Dedicated Server Software - Minecraft.Server.exe (#498)

* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
This commit is contained in:
kuwa 2026-03-15 16:32:50 +09:00 committed by GitHub
parent 4d200a589d
commit f483074cd2
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
110 changed files with 38957 additions and 147 deletions

160
.github/workflows/docker-nightly.yml vendored Normal file
View file

@ -0,0 +1,160 @@
name: Docker Nightly Dedicated Server
on:
workflow_dispatch:
push:
branches:
- "main"
- 'feature/dedicated-server'
paths-ignore:
- ".gitignore"
- "*.md"
- ".github/*.md"
permissions:
contents: read
packages: write
concurrency:
group: docker-nightly-dedicated-server
cancel-in-progress: true
jobs:
build-runtime:
name: Build Dedicated Server Runtime
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Setup msbuild
uses: microsoft/setup-msbuild@v2
- name: Build Dedicated Server Runtime Only
shell: pwsh
run: |
MSBuild.exe Minecraft.World\Minecraft.World.vcxproj /p:Configuration=Release /p:Platform=x64 /m
MSBuild.exe Minecraft.Server\Minecraft.Server.vcxproj /p:Configuration=Release /p:Platform=x64 /m
- name: Stage dedicated server runtime
shell: pwsh
run: |
$serverOut = "Minecraft.Server/x64/Minecraft.Server/Release"
$stage = ".artifacts/dedicated-server-runtime"
if (Test-Path $stage) {
Remove-Item -Path $stage -Recurse -Force
}
New-Item -ItemType Directory -Path (Join-Path $stage "Windows64") -Force | Out-Null
# Minimum required runtime files
$required = @(
"Minecraft.Server.exe",
"iggy_w64.dll",
"Common"
)
foreach ($entry in $required) {
$src = Join-Path $serverOut $entry
if (-not (Test-Path $src)) {
throw "Missing required runtime path: $src"
}
}
# Copy required files
Copy-Item -Path (Join-Path $serverOut "Minecraft.Server.exe") -Destination (Join-Path $stage "Minecraft.Server.exe") -Force
Copy-Item -Path (Join-Path $serverOut "iggy_w64.dll") -Destination (Join-Path $stage "iggy_w64.dll") -Force
Copy-Item -Path (Join-Path $serverOut "Common") -Destination (Join-Path $stage "Common") -Recurse -Force
if (Test-Path (Join-Path $serverOut "Windows64")) {
Copy-Item -Path (Join-Path $serverOut "Windows64/*") -Destination (Join-Path $stage "Windows64") -Recurse -Force
} else {
Write-Host "Windows64 directory is not present in build output; staging without it."
}
Get-ChildItem -Path $stage -Recurse -File | Select-Object -First 20 | ForEach-Object {
Write-Host "Staged: $($_.FullName)"
}
- name: Upload dedicated server runtime to artifacts
uses: actions/upload-artifact@v4
with:
name: dedicated-server-runtime
if-no-files-found: error
path: |
.artifacts/dedicated-server-runtime/**
docker-publish:
name: Build and Push Docker Image
runs-on: ubuntu-latest
needs: build-runtime
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Download dedicated server runtime from artifacts
uses: actions/download-artifact@v4
with:
name: dedicated-server-runtime
path: .artifacts/runtime
- name: Prepare Docker runtime directory
shell: bash
run: |
set -euo pipefail
rm -rf runtime
mkdir -p runtime
cp .artifacts/runtime/Minecraft.Server.exe runtime/Minecraft.Server.exe
cp .artifacts/runtime/iggy_w64.dll runtime/iggy_w64.dll
cp -R .artifacts/runtime/Common runtime/Common
mkdir -p runtime/Windows64
if [[ -d ".artifacts/runtime/Windows64" ]]; then
cp -R .artifacts/runtime/Windows64/. runtime/Windows64/
fi
test -f runtime/Minecraft.Server.exe
test -f runtime/iggy_w64.dll
test -d runtime/Common
test -d runtime/Windows64
- name: Compute image name
id: image
shell: bash
run: |
owner="$(echo "${{ vars.CONTAINER_REGISTRY_OWNER || github.repository_owner }}" | tr '[:upper:]' '[:lower:]')"
image_tag="nightly"
# if [[ "${{ github.ref }}" != "refs/heads/main" ]]; then
# image_tag="nightly-test"
# fi
echo "owner=$owner" >> "$GITHUB_OUTPUT"
echo "image=ghcr.io/$owner/minecraft-lce-dedicated-server" >> "$GITHUB_OUTPUT"
echo "image_tag=$image_tag" >> "$GITHUB_OUTPUT"
- name: Extract Docker metadata
id: meta
uses: docker/metadata-action@v5
with:
images: ${{ steps.image.outputs.image }}
tags: |
type=raw,value=${{ steps.image.outputs.image_tag }}
- name: Login to GHCR
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ secrets.GHCR_USERNAME || github.actor }}
password: ${{ secrets.GHCR_TOKEN || secrets.GITHUB_TOKEN }}
- name: Build and push image
uses: docker/build-push-action@v6
with:
context: .
file: docker/dedicated-server/Dockerfile
push: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
build-args: |
MC_RUNTIME_DIR=runtime

View file

@ -1,15 +1,19 @@
name: Nightly Release
name: Nightly Releases
on:
workflow_dispatch:
push:
branches:
- 'main'
- 'feature/dedicated-server'
paths-ignore:
- '.gitignore'
- '*.md'
- '.github/*.md'
permissions:
contents: write
jobs:
build:
name: Build Windows64
@ -28,13 +32,16 @@ jobs:
- name: Zip Build
run: 7z a -r LCEWindows64.zip ./x64/Release/*
- name: Update release
- name: Zip Dedicated Server Build
run: 7z a -r LCEServerWindows64.zip ./x64/Minecraft.Server/Release/*
- name: Update Client release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly
name: Nightly Release
name: Nightly Client Release
body: |
Requires at least Windows 7 and DirectX 11 compatible GPU to run. Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF /fp:precise`.
@ -44,3 +51,19 @@ jobs:
LCEWindows64.zip
./x64/Release/Minecraft.Client.exe
./x64/Release/Minecraft.Client.pdb
- name: Update Dedicated Server release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly-dedicated-server
name: Nightly Dedicated Server Release
body: |
Dedicated Server runtime for Windows64.
Download `LCEServerWindows64.zip` and extract it to a folder where you'd like to keep the server runtime.
files: |
LCEServerWindows64.zip
./x64/Minecraft.Server/Release/Minecraft.Server.exe
./x64/Minecraft.Server/Release/Minecraft.Server.pdb

9
.gitignore vendored
View file

@ -423,6 +423,12 @@ Minecraft.World/x64_Debug/
Minecraft.World/Release/
Minecraft.World/x64_Release/
Minecraft.Server/x64/
Minecraft.Server/Debug/
Minecraft.Server/x64_Debug/
Minecraft.Server/Release/
Minecraft.Server/x64_Release/
build/*
# Existing build output files
@ -434,6 +440,9 @@ build/*
# Local saves
Minecraft.Client/Saves/
tmp*/
_server_asset_probe/
server-data/
# Visual Studio Per-User Config
*.user
/out

View file

@ -92,6 +92,91 @@ target_link_libraries(MinecraftClient PRIVATE
>
)
set(MINECRAFT_SERVER_SOURCES ${MINECRAFT_CLIENT_SOURCES})
list(APPEND MINECRAFT_SERVER_SOURCES
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64/ServerMain.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/Access.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/BanManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Access/WhitelistManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCli.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliInput.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliParser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliEngine.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/ServerCliRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban/CliCommandBan.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-ip/CliCommandBanIp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/ban-list/CliCommandBanList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/help/CliCommandHelp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon/CliCommandPardon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/pardon-ip/CliCommandPardonIp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/stop/CliCommandStop.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/list/CliCommandList.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/tp/CliCommandTp.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/gamemode/CliCommandGamemode.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/time/CliCommandTime.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/weather/CliCommandWeather.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/give/CliCommandGive.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/enchant/CliCommandEnchant.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/kill/CliCommandKill.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/defaultgamemode/CliCommandDefaultGamemode.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Console/commands/experience/CliCommandExperience.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/FileUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Common/StringUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerLogManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/ServerProperties.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/vendor/linenoise/linenoise.c"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/WorldManager.cpp"
)
add_executable(MinecraftServer ${MINECRAFT_SERVER_SOURCES})
target_include_directories(MinecraftServer PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
"${CMAKE_CURRENT_SOURCE_DIR}/include/"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Server/Windows64"
)
target_compile_definitions(MinecraftServer PRIVATE
$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;MINECRAFT_SERVER_BUILD>
)
if(MSVC)
configure_msvc_target(MinecraftServer)
target_link_options(MinecraftServer PRIVATE
$<$<CONFIG:Release>:/LTCG /INCREMENTAL:NO>
)
endif()
set_target_properties(MinecraftServer PROPERTIES
OUTPUT_NAME "Minecraft.Server"
VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftServer>"
VS_DEBUGGER_COMMAND_ARGUMENTS "-port 25565 -bind 0.0.0.0 -name DedicatedServer"
)
target_link_libraries(MinecraftServer PRIVATE
MinecraftWorld
d3d11
XInput9_1_0
wsock32
legacy_stdio_definitions
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyperfmon_w64.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggyexpruntime_w64.lib"
$<$<CONFIG:Debug>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
>
$<$<NOT:$<CONFIG:Debug>>:
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage.lib"
"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
>
)
if(CMAKE_HOST_WIN32)
message(STATUS "Starting redist copy...")
execute_process(
@ -147,4 +232,13 @@ else()
message(FATAL_ERROR "Redist and asset copying is only supported on Windows (Robocopy) and Unix systems (rsync).")
endif()
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)
add_custom_command(TARGET MinecraftServer POST_BUILD
COMMAND "${CMAKE_COMMAND}"
-DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
-DOUTPUT_DIR="$<TARGET_FILE_DIR:MinecraftServer>"
-DCONFIGURATION=$<CONFIG>
-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyServerAssets.cmake"
VERBATIM
)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftServer)

View file

@ -3,7 +3,9 @@
## Visual Studio (`.sln`)
1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
2. Set `Minecraft.Client` as the Startup Project.
2. Set Startup Project:
- Client: `Minecraft.Client`
- Dedicated server: `Minecraft.Server`
3. Select configuration:
- `Debug` (recommended), or
- `Release`
@ -12,6 +14,17 @@
- `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`.
### Dedicated server debug arguments
- Default debugger arguments for `Minecraft.Server`:
- `-port 25565 -bind 0.0.0.0 -name DedicatedServer`
- You can override arguments in:
- `Project Properties > Debugging > Command Arguments`
- `Minecraft.Server` post-build copies only the dedicated-server asset set:
- `Common/Media/MediaWindows64.arc`
- `Common/res`
- `Windows64/GameHDD`
## CMake (Windows x64)
Configure (use your VS Community instance explicitly):
@ -32,6 +45,18 @@ Build Release:
cmake --build build --config Release --target MinecraftClient
```
Build Dedicated Server (Debug):
```powershell
cmake --build build --config Debug --target MinecraftServer
```
Build Dedicated Server (Release):
```powershell
cmake --build build --config Release --target MinecraftServer
```
Run executable:
```powershell
@ -39,6 +64,13 @@ cd .\build\Debug
.\MinecraftClient.exe
```
Run dedicated server:
```powershell
cd .\build\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
```
Notes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.

View file

@ -1,21 +1,32 @@
#include "stdafx.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\..\Minecraft.Server\ServerLogManager.h"
#endif
//--------------------------------------------------------------------------------------
// Name: DebugSpewV()
// Desc: Internal helper function
//--------------------------------------------------------------------------------------
#ifndef _CONTENT_PACKAGE
static VOID DebugSpewV( const CHAR* strFormat, const va_list pArgList )
static VOID DebugSpewV( const CHAR* strFormat, va_list pArgList )
{
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
assert(0);
assert(0);
#else
CHAR str[2048];
// Use the secure CRT to avoid buffer overruns. Specify a count of
// _TRUNCATE so that too long strings will be silently truncated
// rather than triggering an error.
