHurtTarget(target.lock());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,10 +22,10 @@ bool PanicGoal::canUse() {
|
|||
const int panicDuration = random.nextInt(41) + 60;
|
||||
if (mob->tickCount - hurtTimeout > panicDuration) return false;
|
||||
|
||||
Vec3* pos = RandomPos::getPos(
|
||||
auto pos = RandomPos::getPos(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 5,
|
||||
4);
|
||||
if (pos == NULL) return false;
|
||||
if (!pos.has_value()) return false;
|
||||
posX = pos->x;
|
||||
posY = pos->y;
|
||||
posZ = pos->z;
|
||||
|
|
@ -36,4 +36,4 @@ void PanicGoal::start() {
|
|||
mob->getNavigation()->moveTo(posX, posY, posZ, speedModifier);
|
||||
}
|
||||
|
||||
bool PanicGoal::canContinueToUse() { return !mob->getNavigation()->isDone(); }
|
||||
bool PanicGoal::canContinueToUse() { return !mob->getNavigation()->isDone(); }
|
||||
|
|
|
|||
|
|
@ -43,10 +43,10 @@ bool PlayGoal::canUse() {
|
|||
delete children;
|
||||
|
||||
if (followFriend.lock() == NULL) {
|
||||
Vec3* pos = RandomPos::getPos(
|
||||
auto pos = RandomPos::getPos(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()),
|
||||
16, 3);
|
||||
if (pos == NULL) return false;
|
||||
if (!pos.has_value()) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -72,11 +72,11 @@ void PlayGoal::tick() {
|
|||
mob->getNavigation()->moveTo(followFriend.lock(), speedModifier);
|
||||
} else {
|
||||
if (mob->getNavigation()->isDone()) {
|
||||
Vec3* pos =
|
||||
auto pos =
|
||||
RandomPos::getPos(std::dynamic_pointer_cast<PathfinderMob>(
|
||||
mob->shared_from_this()),
|
||||
16, 3);
|
||||
if (pos == NULL) return;
|
||||
if (!pos.has_value()) return;
|
||||
mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, speedModifier);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,11 +20,11 @@ bool RandomStrollGoal::canUse() {
|
|||
// fenced-off region far enough to determine we can despawn them
|
||||
if (mob->getNoActionTime() < SharedConstants::TICKS_PER_SECOND * 5) {
|
||||
if (mob->getRandom()->nextInt(120) == 0) {
|
||||
Vec3* pos =
|
||||
auto pos =
|
||||
RandomPos::getPos(std::dynamic_pointer_cast<PathfinderMob>(
|
||||
mob->shared_from_this()),
|
||||
10, 7);
|
||||
if (pos == NULL) return false;
|
||||
if (!pos.has_value()) return false;
|
||||
wantedX = pos->x;
|
||||
wantedY = pos->y;
|
||||
wantedZ = pos->z;
|
||||
|
|
@ -38,11 +38,11 @@ bool RandomStrollGoal::canUse() {
|
|||
// a given area and so waiting around is just wasting time
|
||||
|
||||
if (mob->isExtraWanderingEnabled()) {
|
||||
Vec3* pos =
|
||||
auto pos =
|
||||
RandomPos::getPos(std::dynamic_pointer_cast<PathfinderMob>(
|
||||
mob->shared_from_this()),
|
||||
10, 7, mob->getWanderingQuadrant());
|
||||
if (pos == NULL) return false;
|
||||
if (!pos.has_value()) return false;
|
||||
wantedX = pos->x;
|
||||
wantedY = pos->y;
|
||||
wantedZ = pos->z;
|
||||
|
|
@ -58,4 +58,4 @@ bool RandomStrollGoal::canContinueToUse() {
|
|||
|
||||
void RandomStrollGoal::start() {
|
||||
mob->getNavigation()->moveTo(wantedX, wantedY, wantedZ, speedModifier);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,10 +17,10 @@ RunAroundLikeCrazyGoal::RunAroundLikeCrazyGoal(EntityHorse* mob,
|
|||
|
||||
bool RunAroundLikeCrazyGoal::canUse() {
|
||||
if (horse->isTamed() || horse->rider.lock() == NULL) return false;
|
||||
Vec3* pos = RandomPos::getPos(
|
||||
auto pos = RandomPos::getPos(
|
||||
std::dynamic_pointer_cast<PathfinderMob>(horse->shared_from_this()), 5,
|
||||
4);
|
||||
if (pos == NULL) return false;
|
||||
if (!pos.has_value()) return false;
|
||||
posX = pos->x;
|
||||
posY = pos->y;
|
||||
posZ = pos->z;
|
||||
|
|
@ -57,4 +57,4 @@ void RunAroundLikeCrazyGoal::tick() {
|
|||
horse->level->broadcastEntityEvent(horse->shared_from_this(),
|
||||
EntityEvent::TAMING_FAILED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,4 +38,4 @@ void SitGoal::start() {
|
|||
|
||||
void SitGoal::stop() { mob->setSitting(false); }
|
||||
|
||||
void SitGoal::wantToSit(bool _wantToSit) { this->_wantToSit = _wantToSit; }
|
||||
void SitGoal::wantToSit(bool _wantToSit) { this->_wantToSit = _wantToSit; }
|
||||
|
|
|
|||
|
|
@ -72,4 +72,4 @@ void TakeFlowerGoal::tick() {
|
|||
villager->getNavigation()->stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -115,4 +115,4 @@ bool TargetGoal::canReach(std::shared_ptr<LivingEntity> target) {
|
|||
int zz = last->z - Mth::floor(target->z);
|
||||
delete path;
|
||||
return xx * xx + zz * zz <= 1.5 * 1.5;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,4 +84,4 @@ void TemptGoal::tick() {
|
|||
mob->getNavigation()->moveTo(player.lock(), speedModifier);
|
||||
}
|
||||
|
||||
bool TemptGoal::isRunning() { return _isRunning; }
|
||||
bool TemptGoal::isRunning() { return _isRunning; }
|
||||
|
|
|
|||
|
|
@ -38,4 +38,4 @@ bool TradeWithPlayerGoal::canUse() {
|
|||
|
||||
void TradeWithPlayerGoal::start() { mob->getNavigation()->stop(); }
|
||||
|
||||
void TradeWithPlayerGoal::stop() { mob->setTradingPlayer(nullptr); }
|
||||
void TradeWithPlayerGoal::stop() { mob->setTradingPlayer(nullptr); }
|
||||
|
|
|
|||
|
|
@ -48,17 +48,17 @@ int Path::getIndex() { return index; }
|
|||
|
||||
void Path::setIndex(int index) { this->index = index; }
|
||||
|
||||
Vec3* Path::getPos(std::shared_ptr<Entity> e, int index) {
|
||||
Vec3 Path::getPos(std::shared_ptr<Entity> e, int index) {
|
||||
double x = nodes[index]->x + (int)(e->bbWidth + 1) * 0.5;
|
||||
double y = nodes[index]->y;
|
||||
double z = nodes[index]->z + (int)(e->bbWidth + 1) * 0.5;
|
||||
return Vec3::newTemp(x, y, z);
|
||||
return Vec3(x, y, z);
|
||||
}
|
||||
|
||||
Vec3* Path::currentPos(std::shared_ptr<Entity> e) { return getPos(e, index); }
|
||||
Vec3 Path::currentPos(std::shared_ptr<Entity> e) { return getPos(e, index); }
|
||||
|
||||
Vec3* Path::currentPos() {
|
||||
return Vec3::newTemp(nodes[index]->x, nodes[index]->y, nodes[index]->z);
|
||||
Vec3 Path::currentPos() {
|
||||
return Vec3(nodes[index]->x, nodes[index]->y, nodes[index]->z);
|
||||
}
|
||||
|
||||
bool Path::sameAs(Path* path) {
|
||||
|
|
@ -83,4 +83,4 @@ bool Path::endsInXZ(Vec3* pos) {
|
|||
Node* lastNode = last();
|
||||
if (lastNode == NULL) return false;
|
||||
return lastNode->x == (int)pos->x && lastNode->z == (int)pos->z;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,10 @@ public:
|
|||
void setSize(int length);
|
||||
int getIndex();
|
||||
void setIndex(int index);
|
||||
Vec3* getPos(std::shared_ptr<Entity> e, int index);
|
||||
Vec3 getPos(std::shared_ptr<Entity> e, int index);
|
||||
NodeArray Getarray();
|
||||
Vec3* currentPos(std::shared_ptr<Entity> e);
|
||||
Vec3* currentPos();
|
||||
Vec3 currentPos(std::shared_ptr<Entity> e);
|
||||
Vec3 currentPos();
|
||||
bool sameAs(Path* path);
|
||||
bool endsIn(Vec3* pos);
|
||||
bool endsInXZ(Vec3* pos);
|
||||
|
|
|
|||
|
|
@ -283,4 +283,4 @@ Path* PathFinder::reconstruct_path(Node* from, Node* to) {
|
|||
Path* ret = new Path(nodes);
|
||||
delete[] nodes.data;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ PathNavigation::PathNavigation(Mob* mob, Level* level) {
|
|||
avoidSun = false;
|
||||
_tick = 0;
|
||||
lastStuckCheck = 0;
|
||||
lastStuckCheckPos = Vec3::newPermanent(0, 0, 0);
|
||||
lastStuckCheckPos = Vec3(0, 0, 0);
|
||||
_canPassDoors = true;
|
||||
_canOpenDoors = false;
|
||||
avoidWater = false;
|
||||
|
|
@ -29,7 +29,6 @@ PathNavigation::PathNavigation(Mob* mob, Level* level) {
|
|||
|
||||
PathNavigation::~PathNavigation() {
|
||||
if (path != NULL) delete path;
|
||||
