fix: include all missing files in Common

This resolves all non-C4J linker errors.
This commit is contained in:
Tropical 2026-03-04 19:40:23 -06:00
parent 17a9762122
commit 0c31a7a943
5 changed files with 270 additions and 243 deletions

View file

@ -294,27 +294,27 @@ set(Common__Source_Files__Tutorial__Tasks
source_group("Common\\Source Files\\Tutorial\\Tasks" FILES ${Common__Source_Files__Tutorial__Tasks})
set(Common__Source_Files__UI
# "Common/UI/UI.h"
# "Common/UI/UIBitmapFont.cpp"
# "Common/UI/UIBitmapFont.h"
# "Common/UI/UIController.cpp"
# "Common/UI/UIController.h"
# "Common/UI/UIFontData.cpp"
# "Common/UI/UIFontData.h"
# "Common/UI/UIGroup.cpp"
# "Common/UI/UIGroup.h"
# "Common/UI/UILayer.cpp"
# "Common/UI/UILayer.h"
# "Common/UI/UIScene.cpp"
# "Common/UI/UIScene.h"
# "Common/UI/UITTFFont.cpp"
# "Common/UI/UITTFFont.h"
"Common/UI/UI.h"
"Common/UI/UIBitmapFont.cpp"
"Common/UI/UIBitmapFont.h"
"Common/UI/UIController.cpp"
"Common/UI/UIController.h"
"Common/UI/UIFontData.cpp"
"Common/UI/UIFontData.h"
"Common/UI/UIGroup.cpp"
"Common/UI/UIGroup.h"
"Common/UI/UILayer.cpp"
"Common/UI/UILayer.h"
"Common/UI/UIScene.cpp"
"Common/UI/UIScene.h"
"Common/UI/UITTFFont.cpp"
"Common/UI/UITTFFont.h"
)
source_group("Common\\Source Files\\UI" FILES ${Common__Source_Files__UI})
set(Common__Source_Files__UI__All_Platforms
# "ArchiveFile.cpp"
# "ArchiveFile.h"
"ArchiveFile.cpp"
"ArchiveFile.h"
"Common/UI/IUIController.h"
"Common/UI/IUIScene_AbstractContainerMenu.cpp"
"Common/UI/IUIScene_AbstractContainerMenu.h"
@ -340,224 +340,224 @@ set(Common__Source_Files__UI__All_Platforms
"Common/UI/IUIScene_PauseMenu.h"
"Common/UI/IUIScene_TradingMenu.cpp"
"Common/UI/IUIScene_TradingMenu.h"
# "Common/UI/UIEnums.h"
"Common/UI/UIEnums.h"
"Common/UI/UIStructs.h"
)
source_group("Common\\Source Files\\UI\\All Platforms" FILES ${Common__Source_Files__UI__All_Platforms})
set(Common__Source_Files__UI__Components
# "Common/UI/UIComponent_Chat.cpp"
# "Common/UI/UIComponent_Chat.h"
# "Common/UI/UIComponent_DebugUIConsole.cpp"
# "Common/UI/UIComponent_DebugUIConsole.h"
# "Common/UI/UIComponent_DebugUIMarketingGuide.cpp"
# "Common/UI/UIComponent_DebugUIMarketingGuide.h"
# "Common/UI/UIComponent_Logo.cpp"
# "Common/UI/UIComponent_Logo.h"
# "Common/UI/UIComponent_MenuBackground.cpp"
# "Common/UI/UIComponent_MenuBackground.h"
# "Common/UI/UIComponent_Panorama.cpp"
# "Common/UI/UIComponent_Panorama.h"
# "Common/UI/UIComponent_PressStartToPlay.cpp"
# "Common/UI/UIComponent_PressStartToPlay.h"
# "Common/UI/UIComponent_Tooltips.cpp"
# "Common/UI/UIComponent_Tooltips.h"
# "Common/UI/UIComponent_TutorialPopup.cpp"
# "Common/UI/UIComponent_TutorialPopup.h"
# "Common/UI/UIScene_HUD.cpp"
# "Common/UI/UIScene_HUD.h"
"Common/UI/UIComponent_Chat.cpp"
"Common/UI/UIComponent_Chat.h"
"Common/UI/UIComponent_DebugUIConsole.cpp"
"Common/UI/UIComponent_DebugUIConsole.h"
"Common/UI/UIComponent_DebugUIMarketingGuide.cpp"
"Common/UI/UIComponent_DebugUIMarketingGuide.h"