_vsnprintf_s( str, _TRUNCATE, strFormat, pArgList );
OutputDebugStringA( str );
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// Dedicated server routes legacy debug spew through ServerLogger to preserve CLI prompt handling.
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
{
ServerRuntime::ServerLogManager::ForwardClientDebugSpewLogV(strFormat, pArgList);
return;
}
#endif
CHAR str[2048];
// Use the secure CRT to avoid buffer overruns. Specify a count of
// _TRUNCATE so that too long strings will be silently truncated
// rather than triggering an error.
_vsnprintf_s( str, _TRUNCATE, strFormat, pArgList );
OutputDebugStringA( str );
#endif
}
#endif
@ -31,10 +42,9 @@ VOID CDECL DebugPrintf( const CHAR* strFormat, ... )
#endif
{
#ifndef _CONTENT_PACKAGE
va_list pArgList;
va_start( pArgList, strFormat );
DebugSpewV( strFormat, pArgList );
va_end( pArgList );
va_list pArgList;
va_start( pArgList, strFormat );
DebugSpewV( strFormat, pArgList );
va_end( pArgList );
#endif
}

View file

@ -38,6 +38,9 @@
#include "GameRules\ConsoleSchematicFile.h"
#include "..\User.h"
#include "..\..\Minecraft.World\LevelData.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\..\Minecraft.Server\ServerLogManager.h"
#endif
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\EntityRenderDispatcher.h"
#include "..\..\Minecraft.World\compression.h"
@ -240,12 +243,21 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
{
#ifndef _FINAL_BUILD
char buf[1024];
va_list ap;
va_start(ap, szFormat);
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
OutputDebugStringA(buf);
va_list ap;
va_start(ap, szFormat);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
{
ServerRuntime::ServerLogManager::ForwardClientAppDebugLogV(szFormat, ap);
va_end(ap);
return;
}
#endif
char buf[1024];
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
OutputDebugStringA(buf);
#endif
}
@ -253,53 +265,62 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
void CMinecraftApp::DebugPrintf(int user, const char *szFormat, ...)
{
#ifndef _FINAL_BUILD
if(user == USER_NONE)
return;
char buf[1024];
va_list ap;
va_start(ap, szFormat);
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
if(user == USER_NONE)
return;
va_list ap;
va_start(ap, szFormat);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
{
ServerRuntime::ServerLogManager::ForwardClientUserDebugLogV(user, szFormat, ap);
va_end(ap);
return;
}
#endif
char buf[1024];
vsnprintf(buf, sizeof(buf), szFormat, ap);
va_end(ap);
#ifdef __PS3__
unsigned int writelen;
sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
unsigned int writelen;
sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
#elif defined __PSVITA__
switch(user)
{
case 0:
{
SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
if(tty2>=0)
{
std::string string1(buf);
sceIoWrite(tty2, string1.c_str(), string1.length());
sceIoClose(tty2);
}
}
break;
case 1:
{
SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
if(tty3>=0)
{
std::string string1(buf);
sceIoWrite(tty3, string1.c_str(), string1.length());
sceIoClose(tty3);
}
}
break;
default:
OutputDebugStringA(buf);
break;
}
switch(user)
{
case 0:
{
SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
if(tty2>=0)
{
std::string string1(buf);
sceIoWrite(tty2, string1.c_str(), string1.length());
sceIoClose(tty2);
}
}
break;
case 1:
{
SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
if(tty3>=0)
{
std::string string1(buf);
sceIoWrite(tty3, string1.c_str(), string1.length());
sceIoClose(tty3);
}
}
break;
default:
OutputDebugStringA(buf);
break;
}
#else
OutputDebugStringA(buf);
OutputDebugStringA(buf);
#endif
#ifndef _XBOX
if(user == USER_UI)
{
ui.logDebugString(buf);
}
if(user == USER_UI)
{
ui.logDebugString(buf);
}
#endif
#endif
}

View file

@ -200,10 +200,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
#endif
int64_t seed = 0;
bool dedicatedNoLocalHostPlayer = false;
if (lpParameter != nullptr)
{
NetworkGameInitData *param = static_cast<NetworkGameInitData *>(lpParameter);
seed = param->seed;
dedicatedNoLocalHostPlayer = param->dedicatedNoLocalHostPlayer;
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != nullptr)
@ -359,9 +361,19 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// PRIMARY PLAYER
vector<ClientConnection *> createdConnections;
ClientConnection *connection;
ClientConnection *connection = nullptr;
if( g_NetworkManager.IsHost() )
if( g_NetworkManager.IsHost() && dedicatedNoLocalHostPlayer )
{
app.DebugPrintf("Dedicated server mode: skipping local host client connection\n");
// Keep telemetry behavior consistent with the host path.
INT multiplayerInstanceId = TelemetryManager->GenerateMultiplayerInstanceId();
TelemetryManager->SetMultiplayerInstanceId(multiplayerInstanceId);
app.SetGameMode( eMode_Multiplayer );
}
else if( g_NetworkManager.IsHost() )
{
connection = new ClientConnection(minecraft, nullptr);
}
@ -390,16 +402,18 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
connection = new ClientConnection(minecraft, socket);
}
if( !connection->createdOk )
if (connection != nullptr)
{
assert(false);
delete connection;
connection = nullptr;
MinecraftServer::HaltServer();
return false;
}
if( !connection->createdOk )
{
assert(false);
delete connection;
connection = nullptr;
MinecraftServer::HaltServer();
return false;
}
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
connection->send(std::make_shared<PreLoginPacket>(minecraft->user->name));
// Tick connection until we're ready to go. The stages involved in this are:
// (1) Creating the ClientConnection sends a prelogin packet to the server
@ -434,9 +448,9 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
connection->close();
}
if( connection->isStarted() && !connection->isClosed() )
{
createdConnections.push_back( connection );
if( connection->isStarted() && !connection->isClosed() )
{
createdConnections.push_back( connection );
int primaryPad = ProfileManager.GetPrimaryPad();
app.SetRichPresenceContext(primaryPad,CONTEXT_GAME_STATE_BLANK);
@ -533,13 +547,14 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
}
app.SetGameMode( eMode_Multiplayer );
}
else if ( connection->isClosed() || !IsInSession())
{
app.SetGameMode( eMode_Multiplayer );
}
else if ( connection->isClosed() || !IsInSession())
{
// assert(false);
MinecraftServer::HaltServer();
return false;
MinecraftServer::HaltServer();
return false;
}
}

View file

@ -240,7 +240,13 @@ void CPlatformNetworkManagerStub::DoWork()
qnetPlayer->m_resolvedXuid = INVALID_XUID;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
while (IQNet::s_playerCount > 1 && IQNet::m_player[IQNet::s_playerCount - 1].GetCustomDataValue() == 0)
// Recalculate s_playerCount as the highest active slot + 1.
// A blind decrement would hide players at higher-indexed slots when a
// lower-indexed player disconnects first: GetPlayerBySmallId scans
// [0, s_playerCount) so any slot at or above the decremented count
// becomes invisible, causing its disconnect to be missed (ghost player).
while (IQNet::s_playerCount > 1 &&
IQNet::m_player[IQNet::s_playerCount - 1].GetCustomDataValue() == 0)
IQNet::s_playerCount--;
}
// NOTE: Do NOT call PushFreeSmallId here. The old PlayerConnection's
@ -257,6 +263,25 @@ void CPlatformNetworkManagerStub::DoWork()
SystemFlagRemoveBySmallId(disconnectedSmallId);
}
}
// Client-side host disconnect detection:
// if TCP is gone, propagate through normal network-disconnect flow so UI returns to menus.
// The processing from the Xbox version will be reused.
if (_iQNetStubState == QNET_STATE_GAME_PLAY && !m_pIQNet->IsHost() && !m_bLeavingGame)
{
if (!WinsockNetLayer::IsConnected())
{
if (!m_bLeaveGameOnTick)
{
m_bLeaveGameOnTick = true;
g_NetworkManager.HandleDisconnect(false);
}
}
else
{
m_bLeaveGameOnTick = false;
}
}
#endif
}
@ -356,6 +381,7 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
if( m_bLeavingGame ) return true;
m_bLeavingGame = true;
m_bLeaveGameOnTick = false;
#ifdef _WINDOWS64
WinsockNetLayer::StopAdvertising();
@ -404,6 +430,7 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() );
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
m_pIQNet->HostGame();
@ -433,9 +460,23 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
if (WinsockNetLayer::IsActive())
{
const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
// For Dedicated Server, refer to `lan-advertise` in `server.properties`
bool enableLanAdvertising = true;
if (g_Win64DedicatedServer)
{
enableLanAdvertising = g_Win64DedicatedServerLanAdvertise;
}
if (enableLanAdvertising)
{
const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
}
else
{
WinsockNetLayer::StopAdvertising();
}
}
#endif
//#endif
@ -463,6 +504,7 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
m_bLeaveGameOnTick = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();

View file

@ -569,6 +569,7 @@ MinecraftServer::MinecraftServer()
playerIdleTimeout = 0;
m_postUpdateThread = nullptr;
forceGameType = false;
m_spawnProtectionRadius = 0;
commandDispatcher = new ServerCommandDispatcher();
InitializeCriticalSection(&m_consoleInputCS);
@ -615,6 +616,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
logger.info("Loading properties");
#endif
settings = new Settings(new File(L"server.properties"));
// Dedicated-only: spawn-protection radius in blocks; 0 disables protection.
m_spawnProtectionRadius = GetDedicatedServerInt(settings, L"spawn-protection", 0);
if (m_spawnProtectionRadius < 0) m_spawnProtectionRadius = 0;
if (m_spawnProtectionRadius > 256) m_spawnProtectionRadius = 256;
app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
@ -631,6 +636,7 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
app.DebugPrintf("ServerSettings: pvp is %s\n",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
app.DebugPrintf("ServerSettings: fire spreads is %s\n",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
app.DebugPrintf("ServerSettings: tnt explodes is %s\n",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
app.DebugPrintf("ServerSettings: spawn protection radius is %d\n", m_spawnProtectionRadius);
app.DebugPrintf("\n");
// TODO 4J Stu - Init a load of settings based on data passed as params
@ -1661,7 +1667,9 @@ Level *MinecraftServer::getCommandSenderWorld()
int MinecraftServer::getSpawnProtectionRadius()
{
return 16;
// Client-host mode must never apply dedicated-server spawn protection settings.