delete lastStuckCheckPos;
|
||||
}
|
||||
|
||||
void PathNavigation::setAvoidWater(bool avoidWater) {
|
||||
|
|
@ -110,11 +109,11 @@ bool PathNavigation::moveTo(Path* newPath, double speedModifier) {
|
|||
if (path->getSize() == 0) return false;
|
||||
|
||||
this->speedModifier = speedModifier;
|
||||
Vec3* mobPos = getTempMobPos();
|
||||
Vec3 mobPos = getTempMobPos();
|
||||
lastStuckCheck = _tick;
|
||||
lastStuckCheckPos->x = mobPos->x;
|
||||
lastStuckCheckPos->y = mobPos->y;
|
||||
lastStuckCheckPos->z = mobPos->z;
|
||||
lastStuckCheckPos.x = mobPos.x;
|
||||
lastStuckCheckPos.y = mobPos.y;
|
||||
lastStuckCheckPos.z = mobPos.z;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -127,20 +126,19 @@ void PathNavigation::tick() {
|
|||
if (canUpdatePath()) updatePath();
|
||||
|
||||
if (isDone()) return;
|
||||
Vec3* target = path->currentPos(mob->shared_from_this());
|
||||
if (target == NULL) return;
|
||||
Vec3 target = path->currentPos(mob->shared_from_this());
|
||||
|
||||
mob->getMoveControl()->setWantedPosition(target->x, target->y, target->z,
|
||||
mob->getMoveControl()->setWantedPosition(target.x, target.y, target.z,
|
||||
speedModifier);
|
||||
}
|
||||
|
||||
void PathNavigation::updatePath() {
|
||||
Vec3* mobPos = getTempMobPos();
|
||||
Vec3 mobPos = getTempMobPos();
|
||||
|
||||
// find first elevations in path
|
||||
int firstElevation = path->getSize();
|
||||
for (int i = path->getIndex(); path != NULL && i < path->getSize(); ++i) {
|
||||
if ((int)path->get(i)->y != (int)mobPos->y) {
|
||||
if ((int)path->get(i)->y != (int)mobPos.y) {
|
||||
firstElevation = i;
|
||||
break;
|
||||
}
|
||||
|
|
@ -150,8 +148,8 @@ void PathNavigation::updatePath() {
|
|||
// check canWalkDirectly also) possibly only check next as well
|
||||
float waypointRadiusSqr = mob->bbWidth * mob->bbWidth;
|
||||
for (int i = path->getIndex(); i < firstElevation; ++i) {
|
||||
Vec3* pathPos = path->getPos(mob->shared_from_this(), i);
|
||||
if (mobPos->distanceToSqr(pathPos) < waypointRadiusSqr) {
|
||||
Vec3 pathPos = path->getPos(mob->shared_from_this(), i);
|
||||
if (mobPos.distanceToSqr(pathPos) < waypointRadiusSqr) {
|
||||
path->setIndex(i + 1);
|
||||
}
|
||||
}
|
||||
|
|
@ -161,8 +159,8 @@ void PathNavigation::updatePath() {
|
|||
int sy = (int)mob->bbHeight + 1;
|
||||
int sz = sx;
|
||||
for (int i = firstElevation - 1; i >= path->getIndex(); --i) {
|
||||
if (canMoveDirectly(mobPos, path->getPos(mob->shared_from_this(), i),
|
||||
sx, sy, sz)) {
|
||||
Vec3 mob_pos = path->getPos(mob->shared_from_this(), i);
|
||||
if (canMoveDirectly(&mobPos, &mob_pos, sx, sy, sz)) {
|
||||
path->setIndex(i);
|
||||
break;
|
||||
}
|
||||
|
|
@ -170,11 +168,11 @@ void PathNavigation::updatePath() {
|
|||
|
||||
// stuck detection (probably pushed off path)
|
||||
if (_tick - lastStuckCheck > 100) {
|
||||
if (mobPos->distanceToSqr(lastStuckCheckPos) < 1.5 * 1.5) stop();
|
||||
if (mobPos.distanceToSqr(lastStuckCheckPos) < 1.5 * 1.5) stop();
|
||||
lastStuckCheck = _tick;
|
||||
lastStuckCheckPos->x = mobPos->x;
|
||||
lastStuckCheckPos->y = mobPos->y;
|
||||
lastStuckCheckPos->z = mobPos->z;
|
||||
lastStuckCheckPos.x = mobPos.x;
|
||||
lastStuckCheckPos.y = mobPos.y;
|
||||
lastStuckCheckPos.z = mobPos.z;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -185,8 +183,8 @@ void PathNavigation::stop() {
|
|||
path = NULL;
|
||||
}
|
||||
|
||||
Vec3* PathNavigation::getTempMobPos() {
|
||||
return Vec3::newTemp(mob->x, getSurfaceY(), mob->z);
|
||||
Vec3 PathNavigation::getTempMobPos() {
|
||||
return Vec3(mob->x, getSurfaceY(), mob->z);
|
||||
}
|
||||
|
||||
int PathNavigation::getSurfaceY() {
|
||||
|
|
@ -329,4 +327,4 @@ bool PathNavigation::canWalkAbove(int startX, int startY, int startZ, int sx,
|
|||
return true;
|
||||
}
|
||||
|
||||
void PathNavigation::setLevel(Level* level) { this->level = level; }
|
||||
void PathNavigation::setLevel(Level* level) { this->level = level; }
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ private:
|
|||
bool avoidSun;
|
||||
int _tick;
|
||||
int lastStuckCheck;
|
||||
Vec3* lastStuckCheckPos;
|
||||
Vec3 lastStuckCheckPos;
|
||||
|
||||
bool _canPassDoors;
|
||||
bool _canOpenDoors;
|
||||
|
|
@ -52,7 +52,7 @@ public:
|
|||
void stop();
|
||||
|
||||
private:
|
||||
Vec3* getTempMobPos();
|
||||
Vec3 getTempMobPos();
|
||||
int getSurfaceY();
|
||||
bool canUpdatePath();
|
||||
bool isInLiquid();
|
||||
|
|
@ -67,4 +67,4 @@ public:
|
|||
// 4J Added override to update ai elements when loading entity from
|
||||
// schematics
|
||||
void setLevel(Level* level);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -2,34 +2,38 @@
|
|||
#include "../../Headers/net.minecraft.world.entity.h"
|
||||
#include "../../Headers/net.minecraft.world.phys.h"
|
||||
#include "RandomPos.h"
|
||||
#include <optional>
|
||||
|
||||
Vec3* RandomPos::tempDir = Vec3::newPermanent(0, 0, 0);
|
||||
Vec3 RandomPos::tempDir = Vec3(0, 0, 0);
|
||||
|
||||
Vec3* RandomPos::getPos(std::shared_ptr<PathfinderMob> mob, int xzDist,
|
||||
int yDist, int quadrant /*=-1*/) // 4J - added quadrant
|
||||
std::optional<Vec3> RandomPos::getPos(
|
||||
std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist,
|
||||
int quadrant /*=-1*/) // 4J - added quadrant
|
||||
{
|
||||
return generateRandomPos(mob, xzDist, yDist, NULL, quadrant);
|
||||
}
|
||||
|
||||
Vec3* RandomPos::getPosTowards(std::shared_ptr<PathfinderMob> mob, int xzDist,
|
||||
int yDist, Vec3* towardsPos) {
|
||||
tempDir->x = towardsPos->x - mob->x;
|
||||
tempDir->y = towardsPos->y - mob->y;
|
||||
tempDir->z = towardsPos->z - mob->z;
|
||||
return generateRandomPos(mob, xzDist, yDist, tempDir);
|
||||
std::optional<Vec3> RandomPos::getPosTowards(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist,
|
||||
Vec3* towardsPos) {
|
||||
tempDir.x = towardsPos->x - mob->x;
|
||||
tempDir.y = towardsPos->y - mob->y;
|
||||
tempDir.z = towardsPos->z - mob->z;
|
||||
return generateRandomPos(mob, xzDist, yDist, &tempDir);
|
||||
}
|
||||
|
||||
Vec3* RandomPos::getPosAvoid(std::shared_ptr<PathfinderMob> mob, int xzDist,
|
||||
int yDist, Vec3* avoidPos) {
|
||||
tempDir->x = mob->x - avoidPos->x;
|
||||
tempDir->y = mob->y - avoidPos->y;
|
||||
tempDir->z = mob->z - avoidPos->z;
|
||||
return generateRandomPos(mob, xzDist, yDist, tempDir);
|
||||
std::optional<Vec3> RandomPos::getPosAvoid(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist,
|
||||
Vec3* avoidPos) {
|
||||
tempDir.x = mob->x - avoidPos->x;
|
||||
tempDir.y = mob->y - avoidPos->y;
|
||||
tempDir.z = mob->z - avoidPos->z;
|
||||
return generateRandomPos(mob, xzDist, yDist, &tempDir);
|
||||
}
|
||||
|
||||
Vec3* RandomPos::generateRandomPos(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist, Vec3* dir,
|
||||
int quadrant /*=-1*/) // 4J - added quadrant
|
||||
std::optional<Vec3> RandomPos::generateRandomPos(
|
||||
std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3* dir,
|
||||
int quadrant /*=-1*/) // 4J - added quadrant
|
||||
{
|
||||
Random* random = mob->getRandom();
|
||||
bool hasBest = false;
|
||||
|
|
@ -81,8 +85,8 @@ Vec3* RandomPos::generateRandomPos(std::shared_ptr<PathfinderMob> mob,
|
|||
}
|
||||
}
|
||||
if (hasBest) {
|
||||
return Vec3::newTemp(xBest, yBest, zBest);
|
||||
return Vec3(xBest, yBest, zBest);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,21 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
class PathfinderMob;
|
||||
|
||||
class RandomPos {
|
||||
private:
|
||||
static Vec3* tempDir;