"Common/UI/UIComponent_Logo.cpp"
"Common/UI/UIComponent_Logo.h"
"Common/UI/UIComponent_MenuBackground.cpp"
"Common/UI/UIComponent_MenuBackground.h"
"Common/UI/UIComponent_Panorama.cpp"
"Common/UI/UIComponent_Panorama.h"
"Common/UI/UIComponent_PressStartToPlay.cpp"
"Common/UI/UIComponent_PressStartToPlay.h"
"Common/UI/UIComponent_Tooltips.cpp"
"Common/UI/UIComponent_Tooltips.h"
"Common/UI/UIComponent_TutorialPopup.cpp"
"Common/UI/UIComponent_TutorialPopup.h"
"Common/UI/UIScene_HUD.cpp"
"Common/UI/UIScene_HUD.h"
)
source_group("Common\\Source Files\\UI\\Components" FILES ${Common__Source_Files__UI__Components})
set(Common__Source_Files__UI__Controls
# "Common/UI/UIControl.cpp"
# "Common/UI/UIControl.h"
# "Common/UI/UIControl_Base.cpp"
# "Common/UI/UIControl_Base.h"
# "Common/UI/UIControl_BitmapIcon.cpp"
# "Common/UI/UIControl_BitmapIcon.h"
# "Common/UI/UIControl_Button.cpp"
# "Common/UI/UIControl_Button.h"
# "Common/UI/UIControl_ButtonList.cpp"
# "Common/UI/UIControl_ButtonList.h"
# "Common/UI/UIControl_CheckBox.cpp"
# "Common/UI/UIControl_CheckBox.h"
# "Common/UI/UIControl_Cursor.cpp"
# "Common/UI/UIControl_Cursor.h"
# "Common/UI/UIControl_DLCList.cpp"
# "Common/UI/UIControl_DLCList.h"
# "Common/UI/UIControl_DynamicLabel.cpp"
# "Common/UI/UIControl_DynamicLabel.h"
# "Common/UI/UIControl_EnchantmentBook.cpp"
# "Common/UI/UIControl_EnchantmentBook.h"
# "Common/UI/UIControl_EnchantmentButton.cpp"
# "Common/UI/UIControl_EnchantmentButton.h"
# "Common/UI/UIControl_HTMLLabel.cpp"
# "Common/UI/UIControl_HTMLLabel.h"
# "Common/UI/UIControl_Label.cpp"
# "Common/UI/UIControl_Label.h"
# "Common/UI/UIControl_LeaderboardList.cpp"
# "Common/UI/UIControl_LeaderboardList.h"
# "Common/UI/UIControl_MinecraftPlayer.cpp"
# "Common/UI/UIControl_MinecraftPlayer.h"
# "Common/UI/UIControl_PlayerList.cpp"
# "Common/UI/UIControl_PlayerList.h"
# "Common/UI/UIControl_PlayerSkinPreview.cpp"
# "Common/UI/UIControl_PlayerSkinPreview.h"
# "Common/UI/UIControl_Progress.cpp"
# "Common/UI/UIControl_Progress.h"
# "Common/UI/UIControl_SaveList.cpp"
# "Common/UI/UIControl_SaveList.h"
# "Common/UI/UIControl_Slider.cpp"
# "Common/UI/UIControl_Slider.h"
# "Common/UI/UIControl_SlotList.cpp"
# "Common/UI/UIControl_SlotList.h"
# "Common/UI/UIControl_SpaceIndicatorBar.cpp"
# "Common/UI/UIControl_SpaceIndicatorBar.h"
# "Common/UI/UIControl_TextInput.cpp"
# "Common/UI/UIControl_TextInput.h"
# "Common/UI/UIControl_TexturePackList.cpp"
# "Common/UI/UIControl_TexturePackList.h"
"Common/UI/UIControl.cpp"
"Common/UI/UIControl.h"
"Common/UI/UIControl_Base.cpp"
"Common/UI/UIControl_Base.h"
"Common/UI/UIControl_BitmapIcon.cpp"
"Common/UI/UIControl_BitmapIcon.h"
"Common/UI/UIControl_Button.cpp"
"Common/UI/UIControl_Button.h"
"Common/UI/UIControl_ButtonList.cpp"
"Common/UI/UIControl_ButtonList.h"
"Common/UI/UIControl_CheckBox.cpp"
"Common/UI/UIControl_CheckBox.h"
"Common/UI/UIControl_Cursor.cpp"
"Common/UI/UIControl_Cursor.h"