if (!ShouldUseDedicatedServerProperties()) return 0;
return m_spawnProtectionRadius;
}
bool MinecraftServer::isUnderSpawnProtection(Level *level, int x, int y, int z, shared_ptr<Player> player)

View file

@ -44,6 +44,7 @@ typedef struct _NetworkGameInitData
LevelGenerationOptions *levelGen;
DWORD texturePackId;
bool findSeed;
bool dedicatedNoLocalHostPlayer;
unsigned int xzSize;
unsigned char hellScale;
ESavePlatform savePlatform;
@ -57,6 +58,7 @@ typedef struct _NetworkGameInitData
levelGen = nullptr;
texturePackId = 0;
findSeed = false;
dedicatedNoLocalHostPlayer = false;
xzSize = LEVEL_LEGACY_WIDTH;
hellScale = HELL_LEVEL_LEGACY_SCALE;
savePlatform = SAVE_FILE_PLATFORM_LOCAL;
@ -119,6 +121,7 @@ public:
int maxBuildHeight;
int playerIdleTimeout;
bool forceGameType;
int m_spawnProtectionRadius;
private:
// 4J Added

View file

@ -14,6 +14,11 @@
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\SharedConstants.h"
#include "Settings.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\ServerLogManager.h"
#include "..\Minecraft.Server\Access\Access.h"
#include "..\Minecraft.World\Socket.h"
#endif
// #ifdef __PS3__
// #include "PS3\Network\NetworkPlayerSony.h"
// #endif
@ -24,6 +29,24 @@ Random *PendingConnection::random = new Random();
bool g_bRejectDuplicateNames = true;
#endif
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
namespace
{
static unsigned char GetPendingConnectionSmallId(Connection *connection)
{
if (connection != nullptr)
{
Socket *socket = connection->getSocket();
if (socket != nullptr)
{
return socket->getSmallId();
}
}
return 0;
}
}
#endif
PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id)
{
// 4J - added initialisers
@ -180,16 +203,55 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
duplicateXuid = true;
}
bool bannedXuid = false;
if (loginXuid != INVALID_XUID)
{
bannedXuid = server->getPlayers()->isXuidBanned(loginXuid);
}
if (!bannedXuid && packet->m_onlineXuid != INVALID_XUID && packet->m_onlineXuid != loginXuid)
{
bannedXuid = server->getPlayers()->isXuidBanned(packet->m_onlineXuid);
}
bool whitelistSatisfied = true;
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (ServerRuntime::Access::IsWhitelistEnabled())
{
whitelistSatisfied = false;
if (loginXuid != INVALID_XUID)
{
whitelistSatisfied = ServerRuntime::Access::IsPlayerWhitelisted(loginXuid);
}
if (!whitelistSatisfied && packet->m_onlineXuid != INVALID_XUID && packet->m_onlineXuid != loginXuid)
{
whitelistSatisfied = ServerRuntime::Access::IsPlayerWhitelisted(packet->m_onlineXuid);
}
}
#endif
if( sentDisconnect )
{
// Do nothing
}
else if( server->getPlayers()->isXuidBanned( packet->m_onlineXuid ) )
else if (bannedXuid)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_BannedXuid);
#endif
disconnect(DisconnectPacket::eDisconnect_Banned);
}
else if (!whitelistSatisfied)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_NotWhitelisted);
#endif
disconnect(DisconnectPacket::eDisconnect_Banned);
}
else if (duplicateXuid)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_DuplicateXuid);
#endif
// Reject the incoming connection — a player with this UID is already
// on the server. Allowing duplicates causes invisible players and
// other undefined behaviour.
@ -211,6 +273,9 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
}
if (nameTaken)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnRejectedPlayerLogin(GetPendingConnectionSmallId(connection), name, ServerRuntime::ServerLogManager::eLoginRejectReason_DuplicateName);
#endif
app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
disconnect(DisconnectPacket::eDisconnect_Banned);
}
@ -268,6 +333,9 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
shared_ptr<ServerPlayer> playerEntity = server->getPlayers()->getPlayerForLogin(this, name, playerXuid,packet->m_onlineXuid);
if (playerEntity != nullptr)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnAcceptedPlayerLogin(GetPendingConnectionSmallId(connection), name);
#endif
server->getPlayers()->placeNewPlayer(connection, playerEntity, packet);
connection = nullptr; // We've moved responsibility for this over to the new PlayerConnection, nullptr so we don't delete our reference to it here in our dtor
}
@ -325,4 +393,4 @@ bool PendingConnection::isServerPacketListener()
bool PendingConnection::isDisconnected()
{
return done;
}
}

View file

@ -34,9 +34,26 @@
// 4J Added
#include "..\Minecraft.World\net.minecraft.world.item.crafting.h"
#include "Options.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\ServerLogManager.h"
#endif
namespace
{
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
// Base max squared displacement allowed per move packet before speed flags trigger.
const double kMoveBaseAllowanceSq = 100.0;
// Extra squared displacement allowance derived from current server-side velocity.
const double kMoveVelocityAllowanceScale = 100.0;
// Max squared distance for interact/attack when the target is visible (normal reach).
const double kInteractReachSq = 6.0 * 6.0;
// Stricter max squared distance used when LOS is blocked to reduce wall-hit abuse.
const double kInteractBlockedReachSq = 3.0 * 3.0;
}
Random PlayerConnection::random;
PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player)
{
// 4J - added initialisers
@ -66,6 +83,13 @@ PlayerConnection::PlayerConnection(MinecraftServer *server, Connection *connecti
m_offlineXUID = INVALID_XUID;
m_onlineXUID = INVALID_XUID;
m_bHasClientTickedOnce = false;
m_logSmallId = 0;
// Cache the first valid transport smallId because disconnect teardown can clear it before the server logger runs.
if (this->connection != NULL && this->connection->getSocket() != NULL)
{
m_logSmallId = this->connection->getSocket()->getSmallId();
}
setShowOnMaps(app.GetGameHostOption(eGameHostOption_Gamertags)!=0?true:false);
}
@ -76,6 +100,17 @@ PlayerConnection::~PlayerConnection()
DeleteCriticalSection(&done_cs);
}
unsigned char PlayerConnection::getLogSmallId()
{
// Fall back to the live socket only while the cached value is still empty.
if (m_logSmallId == 0 && connection != NULL && connection->getSocket() != NULL)
{
m_logSmallId = connection->getSocket()->getSmallId();
}
return m_logSmallId;
}
void PlayerConnection::tick()
{
if( done ) return;
@ -118,6 +153,13 @@ void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason)
return;
}
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnPlayerDisconnected(
getLogSmallId(),
(player != NULL) ? player->name : std::wstring(),
reason,
true);
#endif
app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason );
player->disconnect();
@ -271,16 +313,19 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
double dist = xDist * xDist + yDist * yDist + zDist * zDist;
// 4J-PB - removing this one for now
/*if (dist > 100.0f)
// Anti-cheat: reject movement packets that exceed server-authoritative bounds.
double velocitySq = player->xd * player->xd + player->yd * player->yd + player->zd * player->zd;
double maxAllowedSq = kMoveBaseAllowanceSq + (velocitySq * kMoveVelocityAllowanceScale);
if (player->isAllowedToFly() || player->gameMode->isCreative())
{
// logger.warning(player->name + " moved too quickly!");
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
// System.out.println("Moved too quickly at " + xt + ", " + yt + ", " + zt);
// teleport(player->x, player->y, player->z, player->yRot, player->xRot);
return;
// Creative / flight-allowed players can move farther legitimately per tick.
maxAllowedSq *= 1.5;
}
if (dist > maxAllowedSq)
{
disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
return;
}
*/
float r = 1 / 16.0f;
bool oldOk = level->getCubes(player, player->bb->copy()->shrink(r, r, r))->empty();
@ -308,8 +353,8 @@ void PlayerConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
xDist = xt - player->x;
yDist = yt - player->y;
// 4J-PB - line below will always be true!
if (yDist > -0.5 || yDist < 0.5)
// Clamp tiny Y drift noise to reduce false positives.
if (yDist > -0.5 && yDist < 0.5)
{
yDist = 0;
}
@ -430,7 +475,8 @@ void PlayerConnection::handlePlayerAction(shared_ptr<PlayerActionPacket> packet)
if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK)
{
if (true) player->gameMode->startDestroyBlock(x, y, z, packet->face); // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from Java 1.6.4) but putting back to old behaviour
// Anti-cheat: validate spawn protection on the server for mining start.
if (!server->isUnderSpawnProtection(level, x, y, z, player)) player->gameMode->startDestroyBlock(x, y, z, packet->face);
else player->connection->send(std::make_shared<TileUpdatePacket>(x, y, z, level));
}
@ -458,8 +504,6 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
int face = packet->getFace();
player->resetLastActionTime();
// 4J Stu - We don't have ops, so just use the levels setting
bool canEditSpawn = level->canEditSpawn; // = level->dimension->id != 0 || server->players->isOp(player->name);
if (packet->getFace() == 255)
{
if (item == nullptr) return;
@ -469,7 +513,8 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
{
if (synched && player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) < 8 * 8)
{
if (true) // 4J - condition was !server->isUnderSpawnProtection(level, x, y, z, player) (from java 1.6.4) but putting back to old behaviour
// Anti-cheat: block placement/use must pass server-side spawn protection.
if (!server->isUnderSpawnProtection(level, x, y, z, player))
{
player->gameMode->useItemOn(player, level, item, x, y, z, face, packet->getClickX(), packet->getClickY(), packet->getClickZ());
}
@ -538,7 +583,18 @@ void PlayerConnection::handleUseItem(shared_ptr<UseItemPacket> packet)
void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects)
{
EnterCriticalSection(&done_cs);
if( done ) return;
if( done )
{
LeaveCriticalSection(&done_cs);
return;
}
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
ServerRuntime::ServerLogManager::OnPlayerDisconnected(
getLogSmallId(),
(player != NULL) ? player->name : std::wstring(),
reason,
false);
#endif
// logger.info(player.name + " lost connection: " + reason);
// 4J-PB - removed, since it needs to be localised in the language the client is in
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + player->name + L" left the game.") ) );
@ -742,17 +798,16 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
// 4J Stu - If the client says that we hit something, then agree with it. The canSee can fail here as it checks
// a ray from head->head, but we may actually be looking at a different part of the entity that can be seen
// even though the ray is blocked.
if (target != nullptr) // && player->canSee(target) && player->distanceToSqr(target) < 6 * 6)
if (target != nullptr)
{
//boole canSee = player->canSee(target);
//double maxDist = 6 * 6;
//if (!canSee)
//{
// maxDist = 3 * 3;
//}
// Anti-cheat: enforce reach and LOS on the server to reject forged hits.
bool canSeeTarget = player->canSee(target);
double maxDistSq = canSeeTarget ? kInteractReachSq : kInteractBlockedReachSq;
if (player->distanceToSqr(target) > maxDistSq)
{
return;
}
//if (player->distanceToSqr(target) < maxDist)
//{
if (packet->action == InteractPacket::INTERACT)
{
player->interact(target);
@ -767,7 +822,6 @@ void PlayerConnection::handleInteract(shared_ptr<InteractPacket> packet)
}
player->attack(target);
}
//}
}
}

View file

@ -37,6 +37,7 @@ private:
int dropSpamTickCount;
bool m_bHasClientTickedOnce;
unsigned char m_logSmallId;
public:
PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player);
@ -45,6 +46,10 @@ public:
void disconnect(DisconnectPacket::eDisconnectReason reason);
private:
/**
* Returns the stable network smallId used by dedicated-server logging and refreshes it from the live socket when possible
*/
unsigned char getLogSmallId();
double xLastOk, yLastOk, zLastOk;
bool synched;

View file

@ -37,6 +37,11 @@
#include "Common\Network\Sony\NetworkPlayerSony.h"
#endif
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\Access\Access.h"
extern bool g_Win64DedicatedServer;
#endif
// 4J - this class is fairly substantially altered as there didn't seem any point in porting code for banning, whitelisting, ops etc.
