mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-17 19:13:09 +00:00
chore: nuke CMake and visual studio solutions
bye
This commit is contained in:
parent
8a334fb5c0
commit
29346e056c
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@ -1,23 +0,0 @@
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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project(4J_Input CXX)
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add_library(${PROJECT_NAME})
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target_sources(${PROJECT_NAME}
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PRIVATE
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4J_Input.cpp
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INP_ForceFeedback.cpp
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INP_Keyboard.cpp
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INP_Main.cpp
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INP_StringCheck.cpp
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stdafx.cpp
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../Minecraft.Client/Platform/Linux/Stubs/LinuxStubs.h
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)
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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# Mimic cmake converter behaviour
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
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)
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@ -1,23 +0,0 @@
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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project(4J_Profile CXX)
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add_library(${PROJECT_NAME})
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target_sources(${PROJECT_NAME}
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PRIVATE
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4J_Profile.cpp
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PRO_AwardManager.cpp
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PRO_Data.cpp
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PRO_Main.cpp
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PRO_RichPresence.cpp
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PRO_Sys.cpp
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stdafx.cpp
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)
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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# Mimic cmake converter behaviour
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
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)
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@ -1,30 +0,0 @@
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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project(4J_Render CXX)
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add_library(${PROJECT_NAME})
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target_sources(${PROJECT_NAME}
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PRIVATE
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4J_Render.cpp
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RendererCbuff.cpp
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RendererCore.cpp
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RendererMatrix.cpp
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RendererState.cpp
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RendererTexture.cpp
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RendererVertex.cpp
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stdafx.cpp
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)
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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# giving a boost on the next macos implmentation
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if(UNIX AND NOT APPLE)
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find_package(PNG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE PNG::PNG)
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endif()
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# Mimic cmake converter behaviour
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
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)
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@ -1,21 +0,0 @@
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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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project(4J_Storage CXX)
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add_library(${PROJECT_NAME})
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target_sources(${PROJECT_NAME}
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PRIVATE
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4J_Storage.cpp
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STO_DLC.cpp
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STO_Main.cpp
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STO_SaveGame.cpp
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stdafx.cpp
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)
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target_include_directories(${PROJECT_NAME}
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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# Mimic cmake converter behaviour
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target_precompile_headers(${PROJECT_NAME} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h>"
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)
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################################################################################
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# Command for variable_watch. This command issues error message, if a variable
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# is changed. If variable PROPERTY_READER_GUARD_DISABLED is TRUE nothing happens
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# variable_watch(<variable> property_reader_guard)
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################################################################################
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function(property_reader_guard VARIABLE ACCESS VALUE CURRENT_LIST_FILE STACK)
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if("${PROPERTY_READER_GUARD_DISABLED}")
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return()
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endif()
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if("${ACCESS}" STREQUAL "MODIFIED_ACCESS")
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message(FATAL_ERROR
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" Variable ${VARIABLE} is not supposed to be changed.\n"
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" It is used only for reading target property ${VARIABLE}.\n"
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" Use\n"
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" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}\" \"<value>\")\n"
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" or\n"
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" set_target_properties(\"<target>\" PROPERTIES \"${VARIABLE}_<CONFIG>\" \"<value>\")\n"
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" instead.\n")
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endif()
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endfunction()
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################################################################################
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# Create variable <name> with generator expression that expands to value of
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# target property <name>_<CONFIG>. If property is empty or not set then property
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# <name> is used instead. Variable <name> has watcher property_reader_guard that
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# doesn't allow to edit it.