"Common/UI/UIControl_DLCList.cpp"
"Common/UI/UIControl_DLCList.h"
"Common/UI/UIControl_DynamicLabel.cpp"
"Common/UI/UIControl_DynamicLabel.h"
"Common/UI/UIControl_EnchantmentBook.cpp"
"Common/UI/UIControl_EnchantmentBook.h"
"Common/UI/UIControl_EnchantmentButton.cpp"
"Common/UI/UIControl_EnchantmentButton.h"
"Common/UI/UIControl_HTMLLabel.cpp"
"Common/UI/UIControl_HTMLLabel.h"
"Common/UI/UIControl_Label.cpp"
"Common/UI/UIControl_Label.h"
"Common/UI/UIControl_LeaderboardList.cpp"
"Common/UI/UIControl_LeaderboardList.h"
"Common/UI/UIControl_MinecraftPlayer.cpp"
"Common/UI/UIControl_MinecraftPlayer.h"
"Common/UI/UIControl_PlayerList.cpp"
"Common/UI/UIControl_PlayerList.h"
"Common/UI/UIControl_PlayerSkinPreview.cpp"
"Common/UI/UIControl_PlayerSkinPreview.h"
"Common/UI/UIControl_Progress.cpp"
"Common/UI/UIControl_Progress.h"
"Common/UI/UIControl_SaveList.cpp"
"Common/UI/UIControl_SaveList.h"
"Common/UI/UIControl_Slider.cpp"
"Common/UI/UIControl_Slider.h"
"Common/UI/UIControl_SlotList.cpp"
"Common/UI/UIControl_SlotList.h"
"Common/UI/UIControl_SpaceIndicatorBar.cpp"
"Common/UI/UIControl_SpaceIndicatorBar.h"
"Common/UI/UIControl_TextInput.cpp"
"Common/UI/UIControl_TextInput.h"
"Common/UI/UIControl_TexturePackList.cpp"
"Common/UI/UIControl_TexturePackList.h"
# "Common/UI/UIControl_Touch.cpp"
# "Common/UI/UIControl_Touch.h"
)
source_group("Common\\Source Files\\UI\\Controls" FILES ${Common__Source_Files__UI__Controls})
set(Common__Source_Files__UI__Scenes
# "Common/UI/UIScene_ConnectingProgress.cpp"
# "Common/UI/UIScene_ConnectingProgress.h"
# "Common/UI/UIScene_FullscreenProgress.cpp"
# "Common/UI/UIScene_FullscreenProgress.h"
# "Common/UI/UIScene_Keyboard.cpp"
# "Common/UI/UIScene_Keyboard.h"
# "Common/UI/UIScene_MessageBox.cpp"
# "Common/UI/UIScene_MessageBox.h"
# "Common/UI/UIScene_QuadrantSignin.cpp"
# "Common/UI/UIScene_QuadrantSignin.h"
# "Common/UI/UIScene_Timer.cpp"
# "Common/UI/UIScene_Timer.h"
"Common/UI/UIScene_ConnectingProgress.cpp"
"Common/UI/UIScene_ConnectingProgress.h"
"Common/UI/UIScene_FullscreenProgress.cpp"
"Common/UI/UIScene_FullscreenProgress.h"
"Common/UI/UIScene_Keyboard.cpp"
"Common/UI/UIScene_Keyboard.h"
"Common/UI/UIScene_MessageBox.cpp"
"Common/UI/UIScene_MessageBox.h"
"Common/UI/UIScene_QuadrantSignin.cpp"
"Common/UI/UIScene_QuadrantSignin.h"
"Common/UI/UIScene_Timer.cpp"
"Common/UI/UIScene_Timer.h"
)
source_group("Common\\Source Files\\UI\\Scenes" FILES ${Common__Source_Files__UI__Scenes})
set(Common__Source_Files__UI__Scenes__Debug
# "Common/UI/UIScene_DebugCreateSchematic.cpp"
# "Common/UI/UIScene_DebugCreateSchematic.h"
# "Common/UI/UIScene_DebugOptions.cpp"
# "Common/UI/UIScene_DebugOptions.h"
# "Common/UI/UIScene_DebugOverlay.cpp"
# "Common/UI/UIScene_DebugOverlay.h"
# "Common/UI/UIScene_DebugSetCamera.cpp"
# "Common/UI/UIScene_DebugSetCamera.h"
"Common/UI/UIScene_DebugCreateSchematic.cpp"
"Common/UI/UIScene_DebugCreateSchematic.h"
"Common/UI/UIScene_DebugOptions.cpp"
