From 009279bb1bdbdc73a37d980c2a22e1d260adc43c Mon Sep 17 00:00:00 2001 From: Sally Knight Date: Mon, 23 Mar 2026 02:42:09 +0300 Subject: [PATCH] fix(render): don't explicitly set texture parameter settings --- Minecraft.Client/Rendering/GameRenderer.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Minecraft.Client/Rendering/GameRenderer.cpp b/Minecraft.Client/Rendering/GameRenderer.cpp index 5662d361f..14f6c06dc 100644 --- a/Minecraft.Client/Rendering/GameRenderer.cpp +++ b/Minecraft.Client/Rendering/GameRenderer.cpp @@ -804,12 +804,16 @@ void GameRenderer::turnOnLightLayer(double alpha) { // 4J - TODO glActiveTexture(GL_TEXTURE0); } #endif + // update light texture + // todo: check implementation of getLightTexture. RenderManager.TextureBindVertex( getLightTexture(mc->player->GetXboxPad(), mc->level)); +#if 0 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); +#endif } // 4J - change brought forward from 1.8.2