From 2565c7193c5de4d327c5b82fa469497506cd4a8b Mon Sep 17 00:00:00 2001 From: JuiceyDev Date: Fri, 6 Mar 2026 20:53:12 +0100 Subject: [PATCH] fix: reduce max level render size to stay within laptop GPU display list limits --- Minecraft.Client/Rendering/LevelRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/Rendering/LevelRenderer.cpp b/Minecraft.Client/Rendering/LevelRenderer.cpp index 9d15356e8..8ebcd8507 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.cpp +++ b/Minecraft.Client/Rendering/LevelRenderer.cpp @@ -91,12 +91,12 @@ const int LevelRenderer::DIMENSION_OFFSETS[3] = { 0, (overworldSize * overworldS // Dimension idx 1 (nether) : 44 ( = 18 + 13 + 13 ) // Dimension idx 2 (the end) : 44 ( = 18 + 13 + 13 ) -const int LevelRenderer::MAX_LEVEL_RENDER_SIZE[3] = { 80, 44, 44 }; +const int LevelRenderer::MAX_LEVEL_RENDER_SIZE[3] = { 32, 32, 32 }; // Linked directly to the sizes in the previous array, these next values dictate the start offset for each dimension index into the global array for these things. // Each dimension uses MAX_LEVEL_RENDER_SIZE[i]^2 * 8 indices, as a MAX_LEVEL_RENDER_SIZE * MAX_LEVEL_RENDER_SIZE * 8 sized cube of references. -const int LevelRenderer::DIMENSION_OFFSETS[3] = { 0, (80 * 80 * CHUNK_Y_COUNT) , (80 * 80 * CHUNK_Y_COUNT) + ( 44 * 44 * CHUNK_Y_COUNT ) }; +const int LevelRenderer::DIMENSION_OFFSETS[3] = { 0, (32 * 32 * CHUNK_Y_COUNT) , (32 * 32 * CHUNK_Y_COUNT) + ( 32 * 32 * CHUNK_Y_COUNT ) }; #endif LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)