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# create_property_reader(<name>)
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# Input:
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# name - Name of watched property and output variable
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################################################################################
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function(create_property_reader NAME)
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set(PROPERTY_READER_GUARD_DISABLED TRUE)
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set(CONFIG_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}_$<UPPER_CASE:$<CONFIG>>>>")
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set(IS_CONFIG_VALUE_EMPTY "$<STREQUAL:${CONFIG_VALUE},>")
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set(GENERAL_VALUE "$<TARGET_GENEX_EVAL:${PROPS_TARGET},$<TARGET_PROPERTY:${PROPS_TARGET},${NAME}>>")
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set("${NAME}" "$<IF:${IS_CONFIG_VALUE_EMPTY},${GENERAL_VALUE},${CONFIG_VALUE}>" PARENT_SCOPE)
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variable_watch("${NAME}" property_reader_guard)
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endfunction()
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################################################################################
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# Set property $<name>_${PROPS_CONFIG_U} of ${PROPS_TARGET} to <value>
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# set_config_specific_property(<name> <value>)
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# Input:
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# name - Prefix of property name
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# value - New value
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################################################################################
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function(set_config_specific_property NAME VALUE)
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set_target_properties("${PROPS_TARGET}" PROPERTIES "${NAME}_${PROPS_CONFIG_U}" "${VALUE}")
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endfunction()
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################################################################################
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create_property_reader("TARGET_NAME")
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create_property_reader("OUTPUT_DIRECTORY")
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set_config_specific_property("TARGET_NAME" "${PROPS_TARGET}")
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set_config_specific_property("OUTPUT_NAME" "${TARGET_NAME}")
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set_config_specific_property("ARCHIVE_OUTPUT_NAME" "${TARGET_NAME}")
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set_config_specific_property("LIBRARY_OUTPUT_NAME" "${TARGET_NAME}")
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set_config_specific_property("RUNTIME_OUTPUT_NAME" "${TARGET_NAME}")
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set_config_specific_property("ARCHIVE_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
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set_config_specific_property("LIBRARY_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
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set_config_specific_property("RUNTIME_OUTPUT_DIRECTORY" "${OUTPUT_DIRECTORY}")
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include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
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set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
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if(MSVC)
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create_property_reader("DEFAULT_CXX_EXCEPTION_HANDLING")
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create_property_reader("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT")
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set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
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set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
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endif()
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include("${CMAKE_CURRENT_LIST_DIR}/Default.cmake")
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set_config_specific_property("OUTPUT_DIRECTORY" "${CMAKE_CURRENT_SOURCE_DIR}$<$<NOT:$<STREQUAL:${CMAKE_VS_PLATFORM_NAME},Win32>>:/${CMAKE_VS_PLATFORM_NAME}>/${PROPS_CONFIG}")
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get_target_property(${PROPS_TARGET}_BINARY_DIR ${PROPS_TARGET} BINARY_DIR)
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set(DEFAULT_FORTRAN_MODULES_DIR "${${PROPS_TARGET}_BINARY_DIR}/${PROPS_TARGET}.Modules.dir")
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set_target_properties(${PROPS_TARGET} PROPERTIES Fortran_MODULE_DIRECTORY ${DEFAULT_FORTRAN_MODULES_DIR})
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio")
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# Hack for visual studio generator (https://gitlab.kitware.com/cmake/cmake/issues/19552)
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add_custom_command(TARGET ${PROPS_TARGET} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_PROPERTY:${PROPS_TARGET},Fortran_MODULE_DIRECTORY>/${CMAKE_CFG_INTDIR})
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endif()
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@ -1,234 +0,0 @@
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# utils file for projects came from visual studio solution with cmake-converter.