|
||||
static Vec3 tempDir;
|
||||
|
||||
public:
|
||||
static Vec3* getPos(std::shared_ptr<PathfinderMob> mob, int xzDist,
|
||||
int yDist, int quadrant = -1); // 4J added quadrant
|
||||
static Vec3* getPosTowards(std::shared_ptr<PathfinderMob> mob, int xzDist,
|
||||
int yDist, Vec3* towardsPos);
|
||||
static Vec3* getPosAvoid(std::shared_ptr<PathfinderMob> mob, int xzDist,
|
||||
int yDist, Vec3* avoidPos);
|
||||
static std::optional<Vec3> getPos(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist,
|
||||
int quadrant = -1); // 4J added quadrant
|
||||
static std::optional<Vec3> getPosTowards(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist,
|
||||
Vec3* towardsPos);
|
||||
static std::optional<Vec3> getPosAvoid(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist,
|
||||
Vec3* avoidPos);
|
||||
|
||||
private:
|
||||
static Vec3* generateRandomPos(std::shared_ptr<PathfinderMob> mob,
|
||||
int xzDist, int yDist, Vec3* dir,
|
||||
int quadrant = -1); // 4J added quadrant
|
||||
};
|
||||
static std::optional<Vec3> generateRandomPos(
|
||||
std::shared_ptr<PathfinderMob> mob, int xzDist, int yDist, Vec3* dir,
|
||||
int quadrant = -1); // 4J added quadrant
|
||||
};
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@
|
|||
#include "LiquidTile.h"
|
||||
#include "../Util/Facing.h"
|
||||
#include "../Util/SoundTypes.h"
|
||||
#include "Blocks/Material.h"
|
||||
|
||||
const std::wstring LiquidTile::TEXTURE_LAVA_STILL = L"lava";
|
||||
const std::wstring LiquidTile::TEXTURE_WATER_STILL = L"water";
|
||||
|
|
@ -116,8 +117,8 @@ int LiquidTile::getResource(int data, Random* random, int playerBonusLevel) {
|
|||
|
||||
int LiquidTile::getResourceCount(Random* random) { return 0; }
|
||||
|
||||
Vec3* LiquidTile::getFlow(LevelSource* level, int x, int y, int z) {
|
||||
Vec3* flow = Vec3::newTemp(0, 0, 0);
|
||||
Vec3 LiquidTile::getFlow(LevelSource* level, int x, int y, int z) {
|
||||
Vec3 flow(0, 0, 0);
|
||||
int mid = getRenderedDepth(level, x, y, z);
|
||||
for (int d = 0; d < 4; d++) {
|
||||
int xt = x;
|
||||
|
|
@ -135,15 +136,14 @@ Vec3* LiquidTile::getFlow(LevelSource* level, int x, int y, int z) {
|
|||
t = getRenderedDepth(level, xt, yt - 1, zt);
|
||||
if (t >= 0) {
|
||||
int dir = t - (mid - 8);
|
||||
flow = flow->add((xt - x) * dir, (yt - y) * dir,
|
||||
(zt - z) * dir);
|
||||
flow = flow.add((xt - x) * dir, (yt - y) * dir,
|
||||
(zt - z) * dir);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (t >= 0) {
|
||||
int dir = t - mid;
|
||||
flow =
|
||||
flow->add((xt - x) * dir, (yt - y) * dir, (zt - z) * dir);
|
||||
flow = flow.add((xt - x) * dir, (yt - y) * dir, (zt - z) * dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -157,18 +157,19 @@ Vec3* LiquidTile::getFlow(LevelSource* level, int x, int y, int z) {
|
|||
if (ok || isSolidFace(level, x, y + 1, z + 1, 3)) ok = true;
|
||||
if (ok || isSolidFace(level, x - 1, y + 1, z, 4)) ok = true;
|
||||
if (ok || isSolidFace(level, x + 1, y + 1, z, 5)) ok = true;
|
||||
if (ok) flow = flow->normalize()->add(0, -6, 0);
|
||||
if (ok) flow = flow.normalize().add(0, -6, 0);
|
||||
}
|
||||
flow = flow->normalize();
|
||||
flow = flow.normalize();
|
||||
|
||||
return flow;
|
||||
}
|
||||
|
||||
void LiquidTile::handleEntityInside(Level* level, int x, int y, int z,
|
||||
std::shared_ptr<Entity> e, Vec3* current) {
|
||||
Vec3* flow = getFlow(level, x, y, z);
|
||||
current->x += flow->x;
|
||||
current->y += flow->y;
|
||||
current->z += flow->z;
|
||||
Vec3 flow = getFlow(level, x, y, z);
|
||||
current->x += flow.x;
|
||||
current->y += flow.y;
|
||||
current->z += flow.z;
|
||||
}
|
||||
|
||||
int LiquidTile::getTickDelay(Level* level) {
|
||||
|
|
@ -305,13 +306,11 @@ void LiquidTile::animateTick(Level* level, int x, int y, int z,
|
|||
|
||||
double LiquidTile::getSlopeAngle(LevelSource* level, int x, int y, int z,
|
||||
Material* m) {
|
||||
Vec3* flow = NULL;
|
||||
if (m == Material::water)
|
||||
flow = ((LiquidTile*)Tile::water)->getFlow(level, x, y, z);
|
||||
if (m == Material::lava)
|
||||
flow = ((LiquidTile*)Tile::lava)->getFlow(level, x, y, z);
|
||||
if (flow->x == 0 && flow->z == 0) return -1000;
|
||||
return atan2(flow->z, flow->x) - PI / 2;
|
||||
Vec3 flow;
|
||||
if (m == Material::water) flow = Tile::water->getFlow(level, x, y, z);
|
||||
if (m == Material::lava) flow = Tile::lava->getFlow(level, x, y, z);
|
||||
if (flow.x == 0 && flow.z == 0) return -1000;
|
||||
return atan2(flow.z, flow.x) - PI / 2;
|
||||
}
|
||||
|
||||
void LiquidTile::onPlace(Level* level, int x, int y, int z) {
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ public:
|
|||
virtual int getResourceCount(Random* random);
|
||||
|
||||
private:
|
||||
virtual Vec3* getFlow(LevelSource* level, int x, int y, int z);
|
||||
virtual Vec3 getFlow(LevelSource* level, int x, int y, int z);
|
||||
|
||||
public:
|
||||
virtual void handleEntityInside(Level* level, int x, int y, int z,
|
||||
|
|
@ -72,4 +72,4 @@ protected:
|
|||
public:
|
||||
void registerIcons(IconRegister* iconRegister);
|
||||
static Icon* getTexture(const std::wstring& name);
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -443,7 +443,7 @@ HitResult* StairTile::clip(Level* level, int xt, int yt, int zt, Vec3* a,
|
|||
for (unsigned int i = 0; i < 8; ++i) {
|
||||
HitResult* result = results[i];
|
||||
if (result != NULL) {
|
||||
double dist = result->pos->distanceToSqr(b);
|
||||
double dist = result->pos.distanceToSqr(*b);
|
||||
|
||||
if (dist > closestDist) {
|
||||
closest = result;
|
||||
|
|
|
|||
|
|
@ -15,7 +15,9 @@
|
|||
#include "../Headers/net.minecraft.world.food.h"
|
||||
#include "../Headers/net.minecraft.world.h"
|
||||
#include "../Headers/net.minecraft.h"
|
||||
#include "Util/Vec3.h"
|
||||
#include "Tile.h"
|
||||
#include <optional>
|
||||
|
||||
std::wstring Tile::TILE_DESCRIPTION_PREFIX = L"Tile.";
|
||||
|
||||
|
|
@ -2120,41 +2122,52 @@ float Tile::getExplosionResistance(std::shared_ptr<Entity> source) {
|
|||
HitResult* Tile::clip(Level* level, int xt, int yt, int zt, Vec3* a, Vec3* b) {
|
||||
updateShape(level, xt, yt, zt);
|
||||
|
||||
a = a->add(-xt, -yt, -zt);
|
||||
b = b->add(-xt, -yt, -zt);
|
||||
*a = a->add(-xt, -yt, -zt);
|
||||
*b = b->add(-xt, -yt, -zt);
|
||||
|
||||
ThreadStorage* tls = m_tlsShape;
|
||||
Vec3* xh0 = a->clipX(b, tls->xx0);
|
||||
Vec3* xh1 = a->clipX(b, tls->xx1);
|
||||
auto xh0 = a->clipX(*b, tls->xx0);
|
||||
auto xh1 = a->clipX(*b, tls->xx1);
|
||||
|
||||
Vec3* yh0 = a->clipY(b, tls->yy0);
|
||||
Vec3* yh1 = a->clipY(b, tls->yy1);
|
||||
auto yh0 = a->clipY(*b, tls->yy0);
|
||||
auto yh1 = a->clipY(*b, tls->yy1);
|
||||
|
||||
Vec3* zh0 = a->clipZ(b, tls->zz0);
|
||||
Vec3* zh1 = a->clipZ(b, tls->zz1);
|
||||
auto zh0 = a->clipZ(*b, tls->zz0);
|
||||
auto zh1 = a->clipZ(*b, tls->zz1);
|
||||
|
||||
Vec3* closest = NULL;
|
||||
std::optional<Vec3> closest = std::nullopt;
|
||||
|
||||
if (containsX(xh0) &&
|
||||
(closest == NULL || a->distanceToSqr(xh0) < a->distanceToSqr(closest)))
|
||||
if (xh0.has_value() and containsX(&*xh0) and
|
||||
(!closest.has_value() or
|
||||
a->distanceToSqr(*xh0) < a->distanceToSqr(*closest)))
|
||||
closest = xh0;
|
||||
if (containsX(xh1) &&
|
||||
(closest == NULL || a->distanceToSqr(xh1) < a->distanceToSqr(closest)))
|
||||
|
||||
if (xh1.has_value() and containsX(&*xh1) and
|
||||
(!closest.has_value() or
|
||||
a->distanceToSqr(*xh1) < a->distanceToSqr(*closest)))
|
||||
closest = xh1;
|
||||
if (containsY(yh0) &&
