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https://github.com/4jcraft/4jcraft.git
synced 2026-04-29 11:03:43 +00:00
Merge pull request #277 from ViniciusCruzMoura/exit_btn_behaviour
UIScene_MainMenu: Enable the Exit Game Button Behaviour
This commit is contained in:
commit
01fabdf2a3
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@ -311,6 +311,8 @@ void C4JRender::SetFullscreen(bool fs) { s_fullscreen = fs; }
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bool C4JRender::ShouldClose() { return !s_window || s_shouldClose; }
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void C4JRender::Close() { s_window = nullptr; }
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void C4JRender::Shutdown() {
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// Destroy the main window and clean up SDL resources so that
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// destructors running after the game loop don't touch a dead context.
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@ -227,6 +227,7 @@ public:
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// Linux window management
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bool ShouldClose();
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void Close();
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void Shutdown();
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};
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Binary file not shown.
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@ -120,7 +120,7 @@
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TEXT">
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@ -208,4 +208,4 @@ Would you like to unlock the full game?</value>
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<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
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<value>You are being returned to the main menu because of a problem reading your profile.</value>
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</data>
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</root>
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</root>
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@ -40,7 +40,7 @@
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
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@ -102,4 +102,4 @@
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<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
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<value>You are being returned to the main menu because of a problem reading your profile.</value>
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</data>
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</root>
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</root>
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@ -185,7 +185,7 @@
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TEXT">
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@ -315,7 +315,7 @@ Would you like to unlock the full game?</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
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@ -8604,4 +8604,4 @@ If you try to save while using the trial version, you will be given the option t
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<data name="IDS_ERROR_NETWORK_TITLE">
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<value>Network Error</value>
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</data>
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</root>
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</root>
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@ -40,7 +40,7 @@
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
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@ -102,4 +102,4 @@
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<data name="IDS_PRO_PROFILEPROBLEM_TEXT">
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<value>You are being returned to the main menu because of a problem reading your profile.</value>
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</data>
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</root>
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</root>
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@ -250,7 +250,7 @@
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_PRO_RETURNEDTOTITLESCREEN_TEXT">
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@ -8398,4 +8398,4 @@ Xbox 360 본체용 Minecraft는 멀티 플레이 게임이 기본값으로 되
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<data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS">
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<value>이 옵션을 켜면 도전 과제를 획득할 수 없으며 순위표에 기록되지 않습니다. 플레이 도중에 옵션을 켜거나 옵션을 켠 후 저장한 게임을 다시 불러와도 마찬가지입니다.</value>
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</data>
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</root>
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</root>
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@ -92,7 +92,7 @@
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<value>Enter a name for your savegame</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TEXT">
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<value>Are you sure you want to exit the game?</value>
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@ -342,6 +342,7 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
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// Frontend
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case eUIScene_TrialExitUpsell:
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newScene = new UIScene_TrialExitUpsell(iPad, initData, this);
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app.DebugPrintf("UILayer::NavigateToScene AFTER UIScene_TrialExitUpsell CALL\n");
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break;
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case eUIScene_Intro:
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newScene = new UIScene_Intro(iPad, initData, this);
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@ -226,9 +226,12 @@ void UIScene::setSafeZone(S32 safeTop, S32 safeBottom, S32 safeLeft, S32 safeRig
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void UIScene::initialiseMovie()
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{
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loadMovie();
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mapElementsAndNames();
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app.DebugPrintf("UIScene::initialiseMovie AFTER loadMovie CALL\n");
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mapElementsAndNames();
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app.DebugPrintf("UIScene::initialiseMovie AFTER mapElementsAndNames CALL\n");
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updateSafeZone();
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app.DebugPrintf("UIScene::initialiseMovie AFTER updateSafeZone CALL\n");
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m_bUpdateOpacity = true;
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}
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@ -1283,4 +1286,4 @@ int UIScene::parseSlotId(const char16_t *s) {
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}
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return id;
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}
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}
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@ -301,7 +301,9 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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ui.PlayUISFX(eSFX_Press);