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################################################################################
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# Wrap each token of the command with condition
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################################################################################
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cmake_policy(PUSH)
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cmake_policy(SET CMP0054 NEW)
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macro(prepare_commands)
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unset(TOKEN_ROLE)
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unset(COMMANDS)
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foreach(TOKEN ${ARG_COMMANDS})
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if("${TOKEN}" STREQUAL "COMMAND")
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set(TOKEN_ROLE "KEYWORD")
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elseif("${TOKEN_ROLE}" STREQUAL "KEYWORD")
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set(TOKEN_ROLE "CONDITION")
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elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
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set(TOKEN_ROLE "COMMAND")
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elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
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set(TOKEN_ROLE "ARG")
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endif()
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if("${TOKEN_ROLE}" STREQUAL "KEYWORD")
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list(APPEND COMMANDS "${TOKEN}")
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elseif("${TOKEN_ROLE}" STREQUAL "CONDITION")
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set(CONDITION ${TOKEN})
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elseif("${TOKEN_ROLE}" STREQUAL "COMMAND")
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list(APPEND COMMANDS "$<$<NOT:${CONDITION}>:${DUMMY}>$<${CONDITION}:${TOKEN}>")
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elseif("${TOKEN_ROLE}" STREQUAL "ARG")
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list(APPEND COMMANDS "$<${CONDITION}:${TOKEN}>")
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endif()
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endforeach()
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endmacro()
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cmake_policy(POP)
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################################################################################
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# Transform all the tokens to absolute paths
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################################################################################
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macro(prepare_output)
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unset(OUTPUT)
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foreach(TOKEN ${ARG_OUTPUT})
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if(IS_ABSOLUTE ${TOKEN})
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list(APPEND OUTPUT "${TOKEN}")
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else()
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list(APPEND OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/${TOKEN}")
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endif()
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endforeach()
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endmacro()
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################################################################################
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# Parse add_custom_command_if args.
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#
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# Input:
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# PRE_BUILD - Pre build event option
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# PRE_LINK - Pre link event option
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# POST_BUILD - Post build event option
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# TARGET - Target
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# OUTPUT - List of output files
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# DEPENDS - List of files on which the command depends
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# COMMANDS - List of commands(COMMAND condition1 commannd1 args1 COMMAND
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# condition2 commannd2 args2 ...)
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# Output:
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# OUTPUT - Output files
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# DEPENDS - Files on which the command depends
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# COMMENT - Comment
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# PRE_BUILD - TRUE/FALSE
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# PRE_LINK - TRUE/FALSE
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# POST_BUILD - TRUE/FALSE
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# TARGET - Target name
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# COMMANDS - Prepared commands(every token is wrapped in CONDITION)
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# NAME - Unique name for custom target
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# STEP - PRE_BUILD/PRE_LINK/POST_BUILD
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################################################################################
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function(add_custom_command_if_parse_arguments)
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cmake_parse_arguments("ARG" "PRE_BUILD;PRE_LINK;POST_BUILD" "TARGET;COMMENT" "DEPENDS;OUTPUT;COMMANDS" ${ARGN})
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if(WIN32)
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set(DUMMY "cd.")
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elseif(UNIX)
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set(DUMMY "true")
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endif()
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prepare_commands()
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prepare_output()
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set(DEPENDS "${ARG_DEPENDS}")
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set(COMMENT "${ARG_COMMENT}")
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set(PRE_BUILD "${ARG_PRE_BUILD}")
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set(PRE_LINK "${ARG_PRE_LINK}")
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set(POST_BUILD "${ARG_POST_BUILD}")
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set(TARGET "${ARG_TARGET}")
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if(PRE_BUILD)
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set(STEP "PRE_BUILD")
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elseif(PRE_LINK)
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set(STEP "PRE_LINK")
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elseif(POST_BUILD)
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set(STEP "POST_BUILD")
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endif()
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set(NAME "${TARGET}_${STEP}")
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set(OUTPUT "${OUTPUT}" PARENT_SCOPE)
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set(DEPENDS "${DEPENDS}" PARENT_SCOPE)
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set(COMMENT "${COMMENT}" PARENT_SCOPE)
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set(PRE_BUILD "${PRE_BUILD}" PARENT_SCOPE)
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set(PRE_LINK "${PRE_LINK}" PARENT_SCOPE)
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set(POST_BUILD "${POST_BUILD}" PARENT_SCOPE)
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set(TARGET "${TARGET}" PARENT_SCOPE)
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set(COMMANDS "${COMMANDS}" PARENT_SCOPE)
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set(STEP "${STEP}" PARENT_SCOPE)
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set(NAME "${NAME}" PARENT_SCOPE)
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||||
endfunction()
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||||
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||||
################################################################################
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# Add conditional custom command
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#
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# Generating Files
|
||||
# The first signature is for adding a custom command to produce an output:
|
||||
# add_custom_command_if(
|
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# <OUTPUT output1 [output2 ...]>