|
||||
(closest == NULL || a->distanceToSqr(yh0) < a->distanceToSqr(closest)))
|
||||
|
||||
if (yh0.has_value() and containsY(&*yh0) and
|
||||
(!closest.has_value() or
|
||||
a->distanceToSqr(*yh0) < a->distanceToSqr(*closest)))
|
||||
closest = yh0;
|
||||
if (containsY(yh1) &&
|
||||
(closest == NULL || a->distanceToSqr(yh1) < a->distanceToSqr(closest)))
|
||||
|
||||
if (yh1.has_value() and containsY(&*yh1) and
|
||||
(!closest.has_value() or
|
||||
a->distanceToSqr(*yh1) < a->distanceToSqr(*closest)))
|
||||
closest = yh1;
|
||||
if (containsZ(zh0) &&
|
||||
(closest == NULL || a->distanceToSqr(zh0) < a->distanceToSqr(closest)))
|
||||
|
||||
if (zh0.has_value() and containsZ(&*zh0) and
|
||||
(!closest.has_value() or
|
||||
a->distanceToSqr(*zh0) < a->distanceToSqr(*closest)))
|
||||
closest = zh0;
|
||||
if (containsZ(zh1) &&
|
||||
(closest == NULL || a->distanceToSqr(zh1) < a->distanceToSqr(closest)))
|
||||
|
||||
if (zh1.has_value() and containsZ(&*zh1) and
|
||||
(!closest.has_value() or
|
||||
a->distanceToSqr(*zh1) < a->distanceToSqr(*closest)))
|
||||
closest = zh1;
|
||||
|
||||
if (closest == NULL) return NULL;
|
||||
if (!closest.has_value()) return nullptr;
|
||||
|
||||
int face = -1;
|
||||
|
||||
|
|
@ -2165,7 +2178,8 @@ HitResult* Tile::clip(Level* level, int xt, int yt, int zt, Vec3* a, Vec3* b) {
|
|||
if (closest == zh0) face = Facing::NORTH;
|
||||
if (closest == zh1) face = Facing::SOUTH;
|
||||
|
||||
return new HitResult(xt, yt, zt, face, closest->add(xt, yt, zt));
|
||||
Vec3 res = closest->add(xt, yt, zt);
|
||||
return new HitResult(xt, yt, zt, face, res);
|
||||
}
|
||||
|
||||
bool Tile::containsX(Vec3* v) {
|
||||
|
|
|
|||
|
|
@ -113,4 +113,4 @@ void HorseInventoryMenu::removed(std::shared_ptr<Player> player) {
|
|||
|
||||
std::shared_ptr<Container> HorseInventoryMenu::getContainer() {
|
||||
return horseContainer;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@
|
|||
#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
|
||||
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include "../../Minecraft.Client/Level/ServerLevel.h"
|
||||
#include "../../Minecraft.Client/Network/PlayerList.h"
|
||||
|
||||
|
|
@ -1533,7 +1534,7 @@ void Entity::lerpTo(double x, double y, double z, float yRot, float xRot,
|
|||
|
||||
float Entity::getPickRadius() { return 0.1f; }
|
||||
|
||||
Vec3* Entity::getLookAngle() { return NULL; }
|
||||
std::optional<Vec3> Entity::getLookAngle() { return std::nullopt; }
|
||||
|
||||
void Entity::handleInsidePortal() {
|
||||
if (changingDimensionDelay > 0) {
|
||||
|
|
@ -1874,4 +1875,4 @@ unsigned int Entity::getAnimOverrideBitmask() {
|
|||
}
|
||||
|
||||
return m_uiAnimOverrideBitmask;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include "../Util/Vec3.h"
|
||||
#include "../Util/Definitions.h"
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
class LivingEntity;
|
||||
class LightningBolt;
|
||||
|
|
@ -342,7 +343,7 @@ public:
|
|||
virtual void lerpTo(double x, double y, double z, float yRot, float xRot,
|
||||
int steps);
|
||||
virtual float getPickRadius();
|
||||
virtual Vec3* getLookAngle();
|
||||
virtual std::optional<Vec3> getLookAngle();
|
||||
virtual void handleInsidePortal();
|
||||
virtual int getDimensionChangingDelay();
|
||||
virtual void lerpMotion(double xd, double yd, double zd);
|
||||
|
|
@ -424,6 +425,7 @@ private:
|
|||
static int extraWanderTicks;
|
||||
|
||||
static thread_local bool m_tlsUseSmallIds;
|
||||
|
||||
public:
|
||||
static void tickExtraWandering();
|
||||
static void countFlagsForPIX();
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
#include "../Headers/net.minecraft.world.scores.h"
|
||||
#include "../Headers/com.mojang.nbt.h"
|
||||
#include "LivingEntity.h"
|
||||
#include <optional>
|
||||
#include "../../Minecraft.Client/Textures/Textures.h"
|
||||
#include "../../Minecraft.Client/Level/ServerLevel.h"
|
||||
#include "../../Minecraft.Client/Player/EntityTracker.h"
|
||||
|
|
@ -31,6 +32,7 @@
|
|||
#include "../Util/ParticleTypes.h"
|
||||
#include "../Stats/GenericStats.h"
|
||||
#include "ItemEntity.h"
|
||||
#include "Util/Vec3.h"
|
||||
|
||||
const double LivingEntity::MIN_MOVEMENT_DISTANCE = 0.005;
|
||||
|
||||
|
|
@ -791,18 +793,18 @@ void LivingEntity::breakItem(std::shared_ptr<ItemInstance> itemInstance) {
|
|||
0.8f + level->random->nextFloat() * 0.4f);
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
Vec3* d = Vec3::newTemp((random->nextFloat() - 0.5) * 0.1,
|
||||
Math::random() * 0.1 + 0.1, 0);
|
||||
d->xRot(-xRot * PI / 180);
|
||||
d->yRot(-yRot * PI / 180);
|
||||
Vec3 d = Vec3((random->nextFloat() - 0.5) * 0.1,
|
||||
Math::random() * 0.1 + 0.1, 0);
|
||||
d.xRot(-xRot * PI / 180);
|
||||
d.yRot(-yRot * PI / 180);
|
||||
|
||||
Vec3* p = Vec3::newTemp((random->nextFloat() - 0.5) * 0.3,
|
||||
-random->nextFloat() * 0.6 - 0.3, 0.6);
|
||||
p->xRot(-xRot * PI / 180);
|
||||
p->yRot(-yRot * PI / 180);
|
||||
p = p->add(x, y + getHeadHeight(), z);
|
||||
Vec3 p = Vec3((random->nextFloat() - 0.5) * 0.3,
|
||||
-random->nextFloat() * 0.6 - 0.3, 0.6);
|
||||
p.xRot(-xRot * PI / 180);
|
||||
p.yRot(-yRot * PI / 180);
|
||||
p = p.add(x, y + getHeadHeight(), z);
|
||||
level->addParticle(PARTICLE_ICONCRACK(itemInstance->getItem()->id, 0),
|
||||
p->x, p->y, p->z, d->x, d->y + 0.05, d->z);
|
||||
p.x, p.y, p.z, d.x, d.y + 0.05, d.z);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1640,25 +1642,25 @@ void LivingEntity::take(std::shared_ptr<Entity> e, int orgCount) {
|
|||
}
|
||||
|
||||
bool LivingEntity::canSee(std::shared_ptr<Entity> target) {
|
||||
HitResult* hres = level->clip(
|
||||
Vec3::newTemp(x, y + getHeadHeight(), z),
|
||||
Vec3::newTemp(target->x, target->y + target->getHeadHeight(),
|
||||
target->z));
|
||||
Vec3 a{x, y + getHeadHeight(), z};
|
||||
Vec3 b{target->x, target->y + target->getHeadHeight(), target->z};
|
||||
|
||||
HitResult* hres = level->clip(&a, &b);
|
||||
bool retVal = (hres == NULL);
|
||||
delete hres;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
Vec3* LivingEntity::getLookAngle() { return getViewVector(1); }
|
||||
std::optional<Vec3> LivingEntity::getLookAngle() { return getViewVector(1); }
|
||||
|
||||
Vec3* LivingEntity::getViewVector(float a) {
|
||||
Vec3 LivingEntity::getViewVector(float a) {
|
||||
if (a == 1) {
|
||||
float yCos = Mth::cos(-yRot * Mth::RAD_TO_GRAD - PI);
|
||||
float ySin = Mth::sin(-yRot * Mth::RAD_TO_GRAD - PI);
|
||||
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
|
||||
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
|
||||
|
||||
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
|
||||
return Vec3(ySin * xCos, xSin, yCos * xCos);
|
||||
}
|
||||
float xRot = xRotO + (this->xRot - xRotO) * a;
|
||||
float yRot = yRotO + (this->yRot - yRotO) * a;
|
||||
|
|
@ -1668,7 +1670,7 @@ Vec3* LivingEntity::getViewVector(float a) {
|
|||
float xCos = -Mth::cos(-xRot * Mth::RAD_TO_GRAD);
|
||||
float xSin = Mth::sin(-xRot * Mth::RAD_TO_GRAD);
|
||||
|
||||
return Vec3::newTemp(ySin * xCos, xSin, yCos * xCos);
|
||||
return Vec3(ySin * xCos, xSin, yCos * xCos);
|
||||
}
|
||||
|
||||
float LivingEntity::getAttackAnim(float a) {
|
||||
|
|
@ -1677,22 +1679,23 @@ float LivingEntity::getAttackAnim(float a) {
|
|||
return oAttackAnim + diff * a;
|
||||
}
|
||||
|
||||
Vec3* LivingEntity::getPos(float a) {
|
||||
Vec3 LivingEntity::getPos(float a) {
|
||||
if (a == 1) {
|
||||
return Vec3::newTemp(x, y, z);
|
||||
return Vec3(x, y, z);
|
||||
}
|