"Common/UI/UIScene_DebugOptions.h"
"Common/UI/UIScene_DebugOverlay.cpp"
"Common/UI/UIScene_DebugOverlay.h"
"Common/UI/UIScene_DebugSetCamera.cpp"
"Common/UI/UIScene_DebugSetCamera.h"
)
source_group("Common\\Source Files\\UI\\Scenes\\Debug" FILES ${Common__Source_Files__UI__Scenes__Debug})
set(Common__Source_Files__UI__Scenes__Frontend_Menu_screens
# "Common/UI/IUIScene_StartGame.cpp"
# "Common/UI/IUIScene_StartGame.h"
# "Common/UI/UIScene_CreateWorldMenu.cpp"
# "Common/UI/UIScene_CreateWorldMenu.h"
# "Common/UI/UIScene_DLCMainMenu.cpp"
# "Common/UI/UIScene_DLCMainMenu.h"
# "Common/UI/UIScene_DLCOffersMenu.cpp"
# "Common/UI/UIScene_DLCOffersMenu.h"
# "Common/UI/UIScene_EULA.cpp"
# "Common/UI/UIScene_EULA.h"
# "Common/UI/UIScene_Intro.cpp"
# "Common/UI/UIScene_Intro.h"
# "Common/UI/UIScene_JoinMenu.cpp"
# "Common/UI/UIScene_JoinMenu.h"
# "Common/UI/UIScene_LaunchMoreOptionsMenu.cpp"
# "Common/UI/UIScene_LaunchMoreOptionsMenu.h"
# "Common/UI/UIScene_LeaderboardsMenu.cpp"
# "Common/UI/UIScene_LeaderboardsMenu.h"
# "Common/UI/UIScene_LoadMenu.cpp"
# "Common/UI/UIScene_LoadMenu.h"
# "Common/UI/UIScene_LoadOrJoinMenu.cpp"
# "Common/UI/UIScene_LoadOrJoinMenu.h"
# "Common/UI/UIScene_MainMenu.cpp"
# "Common/UI/UIScene_MainMenu.h"
# "Common/UI/UIScene_SaveMessage.cpp"
# "Common/UI/UIScene_SaveMessage.h"
# "Common/UI/UIScene_TrialExitUpsell.cpp"
# "Common/UI/UIScene_TrialExitUpsell.h"
"Common/UI/IUIScene_StartGame.cpp"
"Common/UI/IUIScene_StartGame.h"
"Common/UI/UIScene_CreateWorldMenu.cpp"
"Common/UI/UIScene_CreateWorldMenu.h"
"Common/UI/UIScene_DLCMainMenu.cpp"
"Common/UI/UIScene_DLCMainMenu.h"
"Common/UI/UIScene_DLCOffersMenu.cpp"
"Common/UI/UIScene_DLCOffersMenu.h"
"Common/UI/UIScene_EULA.cpp"
"Common/UI/UIScene_EULA.h"
"Common/UI/UIScene_Intro.cpp"
"Common/UI/UIScene_Intro.h"
"Common/UI/UIScene_JoinMenu.cpp"
"Common/UI/UIScene_JoinMenu.h"
"Common/UI/UIScene_LaunchMoreOptionsMenu.cpp"
"Common/UI/UIScene_LaunchMoreOptionsMenu.h"
"Common/UI/UIScene_LeaderboardsMenu.cpp"
"Common/UI/UIScene_LeaderboardsMenu.h"
"Common/UI/UIScene_LoadMenu.cpp"
"Common/UI/UIScene_LoadMenu.h"
"Common/UI/UIScene_LoadOrJoinMenu.cpp"
"Common/UI/UIScene_LoadOrJoinMenu.h"
"Common/UI/UIScene_MainMenu.cpp"
"Common/UI/UIScene_MainMenu.h"
"Common/UI/UIScene_SaveMessage.cpp"
"Common/UI/UIScene_SaveMessage.h"
"Common/UI/UIScene_TrialExitUpsell.cpp"
"Common/UI/UIScene_TrialExitUpsell.h"
)
source_group("Common\\Source Files\\UI\\Scenes\\Frontend Menu screens" FILES ${Common__Source_Files__UI__Scenes__Frontend_Menu_screens})
set(Common__Source_Files__UI__Scenes__Help__Options