|
||||
# <COMMANDS>
|
||||
# <COMMAND condition command1 [args1...]>
|
||||
# [COMMAND condition command2 [args2...]]
|
||||
# [DEPENDS [depends...]]
|
||||
# [COMMENT comment]
|
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#
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# Build Events
|
||||
# add_custom_command_if(
|
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# <TARGET target>
|
||||
# <PRE_BUILD | PRE_LINK | POST_BUILD>
|
||||
# <COMMAND condition command1 [args1...]>
|
||||
# [COMMAND condition command2 [args2...]]
|
||||
# [COMMENT comment]
|
||||
#
|
||||
# Input:
|
||||
# output - Output files the command is expected to produce
|
||||
# condition - Generator expression for wrapping the command
|
||||
# command - Command-line(s) to execute at build time.
|
||||
# args - Command`s args
|
||||
# depends - Files on which the command depends
|
||||
# comment - Display the given message before the commands are executed at
|
||||
# build time.
|
||||
# PRE_BUILD - Run before any other rules are executed within the target
|
||||
# PRE_LINK - Run after sources have been compiled but before linking the
|
||||
# binary
|
||||
# POST_BUILD - Run after all other rules within the target have been
|
||||
# executed
|
||||
################################################################################
|
||||
function(add_custom_command_if)
|
||||
add_custom_command_if_parse_arguments(${ARGN})
|
||||
|
||||
if(OUTPUT AND TARGET)
|
||||
message(FATAL_ERROR "Wrong syntax. A TARGET and OUTPUT can not both be specified.")
|
||||
endif()
|
||||
|
||||
if(OUTPUT)
|
||||
add_custom_command(OUTPUT ${OUTPUT}
|
||||
${COMMANDS}
|
||||
DEPENDS ${DEPENDS}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT ${COMMENT})
|
||||
elseif(TARGET)
|
||||
if(PRE_BUILD AND NOT ${CMAKE_GENERATOR} MATCHES "Visual Studio")
|
||||
add_custom_target(
|
||||
${NAME}
|
||||
${COMMANDS}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT ${COMMENT})
|
||||
add_dependencies(${TARGET} ${NAME})
|
||||
else()
|
||||
add_custom_command(
|
||||
TARGET ${TARGET}
|
||||
${STEP}
|
||||
${COMMANDS}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
COMMENT ${COMMENT})
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "Wrong syntax. A TARGET or OUTPUT must be specified.")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Use props file for a target and configs
|
||||
# use_props(<target> <configs...> <props_file>)
|
||||
# Inside <props_file> there are following variables:
|
||||
# PROPS_TARGET - <target>
|
||||
# PROPS_CONFIG - One of <configs...>
|
||||
# PROPS_CONFIG_U - Uppercase PROPS_CONFIG
|
||||
# Input:
|
||||
# target - Target to apply props file
|
||||
# configs - Build configurations to apply props file
|
||||
# props_file - CMake script
|
||||
################################################################################
|
||||
macro(use_props TARGET CONFIGS PROPS_FILE)
|
||||
set(PROPS_TARGET "${TARGET}")
|
||||
foreach(PROPS_CONFIG ${CONFIGS})
|
||||
string(TOUPPER "${PROPS_CONFIG}" PROPS_CONFIG_U)
|
||||
|
||||
get_filename_component(ABSOLUTE_PROPS_FILE "${PROPS_FILE}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
|
||||
if(EXISTS "${ABSOLUTE_PROPS_FILE}")
|
||||
include("${ABSOLUTE_PROPS_FILE}")
|
||||
else()
|
||||
message(WARNING "Corresponding cmake file from props \"${ABSOLUTE_PROPS_FILE}\" doesn't exist")