PlayerList::PlayerList(MinecraftServer *server)
@ -1674,6 +1679,13 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
}
}
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (!banned && g_Win64DedicatedServer)
{
banned = ServerRuntime::Access::IsPlayerBanned(xuid);
}
#endif
return banned;
}

View file

@ -176,31 +176,29 @@ void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
{
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
{
// int ticksSpentDestroying = gameTicks - destroyProgressStart;
int t = level->getTile(x, y, z);
if (t != 0)
{
Tile *tile = Tile::tiles[t];
// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
// fixes issues with this failing to destroy because of packets bunching up
// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
// Anti-cheat: re-check destroy progress on the server for STOP_DESTROY.
int ticksSpentDestroying = gameTicks - destroyProgressStart;
float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
if (destroyProgress >= 1.0f)
{
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, x, y, z, -1);
destroyBlock(x, y, z);
}
// else if (!hasDelayedDestroy)
// {
// isDestroyingBlock = false;
// hasDelayedDestroy = true;
// delayedDestroyX = x;
// delayedDestroyY = y;
// delayedDestroyZ = z;
// delayedTickStart = destroyProgressStart;
// }
else if (!hasDelayedDestroy)
{
// Keep server-authoritative mining while allowing legit latency to finish via delayed tick progression.
isDestroyingBlock = false;
hasDelayedDestroy = true;
delayedDestroyX = x;
delayedDestroyY = y;
delayedDestroyZ = z;
delayedTickStart = destroyProgressStart;
}
}
}
}
@ -393,4 +391,4 @@ void ServerPlayerGameMode::setGameRules(GameRulesInstance *rules)
{
if(m_gameRules != nullptr) delete m_gameRules;
m_gameRules = rules;
}
}

View file

@ -8,11 +8,20 @@
#include "WinsockNetLayer.h"
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
#include "..\..\..\Minecraft.World\Socket.h"
#if defined(MINECRAFT_SERVER_BUILD)
#include "..\..\..\Minecraft.Server\Access\Access.h"
#include "..\..\..\Minecraft.Server\ServerLogManager.h"
#endif
#include "..\..\..\Minecraft.World\DisconnectPacket.h"
#include "..\..\Minecraft.h"
#include "..\4JLibs\inc\4J_Profile.h"
#include <string>
static bool RecvExact(SOCKET sock, BYTE* buf, int len);
#if defined(MINECRAFT_SERVER_BUILD)
static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp);
#endif
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
@ -65,6 +74,7 @@ char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool g_Win64DedicatedServer = false;
int g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64DedicatedServerBindIP[256] = "";
bool g_Win64DedicatedServerLanAdvertise = true;
bool WinsockNetLayer::Initialize()
{
@ -90,7 +100,11 @@ bool WinsockNetLayer::Initialize()
s_initialized = true;
StartDiscovery();
// Dedicated Server does not use LAN session discovery and therefore does not initiate discovery.
if (!g_Win64DedicatedServer)
{
StartDiscovery();
}
return true;
}
@ -512,6 +526,27 @@ static bool RecvExact(SOCKET sock, BYTE* buf, int len)
return true;
}
#if defined(MINECRAFT_SERVER_BUILD)
static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp)
{
if (outIp == nullptr)
{
return false;
}
outIp->clear();
char ipBuffer[64] = {};
const char *ip = inet_ntop(AF_INET, (void *)&remoteAddress.sin_addr, ipBuffer, sizeof(ipBuffer));
if (ip == nullptr || ip[0] == 0)
{
return false;
}
*outIp = ip;
return true;
}
#endif
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize)
{
INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
@ -546,7 +581,10 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, nullptr, nullptr);
sockaddr_in remoteAddress;
ZeroMemory(&remoteAddress, sizeof(remoteAddress));
int remoteAddressLength = sizeof(remoteAddress);
SOCKET clientSocket = accept(s_listenSocket, (sockaddr*)&remoteAddress, &remoteAddressLength);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
@ -557,10 +595,36 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay));
#if defined(MINECRAFT_SERVER_BUILD)
std::string remoteIp;
const bool hasRemoteIp = TryGetNumericRemoteIp(remoteAddress, &remoteIp);
const char *remoteIpForLog = hasRemoteIp ? remoteIp.c_str() : "unknown";
if (g_Win64DedicatedServer)
{
ServerRuntime::ServerLogManager::OnIncomingTcpConnection(remoteIpForLog);
if (hasRemoteIp && ServerRuntime::Access::IsIpBanned(remoteIp))
{
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_BannedIp);
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_Banned);
closesocket(clientSocket);
continue;
}
}
#endif
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
#if defined(MINECRAFT_SERVER_BUILD)
if (g_Win64DedicatedServer)
{
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_GameNotReady);
}
else
#endif
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
}
closesocket(clientSocket);
continue;
}
@ -568,7 +632,16 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager;
if (g_pPlatformNetworkManager != nullptr && !g_pPlatformNetworkManager->CanAcceptMoreConnections())
{
app.DebugPrintf("Win64 LAN: Rejecting connection, server at max players\n");
#if defined(MINECRAFT_SERVER_BUILD)
if (g_Win64DedicatedServer)
{
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_ServerFull);
}
else
#endif
{
app.DebugPrintf("Win64 LAN: Rejecting connection, server at max players\n");
}
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull);
closesocket(clientSocket);
continue;
@ -588,7 +661,16 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
else
{
LeaveCriticalSection(&s_freeSmallIdLock);
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
#if defined(MINECRAFT_SERVER_BUILD)
if (g_Win64DedicatedServer)
{
ServerRuntime::ServerLogManager::OnRejectedTcpConnection(remoteIpForLog, ServerRuntime::ServerLogManager::eTcpRejectReason_ServerFull);
}
else
#endif
{
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
}
SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull);
closesocket(clientSocket);
continue;
@ -616,7 +698,16 @@ DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
int connIdx = static_cast<int>(s_connections.size()) - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
#if defined(MINECRAFT_SERVER_BUILD)
if (g_Win64DedicatedServer)
{
ServerRuntime::ServerLogManager::OnAcceptedTcpConnection(assignedSmallId, remoteIpForLog);
}
else
#endif
{
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
}
EnterCriticalSection(&s_smallIdToSocketLock);
s_smallIdToSocket[assignedSmallId] = clientSocket;

View file

@ -170,5 +170,6 @@ extern char g_Win64MultiplayerIP[256];
extern bool g_Win64DedicatedServer;
extern int g_Win64DedicatedServerPort;
extern char g_Win64DedicatedServerBindIP[256];
extern bool g_Win64DedicatedServerLanAdvertise;
#endif

View file

@ -0,0 +1,460 @@
#include "stdafx.h"
#include "Access.h"
#include "..\Common\StringUtils.h"
#include "..\ServerLogger.h"
#include <memory>
#include <mutex>
namespace ServerRuntime
{
namespace Access
{
namespace
{
/**
* **Access State**
*
* These features are used extensively from various parts of the code, so safe read/write handling is implemented
* Stores the published BAN manager snapshot plus a writer gate for clone-and-publish updates
* BanManagerスナップショットと更新直列化用ロックを保持する
*/
struct AccessState
{
std::mutex stateLock;
std::mutex writeLock;
std::shared_ptr<BanManager> banManager;
std::shared_ptr<WhitelistManager> whitelistManager;
bool whitelistEnabled = false;
};
AccessState g_accessState;
/**
* Copies the currently published manager pointer so readers can work without holding the publish mutex
* BanManager共有ポインタを複製取得する
*/
static std::shared_ptr<BanManager> GetBanManagerSnapshot()
{
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
return g_accessState.banManager;
}
/**
* Replaces the shared manager pointer with a fully prepared snapshot in one short critical section
* BanManagerスナップショットを短いロックで公開する
*/
static void PublishBanManagerSnapshot(const std::shared_ptr<BanManager> &banManager)
{
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
g_accessState.banManager = banManager;
}
static std::shared_ptr<WhitelistManager> GetWhitelistManagerSnapshot()
{
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
return g_accessState.whitelistManager;
}
static void PublishWhitelistManagerSnapshot(const std::shared_ptr<WhitelistManager> &whitelistManager)
{
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
g_accessState.whitelistManager = whitelistManager;
}
}
std::string FormatXuid(PlayerUID xuid)
{
if (xuid == INVALID_XUID)
{
return "";
}
char buffer[32] = {};
sprintf_s(buffer, sizeof(buffer), "0x%016llx", (unsigned long long)xuid);
return buffer;
}
bool TryParseXuid(const std::string &text, PlayerUID *outXuid)
{
if (outXuid == nullptr)
{
return false;
}
unsigned long long parsed = 0;
if (!StringUtils::TryParseUnsignedLongLong(text, &parsed) || parsed == 0ULL)
{
return false;
}
*outXuid = (PlayerUID)parsed;
return true;
}
bool Initialize(const std::string &baseDirectory, bool whitelistEnabled)
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
// Build the replacement manager privately so readers keep using the last published snapshot during disk I/O.
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(baseDirectory);
std::shared_ptr<WhitelistManager> whitelistManager = std::make_shared<WhitelistManager>(baseDirectory);
if (!banManager->EnsureBanFilesExist())
{
LogError("access", "failed to ensure dedicated server ban files exist");
return false;
}
if (!whitelistManager->EnsureWhitelistFileExists())
{
LogError("access", "failed to ensure dedicated server whitelist file exists");
return false;
}
if (!banManager->Reload())
{
LogError("access", "failed to load dedicated server ban files");
return false;
}
if (!whitelistManager->Reload())
{
LogError("access", "failed to load dedicated server whitelist file");
return false;
}
std::vector<BannedPlayerEntry> playerEntries;
std::vector<BannedIpEntry> ipEntries;
std::vector<WhitelistedPlayerEntry> whitelistEntries;
banManager->SnapshotBannedPlayers(&playerEntries);
banManager->SnapshotBannedIps(&ipEntries);
whitelistManager->SnapshotWhitelistedPlayers(&whitelistEntries);
PublishBanManagerSnapshot(banManager);
PublishWhitelistManagerSnapshot(whitelistManager);
{
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
g_accessState.whitelistEnabled = whitelistEnabled;
}
LogInfof(
"access",
"loaded %u player bans, %u ip bans, and %u whitelist entries (whitelist=%s)",
(unsigned)playerEntries.size(),
(unsigned)ipEntries.size(),
(unsigned)whitelistEntries.size(),
whitelistEnabled ? "enabled" : "disabled");
return true;
}
void Shutdown()
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
PublishBanManagerSnapshot(std::shared_ptr<BanManager>{});
PublishWhitelistManagerSnapshot(std::shared_ptr<WhitelistManager>{});
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
g_accessState.whitelistEnabled = false;
}
bool Reload()
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
std::shared_ptr<WhitelistManager> currentWhitelist = GetWhitelistManagerSnapshot();
if (current == nullptr || currentWhitelist == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
std::shared_ptr<WhitelistManager> whitelistManager = std::make_shared<WhitelistManager>(*currentWhitelist);
if (!banManager->EnsureBanFilesExist())
{
return false;
}
if (!whitelistManager->EnsureWhitelistFileExists())
{
return false;
}
if (!banManager->Reload())
{
return false;
}
if (!whitelistManager->Reload())
{
return false;
}
PublishBanManagerSnapshot(banManager);
PublishWhitelistManagerSnapshot(whitelistManager);
return true;
}
bool ReloadWhitelist()
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
const auto current = GetWhitelistManagerSnapshot();
if (current == nullptr)
{
return false;
}
auto whitelistManager = std::make_shared<WhitelistManager>(*current);
if (!whitelistManager->EnsureWhitelistFileExists())