# "Common/UI/UIScene_ControlsMenu.cpp"
# "Common/UI/UIScene_ControlsMenu.h"
# "Common/UI/UIScene_Credits.cpp"
# "Common/UI/UIScene_Credits.h"
# "Common/UI/UIScene_HelpAndOptionsMenu.cpp"
# "Common/UI/UIScene_HelpAndOptionsMenu.h"
# "Common/UI/UIScene_HowToPlay.cpp"
# "Common/UI/UIScene_HowToPlay.h"
# "Common/UI/UIScene_HowToPlayMenu.cpp"
# "Common/UI/UIScene_HowToPlayMenu.h"
# "Common/UI/UIScene_ReinstallMenu.cpp"
# "Common/UI/UIScene_ReinstallMenu.h"
# "Common/UI/UIScene_SettingsAudioMenu.cpp"
# "Common/UI/UIScene_SettingsAudioMenu.h"
# "Common/UI/UIScene_SettingsControlMenu.cpp"
# "Common/UI/UIScene_SettingsControlMenu.h"
# "Common/UI/UIScene_SettingsGraphicsMenu.cpp"
# "Common/UI/UIScene_SettingsGraphicsMenu.h"
# "Common/UI/UIScene_SettingsMenu.cpp"
# "Common/UI/UIScene_SettingsMenu.h"
# "Common/UI/UIScene_SettingsOptionsMenu.cpp"
# "Common/UI/UIScene_SettingsOptionsMenu.h"
# "Common/UI/UIScene_SettingsUIMenu.cpp"
# "Common/UI/UIScene_SettingsUIMenu.h"
# "Common/UI/UIScene_SkinSelectMenu.cpp"
# "Common/UI/UIScene_SkinSelectMenu.h"
"Common/UI/UIScene_ControlsMenu.cpp"
"Common/UI/UIScene_ControlsMenu.h"
"Common/UI/UIScene_Credits.cpp"
"Common/UI/UIScene_Credits.h"
"Common/UI/UIScene_HelpAndOptionsMenu.cpp"
"Common/UI/UIScene_HelpAndOptionsMenu.h"
"Common/UI/UIScene_HowToPlay.cpp"
"Common/UI/UIScene_HowToPlay.h"
"Common/UI/UIScene_HowToPlayMenu.cpp"
"Common/UI/UIScene_HowToPlayMenu.h"
"Common/UI/UIScene_ReinstallMenu.cpp"
"Common/UI/UIScene_ReinstallMenu.h"
"Common/UI/UIScene_SettingsAudioMenu.cpp"
"Common/UI/UIScene_SettingsAudioMenu.h"
"Common/UI/UIScene_SettingsControlMenu.cpp"
"Common/UI/UIScene_SettingsControlMenu.h"
"Common/UI/UIScene_SettingsGraphicsMenu.cpp"
"Common/UI/UIScene_SettingsGraphicsMenu.h"
"Common/UI/UIScene_SettingsMenu.cpp"
"Common/UI/UIScene_SettingsMenu.h"
"Common/UI/UIScene_SettingsOptionsMenu.cpp"
"Common/UI/UIScene_SettingsOptionsMenu.h"
"Common/UI/UIScene_SettingsUIMenu.cpp"
"Common/UI/UIScene_SettingsUIMenu.h"
"Common/UI/UIScene_SkinSelectMenu.cpp"
"Common/UI/UIScene_SkinSelectMenu.h"
)
source_group("Common\\Source Files\\UI\\Scenes\\Help & Options" FILES ${Common__Source_Files__UI__Scenes__Help__Options})
set(Common__Source_Files__UI__Scenes__In-Game_Menu_Screens
# "Common/UI/UIScene_CraftingMenu.cpp"
# "Common/UI/UIScene_CraftingMenu.h"
# "Common/UI/UIScene_DeathMenu.cpp"
# "Common/UI/UIScene_DeathMenu.h"
# "Common/UI/UIScene_EndPoem.cpp"
# "Common/UI/UIScene_EndPoem.h"
# "Common/UI/UIScene_InGameHostOptionsMenu.cpp"
# "Common/UI/UIScene_InGameHostOptionsMenu.h"
# "Common/UI/UIScene_InGameInfoMenu.cpp"
# "Common/UI/UIScene_InGameInfoMenu.h"
# "Common/UI/UIScene_InGamePlayerOptionsMenu.cpp"
# "Common/UI/UIScene_InGamePlayerOptionsMenu.h"
"Common/UI/UIScene_CraftingMenu.cpp"
"Common/UI/UIScene_CraftingMenu.h"
"Common/UI/UIScene_DeathMenu.cpp"
"Common/UI/UIScene_DeathMenu.h"
"Common/UI/UIScene_EndPoem.cpp"
"Common/UI/UIScene_EndPoem.h"
"Common/UI/UIScene_InGameHostOptionsMenu.cpp"
"Common/UI/UIScene_InGameHostOptionsMenu.h"
"Common/UI/UIScene_InGameInfoMenu.cpp"
"Common/UI/UIScene_InGameInfoMenu.h"
"Common/UI/UIScene_InGamePlayerOptionsMenu.cpp"
"Common/UI/UIScene_InGamePlayerOptionsMenu.h"