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
################################################################################
|
||||
# Add compile options to source file
|
||||
# source_file_compile_options(<source_file> [compile_options...])
|
||||
# Input:
|
||||
# source_file - Source file
|
||||
# compile_options - Options to add to COMPILE_FLAGS property
|
||||
################################################################################
|
||||
function(source_file_compile_options SOURCE_FILE)
|
||||
if("${ARGC}" LESS_EQUAL "1")
|
||||
return()
|
||||
endif()
|
||||
|
||||
get_source_file_property(COMPILE_OPTIONS "${SOURCE_FILE}" COMPILE_OPTIONS)
|
||||
|
||||
if(COMPILE_OPTIONS)
|
||||
list(APPEND COMPILE_OPTIONS ${ARGN})
|
||||
else()
|
||||
set(COMPILE_OPTIONS "${ARGN}")
|
||||
endif()
|
||||
|
||||
set_source_files_properties("${SOURCE_FILE}" PROPERTIES COMPILE_OPTIONS "${COMPILE_OPTIONS}")
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Default properties of visual studio projects
|
||||
################################################################################
|
||||
set(DEFAULT_CXX_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultCXX.cmake")
|
||||
set(DEFAULT_Fortran_PROPS "${CMAKE_CURRENT_LIST_DIR}/DefaultFortran.cmake")
|
||||
113
CMakeLists.txt
113
CMakeLists.txt
|
|
@ -1,113 +0,0 @@
|
|||
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
|
||||
|
||||
project(MinecraftConsoles C CXX)
|
||||
|
||||
################################################################################
|
||||
# Set target arch type if empty. Visual studio solution generator provides it.
|
||||
################################################################################
|
||||
set(CMAKE_VS_PLATFORM_NAME "Linux")
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
################################################################################
|
||||
# Global configuration types
|
||||
################################################################################
|
||||
set(CMAKE_CONFIGURATION_TYPES
|
||||
"ContentPackage"
|
||||
"ContentPackage_NO_TU"
|
||||
"CONTENTPACKAGE_SYMBOLS"
|
||||
"Debug"
|
||||
"Release"
|
||||
"ReleaseForArt"
|
||||
CACHE STRING "" FORCE
|
||||
)
|
||||
|
||||
################################################################################
|
||||
# Global compiler options
|
||||
################################################################################
|
||||
if(MSVC)
|
||||
# remove default flags provided with CMake for MSVC
|
||||
set(CMAKE_C_FLAGS "")
|
||||
set(CMAKE_C_FLAGS_CONTENTPACKAGE "")
|
||||
set(CMAKE_C_FLAGS_CONTENTPACKAGE_NO_TU "")
|
||||
set(CMAKE_C_FLAGS_CONTENTPACKAGE_SYMBOLS "")
|
||||
set(CMAKE_C_FLAGS_DEBUG "")
|
||||
set(CMAKE_C_FLAGS_RELEASE "")
|
||||
set(CMAKE_C_FLAGS_RELEASEFORART "")
|
||||
set(CMAKE_CXX_FLAGS "")
|
||||
set(CMAKE_CXX_FLAGS_CONTENTPACKAGE "")
|
||||
set(CMAKE_CXX_FLAGS_CONTENTPACKAGE_NO_TU "")
|
||||
set(CMAKE_CXX_FLAGS_CONTENTPACKAGE_SYMBOLS "")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "")
|
||||
set(CMAKE_CXX_FLAGS_RELEASEFORART "")
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Global linker options
|
||||
################################################################################
|
||||
if(MSVC)
|
||||
# remove default flags provided with CMake for MSVC
|
||||
set(CMAKE_EXE_LINKER_FLAGS "")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS "")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS "")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_CONTENTPACKAGE "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_CONTENTPACKAGE_NO_TU "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_CONTENTPACKAGE_SYMBOLS "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASEFORART "${CMAKE_EXE_LINKER_FLAGS}")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_RELEASEFORART "${CMAKE_MODULE_LINKER_FLAGS}")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_RELEASEFORART "${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_RELEASEFORART "${CMAKE_STATIC_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
# Nuget packages function stub.
|
||||
################################################################################
|
||||
function(use_package TARGET PACKAGE VERSION)
|
||||
message(WARNING "No implementation of use_package. Create yours. "
|
||||
"Package \"${PACKAGE}\" with version \"${VERSION}\" "
|
||||
"for target \"${TARGET}\" is ignored!")