{
return false;
}
if (!whitelistManager->Reload())
{
return false;
}
PublishWhitelistManagerSnapshot(whitelistManager);
return true;
}
bool IsInitialized()
{
return GetBanManagerSnapshot() != nullptr && GetWhitelistManagerSnapshot() != nullptr;
}
bool IsWhitelistEnabled()
{
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
return g_accessState.whitelistEnabled;
}
void SetWhitelistEnabled(bool enabled)
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
std::lock_guard<std::mutex> stateLock(g_accessState.stateLock);
g_accessState.whitelistEnabled = enabled;
}
bool IsPlayerBanned(PlayerUID xuid)
{
const std::string formatted = FormatXuid(xuid);
if (formatted.empty())
{
return false;
}
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
return (banManager != nullptr) ? banManager->IsPlayerBannedByXuid(formatted) : false;
}
bool IsIpBanned(const std::string &ip)
{
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
return (banManager != nullptr) ? banManager->IsIpBanned(ip) : false;
}
bool IsPlayerWhitelisted(PlayerUID xuid)
{
const std::string formatted = FormatXuid(xuid);
if (formatted.empty())
{
return false;
}
std::shared_ptr<WhitelistManager> whitelistManager = GetWhitelistManagerSnapshot();
return (whitelistManager != nullptr) ? whitelistManager->IsPlayerWhitelistedByXuid(formatted) : false;
}
bool AddPlayerBan(PlayerUID xuid, const std::string &name, const BanMetadata &metadata)
{
const std::string formatted = FormatXuid(xuid);
if (formatted.empty())
{
return false;
}
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
if (current == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
BannedPlayerEntry entry;
entry.xuid = formatted;
entry.name = name;
entry.metadata = metadata;
if (!banManager->AddPlayerBan(entry))
{
return false;
}
PublishBanManagerSnapshot(banManager);
return true;
}
bool AddIpBan(const std::string &ip, const BanMetadata &metadata)
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
if (current == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
BannedIpEntry entry;
entry.ip = ip;
entry.metadata = metadata;
if (!banManager->AddIpBan(entry))
{
return false;
}
PublishBanManagerSnapshot(banManager);
return true;
}
bool RemovePlayerBan(PlayerUID xuid)
{
const std::string formatted = FormatXuid(xuid);
if (formatted.empty())
{
return false;
}
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
if (current == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
if (!banManager->RemovePlayerBanByXuid(formatted))
{
return false;
}
PublishBanManagerSnapshot(banManager);
return true;
}
bool RemoveIpBan(const std::string &ip)
{
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
std::shared_ptr<BanManager> current = GetBanManagerSnapshot();
if (current == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = std::make_shared<BanManager>(*current);
if (!banManager->RemoveIpBan(ip))
{
return false;
}
PublishBanManagerSnapshot(banManager);
return true;
}
bool AddWhitelistedPlayer(PlayerUID xuid, const std::string &name, const WhitelistMetadata &metadata)
{
const auto formatted = FormatXuid(xuid);
if (formatted.empty())
{
return false;
}
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
const auto current = GetWhitelistManagerSnapshot();
if (current == nullptr)
{
return false;
}
auto whitelistManager = std::make_shared<WhitelistManager>(*current);
const WhitelistedPlayerEntry entry = { formatted, name, metadata };
if (!whitelistManager->AddPlayer(entry))
{
return false;
}
PublishWhitelistManagerSnapshot(whitelistManager);
return true;
}
bool RemoveWhitelistedPlayer(PlayerUID xuid)
{
const auto formatted = FormatXuid(xuid);
if (formatted.empty())
{
return false;
}
std::lock_guard<std::mutex> writeLock(g_accessState.writeLock);
const auto current = GetWhitelistManagerSnapshot();
if (current == nullptr)
{
return false;
}
auto whitelistManager = std::make_shared<WhitelistManager>(*current);
if (!whitelistManager->RemovePlayerByXuid(formatted))
{
return false;
}
PublishWhitelistManagerSnapshot(whitelistManager);
return true;
}
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries)
{
if (outEntries == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
if (banManager == nullptr)
{
outEntries->clear();
return false;
}
return banManager->SnapshotBannedPlayers(outEntries);
}
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries)
{
if (outEntries == nullptr)
{
return false;
}
std::shared_ptr<BanManager> banManager = GetBanManagerSnapshot();
if (banManager == nullptr)
{
outEntries->clear();
return false;
}
return banManager->SnapshotBannedIps(outEntries);
}
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries)
{
if (outEntries == nullptr)
{
return false;
}
const auto whitelistManager = GetWhitelistManagerSnapshot();
if (whitelistManager == nullptr)
{
outEntries->clear();
return false;
}
return whitelistManager->SnapshotWhitelistedPlayers(outEntries);
}
}
}

View file

@ -0,0 +1,47 @@
#pragma once
#include "BanManager.h"
#include "WhitelistManager.h"
namespace ServerRuntime
{
/**
* A frontend that will be general-purpose, assuming the implementation of whitelists and ops in the future.
*/
namespace Access
{
bool Initialize(const std::string &baseDirectory = ".", bool whitelistEnabled = false);
void Shutdown();
bool Reload();
bool ReloadWhitelist();
bool IsInitialized();
bool IsWhitelistEnabled();
void SetWhitelistEnabled(bool enabled);
bool IsPlayerBanned(PlayerUID xuid);
bool IsIpBanned(const std::string &ip);
bool IsPlayerWhitelisted(PlayerUID xuid);
bool AddPlayerBan(PlayerUID xuid, const std::string &name, const BanMetadata &metadata);
bool AddIpBan(const std::string &ip, const BanMetadata &metadata);
bool RemovePlayerBan(PlayerUID xuid);
bool RemoveIpBan(const std::string &ip);
bool AddWhitelistedPlayer(PlayerUID xuid, const std::string &name, const WhitelistMetadata &metadata);
bool RemoveWhitelistedPlayer(PlayerUID xuid);
/**
* Copies the current cached player bans for inspection or command output
* BAN一覧を複製取得
*/
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries);
/**
* Copies the current cached IP bans for inspection or command output
* IP BAN一覧を複製取得
*/
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries);
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries);
std::string FormatXuid(PlayerUID xuid);
bool TryParseXuid(const std::string &text, PlayerUID *outXuid);
}
}

View file

@ -0,0 +1,631 @@
#include "stdafx.h"
#include "BanManager.h"
#include "..\Common\AccessStorageUtils.h"
#include "..\Common\FileUtils.h"
#include "..\Common\NetworkUtils.h"
#include "..\Common\StringUtils.h"
#include "..\ServerLogger.h"
#include "..\vendor\nlohmann\json.hpp"
#include <algorithm>
#include <stdio.h>
namespace ServerRuntime
{
namespace Access
{
using OrderedJson = nlohmann::ordered_json;
namespace
{
static const char *kBannedPlayersFileName = "banned-players.json";
static const char *kBannedIpsFileName = "banned-ips.json";
static bool TryParseUtcTimestamp(const std::string &text, unsigned long long *outFileTime)
{
if (outFileTime == nullptr)
{
return false;
}
std::string trimmed = StringUtils::TrimAscii(text);
if (trimmed.empty())
{
return false;
}
unsigned year = 0;
unsigned month = 0;
unsigned day = 0;
unsigned hour = 0;
unsigned minute = 0;
unsigned second = 0;
if (sscanf_s(trimmed.c_str(), "%4u-%2u-%2uT%2u:%2u:%2uZ", &year, &month, &day, &hour, &minute, &second) != 6)
{
return false;
}
SYSTEMTIME utc = {};
utc.wYear = (WORD)year;
utc.wMonth = (WORD)month;
utc.wDay = (WORD)day;
utc.wHour = (WORD)hour;
utc.wMinute = (WORD)minute;
utc.wSecond = (WORD)second;
FILETIME fileTime = {};
if (!SystemTimeToFileTime(&utc, &fileTime))
{
return false;
}
ULARGE_INTEGER value = {};
value.LowPart = fileTime.dwLowDateTime;
value.HighPart = fileTime.dwHighDateTime;
*outFileTime = value.QuadPart;
return true;
}
static bool IsMetadataExpired(const BanMetadata &metadata, unsigned long long nowFileTime)
{
if (metadata.expires.empty())
{
return false;
}
unsigned long long expiresFileTime = 0;
if (!TryParseUtcTimestamp(metadata.expires, &expiresFileTime))
{
// Keep malformed metadata active instead of silently unbanning a player or address.
return false;
}
return expiresFileTime <= nowFileTime;
}
}
BanManager::BanManager(const std::string &baseDirectory)
: m_baseDirectory(baseDirectory.empty() ? "." : baseDirectory)
{
}
bool BanManager::EnsureBanFilesExist() const
{
const std::string playersPath = GetBannedPlayersFilePath();
const std::string ipsPath = GetBannedIpsFilePath();
const bool playersOk = AccessStorageUtils::EnsureJsonListFileExists(playersPath);
const bool ipsOk = AccessStorageUtils::EnsureJsonListFileExists(ipsPath);
if (!playersOk)
{
LogErrorf("access", "failed to create %s", playersPath.c_str());
}
if (!ipsOk)
{
LogErrorf("access", "failed to create %s", ipsPath.c_str());
}
return playersOk && ipsOk;
}
bool BanManager::Reload()
{
std::vector<BannedPlayerEntry> players;
std::vector<BannedIpEntry> ips;
if (!LoadPlayers(&players))
{
return false;
}
if (!LoadIps(&ips))
{
return false;
}
m_bannedPlayers.swap(players);
m_bannedIps.swap(ips);
return true;
}
bool BanManager::Save() const
{
std::vector<BannedPlayerEntry> players;
std::vector<BannedIpEntry> ips;
return SnapshotBannedPlayers(&players) &&
SnapshotBannedIps(&ips) &&
SavePlayers(players) &&
SaveIps(ips);
}
bool BanManager::LoadPlayers(std::vector<BannedPlayerEntry> *outEntries) const
{
if (outEntries == nullptr)
{
return false;
}
outEntries->clear();
std::string text;
const std::string path = GetBannedPlayersFilePath();
if (!FileUtils::ReadTextFile(path, &text))
{
LogErrorf("access", "failed to read %s", path.c_str());
return false;
}
if (text.empty())
{
text = "[]";
}
OrderedJson root;
try
{
// Strip an optional UTF-8 BOM because some editors prepend it when rewriting JSON files.
root = OrderedJson::parse(StringUtils::StripUtf8Bom(text));
}
catch (const nlohmann::json::exception &e)
{
LogErrorf("access", "failed to parse %s: %s", path.c_str(), e.what());
return false;
}
if (!root.is_array())
{
LogErrorf("access", "failed to parse %s: root json value is not an array", path.c_str());
return false;
}
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
for (const auto &object : root)
{
if (!object.is_object())
{
LogWarnf("access", "skipping banned player entry that is not an object in %s", path.c_str());
continue;
}
std::string rawXuid;
if (!AccessStorageUtils::TryGetStringField(object, "xuid", &rawXuid))
{
LogWarnf("access", "skipping banned player entry without xuid in %s", path.c_str());
continue;
}
BannedPlayerEntry entry;
entry.xuid = AccessStorageUtils::NormalizeXuid(rawXuid);
if (entry.xuid.empty())
{
LogWarnf("access", "skipping banned player entry with empty xuid in %s", path.c_str());
continue;
}
AccessStorageUtils::TryGetStringField(object, "name", &entry.name);
AccessStorageUtils::TryGetStringField(object, "created", &entry.metadata.created);
AccessStorageUtils::TryGetStringField(object, "source", &entry.metadata.source);
AccessStorageUtils::TryGetStringField(object, "expires", &entry.metadata.expires);
AccessStorageUtils::TryGetStringField(object, "reason", &entry.metadata.reason);
NormalizeMetadata(&entry.metadata);
// Ignore entries that already expired before reload so the in-memory cache starts from the active set.
if (IsMetadataExpired(entry.metadata, nowFileTime))
{
continue;
}
outEntries->push_back(entry);
}
return true;
}
bool BanManager::LoadIps(std::vector<BannedIpEntry> *outEntries) const
{
if (outEntries == nullptr)
{
return false;
}
outEntries->clear();
std::string text;
const std::string path = GetBannedIpsFilePath();
if (!FileUtils::ReadTextFile(path, &text))
{
LogErrorf("access", "failed to read %s", path.c_str());
return false;
}
if (text.empty())
{
text = "[]";
}
OrderedJson root;
try
{
// Strip an optional UTF-8 BOM because some editors prepend it when rewriting JSON files.
