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refactor: move WstringLookup into minecraft
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e5cdd2c370
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@ -45,7 +45,6 @@ common/GameRules/LevelRules/RuleDefinitions/NamedAreaRuleDefinition.cpp
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common/GameRules/LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.cpp
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common/GameRules/LevelRules/RuleDefinitions/UpdatePlayerRuleDefinition.cpp
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common/GameRules/LevelRules/RuleDefinitions/UseTileRuleDefinition.cpp
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common/GameRules/LevelRules/RuleDefinitions/UseTileRuleDefinition.cpp
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common/GameRules/LevelRules/Rules/GameRule.cpp
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common/GameRules/LevelRules/Rules/GameRule.cpp
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common/GameRules/WstringLookup.cpp
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common/GameSettingsManager.cpp
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common/GameSettingsManager.cpp
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common/Game_XuiActions.cpp
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common/Game_XuiActions.cpp
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common/Leaderboards/LeaderboardInterface.cpp
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common/Leaderboards/LeaderboardInterface.cpp
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@ -731,6 +731,7 @@ world/level/TickNextTickData.cpp
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world/level/TileEventData.cpp
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world/level/TileEventData.cpp
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world/level/TilePos.cpp
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world/level/TilePos.cpp
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world/level/WaterColor.cpp
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world/level/WaterColor.cpp
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world/level/WstringLookup.cpp
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world/level/biome/BeachBiome.cpp
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world/level/biome/BeachBiome.cpp
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world/level/biome/Biome.cpp
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world/level/biome/Biome.cpp
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world/level/biome/BiomeCache.cpp
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world/level/biome/BiomeCache.cpp
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@ -1,5 +1,5 @@
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#include "WstringLookup.h"
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#include "minecraft/world/level/WstringLookup.h"
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#include <utility>
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#include <utility>
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