|
||||
endfunction()
|
||||
|
||||
################################################################################
|
||||
# Common utils
|
||||
################################################################################
|
||||
include(CMake/Utils.cmake)
|
||||
|
||||
################################################################################
|
||||
# Additional Global Settings(add specific info there)
|
||||
################################################################################
|
||||
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
|
||||
|
||||
################################################################################
|
||||
# Use solution folders feature
|
||||
################################################################################
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
################################################################################
|
||||
# Sub-projects
|
||||
################################################################################
|
||||
add_subdirectory(4J.Input)
|
||||
add_subdirectory(4J.Profile)
|
||||
add_subdirectory(4J.Render)
|
||||
add_subdirectory(4J.Storage)
|
||||
add_subdirectory(Minecraft.Client/Build Minecraft.Client)
|
||||
add_subdirectory(Minecraft.World/Build Minecraft.World)
|
||||
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,2 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<ClassDiagram />
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LastConfigDeployed>Debug</LastConfigDeployed>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = ""
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "1"
|
||||
"EXCLUDED_FILE0" = "Durango\\Autogenerated.appxmanifest"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,3 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = ""
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
||||
|
|
@ -1 +0,0 @@
|
|||
!<arch>
|
||||
|
|
@ -1 +0,0 @@
|
|||
!<arch>
|
||||
|
|
@ -1,210 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.World", "Minecraft.World\Minecraft.World.vcxproj", "{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Minecraft.Client", "Minecraft.Client\Minecraft.Client.vcxproj", "{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8} = {F046C3CE-9749-4823-B32B-D9CC10B1A2C8}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(TeamFoundationVersionControl) = preSolution
|
||||
SccNumberOfProjects = 3
|
||||
SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
|
||||
SccTeamFoundationServer = https://tfs4jstudios.visualstudio.com/defaultcollection
|
||||
SccLocalPath0 = .
|
||||
SccProjectUniqueName1 = Minecraft.World\\Minecraft.World.vcxproj
|
||||
SccProjectName1 = Minecraft.World
|
||||
SccLocalPath1 = Minecraft.World
|
||||
SccProjectUniqueName2 = Minecraft.Client\\Minecraft.Client.vcxproj
|
||||
SccProjectName2 = Minecraft.Client
|
||||
SccLocalPath2 = Minecraft.Client
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
ContentPackage_NO_TU|Durango = ContentPackage_NO_TU|Durango
|
||||
ContentPackage_NO_TU|ORBIS = ContentPackage_NO_TU|ORBIS
|
||||
ContentPackage_NO_TU|PS3 = ContentPackage_NO_TU|PS3
|
||||
ContentPackage_NO_TU|PSVita = ContentPackage_NO_TU|PSVita
|
||||
ContentPackage_NO_TU|Windows64 = ContentPackage_NO_TU|Windows64
|
||||
ContentPackage_NO_TU|Xbox 360 = ContentPackage_NO_TU|Xbox 360
|
||||
CONTENTPACKAGE_SYMBOLS|Durango = CONTENTPACKAGE_SYMBOLS|Durango
|
||||
CONTENTPACKAGE_SYMBOLS|ORBIS = CONTENTPACKAGE_SYMBOLS|ORBIS
|
||||
CONTENTPACKAGE_SYMBOLS|PS3 = CONTENTPACKAGE_SYMBOLS|PS3
|
||||
CONTENTPACKAGE_SYMBOLS|PSVita = CONTENTPACKAGE_SYMBOLS|PSVita
|
||||
CONTENTPACKAGE_SYMBOLS|Windows64 = CONTENTPACKAGE_SYMBOLS|Windows64
|
||||
CONTENTPACKAGE_SYMBOLS|Xbox 360 = CONTENTPACKAGE_SYMBOLS|Xbox 360
|
||||
ContentPackage|Durango = ContentPackage|Durango
|
||||
ContentPackage|ORBIS = ContentPackage|ORBIS
|
||||
ContentPackage|PS3 = ContentPackage|PS3
|
||||
ContentPackage|PSVita = ContentPackage|PSVita
|
||||
ContentPackage|Windows64 = ContentPackage|Windows64
|
||||
ContentPackage|Xbox 360 = ContentPackage|Xbox 360
|
||||
Debug|Durango = Debug|Durango
|
||||
Debug|ORBIS = Debug|ORBIS
|
||||
Debug|PS3 = Debug|PS3
|
||||
Debug|PSVita = Debug|PSVita
|
||||
Debug|Windows64 = Debug|Windows64
|
||||
Debug|Xbox 360 = Debug|Xbox 360
|
||||
Release|Durango = Release|Durango
|
||||
Release|ORBIS = Release|ORBIS
|
||||
Release|PS3 = Release|PS3
|
||||
Release|PSVita = Release|PSVita
|
||||
Release|Windows64 = Release|Windows64
|
||||
Release|Xbox 360 = Release|Xbox 360
|
||||
ReleaseForArt|Durango = ReleaseForArt|Durango
|
||||
ReleaseForArt|ORBIS = ReleaseForArt|ORBIS
|
||||
ReleaseForArt|PS3 = ReleaseForArt|PS3
|
||||
ReleaseForArt|PSVita = ReleaseForArt|PSVita
|
||||
ReleaseForArt|Windows64 = ReleaseForArt|Windows64
|
||||