root = OrderedJson::parse(StringUtils::StripUtf8Bom(text));
}
catch (const nlohmann::json::exception &e)
{
LogErrorf("access", "failed to parse %s: %s", path.c_str(), e.what());
return false;
}
if (!root.is_array())
{
LogErrorf("access", "failed to parse %s: root json value is not an array", path.c_str());
return false;
}
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
for (const auto &object : root)
{
if (!object.is_object())
{
LogWarnf("access", "skipping banned ip entry that is not an object in %s", path.c_str());
continue;
}
std::string rawIp;
if (!AccessStorageUtils::TryGetStringField(object, "ip", &rawIp))
{
LogWarnf("access", "skipping banned ip entry without ip in %s", path.c_str());
continue;
}
BannedIpEntry entry;
entry.ip = NetworkUtils::NormalizeIpToken(rawIp);
if (entry.ip.empty())
{
LogWarnf("access", "skipping banned ip entry with empty ip in %s", path.c_str());
continue;
}
AccessStorageUtils::TryGetStringField(object, "created", &entry.metadata.created);
AccessStorageUtils::TryGetStringField(object, "source", &entry.metadata.source);
AccessStorageUtils::TryGetStringField(object, "expires", &entry.metadata.expires);
AccessStorageUtils::TryGetStringField(object, "reason", &entry.metadata.reason);
NormalizeMetadata(&entry.metadata);
// Ignore entries that already expired before reload so the in-memory cache starts from the active set.
if (IsMetadataExpired(entry.metadata, nowFileTime))
{
continue;
}
outEntries->push_back(entry);
}
return true;
}
bool BanManager::SavePlayers(const std::vector<BannedPlayerEntry> &entries) const
{
OrderedJson root = OrderedJson::array();
for (const auto &entry : entries)
{
OrderedJson object = OrderedJson::object();
object["xuid"] = AccessStorageUtils::NormalizeXuid(entry.xuid);
object["name"] = entry.name;
object["created"] = entry.metadata.created;
object["source"] = entry.metadata.source;
object["expires"] = entry.metadata.expires;
object["reason"] = entry.metadata.reason;
root.push_back(object);
}
const std::string path = GetBannedPlayersFilePath();
const std::string json = root.empty() ? std::string("[]\n") : (root.dump(2) + "\n");
if (!FileUtils::WriteTextFileAtomic(path, json))
{
LogErrorf("access", "failed to write %s", path.c_str());
return false;
}
return true;
}
bool BanManager::SaveIps(const std::vector<BannedIpEntry> &entries) const
{
OrderedJson root = OrderedJson::array();
for (const auto &entry : entries)
{
OrderedJson object = OrderedJson::object();
object["ip"] = NetworkUtils::NormalizeIpToken(entry.ip);
object["created"] = entry.metadata.created;
object["source"] = entry.metadata.source;
object["expires"] = entry.metadata.expires;
object["reason"] = entry.metadata.reason;
root.push_back(object);
}
const std::string path = GetBannedIpsFilePath();
const std::string json = root.empty() ? std::string("[]\n") : (root.dump(2) + "\n");
if (!FileUtils::WriteTextFileAtomic(path, json))
{
LogErrorf("access", "failed to write %s", path.c_str());
return false;
}
return true;
}
const std::vector<BannedPlayerEntry> &BanManager::GetBannedPlayers() const
{
return m_bannedPlayers;
}
const std::vector<BannedIpEntry> &BanManager::GetBannedIps() const
{
return m_bannedIps;
}
bool BanManager::SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries) const
{
if (outEntries == nullptr)
{
return false;
}
outEntries->clear();
outEntries->reserve(m_bannedPlayers.size());
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
for (const auto &entry : m_bannedPlayers)
{
if (!IsMetadataExpired(entry.metadata, nowFileTime))
{
outEntries->push_back(entry);
}
}
return true;
}
bool BanManager::SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries) const
{
if (outEntries == nullptr)
{
return false;
}
outEntries->clear();
outEntries->reserve(m_bannedIps.size());
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
for (const auto &entry : m_bannedIps)
{
if (!IsMetadataExpired(entry.metadata, nowFileTime))
{
outEntries->push_back(entry);
}
}
return true;
}
bool BanManager::IsPlayerBannedByXuid(const std::string &xuid) const
{
const std::string normalized = AccessStorageUtils::NormalizeXuid(xuid);
if (normalized.empty())
{
return false;
}
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
return std::any_of(
m_bannedPlayers.begin(),
m_bannedPlayers.end(),
[&normalized, nowFileTime](const BannedPlayerEntry &entry)
{
return entry.xuid == normalized && !IsMetadataExpired(entry.metadata, nowFileTime);
});
}
bool BanManager::IsIpBanned(const std::string &ip) const
{
const std::string normalized = NetworkUtils::NormalizeIpToken(ip);
if (normalized.empty())
{
return false;
}
const unsigned long long nowFileTime = FileUtils::GetCurrentUtcFileTime();
return std::any_of(
m_bannedIps.begin(),
m_bannedIps.end(),
[&normalized, nowFileTime](const BannedIpEntry &entry)
{
return entry.ip == normalized && !IsMetadataExpired(entry.metadata, nowFileTime);
});
}
bool BanManager::AddPlayerBan(const BannedPlayerEntry &entry)
{
std::vector<BannedPlayerEntry> updatedEntries;
if (!SnapshotBannedPlayers(&updatedEntries))
{
return false;
}
BannedPlayerEntry normalized = entry;
normalized.xuid = AccessStorageUtils::NormalizeXuid(normalized.xuid);
NormalizeMetadata(&normalized.metadata);
if (normalized.xuid.empty())
{
return false;
}
const auto existing = std::find_if(
updatedEntries.begin(),
updatedEntries.end(),
[&normalized](const BannedPlayerEntry &candidate)
{
return candidate.xuid == normalized.xuid;
});
if (existing != updatedEntries.end())
{
// Update the existing entry in place so the stored list remains unique by canonical XUID.
*existing = normalized;
if (!SavePlayers(updatedEntries))
{
return false;
}
m_bannedPlayers.swap(updatedEntries);
return true;
}
updatedEntries.push_back(normalized);
if (!SavePlayers(updatedEntries))
{
return false;
}
m_bannedPlayers.swap(updatedEntries);
return true;
}
bool BanManager::AddIpBan(const BannedIpEntry &entry)
{
std::vector<BannedIpEntry> updatedEntries;
if (!SnapshotBannedIps(&updatedEntries))
{
return false;
}
BannedIpEntry normalized = entry;
normalized.ip = NetworkUtils::NormalizeIpToken(normalized.ip);
NormalizeMetadata(&normalized.metadata);
if (normalized.ip.empty())
{
return false;
}
const auto existing = std::find_if(
updatedEntries.begin(),
updatedEntries.end(),
[&normalized](const BannedIpEntry &candidate)
{
return candidate.ip == normalized.ip;
});
if (existing != updatedEntries.end())
{
// Update the existing entry in place so the stored list remains unique by normalized IP.
*existing = normalized;
if (!SaveIps(updatedEntries))
{
return false;
}
m_bannedIps.swap(updatedEntries);
return true;
}
updatedEntries.push_back(normalized);
if (!SaveIps(updatedEntries))
{
return false;
}
m_bannedIps.swap(updatedEntries);
return true;
}
bool BanManager::RemovePlayerBanByXuid(const std::string &xuid)
{
const std::string normalized = AccessStorageUtils::NormalizeXuid(xuid);
if (normalized.empty())
{
return false;
}
std::vector<BannedPlayerEntry> updatedEntries;
if (!SnapshotBannedPlayers(&updatedEntries))
{
return false;
}
size_t oldSize = updatedEntries.size();
updatedEntries.erase(
std::remove_if(
updatedEntries.begin(),
updatedEntries.end(),
[&normalized](const BannedPlayerEntry &entry) { return entry.xuid == normalized; }),
updatedEntries.end());
if (updatedEntries.size() == oldSize)
{
return false;
}
if (!SavePlayers(updatedEntries))
{
return false;
}
m_bannedPlayers.swap(updatedEntries);
return true;
}
bool BanManager::RemoveIpBan(const std::string &ip)
{
const std::string normalized = NetworkUtils::NormalizeIpToken(ip);
if (normalized.empty())
{
return false;
}
std::vector<BannedIpEntry> updatedEntries;
if (!SnapshotBannedIps(&updatedEntries))
{
return false;
}
size_t oldSize = updatedEntries.size();
updatedEntries.erase(
std::remove_if(
updatedEntries.begin(),
updatedEntries.end(),
[&normalized](const BannedIpEntry &entry) { return entry.ip == normalized; }),
updatedEntries.end());
if (updatedEntries.size() == oldSize)
{
return false;
}
if (!SaveIps(updatedEntries))
{
return false;
}
m_bannedIps.swap(updatedEntries);
return true;
}
std::string BanManager::GetBannedPlayersFilePath() const
{
return BuildPath(kBannedPlayersFileName);
}
std::string BanManager::GetBannedIpsFilePath() const
{
return BuildPath(kBannedIpsFileName);
}
BanMetadata BanManager::BuildDefaultMetadata(const char *source)
{
BanMetadata metadata;
metadata.created = StringUtils::GetCurrentUtcTimestampIso8601();
metadata.source = (source != nullptr) ? source : "Server";
metadata.expires = "";
metadata.reason = "";
return metadata;
}
void BanManager::NormalizeMetadata(BanMetadata *metadata)
{
if (metadata == nullptr)
{
return;
}
metadata->created = StringUtils::TrimAscii(metadata->created);
metadata->source = StringUtils::TrimAscii(metadata->source);
metadata->expires = StringUtils::TrimAscii(metadata->expires);
metadata->reason = StringUtils::TrimAscii(metadata->reason);
}
std::string BanManager::BuildPath(const char *fileName) const
{
return AccessStorageUtils::BuildPathFromBaseDirectory(m_baseDirectory, fileName);
}
}
}

View file

@ -0,0 +1,106 @@
#pragma once
#include <string>
#include <vector>
namespace ServerRuntime
{
namespace Access
{
/**
* Information shared with player bans and IP bans
* BANとIP BANで共有する情報
*/
struct BanMetadata
{
std::string created;
std::string source;
std::string expires;
std::string reason;
};
struct BannedPlayerEntry
{
std::string xuid;
std::string name;
BanMetadata metadata;
};
struct BannedIpEntry
{
std::string ip;
BanMetadata metadata;
};
/**
* Dedicated server BAN file manager.
*
* Files:
* - banned-players.json
* - banned-ips.json
*
* This class only handles storage/caching.
* Connection-time hooks are wired separately.