||||
double x = xo + (this->x - xo) * a;
|
||||
double y = yo + (this->y - yo) * a;
|
||||
double z = zo + (this->z - zo) * a;
|
||||
|
||||
return Vec3::newTemp(x, y, z);
|
||||
return Vec3(x, y, z);
|
||||
}
|
||||
|
||||
HitResult* LivingEntity::pick(double range, float a) {
|
||||
Vec3* from = getPos(a);
|
||||
Vec3* b = getViewVector(a);
|
||||
Vec3* to = from->add(b->x * range, b->y * range, b->z * range);
|
||||
return level->clip(from, to);
|
||||
Vec3 from = getPos(a);
|
||||
Vec3 b = getViewVector(a);
|
||||
Vec3 to{b.x * range, b.y * range, b.z * range};
|
||||
to = to.add(from.x, from.y, from.z);
|
||||
return level->clip(&from, &to);
|
||||
}
|
||||
|
||||
bool LivingEntity::isEffectiveAi() { return !level->isClientSide; }
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include "Entity.h"
|
||||
#include "MobType.h"
|
||||
#include "../AI/Goals/GoalSelector.h"
|
||||
|
|
@ -304,10 +305,10 @@ public:
|
|||
virtual bool canSee(std::shared_ptr<Entity> target);
|
||||
|
||||
public:
|
||||
virtual Vec3* getLookAngle();
|
||||
virtual Vec3* getViewVector(float a);
|
||||
virtual std::optional<Vec3> getLookAngle();
|
||||
virtual Vec3 getViewVector(float a);
|
||||
virtual float getAttackAnim(float a);
|
||||
virtual Vec3* getPos(float a);
|
||||
virtual Vec3 getPos(float a);
|
||||
virtual HitResult* pick(double range, float a);
|
||||
virtual bool isEffectiveAi();
|
||||
|
||||
|
|
|
|||
|
|
@ -210,4 +210,4 @@ void MinecartContainer::applyNaturalSlowdown() {
|
|||
xd *= keep;
|
||||
yd *= 0;
|
||||
zd *= keep;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -184,7 +184,8 @@ void Arrow::tick() {
|
|||
if (t > 0) {
|
||||
Tile::tiles[t]->updateShape(level, xTile, yTile, zTile);
|
||||
AABB* aabb = Tile::tiles[t]->getAABB(level, xTile, yTile, zTile);
|
||||
if (aabb != NULL && aabb->contains(Vec3::newTemp(x, y, z))) {
|
||||
Vec3 pos{x, y, z};
|
||||
if (aabb != NULL && aabb->contains(&pos)) {
|
||||
inGround = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -217,15 +218,17 @@ void Arrow::tick() {
|
|||
flightTime++;
|
||||
}
|
||||
|
||||
Vec3* from = Vec3::newTemp(x, y, z);
|
||||
Vec3* to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(from, to, false, true);
|
||||
Vec3 from{x, y, z};
|
||||
Vec3 to{x + xd, y + yd, z + zd};
|
||||
HitResult* res = level->clip(&from, &to, false, true);
|
||||
|
||||
from = Vec3{x, y, z};
|
||||
to = Vec3{x + xd, y + yd, z + zd};
|
||||
|
||||
from = Vec3::newTemp(x, y, z);
|
||||
to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
if (res != NULL) {
|
||||
to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
|
||||
to = Vec3{res->pos.x, res->pos.y, res->pos.z};
|
||||
}
|
||||
|
||||
std::shared_ptr<Entity> hitEntity = nullptr;
|
||||
std::vector<std::shared_ptr<Entity> >* objects = level->getEntities(
|
||||
shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1));
|
||||
|
|
@ -237,9 +240,9 @@ void Arrow::tick() {
|
|||
|
||||
float rr = 0.3f;
|
||||
AABB* bb = e->bb->grow(rr, rr, rr);
|
||||
HitResult* p = bb->clip(from, to);
|
||||
HitResult* p = bb->clip(&from, &to);
|
||||
if (p != NULL) {
|
||||
double dd = from->distanceTo(p->pos);
|
||||
double dd = from.distanceTo(p->pos);
|
||||
if (dd < nearest || nearest == 0) {
|
||||
hitEntity = e;
|
||||
nearest = dd;
|
||||
|
|
@ -359,9 +362,9 @@ void Arrow::tick() {
|
|||
zTile = res->z;
|
||||
lastTile = level->getTile(xTile, yTile, zTile);
|
||||
lastData = level->getData(xTile, yTile, zTile);
|
||||
xd = (float)(res->pos->x - x);
|
||||
yd = (float)(res->pos->y - y);
|
||||
zd = (float)(res->pos->z - z);
|
||||
xd = (float)(res->pos.x - x);
|
||||
yd = (float)(res->pos.y - y);
|
||||
zd = (float)(res->pos.z - z);
|
||||
float dd = (float)sqrt(xd * xd + yd * yd + zd * zd);
|
||||
// 4J added check - zero dd here was creating NaNs
|
||||
if (dd > 0.0001f) {
|
||||
|
|
|
|||
|
|
@ -67,4 +67,4 @@ ePARTICLE_TYPE DragonFireball::getTrailParticleType() {
|
|||
return eParticleType_dragonbreath;
|
||||
}
|
||||
|
||||
bool DragonFireball::shouldBurn() { return false; }
|
||||
bool DragonFireball::shouldBurn() { return false; }
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
#include "../../Util/SharedConstants.h"
|
||||
#include "EnderDragon.h"
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
|
||||
#define PRINT_DRAGON_STATE_CHANGE_MESSAGES 1
|
||||
|
||||
|
|
@ -309,13 +310,14 @@ void EnderDragon::aiStep() {
|
|||
double xP = 0.0;
|
||||
double yP = 0.0;
|
||||
double zP = 0.0;
|
||||
Vec3* v = getHeadLookVector(1); // getViewVector(1);
|
||||
Vec3 v = getHeadLookVector(1); // getViewVector(1);
|
||||
// app.DebugPrintf("View vector is (%f,%f,%f) - lsteps %d\n", v->x,
|
||||
// v->y, v->z, lSteps); unsigned int d = 0; for(unsigned int d = 1;
|
||||
// d < 3; ++d)
|
||||
{
|
||||
Vec3* vN = v->normalize();
|
||||
vN->yRot(-PI / 4);
|
||||
Vec3 vN = Vec3{v.x, v.y, v.z}.normalize();
|
||||
vN.yRot(-PI / 4);
|
||||
|
||||
for (unsigned int i = 0; i < 8; ++i) {
|
||||
if (getSynchedAction() == e_EnderdragonAction_Landing) {
|
||||
// for(unsigned int j = 0; j < 6; ++j)
|
||||
|
|
@ -334,9 +336,9 @@ void EnderDragon::aiStep() {
|
|||
zP += (level->random->nextBoolean() ? 1 : -1) *
|
||||
level->random->nextFloat() / 2;
|
||||
level->addParticle(eParticleType_dragonbreath, xP,
|
||||
yP, zP, (-vN->x * 0.08) + xd,
|
||||
(-vN->y * 0.3) + yd,
|
||||
(-vN->z * 0.08) + zd);
|
||||
yP, zP, (-vN.x * 0.08) + xd,
|
||||
(-vN.y * 0.3) + yd,
|
||||
(-vN.z * 0.08) + zd);
|
||||
}
|
||||
} else {
|
||||
double yVelocity = 0.6;
|
||||
|
|
@ -356,12 +358,12 @@ void EnderDragon::aiStep() {
|
|||
zP += (level->random->nextBoolean() ? 1 : -1) *
|
||||
level->random->nextFloat() / 2;
|
||||
level->addParticle(eParticleType_dragonbreath, xP,
|
||||
yP, zP, -vN->x * xzVelocity * j,
|
||||
-vN->y * yVelocity,
|
||||
-vN->z * xzVelocity * j);
|
||||
yP, zP, -vN.x * xzVelocity * j,
|
||||
-vN.y * yVelocity,
|
||||
-vN.z * xzVelocity * j);
|
||||
}
|
||||
}
|
||||
vN->yRot(PI / (2 * 8));
|
||||
vN.yRot(PI / (2 * 8));
|
||||
}
|
||||
}
|
||||
} else if (getSynchedAction() ==
|
||||
|
|
@ -477,13 +479,13 @@ void EnderDragon::aiStep() {
|
|||
// No movement
|
||||
} else if (getSynchedAction() == e_EnderdragonAction_Sitting_Scanning) {
|
||||
if (attackTarget != NULL) {
|
||||
Vec3* aim = Vec3::newTemp((attackTarget->x - x), 0,
|
||||
(attackTarget->z - z))
|
||||
->normalize();
|
||||
Vec3* dir = Vec3::newTemp(sin(yRot * PI / 180), 0,
|
||||
-cos(yRot * PI / 180))
|
||||
->normalize();
|
||||
float dot = (float)dir->dot(aim);
|
||||
Vec3 aim = Vec3((attackTarget->x - x), 0, (attackTarget->z - z))
|
||||
.normalize();
|
||||
|
||||
Vec3 dir = Vec3(sin(yRot * PI / 180), 0, -cos(yRot * PI / 180))
|
||||
.normalize();
|
||||
|
||||
float dot = (float)dir.dot(aim);
|
||||
float angleDegs = acos(dot) * 180 / PI;
|
||||
angleDegs = angleDegs + 0.5f;
|
||||
|
||||
|
|
@ -561,13 +563,12 @@ void EnderDragon::aiStep() {
|
|||
if (yRotD > 50) yRotD = 50;
|
||||
if (yRotD < -50) yRotD = -50;
|
||||
|
||||
Vec3* aim =
|
||||
Vec3::newTemp((xTarget - x), (yTarget - y), (zTarget - z))
|
||||
->normalize();
|
||||
Vec3* dir =
|
||||
Vec3::newTemp(sin(yRot * PI / 180), yd, -cos(yRot * PI / 180))
|
||||
->normalize();
|
||||
float dot = (float)(dir->dot(aim) + 0.5f) / 1.5f;
|
||||
Vec3 aim =
|
||||
Vec3((xTarget - x), (yTarget - y), (zTarget - z)).normalize();
|
||||
|
||||
Vec3 dir = Vec3(sin(yRot * PI / 180), yd, -cos(yRot * PI / 180))
|
||||
.normalize();
|
||||
float dot = (float)(dir.dot(aim) + 0.5f) / 1.5f;