# "Common/UI/UIScene_InGameSaveManagementMenu.cpp"
# "Common/UI/UIScene_InGameSaveManagementMenu.h"
# "Common/UI/UIScene_PauseMenu.cpp"
# "Common/UI/UIScene_PauseMenu.h"
# "Common/UI/UIScene_SignEntryMenu.cpp"
# "Common/UI/UIScene_SignEntryMenu.h"
# "Common/UI/UIScene_TeleportMenu.cpp"
# "Common/UI/UIScene_TeleportMenu.h"
"Common/UI/UIScene_PauseMenu.cpp"
"Common/UI/UIScene_PauseMenu.h"
"Common/UI/UIScene_SignEntryMenu.cpp"
"Common/UI/UIScene_SignEntryMenu.h"
"Common/UI/UIScene_TeleportMenu.cpp"
"Common/UI/UIScene_TeleportMenu.h"
)
source_group("Common\\Source Files\\UI\\Scenes\\In-Game Menu Screens" FILES ${Common__Source_Files__UI__Scenes__In-Game_Menu_Screens})
set(Common__Source_Files__UI__Scenes__In-Game_Menu_Screens__Containers
# "Common/UI/UIScene_AbstractContainerMenu.cpp"
# "Common/UI/UIScene_AbstractContainerMenu.h"
# "Common/UI/UIScene_AnvilMenu.cpp"
# "Common/UI/UIScene_AnvilMenu.h"
# "Common/UI/UIScene_BrewingStandMenu.cpp"
# "Common/UI/UIScene_BrewingStandMenu.h"
# "Common/UI/UIScene_ContainerMenu.cpp"
# "Common/UI/UIScene_ContainerMenu.h"
# "Common/UI/UIScene_CreativeMenu.cpp"
# "Common/UI/UIScene_CreativeMenu.h"
# "Common/UI/UIScene_DispenserMenu.cpp"
# "Common/UI/UIScene_DispenserMenu.h"
# "Common/UI/UIScene_EnchantingMenu.cpp"
# "Common/UI/UIScene_EnchantingMenu.h"
# "Common/UI/UIScene_FurnaceMenu.cpp"
# "Common/UI/UIScene_FurnaceMenu.h"
# "Common/UI/UIScene_InventoryMenu.cpp"
# "Common/UI/UIScene_InventoryMenu.h"
# "Common/UI/UIScene_TradingMenu.cpp"
# "Common/UI/UIScene_TradingMenu.h"
"Common/UI/UIScene_AbstractContainerMenu.cpp"
"Common/UI/UIScene_AbstractContainerMenu.h"
"Common/UI/UIScene_AnvilMenu.cpp"
"Common/UI/UIScene_AnvilMenu.h"
"Common/UI/UIScene_BrewingStandMenu.cpp"
"Common/UI/UIScene_BrewingStandMenu.h"
"Common/UI/UIScene_ContainerMenu.cpp"
"Common/UI/UIScene_ContainerMenu.h"
"Common/UI/UIScene_CreativeMenu.cpp"
"Common/UI/UIScene_CreativeMenu.h"
"Common/UI/UIScene_DispenserMenu.cpp"
"Common/UI/UIScene_DispenserMenu.h"
"Common/UI/UIScene_EnchantingMenu.cpp"
"Common/UI/UIScene_EnchantingMenu.h"
"Common/UI/UIScene_FurnaceMenu.cpp"
"Common/UI/UIScene_FurnaceMenu.h"
"Common/UI/UIScene_InventoryMenu.cpp"
"Common/UI/UIScene_InventoryMenu.h"
"Common/UI/UIScene_TradingMenu.cpp"
"Common/UI/UIScene_TradingMenu.h"
)
source_group("Common\\Source Files\\UI\\Scenes\\In-Game Menu Screens\\Containers" FILES ${Common__Source_Files__UI__Scenes__In-Game_Menu_Screens__Containers})
@ -1041,8 +1041,8 @@ set(PS3__PS3Extras
# "PS3/PS3Extras/Ps3Stubs.cpp"
# "PS3/PS3Extras/Ps3Stubs.h"
# "PS3/PS3Extras/Ps3Types.h"
# "PS3/PS3Extras/ShutdownManager.cpp"
# "PS3/PS3Extras/ShutdownManager.h"
"PS3/PS3Extras/ShutdownManager.cpp"
"PS3/PS3Extras/ShutdownManager.h"
# "PS3/PS3Extras/TLSStorage.cpp"
# "PS3/PS3Extras/TLSStorage.h"
# "PS3/PS3Extras/winerror.h"
@ -1234,7 +1234,7 @@ source_group("PSVita\\XML" FILES ${PSVita__XML})
set(Source_Files
"BufferedImage.cpp"
# "Extrax64Stubs.cpp"
"Extrax64Stubs.cpp"
"glWrapper.cpp"
"stdafx.cpp"
"stubs.cpp"
@ -1302,8 +1302,8 @@ set(Windows64__Source_Files
