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Remove Win32 state types from player skin preview
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parent
305d5f0812
commit
12bc5aa597
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@ -16,7 +16,7 @@
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UIControl_PlayerSkinPreview::UIControl_PlayerSkinPreview()
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UIControl_PlayerSkinPreview::UIControl_PlayerSkinPreview()
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{
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{
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UIControl::setControlType(UIControl::ePlayerSkinPreview);
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UIControl::setControlType(UIControl::ePlayerSkinPreview);
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m_bDirty = FALSE;
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m_bDirty = false;
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m_fScale = 1.0f;
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m_fScale = 1.0f;
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m_fAlpha = 1.0f;
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m_fAlpha = 1.0f;
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#include <cstdint>
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#include "UIControl.h"
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#include "UIControl.h"
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#include "../../Minecraft.Client/Textures/Textures.h"
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#include "../../Minecraft.Client/Textures/Textures.h"
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@ -23,7 +25,7 @@ private:
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e_SkinPreviewAnimation_Count,
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e_SkinPreviewAnimation_Count,
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};
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};
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BOOL m_bDirty;
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bool m_bDirty;
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float m_fScale,m_fAlpha;
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float m_fScale,m_fAlpha;
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std::wstring m_customTextureUrl;
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std::wstring m_customTextureUrl;
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@ -43,7 +45,7 @@ private:
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float m_walkAnimPos;
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float m_walkAnimPos;
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bool m_bAutoRotate, m_bRotatingLeft;
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bool m_bAutoRotate, m_bRotatingLeft;
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BYTE m_rotateTick;
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std::uint8_t m_rotateTick;
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float m_fTargetRotation, m_fOriginalRotation;
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float m_fTargetRotation, m_fOriginalRotation;
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int m_framesAnimatingRotation;
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int m_framesAnimatingRotation;
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bool m_bAnimatingToFacing;
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bool m_bAnimatingToFacing;
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@ -87,4 +89,4 @@ private:
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void render(EntityRenderer *renderer, double x, double y, double z, float rot, float a);
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void render(EntityRenderer *renderer, double x, double y, double z, float rot, float a);
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bool bindTexture(const std::wstring& urlTexture, int backupTexture);
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bool bindTexture(const std::wstring& urlTexture, int backupTexture);
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bool bindTexture(const std::wstring& urlTexture, const std::wstring& backupTexture);
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bool bindTexture(const std::wstring& urlTexture, const std::wstring& backupTexture);
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};
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};
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