|
||||
if (dot < 0) dot = 0;
|
||||
|
||||
yRotA *= 0.80f;
|
||||
|
|
@ -591,8 +592,8 @@ void EnderDragon::aiStep() {
|
|||
move(xd, yd, zd);
|
||||
}
|
||||
|
||||
Vec3* actual = Vec3::newTemp(xd, yd, zd)->normalize();
|
||||
float slide = (float)(actual->dot(dir) + 1) / 2.0f;
|
||||
Vec3 actual = Vec3(xd, yd, zd).normalize();
|
||||
float slide = (float)(actual.dot(dir) + 1) / 2.0f;
|
||||
slide = 0.8f + 0.15f * slide;
|
||||
|
||||
xd *= slide;
|
||||
|
|
@ -733,23 +734,23 @@ void EnderDragon::aiStep() {
|
|||
maxDist * maxDist) {
|
||||
if (this->canSee(attackTarget)) {
|
||||
m_fireballCharge++;
|
||||
Vec3* aim = Vec3::newTemp((attackTarget->x - x), 0,
|
||||
(attackTarget->z - z))
|
||||
->normalize();
|
||||
Vec3* dir = Vec3::newTemp(sin(yRot * PI / 180), 0,
|
||||
-cos(yRot * PI / 180))
|
||||
->normalize();
|
||||
float dot = (float)dir->dot(aim);
|
||||
Vec3 aim = Vec3((attackTarget->x - x), 0, (attackTarget->z - z))
|
||||
.normalize();
|
||||
|
||||
Vec3 dir = Vec3(sin(yRot * PI / 180), 0, -cos(yRot * PI / 180))
|
||||
.normalize();
|
||||
|
||||
float dot = (float)dir.dot(aim);
|
||||
float angleDegs = acos(dot) * 180 / PI;
|
||||
angleDegs = angleDegs + 0.5f;
|
||||
|
||||
if (m_fireballCharge >= 20 &&
|
||||
(angleDegs >= 0 && angleDegs < 10)) {
|
||||
double d = 1;
|
||||
Vec3* v = getViewVector(1);
|
||||
float startingX = head->x - v->x * d;
|
||||
Vec3 v = getViewVector(1);
|
||||
float startingX = head->x - v.x * d;
|
||||
float startingY = head->y + head->bbHeight / 2 + 0.5f;
|
||||
float startingZ = head->z - v->z * d;
|
||||
float startingZ = head->z - v.z * d;
|
||||
|
||||
double xdd = attackTarget->x - startingX;
|
||||
double ydd =
|
||||
|
|
@ -978,13 +979,13 @@ void EnderDragon::findNewTarget() {
|
|||
|
||||
int targetNodeIndex = 0;
|
||||
if (playerNearestToEgg != NULL) {
|
||||
Vec3* aim = Vec3::newTemp(playerNearestToEgg->x, 0,
|
||||
playerNearestToEgg->z)
|
||||
->normalize();
|
||||
Vec3 aim = Vec3(playerNearestToEgg->x, 0, playerNearestToEgg->z)
|
||||
.normalize();
|
||||
|
||||
// app.DebugPrintf("Final marker node near (%f,%d,%f)\n",
|
||||
// -aim->x*40,105,-aim->z*40 );
|
||||
targetNodeIndex =
|
||||
findClosestNode(-aim->x * 40, 105.0, -aim->z * 40);
|
||||
findClosestNode(-aim.x * 40, 105.0, -aim.z * 40);
|
||||
} else {
|
||||
targetNodeIndex = findClosestNode(40.0, eggHeight, 0.0);
|
||||
}
|
||||
|
|
@ -1022,9 +1023,8 @@ void EnderDragon::findNewTarget() {
|
|||
// !m_holdingPatternClockwise;
|
||||
|
||||
if (getSynchedAction() == e_EnderdragonAction_Takeoff) {
|
||||
Vec3* v = getHeadLookVector(1);
|
||||
targetNodeIndex =
|
||||
findClosestNode(-v->x * 40, 105.0, -v->z * 40);
|
||||
Vec3 v = getHeadLookVector(1);
|
||||
targetNodeIndex = findClosestNode(-v.x * 40, 105.0, -v.z * 40);
|
||||
} else {
|
||||
if (random->nextInt(8) == 0) {
|
||||
m_holdingPatternClockwise = !m_holdingPatternClockwise;
|
||||
|
|
@ -1488,24 +1488,24 @@ void EnderDragon::strafeAttackTarget() {
|
|||
|
||||
void EnderDragon::navigateToNextPathNode() {
|
||||
if (m_currentPath != NULL && !m_currentPath->isDone()) {
|
||||
Vec3* curr = m_currentPath->currentPos();
|
||||
Vec3 curr = m_currentPath->currentPos();
|
||||
|
||||
m_currentPath->next();
|
||||
xTarget = curr->x;
|
||||
xTarget = curr.x;
|
||||
|
||||
if (getSynchedAction() == e_EnderdragonAction_LandingApproach &&
|
||||
m_currentPath->isDone()) {
|
||||
// When heading to the last node on the landing approach, we want
|
||||
// the yCoord to be exact
|
||||
yTarget = curr->y;
|
||||
yTarget = curr.y;
|
||||
} else {
|
||||
do {
|
||||
yTarget = curr->y + random->nextFloat() * 20;
|
||||
} while (yTarget < (curr->y));
|
||||
yTarget = curr.y + random->nextFloat() * 20;
|
||||
} while (yTarget < (curr.y));
|
||||
}
|
||||
zTarget = curr->z;
|
||||
app.DebugPrintf("Path node pos is (%f,%f,%f)\n", curr->x, curr->y,
|
||||
curr->z);
|
||||
zTarget = curr.z;
|
||||
app.DebugPrintf("Path node pos is (%f,%f,%f)\n", curr.x, curr.y,
|
||||
curr.z);
|
||||
app.DebugPrintf("Setting new target to (%f,%f,%f)\n", xTarget, yTarget,
|
||||
zTarget);
|
||||
}
|
||||
|
|
@ -1846,8 +1846,8 @@ double EnderDragon::getHeadPartYRotDiff(int partIndex, doubleArray bodyPos,
|
|||
return result;
|
||||
}
|
||||
|
||||
Vec3* EnderDragon::getHeadLookVector(float a) {
|
||||
Vec3* result = NULL;
|
||||
Vec3 EnderDragon::getHeadLookVector(float a) {
|
||||
Vec3 result;
|
||||
|
||||
if (getSynchedAction() == e_EnderdragonAction_Landing ||
|
||||
getSynchedAction() == e_EnderdragonAction_Takeoff) {
|
||||
|
|
@ -1888,5 +1888,6 @@ Vec3* EnderDragon::getHeadLookVector(float a) {
|
|||
} else {
|
||||
result = getViewVector(a);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@ public:
|
|||
doubleArray partPos);
|
||||
double getHeadPartYRotDiff(int partIndex, doubleArray bodyPos,
|
||||
doubleArray partPos);
|
||||
Vec3* getHeadLookVector(float a);
|
||||
Vec3 getHeadLookVector(float a);
|
||||
|
||||
virtual std::wstring getAName() { return app.GetString(IDS_ENDERDRAGON); };
|
||||
virtual float getHealth() { return LivingEntity::getHealth(); };
|
||||
|
|
|
|||
|
|
@ -114,14 +114,15 @@ bool EnderMan::isLookingAtMe(std::shared_ptr<Player> player) {
|
|||
std::shared_ptr<ItemInstance> helmet = player->inventory->armor[3];
|
||||
if (helmet != NULL && helmet->id == Tile::pumpkin_Id) return false;
|
||||
|
||||
Vec3* look = player->getViewVector(1)->normalize();
|
||||
Vec3* dir = Vec3::newTemp(
|
||||
x - player->x,
|
||||
(bb->y0 + bbHeight / 2) - (player->y + player->getHeadHeight()),
|
||||
z - player->z);
|
||||
double dist = dir->length();
|
||||
dir = dir->normalize();
|
||||
double dot = look->dot(dir);
|
||||
Vec3 look = player->getViewVector(1).normalize();
|
||||
|
||||
Vec3 dir{x - player->x,
|
||||
(bb->y0 + bbHeight / 2) - (player->y + player->getHeadHeight()),
|
||||
z - player->z};
|
||||
|
||||
double dist = dir.length();
|
||||
dir = dir.normalize();
|
||||
double dot = look.dot(dir);
|
||||
if (dot > 1 - 0.025 / dist) {
|
||||
return player->canSee(shared_from_this());
|
||||
}
|
||||
|
|
@ -249,13 +250,13 @@ bool EnderMan::teleport() {
|
|||
}
|
||||
|
||||
bool EnderMan::teleportTowards(std::shared_ptr<Entity> e) {
|
||||
Vec3* dir = Vec3::newTemp(
|
||||
x - e->x, bb->y0 + bbHeight / 2 - e->y + e->getHeadHeight(), z - e->z);
|
||||
dir = dir->normalize();
|
||||
Vec3 dir{x - e->x, bb->y0 + bbHeight / 2 - e->y + e->getHeadHeight(),
|
||||
z - e->z};
|
||||
dir = dir.normalize();
|
||||
double d = 16;
|
||||
double xx = x + (random->nextDouble() - 0.5) * 8 - dir->x * d;
|
||||
double yy = y + (random->nextInt(16) - 8) - dir->y * d;
|
||||
double zz = z + (random->nextDouble() - 0.5) * 8 - dir->z * d;
|
||||
double xx = x + (random->nextDouble() - 0.5) * 8 - dir.x * d;
|
||||
double yy = y + (random->nextInt(16) - 8) - dir.y * d;
|
||||
double zz = z + (random->nextDouble() - 0.5) * 8 - dir.z * d;
|
||||
return teleport(xx, yy, zz);
|
||||
}
|
||||
|
||||
|
|
@ -378,4 +379,4 @@ bool EnderMan::isCreepy() { return entityData->getByte(DATA_CREEPY) > 0; }
|
|||
|
||||
void EnderMan::setCreepy(bool creepy) {
|
||||
entityData->set(DATA_CREEPY, (uint8_t)(creepy ? 1 : 0));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -265,4 +265,4 @@ bool ExperienceOrb::shouldRender(Vec3* c) {
|
|||
if (distance < 4) return false;
|
||||
|
||||
return Entity::shouldRender(c);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -166,14 +166,14 @@ void Fireball::tick() {
|
|||
}
|
||||
|
||||
MemSect(41);
|
||||
