fix: UB bit shift in Texture.cpp

This commit is contained in:
Sally Knight 2026-03-23 02:10:29 +03:00
parent 1f8900f430
commit 0cd062833c

View file

@ -130,7 +130,7 @@ void Texture::_init(const std::wstring& name, int mode, int width, int height,
if (mipmapped) {
for (unsigned int level = 1; level < m_iMipLevels; ++level) {
int ww = width >> level;
int hh = height >> height;
int hh = height >> level;
byteArray tempBytes = byteArray(ww * hh * depth * 4);
for (int index = 0; index < tempBytes.length; index++) {