source_group("Windows64\\Source Files" FILES ${Windows64__Source_Files})
set(Windows64__Source_Files__Leaderboards
# "Windows64/Leaderboards/WindowsLeaderboardManager.cpp"
# "Windows64/Leaderboards/WindowsLeaderboardManager.h"
"Windows64/Leaderboards/WindowsLeaderboardManager.cpp"
"Windows64/Leaderboards/WindowsLeaderboardManager.h"
)
source_group("Windows64\\Source Files\\Leaderboards" FILES ${Windows64__Source_Files__Leaderboards})
@ -1802,20 +1802,20 @@ set(net__minecraft__client__gui__achievement
source_group("net\\minecraft\\client\\gui\\achievement" FILES ${net__minecraft__client__gui__achievement})
set(net__minecraft__client__gui__inventory
# "AbstractContainerScreen.cpp"
# "AbstractContainerScreen.h"
# "ContainerScreen.cpp"
# "ContainerScreen.h"
# "CraftingScreen.cpp"
# "CraftingScreen.h"
# "FurnaceScreen.cpp"
# "FurnaceScreen.h"
# "InventoryScreen.cpp"
# "InventoryScreen.h"
# "TextEditScreen.cpp"
# "TextEditScreen.h"
# "TrapScreen.cpp"
# "TrapScreen.h"
"AbstractContainerScreen.cpp"
"AbstractContainerScreen.h"
"ContainerScreen.cpp"
"ContainerScreen.h"
"CraftingScreen.cpp"
"CraftingScreen.h"
"FurnaceScreen.cpp"
"FurnaceScreen.h"
"InventoryScreen.cpp"
"InventoryScreen.h"
"TextEditScreen.cpp"
"TextEditScreen.h"
"TrapScreen.cpp"
"TrapScreen.h"
)
source_group("net\\minecraft\\client\\gui\\inventory" FILES ${net__minecraft__client__gui__inventory})
@ -1924,23 +1924,23 @@ set(net__minecraft__client__model__geom
source_group("net\\minecraft\\client\\model\\geom" FILES ${net__minecraft__client__model__geom})
set(net__minecraft__client__multiplayer
# "ClientConnection.cpp"
# "ClientConnection.h"
# "ConnectScreen.cpp"
# "ConnectScreen.h"
# "DisconnectedScreen.cpp"
# "DisconnectedScreen.h"
# "MultiPlayerChunkCache.cpp"
# "MultiPlayerChunkCache.h"
# "MultiPlayerGameMode.cpp"
# "MultiPlayerGameMode.h"
# "MultiPlayerLevel.cpp"
# "MultiPlayerLevel.h"
# "MultiPlayerLocalPlayer.cpp"
# "MultiPlayerLocalPlayer.h"
# "PlayerInfo.h"
# "ReceivingLevelScreen.cpp"
# "ReceivingLevelScreen.h"
"ClientConnection.cpp"
"ClientConnection.h"
"ConnectScreen.cpp"
"ConnectScreen.h"
"DisconnectedScreen.cpp"
"DisconnectedScreen.h"
"MultiPlayerChunkCache.cpp"
"MultiPlayerChunkCache.h"
"MultiPlayerGameMode.cpp"
"MultiPlayerGameMode.h"
"MultiPlayerLevel.cpp"
"MultiPlayerLevel.h"
"MultiPlayerLocalPlayer.cpp"
"MultiPlayerLocalPlayer.h"
"PlayerInfo.h"
"ReceivingLevelScreen.cpp"
"ReceivingLevelScreen.h"
)
source_group("net\\minecraft\\client\\multiplayer" FILES ${net__minecraft__client__multiplayer})
@ -2011,8 +2011,8 @@ source_group("net\\minecraft\\client\\particle" FILES ${net__minecraft__client__
set(net__minecraft__client__player
"Input.cpp"
"Input.h"
# "LocalPlayer.cpp"
# "LocalPlayer.h"
"LocalPlayer.cpp"
"LocalPlayer.h"
"RemotePlayer.cpp"
"RemotePlayer.h"
)
@ -2238,8 +2238,8 @@ set(net__minecraft__server
"ConsoleInput.cpp"
"ConsoleInput.h"
"ConsoleInputSource.h"
# "MinecraftServer.cpp"
# "MinecraftServer.h"
"MinecraftServer.cpp"
"MinecraftServer.h"