Vec3* from = Vec3::newTemp(x, y, z);
|
||||
Vec3* to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(from, to);
|
||||
Vec3 from(x, y, z);
|
||||
Vec3 to(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(&from, &to);
|
||||
|
||||
from = Vec3::newTemp(x, y, z);
|
||||
to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
from = Vec3(x, y, z);
|
||||
to = Vec3(x + xd, y + yd, z + zd);
|
||||
if (res != NULL) {
|
||||
to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
|
||||
to = Vec3{res->pos.x, res->pos.y, res->pos.z};
|
||||
}
|
||||
std::shared_ptr<Entity> hitEntity = nullptr;
|
||||
std::vector<std::shared_ptr<Entity> >* objects = level->getEntities(
|
||||
|
|
@ -188,9 +188,9 @@ void Fireball::tick() {
|
|||
|
||||
float rr = 0.3f;
|
||||
AABB* bb = e->bb->grow(rr, rr, rr);
|
||||
HitResult* p = bb->clip(from, to);
|
||||
HitResult* p = bb->clip(&from, &to);
|
||||
if (p != NULL) {
|
||||
double dd = from->distanceTo(p->pos);
|
||||
double dd = from.distanceTo(p->pos);
|
||||
if (dd < nearest || nearest == 0) {
|
||||
hitEntity = e;
|
||||
nearest = dd;
|
||||
|
|
@ -300,8 +300,8 @@ bool Fireball::hurt(DamageSource* source, float damage) {
|
|||
markHurt();
|
||||
|
||||
if (source->getEntity() != NULL) {
|
||||
Vec3* lookAngle = source->getEntity()->getLookAngle();
|
||||
if (lookAngle != NULL) {
|
||||
auto lookAngle = source->getEntity()->getLookAngle();
|
||||
if (lookAngle.has_value()) {
|
||||
xd = lookAngle->x;
|
||||
yd = lookAngle->y;
|
||||
zd = lookAngle->z;
|
||||
|
|
@ -309,6 +309,7 @@ bool Fireball::hurt(DamageSource* source, float damage) {
|
|||
yPower = yd * 0.1;
|
||||
zPower = zd * 0.1;
|
||||
}
|
||||
|
||||
if (source->getEntity()->instanceof(eTYPE_LIVINGENTITY)) {
|
||||
owner =
|
||||
std::dynamic_pointer_cast<LivingEntity>(source->getEntity());
|
||||
|
|
@ -326,4 +327,4 @@ int Fireball::getLightColor(float a) { return 15 << 20 | 15 << 4; }
|
|||
|
||||
ePARTICLE_TYPE Fireball::getTrailParticleType() { return eParticleType_smoke; }
|
||||
|
||||
bool Fireball::shouldBurn() { return true; }
|
||||
bool Fireball::shouldBurn() { return true; }
|
||||
|
|
|
|||
|
|
@ -203,14 +203,14 @@ void FishingHook::tick() {
|
|||
flightTime++;
|
||||
}
|
||||
|
||||
Vec3* from = Vec3::newTemp(x, y, z);
|
||||
Vec3* to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(from, to);
|
||||
Vec3 from(x, y, z);
|
||||
Vec3 to(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(&from, &to);
|
||||
|
||||
from = Vec3::newTemp(x, y, z);
|
||||
to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
from = Vec3(x, y, z);
|
||||
to = Vec3(x + xd, y + yd, z + zd);
|
||||
if (res != NULL) {
|
||||
to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
|
||||
to = Vec3(res->pos.x, res->pos.y, res->pos.z);
|
||||
}
|
||||
std::shared_ptr<Entity> hitEntity = nullptr;
|
||||
std::vector<std::shared_ptr<Entity> >* objects = level->getEntities(
|
||||
|
|
@ -223,9 +223,9 @@ void FishingHook::tick() {
|
|||
|
||||
float rr = 0.3f;
|
||||
AABB* bb = e->bb->grow(rr, rr, rr);
|
||||
HitResult* p = bb->clip(from, to);
|
||||
HitResult* p = bb->clip(&from, &to);
|
||||
if (p != NULL) {
|
||||
double dd = from->distanceTo(p->pos);
|
||||
double dd = from.distanceTo(p->pos);
|
||||
if (dd < nearest || nearest == 0) {
|
||||
hitEntity = e;
|
||||
nearest = dd;
|
||||
|
|
@ -412,4 +412,4 @@ int FishingHook::retrieve() {
|
|||
void FishingHook::remove() {
|
||||
Entity::remove();
|
||||
if (owner != NULL) owner->fishing = nullptr;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,10 +141,10 @@ void Ghast::serverAiStep() {
|
|||
ydd, zdd));
|
||||
ie->explosionPower = explosionPower;
|
||||
double d = 4;
|
||||
Vec3* v = getViewVector(1);
|
||||
ie->x = x + v->x * d;
|
||||
Vec3 v = getViewVector(1);
|
||||
ie->x = x + v.x * d;
|
||||
ie->y = y + bbHeight / 2 + 0.5f;
|
||||
ie->z = z + v->z * d;
|
||||
ie->z = z + v.z * d;
|
||||
level->addEntity(ie);
|
||||
charge = -40;
|
||||
}
|
||||
|
|
@ -217,4 +217,4 @@ void Ghast::readAdditionalSaveData(CompoundTag* tag) {
|
|||
FlyingMob::readAdditionalSaveData(tag);
|
||||
if (tag->contains(L"ExplosionPower"))
|
||||
explosionPower = tag->getInt(L"ExplosionPower");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,6 +13,8 @@
|
|||
#include "../../../Minecraft.Client/Level/ServerLevel.h"
|
||||
#include "../../Headers/com.mojang.nbt.h"
|
||||
#include "Minecart.h"
|
||||
#include <cstddef>
|
||||
#include <optional>
|
||||
#include "../../Util/SharedConstants.h"
|
||||
|
||||
const int Minecart::EXITS[][2][3] = {
|
||||
|
|
@ -129,10 +131,9 @@ bool Minecart::hurt(DamageSource* source, float hurtDamage) {
|
|||
if (dynamic_cast<EntityDamageSource*>(source) != NULL) {
|
||||
std::shared_ptr<Entity> attacker = source->getDirectEntity();
|
||||
|
||||
if (attacker->instanceof
|
||||
(eTYPE_PLAYER) &&
|
||||
!std::dynamic_pointer_cast<Player>(attacker)
|
||||
->isAllowedToHurtEntity(shared_from_this())) {
|
||||
if (attacker->instanceof(eTYPE_PLAYER) &&
|
||||
!std::dynamic_pointer_cast<Player>(attacker)->isAllowedToHurtEntity(
|
||||
shared_from_this())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -149,9 +150,9 @@ bool Minecart::hurt(DamageSource* source, float hurtDamage) {
|
|||
if (rider.lock() != NULL && rider.lock() == source->getEntity())
|
||||
hurtDamage += 1;
|
||||
|
||||
bool creativePlayer =
|
||||
source->getEntity() != NULL && source->getEntity()->instanceof
|
||||
(eTYPE_PLAYER) && std::dynamic_pointer_cast<Player>(source->getEntity())
|
||||
bool creativePlayer = source->getEntity() != NULL &&
|
||||
source->getEntity()->instanceof(eTYPE_PLAYER) &&
|
||||
std::dynamic_pointer_cast<Player>(source->getEntity())
|
||||
->abilities.instabuild;
|
||||
|
||||
if (creativePlayer || getDamage() > 20 * 2) {
|
||||
|
|
@ -310,8 +311,8 @@ void Minecart::tick() {
|
|||
AUTO_VAR(itEnd, entities->end());
|
||||
for (AUTO_VAR(it, entities->begin()); it != itEnd; it++) {
|
||||
std::shared_ptr<Entity> e = (*it); // entities->at(i);
|
||||
if (e != rider.lock() && e->isPushable() && e->instanceof
|
||||
(eTYPE_MINECART)) {
|
||||
if (e != rider.lock() && e->isPushable() &&
|
||||
e->instanceof(eTYPE_MINECART)) {
|
||||
std::shared_ptr<Minecart> cart =
|
||||
std::dynamic_pointer_cast<Minecart>(e);
|
||||
cart->m_bHasPushedCartThisTick = false;
|
||||
|
|
@ -362,7 +363,7 @@ void Minecart::moveAlongTrack(int xt, int yt, int zt, double maxSpeed,
|
|||
double slideSpeed, int tile, int data) {
|
||||
fallDistance = 0;
|
||||
|
||||
Vec3* oldPos = getPos(x, y, z);
|
||||
auto oldPos = getPos(x, y, z);
|
||||
y = yt;
|
||||
|
||||
bool powerTrack = false;
|
||||
|
|
@ -405,7 +406,7 @@ void Minecart::moveAlongTrack(int xt, int yt, int zt, double maxSpeed,
|
|||
xd = pow * xD / dd;
|
||||
zd = pow * zD / dd;
|
||||
|
||||
if (rider.lock() != NULL && rider.lock()->instanceof (eTYPE_LIVINGENTITY)) {
|
||||
if (rider.lock() != NULL && rider.lock()->instanceof(eTYPE_LIVINGENTITY)) {
|
||||
std::shared_ptr<LivingEntity> living =
|
||||
std::dynamic_pointer_cast<LivingEntity>(rider.lock());
|
||||
|
||||
|
|
@ -490,8 +491,8 @@ void Minecart::moveAlongTrack(int xt, int yt, int zt, double maxSpeed,
|
|||
|
||||
applyNaturalSlowdown();
|
||||
|
||||
Vec3* newPos = getPos(x, y, z);
|
||||
if (newPos != NULL && oldPos != NULL) {
|
||||
auto newPos = getPos(x, y, z);
|
||||
if (newPos.has_value() && oldPos.has_value()) {
|
||||
double speed = (oldPos->y - newPos->y) * 0.05;
|
||||
|
||||
pow = sqrt(xd * xd + zd * zd);
|
||||
|
|