*/
class BanManager
{
public:
/**
* **Create Ban Manager**
*
* Binds the manager to the directory that stores the dedicated-server access files
* Dedicated Server
*/
explicit BanManager(const std::string &baseDirectory = ".");
/**
* Creates empty JSON array files when the dedicated server starts without persisted access data
* BANファイルが無い初回起動時に空JSONを用意する
*/
bool EnsureBanFilesExist() const;
bool Reload();
bool Save() const;
bool LoadPlayers(std::vector<BannedPlayerEntry> *outEntries) const;
bool LoadIps(std::vector<BannedIpEntry> *outEntries) const;
bool SavePlayers(const std::vector<BannedPlayerEntry> &entries) const;
bool SaveIps(const std::vector<BannedIpEntry> &entries) const;
const std::vector<BannedPlayerEntry> &GetBannedPlayers() const;
const std::vector<BannedIpEntry> &GetBannedIps() const;
/**
* Copies only currently active player BAN entries so expired metadata does not leak into command output
* BAN一覧を複製取得する
*/
bool SnapshotBannedPlayers(std::vector<BannedPlayerEntry> *outEntries) const;
/**
* Copies only currently active IP BAN entries so expired metadata does not leak into command output
* IP BAN一覧を複製取得する
*/
bool SnapshotBannedIps(std::vector<BannedIpEntry> *outEntries) const;
bool IsPlayerBannedByXuid(const std::string &xuid) const;
bool IsIpBanned(const std::string &ip) const;
bool AddPlayerBan(const BannedPlayerEntry &entry);
bool AddIpBan(const BannedIpEntry &entry);
bool RemovePlayerBanByXuid(const std::string &xuid);
bool RemoveIpBan(const std::string &ip);
std::string GetBannedPlayersFilePath() const;
std::string GetBannedIpsFilePath() const;
static BanMetadata BuildDefaultMetadata(const char *source = "Server");
private:
static void NormalizeMetadata(BanMetadata *metadata);
std::string BuildPath(const char *fileName) const;
private:
std::string m_baseDirectory;
std::vector<BannedPlayerEntry> m_bannedPlayers;
std::vector<BannedIpEntry> m_bannedIps;
};
}
}

View file

@ -0,0 +1,297 @@
#include "stdafx.h"
#include "WhitelistManager.h"
#include "..\Common\AccessStorageUtils.h"
#include "..\Common\FileUtils.h"
#include "..\Common\StringUtils.h"
#include "..\ServerLogger.h"
#include "..\vendor\nlohmann\json.hpp"
#include <algorithm>
namespace ServerRuntime
{
namespace Access
{
using OrderedJson = nlohmann::ordered_json;
namespace
{
static const char *kWhitelistFileName = "whitelist.json";
}
WhitelistManager::WhitelistManager(const std::string &baseDirectory)
: m_baseDirectory(baseDirectory.empty() ? "." : baseDirectory)
{
}
bool WhitelistManager::EnsureWhitelistFileExists() const
{
const std::string path = GetWhitelistFilePath();
if (!AccessStorageUtils::EnsureJsonListFileExists(path))
{
LogErrorf("access", "failed to create %s", path.c_str());
return false;
}
return true;
}
bool WhitelistManager::Reload()
{
std::vector<WhitelistedPlayerEntry> players;
if (!LoadPlayers(&players))
{
return false;
}
m_whitelistedPlayers.swap(players);
return true;
}
bool WhitelistManager::Save() const
{
std::vector<WhitelistedPlayerEntry> players;
return SnapshotWhitelistedPlayers(&players) && SavePlayers(players);
}
bool WhitelistManager::LoadPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const
{
if (outEntries == nullptr)
{
return false;
}
outEntries->clear();
std::string text;
const std::string path = GetWhitelistFilePath();
if (!FileUtils::ReadTextFile(path, &text))
{
LogErrorf("access", "failed to read %s", path.c_str());
return false;
}
if (text.empty())
{
text = "[]";
}
OrderedJson root;
try
{
root = OrderedJson::parse(StringUtils::StripUtf8Bom(text));
}
catch (const nlohmann::json::exception &e)
{
LogErrorf("access", "failed to parse %s: %s", path.c_str(), e.what());
return false;
}
if (!root.is_array())
{
LogErrorf("access", "failed to parse %s: root json value is not an array", path.c_str());
return false;
}
for (const auto &object : root)
{
if (!object.is_object())
{
LogWarnf("access", "skipping whitelist entry that is not an object in %s", path.c_str());
continue;
}
std::string rawXuid;
if (!AccessStorageUtils::TryGetStringField(object, "xuid", &rawXuid))
{
LogWarnf("access", "skipping whitelist entry without xuid in %s", path.c_str());
continue;
}
WhitelistedPlayerEntry entry;
entry.xuid = AccessStorageUtils::NormalizeXuid(rawXuid);
if (entry.xuid.empty())
{
LogWarnf("access", "skipping whitelist entry with empty xuid in %s", path.c_str());
continue;
}
AccessStorageUtils::TryGetStringField(object, "name", &entry.name);
AccessStorageUtils::TryGetStringField(object, "created", &entry.metadata.created);
AccessStorageUtils::TryGetStringField(object, "source", &entry.metadata.source);
NormalizeMetadata(&entry.metadata);
outEntries->push_back(entry);
}
return true;
}
bool WhitelistManager::SavePlayers(const std::vector<WhitelistedPlayerEntry> &entries) const
{
OrderedJson root = OrderedJson::array();
for (const auto &entry : entries)
{
OrderedJson object = OrderedJson::object();
object["xuid"] = AccessStorageUtils::NormalizeXuid(entry.xuid);
object["name"] = entry.name;
object["created"] = entry.metadata.created;
object["source"] = entry.metadata.source;
root.push_back(object);
}
const std::string path = GetWhitelistFilePath();
const std::string json = root.empty() ? std::string("[]\n") : (root.dump(2) + "\n");
if (!FileUtils::WriteTextFileAtomic(path, json))
{
LogErrorf("access", "failed to write %s", path.c_str());
return false;
}
return true;
}
const std::vector<WhitelistedPlayerEntry> &WhitelistManager::GetWhitelistedPlayers() const
{
return m_whitelistedPlayers;
}
bool WhitelistManager::SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const
{
if (outEntries == nullptr)
{
return false;
}
*outEntries = m_whitelistedPlayers;
return true;
}
bool WhitelistManager::IsPlayerWhitelistedByXuid(const std::string &xuid) const
{
const auto normalized = AccessStorageUtils::NormalizeXuid(xuid);
if (normalized.empty())
{
return false;
}
return std::any_of(
m_whitelistedPlayers.begin(),
m_whitelistedPlayers.end(),
[&normalized](const WhitelistedPlayerEntry &entry)
{
return entry.xuid == normalized;
});
}
bool WhitelistManager::AddPlayer(const WhitelistedPlayerEntry &entry)
{
std::vector<WhitelistedPlayerEntry> updatedEntries;
if (!SnapshotWhitelistedPlayers(&updatedEntries))
{
return false;
}
auto normalized = entry;
normalized.xuid = AccessStorageUtils::NormalizeXuid(normalized.xuid);
NormalizeMetadata(&normalized.metadata);
if (normalized.xuid.empty())
{
return false;
}
const auto existing = std::find_if(
updatedEntries.begin(),
updatedEntries.end(),
[&normalized](const WhitelistedPlayerEntry &candidate)
{
return candidate.xuid == normalized.xuid;
});
if (existing != updatedEntries.end())
{
*existing = normalized;
if (!SavePlayers(updatedEntries))
{
return false;
}
m_whitelistedPlayers.swap(updatedEntries);
return true;
}
updatedEntries.push_back(normalized);
if (!SavePlayers(updatedEntries))
{
return false;
}
m_whitelistedPlayers.swap(updatedEntries);
return true;
}
bool WhitelistManager::RemovePlayerByXuid(const std::string &xuid)
{
const auto normalized = AccessStorageUtils::NormalizeXuid(xuid);
if (normalized.empty())
{
return false;
}
std::vector<WhitelistedPlayerEntry> updatedEntries;
if (!SnapshotWhitelistedPlayers(&updatedEntries))
{
return false;
}
const auto oldSize = updatedEntries.size();
updatedEntries.erase(
std::remove_if(
updatedEntries.begin(),
updatedEntries.end(),
[&normalized](const WhitelistedPlayerEntry &entry) { return entry.xuid == normalized; }),
updatedEntries.end());
if (updatedEntries.size() == oldSize)
{
return false;
}
if (!SavePlayers(updatedEntries))
{
return false;
}
m_whitelistedPlayers.swap(updatedEntries);
return true;
}
std::string WhitelistManager::GetWhitelistFilePath() const
{
return BuildPath(kWhitelistFileName);
}
WhitelistMetadata WhitelistManager::BuildDefaultMetadata(const char *source)
{
WhitelistMetadata metadata;
metadata.created = StringUtils::GetCurrentUtcTimestampIso8601();
metadata.source = (source != nullptr) ? source : "Server";
return metadata;
}
void WhitelistManager::NormalizeMetadata(WhitelistMetadata *metadata)
{
if (metadata == nullptr)
{
return;
}
metadata->created = StringUtils::TrimAscii(metadata->created);
metadata->source = StringUtils::TrimAscii(metadata->source);
}
std::string WhitelistManager::BuildPath(const char *fileName) const
{
return AccessStorageUtils::BuildPathFromBaseDirectory(m_baseDirectory, fileName);
}
}
}

View file

@ -0,0 +1,64 @@
#pragma once
#include <string>
#include <vector>
namespace ServerRuntime
{
namespace Access
{
struct WhitelistMetadata
{
std::string created;
std::string source;
};
struct WhitelistedPlayerEntry
{
std::string xuid;
std::string name;
WhitelistMetadata metadata;
};
/**
* whitelist manager
*
* Files:
* - whitelist.json
*
* Stores and normalizes XUID-based allow entries.
*/
class WhitelistManager
{
public:
explicit WhitelistManager(const std::string &baseDirectory = ".");
bool EnsureWhitelistFileExists() const;
bool Reload();
bool Save() const;
bool LoadPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const;
bool SavePlayers(const std::vector<WhitelistedPlayerEntry> &entries) const;
const std::vector<WhitelistedPlayerEntry> &GetWhitelistedPlayers() const;
bool SnapshotWhitelistedPlayers(std::vector<WhitelistedPlayerEntry> *outEntries) const;
bool IsPlayerWhitelistedByXuid(const std::string &xuid) const;
bool AddPlayer(const WhitelistedPlayerEntry &entry);
bool RemovePlayerByXuid(const std::string &xuid);
std::string GetWhitelistFilePath() const;
static WhitelistMetadata BuildDefaultMetadata(const char *source = "Server");
private:
static void NormalizeMetadata(WhitelistMetadata *metadata);
std::string BuildPath(const char *fileName) const;
private:
std::string m_baseDirectory;
std::vector<WhitelistedPlayerEntry> m_whitelistedPlayers;
};
}
}

View file

@ -0,0 +1,105 @@
#pragma once
#include "FileUtils.h"
#include "StringUtils.h"
#include "..\vendor\nlohmann\json.hpp"
#include <stdio.h>
namespace ServerRuntime
{
namespace AccessStorageUtils
{
inline bool IsRegularFile(const std::string &path)
{
const std::wstring widePath = StringUtils::Utf8ToWide(path);
if (widePath.empty())
{
return false;
}
const DWORD attributes = GetFileAttributesW(widePath.c_str());
return (attributes != INVALID_FILE_ATTRIBUTES) && ((attributes & FILE_ATTRIBUTE_DIRECTORY) == 0);
}
inline bool EnsureJsonListFileExists(const std::string &path)
{
return IsRegularFile(path) || FileUtils::WriteTextFileAtomic(path, "[]\n");
}
inline bool TryGetStringField(const nlohmann::ordered_json &object, const char *key, std::string *outValue)
{
if (key == nullptr || outValue == nullptr || !object.is_object())
{
return false;
}
const auto it = object.find(key);
if (it == object.end() || !it->is_string())
{
return false;
}
*outValue = it->get<std::string>();
return true;
}
inline std::string NormalizeXuid(const std::string &xuid)
{
const std::string trimmed = StringUtils::TrimAscii(xuid);
if (trimmed.empty())
{
return "";
}
unsigned long long numericXuid = 0;
if (StringUtils::TryParseUnsignedLongLong(trimmed, &numericXuid))
{
if (numericXuid == 0ULL)
{
return "";
}
char buffer[32] = {};
sprintf_s(buffer, sizeof(buffer), "0x%016llx", numericXuid);
return buffer;
}
return StringUtils::ToLowerAscii(trimmed);
}
inline std::string BuildPathFromBaseDirectory(const std::string &baseDirectory, const char *fileName)
{
if (fileName == nullptr || fileName[0] == 0)
{
return "";
}
const std::wstring wideFileName = StringUtils::Utf8ToWide(fileName);
if (wideFileName.empty())
{
return "";
}
if (baseDirectory.empty() || baseDirectory == ".")
