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Remove WinAPI primitive aliases from 4J.Input
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719b89c7b5
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24e10876ff
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@ -571,7 +571,7 @@ void C_4JInput::SetJoypadStickAxisMap(int, unsigned int, unsigned int) {}
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void C_4JInput::SetJoypadStickTriggerMap(int, unsigned int, unsigned int) {}
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void C_4JInput::SetKeyRepeatRate(float, float) {}
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void C_4JInput::SetDebugSequence(const char*, int (*)(void*), void*) {}
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FLOAT C_4JInput::GetIdleSeconds(int) { return 0.f; }
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float C_4JInput::GetIdleSeconds(int) { return 0.f; }
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bool C_4JInput::IsPadConnected(int iPad) { return iPad == 0; }
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// Silly check, we check if we have a keyboard.
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@ -53,7 +53,7 @@ enum EKeyboardResult {
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};
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typedef struct _STRING_VERIFY_RESPONSE {
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WORD wNumStrings;
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std::uint16_t wNumStrings;
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HRESULT* pStringResult;
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} STRING_VERIFY_RESPONSE;
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@ -96,7 +96,7 @@ public:
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void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs);
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void SetDebugSequence(const char* chSequenceA, int (*Func)(void*),
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void* lpParam);
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FLOAT GetIdleSeconds(int iPad);
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float GetIdleSeconds(int iPad);
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bool IsPadConnected(int iPad);
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// In-Game values which may have been remapped due to Southpaw, swap
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