ReleaseForArt|Xbox 360 = ReleaseForArt|Xbox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Durango.Build.0 = ContentPackage_NO_TU|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|ORBIS.Build.0 = ContentPackage_NO_TU|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PS3.ActiveCfg = ContentPackage_NO_TU|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PS3.Build.0 = ContentPackage_NO_TU|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|PSVita.Build.0 = ContentPackage_NO_TU|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Windows64.ActiveCfg = ContentPackage_NO_TU|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.Build.0 = ContentPackage_NO_TU|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage_NO_TU|Xbox 360.Deploy.0 = ContentPackage_NO_TU|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Durango.Build.0 = CONTENTPACKAGE_SYMBOLS|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|ORBIS.Build.0 = CONTENTPACKAGE_SYMBOLS|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PS3.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PS3.Build.0 = CONTENTPACKAGE_SYMBOLS|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Windows64.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.CONTENTPACKAGE_SYMBOLS|Xbox 360.Build.0 = CONTENTPACKAGE_SYMBOLS|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.ActiveCfg = ContentPackage|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Durango.Build.0 = ContentPackage|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|ORBIS.Build.0 = ContentPackage|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.ActiveCfg = ContentPackage|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|PSVita.Build.0 = ContentPackage|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Windows64.ActiveCfg = ContentPackage|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Windows64.Build.0 = ContentPackage|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Build.0 = ContentPackage|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.ActiveCfg = Debug|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.Build.0 = Debug|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Durango.Deploy.0 = Debug|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|ORBIS.Build.0 = Debug|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PS3.ActiveCfg = Debug|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PS3.Build.0 = Debug|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.ActiveCfg = Debug|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|PSVita.Build.0 = Debug|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Windows64.ActiveCfg = Debug|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Windows64.Build.0 = Debug|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.ActiveCfg = Release|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Durango.Build.0 = Release|Durango
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.ActiveCfg = Release|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|ORBIS.Build.0 = Release|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PS3.ActiveCfg = Release|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PS3.Build.0 = Release|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.ActiveCfg = Release|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|PSVita.Build.0 = Release|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Windows64.ActiveCfg = Release|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Windows64.Build.0 = Release|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.Release|Xbox 360.Build.0 = Release|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Durango.ActiveCfg = ReleaseForArt|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.ActiveCfg = ReleaseForArt|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|ORBIS.Build.0 = ReleaseForArt|ORBIS
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PS3.ActiveCfg = ReleaseForArt|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PS3.Build.0 = ReleaseForArt|PS3
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|PSVita.ActiveCfg = ReleaseForArt|PSVita
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Windows64.ActiveCfg = ReleaseForArt|x64
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.ActiveCfg = ReleaseForArt|Xbox 360
|
||||
{F046C3CE-9749-4823-B32B-D9CC10B1A2C8}.ReleaseForArt|Xbox 360.Build.0 = ReleaseForArt|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.ActiveCfg = ContentPackage_NO_TU|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Durango.Build.0 = ContentPackage_NO_TU|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.ActiveCfg = ContentPackage_NO_TU|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|ORBIS.Build.0 = ContentPackage_NO_TU|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PS3.ActiveCfg = ContentPackage_NO_TU|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PS3.Build.0 = ContentPackage_NO_TU|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.ActiveCfg = ContentPackage_NO_TU|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|PSVita.Build.0 = ContentPackage_NO_TU|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Windows64.ActiveCfg = ContentPackage_NO_TU|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.ActiveCfg = ContentPackage_NO_TU|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.Build.0 = ContentPackage_NO_TU|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage_NO_TU|Xbox 360.Deploy.0 = ContentPackage_NO_TU|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Durango.Build.0 = CONTENTPACKAGE_SYMBOLS|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.ActiveCfg = CONTENTPACKAGE_SYMBOLS|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|ORBIS.Build.0 = CONTENTPACKAGE_SYMBOLS|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PS3.