"PlayerList.cpp"
"PlayerList.h"
"ServerInterface.h"
@ -2289,8 +2289,8 @@ set(net__minecraft__server__network
source_group("net\\minecraft\\server\\network" FILES ${net__minecraft__server__network})
set(net__minecraft__stats
# "StatsCounter.cpp"
# "StatsCounter.h"
"StatsCounter.cpp"
"StatsCounter.h"
"StatsSyncher.cpp"
"StatsSyncher.h"
)

View file

@ -6647,7 +6647,8 @@ HRESULT CMinecraftApp::RegisterDLCData(eDLCContentType eType, WCHAR *pwchBannerN
#elif defined(__linux__)
HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGender, __uint64 ullOfferID_Full, __uint64 ullOfferID_Trial, WCHAR *pFirstSkin, unsigned int uiSortIndex, int iConfig, WCHAR *pDataFile)
{
// TODO
fprintf(stderr, "warning: CMinecraftApp::RegisterDLCData unimplemented for platform `__linux__`\n");
return S_OK;
}
#else
HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortIndex,char *pchImageURL)

View file

@ -6,6 +6,8 @@
#include "../../MultiPlayerLocalPlayer.h"
#include "../../../Minecraft.World/StringHelpers.h"
#include <iterator>
UIControl_EnchantmentButton::UIControl_EnchantmentButton()
{
m_index = 0;

View file

@ -269,7 +269,7 @@ void UIScene_DLCOffersMenu::handlePress(F64 controlId, F64 childId)
ULONGLONG ullIndexA[1];
ullIndexA[0]=StorageManager.GetOffer(iIndex).qwOfferID;
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
StorageManager.InstallOffer(1,(__uint64*)ullIndexA,NULL,NULL);
#endif
}
break;

View file

@ -57,7 +57,7 @@ typedef struct {
typedef long long LONGLONG;
typedef size_t SIZE_T;
typedef std::wstring LPWSTR;
typedef WCHAR *LPWSTR, *PWSTR;
typedef unsigned char boolean; // java brainrot
#define __debugbreak()
#define __int32 int
@ -147,6 +147,30 @@ typedef float FLOAT;
#define MEM_HEAP 0x40000000
#define MEM_16MB_PAGES 0x80000000
#define THREAD_BASE_PRIORITY_LOWRT 15 // value that gets a thread to LowRealtime-1
#define THREAD_BASE_PRIORITY_MAX 2 // maximum thread base priority boost
#define THREAD_BASE_PRIORITY_MIN -2 // minimum thread base priority boost
#define THREAD_BASE_PRIORITY_IDLE -15 // value that gets a thread to idle
#define THREAD_PRIORITY_LOWEST THREAD_BASE_PRIORITY_MIN
#define THREAD_PRIORITY_BELOW_NORMAL (THREAD_PRIORITY_LOWEST+1)
#define THREAD_PRIORITY_NORMAL 0
#define THREAD_PRIORITY_HIGHEST THREAD_BASE_PRIORITY_MAX
#define THREAD_PRIORITY_ABOVE_NORMAL (THREAD_PRIORITY_HIGHEST-1)
#define THREAD_PRIORITY_ERROR_RETURN (MAXLONG)
#define THREAD_PRIORITY_TIME_CRITICAL THREAD_BASE_PRIORITY_LOWRT
#define THREAD_PRIORITY_IDLE THREAD_BASE_PRIORITY_IDLE
#define IGNORE 0 // Ignore signal
#define INFINITE 0xFFFFFFFF // Infinite timeout
#define WAIT_FAILED ((DWORD)0xFFFFFFFF)
#define STATUS_WAIT_0 ((DWORD )0x00000000L)
#define WAIT_OBJECT_0 ((STATUS_WAIT_0 ) + 0 )
#define STATUS_PENDING ((DWORD )0x00000103L)
#define STILL_ACTIVE STATUS_PENDING
#define INVALID_HANDLE_VALUE ((HANDLE)(ULONG_PTR)-1)
// https://learn.microsoft.com/en-us/windows/win32/api/minwinbase/ns-minwinbase-filetime