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signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
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app.DebugPrintf("UIScene_MainMenu::handlePress AFTER &UIScene_MainMenu::CreateLoad_SignInReturned\n");
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#endif
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app.DebugPrintf("UIScene_MainMenu::handlePress FINISH eControl_PlayGame \n");
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break;
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case eControl_Leaderboards:
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//CD - Added for audio
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@ -334,7 +336,6 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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m_eAction=eAction_RunUnlockOrDLC;
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signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
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break;
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#if defined _XBOX
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case eControl_Exit:
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if( ProfileManager.IsFullVersion() )
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{
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@ -342,16 +343,19 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
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uiIDA[0]=IDS_CANCEL;
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uiIDA[1]=IDS_OK;
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ui.RequestMessageBox(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this);
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app.DebugPrintf("UIScene_MainMenu::handlePress AFTER ui.RequestMessageBox(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this) CALL\n");
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}
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#if defined _XBOX //|| _ENABLEIGGY
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else
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{
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#ifdef _XBOX_ONE
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ui.ShowPlayerDisplayname(true);
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#endif
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ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
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app.DebugPrintf("UIScene_MainMenu::handlePress AFTER ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell) CALL\n");
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}
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break;
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#endif
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break;
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#ifdef _DURANGO
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case eControl_XboxHelp:
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@ -1034,6 +1038,7 @@ int UIScene_MainMenu::ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessag
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{
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//XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
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app.ExitGame();
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app.DebugPrintf("UIScene_MainMenu::ExitGameReturned AFTER app.ExitGame() CALL\n");
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}
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return 0;
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@ -6,6 +6,7 @@
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UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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app.DebugPrintf("UIScene_TrialExitUpsell::UIScene_TrialExitUpsell BEFORE initialiseMovie CALL\n");
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initialiseMovie();
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}
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@ -92,7 +92,7 @@
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<value>Enter a name for your savegame</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TEXT">
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<value>Are you sure you want to exit the game?</value>
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@ -23,7 +23,10 @@ void CConsoleMinecraftApp::SetRichPresenceContext(int iPad, int contextId) {
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}
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void CConsoleMinecraftApp::StoreLaunchData() {}
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void CConsoleMinecraftApp::ExitGame() {}
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void CConsoleMinecraftApp::ExitGame() {
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app.DebugPrintf("Linux_App CConsoleMinecraftApp::ExitGame AFTER START\n");
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RenderManager.Close();
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}
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void CConsoleMinecraftApp::FatalLoadError() {
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app.DebugPrintf(
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"CConsoleMinecraftApp::FatalLoadError - asserting 0 and dying...\n");
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@ -92,7 +92,7 @@
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<value>Enter a name for your savegame</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TEXT">
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<value>Are you sure you want to exit the game?</value>
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@ -92,7 +92,7 @@
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<value>Enter a name for your savegame</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TITLE">
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<value>Return to Xbox Dashboard</value>
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<value>Return to Desktop</value>
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</data>
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<data name="IDS_WARNING_ARCADE_TEXT">
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<value>Are you sure you want to exit the game?</value>
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@ -59,7 +59,7 @@
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</data>
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<data name="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT"><value><!-- _locID_text="4J_strings.IDS_KEYBOARDUI_SAVEGAME_TEXT" _locComment="" -->Enter a name for your savegame</value>
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</data>
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<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Return to Xbox Dashboard</value>
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<data name="4J_strings.IDS_WARNING_ARCADE_TITLE"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TITLE" _locComment="" -->Return to Desktop</value>
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</data>
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<data name="4J_strings.IDS_WARNING_ARCADE_TEXT"><value><!-- _locID_text="4J_strings.IDS_WARNING_ARCADE_TEXT" _locComment="" -->Are you sure you want to exit the game?</value>
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</data>
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