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PS3.Build.0 = CONTENTPACKAGE_SYMBOLS|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|PSVita.ActiveCfg = CONTENTPACKAGE_SYMBOLS|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Windows64.ActiveCfg = CONTENTPACKAGE_SYMBOLS|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.ActiveCfg = CONTENTPACKAGE_SYMBOLS|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.CONTENTPACKAGE_SYMBOLS|Xbox 360.Build.0 = CONTENTPACKAGE_SYMBOLS|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.ActiveCfg = ContentPackage|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Durango.Build.0 = ContentPackage|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.ActiveCfg = ContentPackage|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.Build.0 = ContentPackage|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|ORBIS.Deploy.0 = ContentPackage|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PS3.ActiveCfg = ContentPackage|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PS3.Build.0 = ContentPackage|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.ActiveCfg = ContentPackage|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|PSVita.Build.0 = ContentPackage|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Windows64.ActiveCfg = ContentPackage|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.ActiveCfg = ContentPackage|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.Build.0 = ContentPackage|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ContentPackage|Xbox 360.Deploy.0 = ContentPackage|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.ActiveCfg = Debug|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.Build.0 = Debug|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Durango.Deploy.0 = Debug|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.Build.0 = Debug|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|ORBIS.Deploy.0 = Debug|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PS3.ActiveCfg = Debug|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PS3.Build.0 = Debug|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.ActiveCfg = Debug|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|PSVita.Build.0 = Debug|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Windows64.ActiveCfg = Debug|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Windows64.Build.0 = Debug|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.ActiveCfg = Release|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.Build.0 = Release|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Durango.Deploy.0 = Release|Durango
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.ActiveCfg = Release|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|ORBIS.Build.0 = Release|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PS3.ActiveCfg = Release|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PS3.Build.0 = Release|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PSVita.ActiveCfg = Release|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|PSVita.Build.0 = Release|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Windows64.ActiveCfg = Release|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Windows64.Build.0 = Release|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Windows64.Deploy.0 = Release|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.Release|Xbox 360.Build.0 = Release|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Durango.ActiveCfg = ReleaseForArt|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|ORBIS.ActiveCfg = ReleaseForArt|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|ORBIS.Build.0 = ReleaseForArt|ORBIS
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|PS3.ActiveCfg = ReleaseForArt|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|PS3.Build.0 = ReleaseForArt|PS3
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|PSVita.ActiveCfg = ReleaseForArt|PSVita
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Windows64.ActiveCfg = ReleaseForArt|x64
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Xbox 360.ActiveCfg = Release|Xbox 360
|
||||
{1B9A8C38-DD48-448C-AA24-E1A35E0089A3}.ReleaseForArt|Xbox 360.Build.0 = Release|Xbox 360
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Loading…
Reference in a new issue