@ -550,7 +551,8 @@ void Minecart::applyNaturalSlowdown() {
|
|||
}
|
||||
}
|
||||
|
||||
Vec3* Minecart::getPosOffs(double x, double y, double z, double offs) {
|
||||
std::optional<Vec3> Minecart::getPosOffs(double x, double y, double z,
|
||||
double offs) {
|
||||
int xt = Mth::floor(x);
|
||||
int yt = Mth::floor(y);
|
||||
int zt = Mth::floor(z);
|
||||
|
|
@ -595,10 +597,11 @@ Vec3* Minecart::getPosOffs(double x, double y, double z, double offs) {
|
|||
|
||||
return getPos(x, y, z);
|
||||
}
|
||||
return NULL;
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Vec3* Minecart::getPos(double x, double y, double z) {
|
||||
std::optional<Vec3> Minecart::getPos(double x, double y, double z) {
|
||||
int xt = Mth::floor(x);
|
||||
int yt = Mth::floor(y);
|
||||
int zt = Mth::floor(z);
|
||||
|
|
@ -654,9 +657,10 @@ Vec3* Minecart::getPos(double x, double y, double z) {
|
|||
z = z0 + zD * progress;
|
||||
if (yD < 0) y += 1;
|
||||
if (yD > 0) y += 0.5;
|
||||
return Vec3::newTemp(x, y, z);
|
||||
return Vec3(x, y, z);
|
||||
}
|
||||
return NULL;
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void Minecart::readAdditionalSaveData(CompoundTag* tag) {
|
||||
|
|
@ -689,10 +693,9 @@ void Minecart::push(std::shared_ptr<Entity> e) {
|
|||
if (level->isClientSide) return;
|
||||
|
||||
if (e == rider.lock()) return;
|
||||
if (e->instanceof (eTYPE_LIVINGENTITY) && !e->instanceof
|
||||
(eTYPE_PLAYER) && !e->instanceof
|
||||
(eTYPE_VILLAGERGOLEM) && (getType() == TYPE_RIDEABLE) &&
|
||||
(xd * xd + zd * zd > 0.01)) {
|
||||
if (e->instanceof(eTYPE_LIVINGENTITY) && !e->instanceof(eTYPE_PLAYER) &&
|
||||
!e->instanceof(eTYPE_VILLAGERGOLEM) && (getType() == TYPE_RIDEABLE) &&
|
||||
(xd * xd + zd * zd > 0.01)) {
|
||||
if ((rider.lock() == NULL) && (e->riding == NULL)) {
|
||||
e->ride(shared_from_this());
|
||||
}
|
||||
|
|
@ -718,7 +721,7 @@ void Minecart::push(std::shared_ptr<Entity> e) {
|
|||
xa *= 0.5;
|
||||
za *= 0.5;
|
||||
|
||||
if (e->instanceof (eTYPE_MINECART)) {
|
||||
if (e->instanceof(eTYPE_MINECART)) {
|
||||
double xo = e->x - x;
|
||||
double zo = e->z - z;
|
||||
|
||||
|
|
@ -726,12 +729,13 @@ void Minecart::push(std::shared_ptr<Entity> e) {
|
|||
// other
|
||||
// Fix for #38882 - TU5: Gameplay: Minecart with furnace is not
|
||||
// able to move another minecart on the rail.
|
||||
Vec3* dir = Vec3::newTemp(xo, 0, zo)->normalize();
|
||||
Vec3* facing =
|
||||
Vec3::newTemp(cos(yRot * PI / 180), 0, sin(yRot * PI / 180))
|
||||
->normalize();
|
||||
Vec3 dir(xo, 0, zo);
|
||||
dir = dir.normalize();
|
||||
|
||||
double dot = abs(dir->dot(facing));
|
||||
Vec3 facing(cos(yRot * PI / 180), 0, sin(yRot * PI / 180));
|
||||
facing = facing.normalize();
|
||||
|
||||
double dot = abs(dir.dot(facing));
|
||||
|
||||
if (dot < 0.8f) {
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
#pragma once
|
||||
#include <optional>
|
||||
#include "../Entity.h"
|
||||
|
||||
class DamageSource;
|
||||
|
|
@ -77,8 +78,9 @@ protected:
|
|||
virtual void moveAlongTrack(int xt, int yt, int zt, double maxSpeed,
|
||||
double slideSpeed, int tile, int data);
|
||||
virtual void applyNaturalSlowdown();
|
||||
virtual Vec3* getPosOffs(double x, double y, double z, double offs);
|
||||
virtual Vec3* getPos(double x, double y, double z);
|
||||
virtual std::optional<Vec3> getPosOffs(double x, double y, double z,
|
||||
double offs);
|
||||
virtual std::optional<Vec3> getPos(double x, double y, double z);
|
||||
|
||||
protected:
|
||||
virtual void addAdditonalSaveData(CompoundTag* base);
|
||||
|
|
|
|||
|
|
@ -305,4 +305,4 @@ void Ocelot::setSittingOnTile(bool val) {
|
|||
bool Ocelot::isSittingOnTile() {
|
||||
uint8_t current = entityData->getByte(DATA_FLAGS_ID);
|
||||
return (current & 0x02) > 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -248,4 +248,4 @@ int Slime::getMaxHeadXRot() { return 0; }
|
|||
|
||||
bool Slime::doPlayJumpSound() { return getSize() > 0; }
|
||||
|
||||
bool Slime::doPlayLandSound() { return getSize() > 2; }
|
||||
bool Slime::doPlayLandSound() { return getSize() > 2; }
|
||||
|
|
|
|||
|
|
@ -151,4 +151,4 @@ void ThrownPotion::addAdditonalSaveData(CompoundTag* tag) {
|
|||
|
||||
if (potionItem != NULL)
|
||||
tag->putCompound(L"Potion", potionItem->save(new CompoundTag()));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -212,4 +212,4 @@ void Witch::performRangedAttack(std::shared_ptr<LivingEntity> target,
|
|||
potion->shoot(xd, yd + dist * 0.2f, zd, 0.75f, 8);
|
||||
|
||||
level->addEntity(potion);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -506,4 +506,4 @@ bool WitherBoss::isPowered() { return getHealth() <= getMaxHealth() / 2; }
|
|||
|
||||
MobType WitherBoss::getMobType() { return UNDEAD; }
|
||||
|
||||
void WitherBoss::ride(std::shared_ptr<Entity> e) { riding = nullptr; }
|
||||
void WitherBoss::ride(std::shared_ptr<Entity> e) { riding = nullptr; }
|
||||
|
|
|
|||
|
|
@ -120,18 +120,20 @@ void PathfinderMob::serverAiStep() {
|
|||
return;
|
||||
}
|
||||
|
||||
Vec3* target = path->currentPos(shared_from_this());
|
||||
Vec3 target = path->currentPos(shared_from_this());
|
||||
double r = bbWidth * 2;
|
||||
while (target != NULL && target->distanceToSqr(x, target->y, z) < r * r) {
|
||||
while (target.distanceToSqr(x, target.y, z) < r * r) {
|
||||
path->next();
|
||||
if (path->isDone()) {
|
||||
target = NULL;
|
||||
setPath(NULL); // 4J - changed to setPath from path =
|
||||
break;
|
||||
} else
|
||||
target = path->currentPos(shared_from_this());
|
||||
}
|
||||
|
||||
jumping = false;
|
||||
// 4jcraft - refactoring Vec3 shows this branch never hits
|
||||
/*
|
||||
if (target != NULL) {
|
||||
double xd = target->x - x;
|
||||
double zd = target->z - z;
|
||||
|
|
@ -165,6 +167,7 @@ void PathfinderMob::serverAiStep() {
|
|||
jumping = true;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (attackTarget != NULL) {
|
||||
lookAt(attackTarget, 30, 30);
|
||||
|
|
@ -328,4 +331,4 @@ void PathfinderMob::onLeashDistance(float distanceToLeashHolder) {}
|
|||
bool PathfinderMob::couldWander() {
|
||||
return (noActionTime < SharedConstants::TICKS_PER_SECOND * 5) ||
|
||||
(isExtraWanderingEnabled());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -135,14 +135,14 @@ void Throwable::tick() {
|
|||
flightTime++;
|
||||
}
|
||||
|
||||
Vec3* from = Vec3::newTemp(x, y, z);
|
||||
Vec3* to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(from, to);
|
||||
Vec3 from(x, y, z);
|
||||
Vec3 to(x + xd, y + yd, z + zd);
|
||||
HitResult* res = level->clip(&from, &to);
|
||||
|
||||
from = Vec3::newTemp(x, y, z);
|
||||
to = Vec3::newTemp(x + xd, y + yd, z + zd);
|
||||
from = Vec3(x, y, z);
|
||||
to = Vec3(x + xd, y + yd, z + zd);
|
||||
if (res != NULL) {
|
||||
to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
|
||||
to = Vec3(res->pos.x, res->pos.y, res->pos.z);
|
||||
}
|
||||
|
||||
if (!level->isClientSide) {
|
||||
|
|
@ -157,9 +157,9 @@ void Throwable::tick() {
|
|||
|
||||
float rr = 0.3f;
|
||||
AABB* bb = e->bb->grow(rr, rr, rr);
|
||||
HitResult* p = bb->clip(from, to);
|
||||
HitResult* p = bb->clip(&from, &to);
|
||||
if (p != NULL) {
|
||||
double dd = from->distanceTo(p->pos);
|
||||
double dd = from.distanceTo(p->pos);
|
||||
delete p;
|
||||
if (dd < nearest || nearest == 0) {
|
||||
hitEntity = e;
|
||||
|
|
@ -256,4 +256,4 @@ std::shared_ptr<LivingEntity> Throwable::getOwner() {
|
|||
owner = level->getPlayerByName(ownerName);
|
||||
}
|
||||
return owner;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue