fix UIScene_JoinMenu

This commit is contained in:
Tropical 2026-03-22 13:02:27 -05:00
parent fb8aff30aa
commit 09f91426b3

View file

@ -239,12 +239,11 @@ void UIScene_JoinMenu::tick() {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
#ifdef _XBOX_ONE
ui.RequestMessageBox(IDS_CONNECTION_FAILED,
IDS_DISCONNECTED_SERVER_QUIT, uiIDA, 1, m_iPad,
ErrorDialogReturned, this, app.GetStringTable());
ui.RequestErrorMessage(IDS_CONNECTION_FAILED,
IDS_DISCONNECTED_SERVER_QUIT, uiIDA, 1, m_iPad,
ErrorDialogReturned, this);
#else
ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK,
uiIDA, 1, m_iPad, ErrorDialogReturned, this);
#endif
}
@ -355,7 +354,7 @@ void UIScene_JoinMenu::checkPrivilegeCallback(void* lpParam, bool hasPrivilege,
int iPad) {
UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)lpParam;
pClass->m_bIgnoreInput = false;
pClass->m_bIgnoreInput = false;
if (pClass) {
if (hasPrivilege) {
pClass->StartSharedLaunchFlow();
@ -388,227 +387,233 @@ int UIScene_JoinMenu::StartGame_SignInReturned(void* pParam, bool bContinue,
if (bContinue == true) {
// It's possible that the player has not signed in - they can back out
UIScene_JoinMenu* pClass =
(UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
UIScene_JoinMenu* pClass =
(UIScene_JoinMenu*)ui.GetSceneFromCallbackId((size_t)pParam);
if (pClass) {
if (bContinue == true) {
// It's possible that the player has not signed in - they can back
// out
if (ProfileManager.IsSignedIn(iPad)) {
JoinGame(pClass);
if (pClass) {
if (bContinue == true) {
// It's possible that the player has not signed in - they can
// back out
if (ProfileManager.IsSignedIn(iPad)) {
JoinGame(pClass);
} else {
pClass->m_bIgnoreInput = false;
}
} else {
pClass->m_bIgnoreInput = false;
}
} else {
pClass->m_bIgnoreInput = false;
}
pClass->m_bIgnoreInput = false;
return 0;
}
return 0;
}
// Shared function to join the game that is the same whether we used the sign-in
// UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) {
bool noPrivileges = false;
int signedInUsers = 0;
int localUsersMask = 0;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
// Shared function to join the game that is the same whether we used the
// sign-in UI or not
void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu * pClass) {
bool noPrivileges = false;
int signedInUsers = 0;
int localUsersMask = 0;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = true;
int iPadNotSignedInLive = -1;
ProfileManager.SetLockedProfile(0); // TEMP!
ProfileManager.SetLockedProfile(0); // TEMP!
// If we're in SD mode, then only the primary player gets to play
if (app.IsLocalMultiplayerAvailable()) {
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.IsSignedIn(index)) {
if (isSignedInLive && !ProfileManager.IsSignedInLive(index)) {
// Record the first non signed in live pad
iPadNotSignedInLive = index;
// If we're in SD mode, then only the primary player gets to play
if (app.IsLocalMultiplayerAvailable()) {
for (unsigned int index = 0; index < XUSER_MAX_COUNT; ++index) {
if (ProfileManager.IsSignedIn(index)) {
if (isSignedInLive &&
!ProfileManager.IsSignedInLive(index)) {
// Record the first non signed in live pad
iPadNotSignedInLive = index;
}
if (!ProfileManager.AllowedToPlayMultiplayer(index))
noPrivileges = true;
dwLocalUsersMask |=
CGameNetworkManager::GetLocalPlayerMask(index);
isSignedInLive =
isSignedInLive && ProfileManager.IsSignedInLive(index);
}
if (!ProfileManager.AllowedToPlayMultiplayer(index))
noPrivileges = true;
dwLocalUsersMask |=
CGameNetworkManager::GetLocalPlayerMask(index);
isSignedInLive =
isSignedInLive && ProfileManager.IsSignedInLive(index);
}
}
} else {
if (ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
if (!ProfileManager.AllowedToPlayMultiplayer(
ProfileManager.GetPrimaryPad()))
noPrivileges = true;
} else {
if (ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad())) {
if (!ProfileManager.AllowedToPlayMultiplayer(
ProfileManager.GetPrimaryPad()))
noPrivileges = true;
ProfileManager.GetPrimaryPad());
isSignedInLive =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
isSignedInLive = ProfileManager.IsSignedInLive(
ProfileManager.GetPrimaryPad());
#ifdef __PSVITA__
if (CGameNetworkManager::usingAdhocMode() &&
SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
isSignedInLive = true;
if (CGameNetworkManager::usingAdhocMode() &&
SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
isSignedInLive = true;
#endif
}
}
}
// If this is an online game but not all players are signed in to Live,
// stop!
if (!isSignedInLive) {
// If this is an online game but not all players are signed in to Live,
// stop!
if (!isSignedInLive) {
#ifdef __ORBIS__
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else
#endif
{
{
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
}
return;
}
// Check if user-created content is allowed, as we cannot play
// multiplayer if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
#if defined(__PS3__) || defined(__PSVITA__)
if (isSignedInLive) {
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &noUGC, NULL, NULL);
}
#else
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
#ifdef __PSVITA__
if (CGameNetworkManager::usingAdhocMode()) {
noPrivileges = false;
noUGC = false;
}
#endif
if (noUGC) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
int messageText =
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (dwSignedInUsers > 1)
messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText);
} else if (noPrivileges) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
}
return;
}
// Check if user-created content is allowed, as we cannot play multiplayer
// if it's not
bool noUGC = false;
bool pccAllowed = true;
bool pccFriendsAllowed = true;
#if defined(__PS3__) || defined(__PSVITA__)
if (isSignedInLive) {
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &noUGC, NULL, NULL);
}
#else
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed, &pccFriendsAllowed);
if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
#ifdef __PSVITA__
if (CGameNetworkManager::usingAdhocMode()) {
noPrivileges = false;
noUGC = false;
}
#endif
if (noUGC) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
int messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
if (dwSignedInUsers > 1)
messageText = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
ui.RequestUGCMessageBox(IDS_CONNECTION_FAILED, messageText);
} else if (noPrivileges) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
} else {
ui.RequestErrorMessage(IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE,
IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT,
uiIDA, 1, ProfileManager.GetPrimaryPad());
} else {
#if defined(__ORBIS__) || defined(__PSVITA__)
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted, NULL, NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
#endif
CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame(
pClass->m_selectedSession, dwLocalUsersMask);
// Alert the app the we no longer want to be informed of ethernet
// connections
app.SetLiveLinkRequired(false);
if (result != CGameNetworkManager::JOINGAME_SUCCESS) {
int exitReasonStringId = -1;
switch (result) {
case CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
default:
break;
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted, NULL,
NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
#endif
CGameNetworkManager::eJoinGameResult result =
g_NetworkManager.JoinGame(pClass->m_selectedSession,
dwLocalUsersMask);
if (exitReasonStringId == -1) {
ui.NavigateBack(pClass->m_iPad);
} else {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_CONNECTION_FAILED,
exitReasonStringId, uiIDA, 1,
ProfileManager.GetPrimaryPad());
exitReasonStringId = -1;
// Alert the app the we no longer want to be informed of ethernet
// connections
app.SetLiveLinkRequired(false);
ui.NavigateToHomeMenu();
if (result != CGameNetworkManager::JOINGAME_SUCCESS) {
int exitReasonStringId = -1;
switch (result) {
case CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL:
exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
break;
default:
break;
}
if (exitReasonStringId == -1) {
ui.NavigateBack(pClass->m_iPad);
} else {
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_CONNECTION_FAILED,
exitReasonStringId, uiIDA, 1,
ProfileManager.GetPrimaryPad());
exitReasonStringId = -1;
ui.NavigateToHomeMenu();
}
}
}
}
}
void UIScene_JoinMenu::handleTimerComplete(int id) {
switch (id) {
case UPDATE_PLAYERS_TIMER_ID: {
void UIScene_JoinMenu::handleTimerComplete(int id) {
switch (id) {
case UPDATE_PLAYERS_TIMER_ID: {
#if TO_BE_IMPLEMENTED
PlayerUID selectedPlayerXUID =
m_selectedSession->data.players[playersList.GetCurSel()];
PlayerUID selectedPlayerXUID =
m_selectedSession->data.players[playersList.GetCurSel()];
bool success = g_NetworkManager.GetGameSessionInfo(
m_iPad, m_selectedSession->sessionId, m_selectedSession);
bool success = g_NetworkManager.GetGameSessionInfo(
m_iPad, m_selectedSession->sessionId, m_selectedSession);
if (success) {
playersList.DeleteItems(0, playersList.GetItemCount());
int selectedIndex = 0;
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) {
if (m_selectedSession->data.players[i] != NULL) {
if (m_selectedSession->data.players[i] ==
selectedPlayerXUID)
selectedIndex = i;
playersList.InsertItems(i, 1);
if (success) {
playersList.DeleteItems(0, playersList.GetItemCount());
int selectedIndex = 0;
for (unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS;
++i) {
if (m_selectedSession->data.players[i] != NULL) {
if (m_selectedSession->data.players[i] ==
selectedPlayerXUID)
selectedIndex = i;
playersList.InsertItems(i, 1);
#ifndef _CONTENT_PACKAGE
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playersList.SetText(i, L"WWWWWWWWWWWWWWWW");
} else
if (app.DebugSettingsOn() &&
(app.GetGameSettingsDebugMask() &
(1L << eDebugSetting_DebugLeaderboards))) {
playersList.SetText(i, L"WWWWWWWWWWWWWWWW");
} else
#endif
{
playersList.SetText(
i, convStringToWstring(
m_selectedSession->data.szPlayers[i])
.c_str());
{
playersList.SetText(
i, convStringToWstring(
m_selectedSession->data.szPlayers[i])
.c_str());
}
} else {
// Leave the loop when we hit the first NULL player
break;
}
} else {
// Leave the loop when we hit the first NULL player
break;
}
playersList.SetCurSel(selectedIndex);
}
playersList.SetCurSel(selectedIndex);
}
#endif
} break;
};
}
} break;
};
}