{
return StringUtils::WideToUtf8(wideFileName);
}
const std::wstring wideBaseDirectory = StringUtils::Utf8ToWide(baseDirectory);
if (wideBaseDirectory.empty())
{
return StringUtils::WideToUtf8(wideFileName);
}
const wchar_t last = wideBaseDirectory[wideBaseDirectory.size() - 1];
if (last == L'\\' || last == L'/')
{
return StringUtils::WideToUtf8(wideBaseDirectory + wideFileName);
}
return StringUtils::WideToUtf8(wideBaseDirectory + L"\\" + wideFileName);
}
}
}

View file

@ -0,0 +1,146 @@
#include "stdafx.h"
#include "FileUtils.h"
#include "StringUtils.h"
#include <io.h>
#include <stdio.h>
namespace ServerRuntime
{
namespace FileUtils
{
namespace
{
static std::wstring ToWidePath(const std::string &filePath)
{
return StringUtils::Utf8ToWide(filePath);
}
}
unsigned long long GetCurrentUtcFileTime()
{
FILETIME now = {};
GetSystemTimeAsFileTime(&now);
ULARGE_INTEGER value = {};
value.LowPart = now.dwLowDateTime;
value.HighPart = now.dwHighDateTime;
return value.QuadPart;
}
bool ReadTextFile(const std::string &filePath, std::string *outText)
{
if (outText == nullptr)
{
return false;
}
outText->clear();
const std::wstring widePath = ToWidePath(filePath);
if (widePath.empty())
{
return false;
}
FILE *inFile = nullptr;
if (_wfopen_s(&inFile, widePath.c_str(), L"rb") != 0 || inFile == nullptr)
{
return false;
}
if (fseek(inFile, 0, SEEK_END) != 0)
{
fclose(inFile);
return false;
}
long fileSize = ftell(inFile);
if (fileSize < 0)
{
fclose(inFile);
return false;
}
if (fseek(inFile, 0, SEEK_SET) != 0)
{
fclose(inFile);
return false;
}
if (fileSize == 0)
{
fclose(inFile);
return true;
}
outText->resize((size_t)fileSize);
size_t bytesRead = fread(&(*outText)[0], 1, (size_t)fileSize, inFile);
fclose(inFile);
if (bytesRead != (size_t)fileSize)
{
outText->clear();
return false;
}
return true;
}
bool WriteTextFileAtomic(const std::string &filePath, const std::string &text)
{
const std::wstring widePath = ToWidePath(filePath);
if (widePath.empty())
{
return false;
}
const std::wstring tmpPath = widePath + L".tmp";
FILE *outFile = nullptr;
if (_wfopen_s(&outFile, tmpPath.c_str(), L"wb") != 0 || outFile == nullptr)
{
return false;
}
if (!text.empty())
{
size_t bytesWritten = fwrite(text.data(), 1, text.size(), outFile);
if (bytesWritten != text.size())
{
fclose(outFile);
DeleteFileW(tmpPath.c_str());
return false;
}
}
if (fflush(outFile) != 0 || _commit(_fileno(outFile)) != 0)
{
fclose(outFile);
DeleteFileW(tmpPath.c_str());
return false;
}
fclose(outFile);
DWORD attrs = GetFileAttributesW(widePath.c_str());
if (attrs != INVALID_FILE_ATTRIBUTES && ((attrs & FILE_ATTRIBUTE_DIRECTORY) == 0))
{
// Replace the destination without deleting the last known-good file first.
if (ReplaceFileW(widePath.c_str(), tmpPath.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr))
{
return true;
}
}
if (MoveFileExW(tmpPath.c_str(), widePath.c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
{
return true;
}
// Keep the temp file on failure so the original file remains recoverable and the caller can inspect the write result.
return false;
}
}
}

View file

@ -0,0 +1,25 @@
#pragma once
#include <string>
namespace ServerRuntime
{
namespace FileUtils
{
/**
* Reads the full UTF-8 path target into memory without interpreting JSON or line endings
* UTF-8
*/
bool ReadTextFile(const std::string &filePath, std::string *outText);
/**
* Writes text through a same-directory temporary file and publishes it with a single replacement step
*
*/
bool WriteTextFileAtomic(const std::string &filePath, const std::string &text);
/**
* Returns the current UTC timestamp encoded in Windows FILETIME units for expiry comparisons
* UTC時刻をWindows FILETIME単位で返す
*/
unsigned long long GetCurrentUtcFileTime();
}
}

View file

@ -0,0 +1,29 @@
#pragma once
#include "StringUtils.h"
#include <WS2tcpip.h>
namespace ServerRuntime
{
namespace NetworkUtils
{
inline std::string NormalizeIpToken(const std::string &ip)
{
return StringUtils::ToLowerAscii(StringUtils::TrimAscii(ip));
}
inline bool IsIpLiteral(const std::string &text)
{
const std::string trimmed = StringUtils::TrimAscii(text);
if (trimmed.empty())
{
return false;
}
IN_ADDR ipv4 = {};
IN6_ADDR ipv6 = {};
return InetPtonA(AF_INET, trimmed.c_str(), &ipv4) == 1 || InetPtonA(AF_INET6, trimmed.c_str(), &ipv6) == 1;
}
}
}

View file

@ -0,0 +1,212 @@
#include "stdafx.h"
#include "StringUtils.h"
#include <cctype>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
namespace ServerRuntime
{
namespace StringUtils
{
std::string WideToUtf8(const std::wstring &value)
{
if (value.empty())
{
return std::string();
}
int charCount = WideCharToMultiByte(CP_UTF8, 0, value.c_str(), (int)value.length(), NULL, 0, NULL, NULL);
if (charCount <= 0)
{
return std::string();
}
std::string utf8;
utf8.resize(charCount);
WideCharToMultiByte(CP_UTF8, 0, value.c_str(), (int)value.length(), &utf8[0], charCount, NULL, NULL);
return utf8;
}
std::wstring Utf8ToWide(const char *value)
{
if (value == NULL || value[0] == 0)
{
return std::wstring();
}
int wideCount = MultiByteToWideChar(CP_UTF8, 0, value, -1, NULL, 0);
if (wideCount <= 0)
{
// Fall back to the current ANSI code page so legacy non-UTF-8 inputs remain readable.
wideCount = MultiByteToWideChar(CP_ACP, 0, value, -1, NULL, 0);
if (wideCount <= 0)
{
return std::wstring();
}
std::wstring wide;
wide.resize(wideCount - 1);
MultiByteToWideChar(CP_ACP, 0, value, -1, &wide[0], wideCount);
return wide;
}
std::wstring wide;
wide.resize(wideCount - 1);
MultiByteToWideChar(CP_UTF8, 0, value, -1, &wide[0], wideCount);
return wide;
}
std::wstring Utf8ToWide(const std::string &value)
{
return Utf8ToWide(value.c_str());
}
std::string StripUtf8Bom(const std::string &value)
{
if (value.size() >= 3 &&
(unsigned char)value[0] == 0xEF &&
(unsigned char)value[1] == 0xBB &&
(unsigned char)value[2] == 0xBF)
{
return value.substr(3);
}
return value;
}
std::string TrimAscii(const std::string &value)
{
size_t start = 0;
while (start < value.length() && std::isspace((unsigned char)value[start]))
{
++start;
}
size_t end = value.length();
while (end > start && std::isspace((unsigned char)value[end - 1]))
{
--end;
}
return value.substr(start, end - start);
}
std::string ToLowerAscii(const std::string &value)
{
std::string lowered = value;
for (size_t i = 0; i < lowered.length(); ++i)
{
lowered[i] = (char)std::tolower((unsigned char)lowered[i]);
}
return lowered;
}
std::string JoinTokens(const std::vector<std::string> &tokens, size_t startIndex, const char *separator)
{
if (startIndex >= tokens.size())
{
return std::string();
}
const auto joinSeparator = std::string((separator != nullptr) ? separator : " ");
size_t totalLength = 0;
for (size_t i = startIndex; i < tokens.size(); ++i)
{
totalLength += tokens[i].size();
}
totalLength += (tokens.size() - startIndex - 1) * joinSeparator.size();
std::string joined;
joined.reserve(totalLength);
for (size_t i = startIndex; i < tokens.size(); ++i)
{
if (!joined.empty())
{
joined += joinSeparator;
}
joined += tokens[i];
}
return joined;
}
bool StartsWithIgnoreCase(const std::string &value, const std::string &prefix)
{
if (prefix.size() > value.size())
{
return false;
}
for (size_t i = 0; i < prefix.size(); ++i)
{
unsigned char a = (unsigned char)value[i];
unsigned char b = (unsigned char)prefix[i];
if (std::tolower(a) != std::tolower(b))
{
return false;
}
}
return true;
}
bool TryParseUnsignedLongLong(const std::string &value, unsigned long long *outValue)
{
if (outValue == nullptr)
{
return false;
}
const std::string trimmed = TrimAscii(value);
if (trimmed.empty())
{
return false;
}
errno = 0;
char *end = nullptr;
const unsigned long long parsed = _strtoui64(trimmed.c_str(), &end, 0);
if (end == trimmed.c_str() || errno != 0)
{
return false;
}
while (*end == ' ' || *end == '\t' || *end == '\r' || *end == '\n')
{
++end;
}
if (*end != 0)
{
return false;
}
*outValue = parsed;
return true;
}
std::string GetCurrentUtcTimestampIso8601()
{
SYSTEMTIME utc = {};
GetSystemTime(&utc);
char created[64] = {};
sprintf_s(
created,
sizeof(created),
"%04u-%02u-%02uT%02u:%02u:%02uZ",
(unsigned)utc.wYear,
(unsigned)utc.wMonth,
(unsigned)utc.wDay,
(unsigned)utc.wHour,
(unsigned)utc.wMinute,
(unsigned)utc.wSecond);
return created;
}
}
}

View file

@ -0,0 +1,23 @@
#pragma once
#include <string>
#include <vector>
namespace ServerRuntime
{
namespace StringUtils
{
std::string WideToUtf8(const std::wstring &value);
std::wstring Utf8ToWide(const char *value);
std::wstring Utf8ToWide(const std::string &value);
std::string StripUtf8Bom(const std::string &value);
std::string TrimAscii(const std::string &value);
std::string ToLowerAscii(const std::string &value);
std::string JoinTokens(const std::vector<std::string> &tokens, size_t startIndex = 0, const char *separator = " ");
bool StartsWithIgnoreCase(const std::string &value, const std::string &prefix);
bool TryParseUnsignedLongLong(const std::string &value, unsigned long long *outValue);
std::string GetCurrentUtcTimestampIso8601();
}
}

View file

@ -0,0 +1,44 @@
#include "stdafx.h"
#include "ServerCli.h"
#include "ServerCliEngine.h"
#include "ServerCliInput.h"
namespace ServerRuntime
{
ServerCli::ServerCli()
: m_engine(new ServerCliEngine())
, m_input(new ServerCliInput())
{
}
ServerCli::~ServerCli()
{
Stop();
}
void ServerCli::Start()
{
if (m_input && m_engine)
{
m_input->Start(m_engine.get());
}
}
void ServerCli::Stop()
{
if (m_input)
{
m_input->Stop();
}
}
void ServerCli::Poll()
{
if (m_engine)
{
m_engine->Poll();
}
}
}

View file

@ -0,0 +1,50 @@
#pragma once
#include <memory>
namespace ServerRuntime
{
class ServerCliEngine;
class ServerCliInput;
/**
* **Server CLI facade**
*
* Owns the command engine and input component, and exposes a small lifecycle API.
* CLI
*/
class ServerCli
{
public:
ServerCli();
~ServerCli();
/**
* **Start console input processing**
*
* Connects input to the engine and starts background reading.
*
*/
void Start();
/**
* **Stop console input processing**
*
* Stops background input safely and detaches from the engine.
*
*/
void Stop();
/**
* **Process queued command lines**
*
* Drains commands collected by input and executes them in the main loop.
*
*/
void Poll();
private:
std::unique_ptr<ServerCliEngine> m_engine;
std::unique_ptr<ServerCliInput> m_input;
};
}

View file

@ -0,0 +1,395 @@
#include "stdafx.h"
#include "ServerCliEngine.h"
#include "ServerCliParser.h"
#include "ServerCliRegistry.h"
#include "commands\IServerCliCommand.h"
#include "commands\ban\CliCommandBan.h"
#include "commands\ban-ip\CliCommandBanIp.h"
#include "commands\ban-list\CliCommandBanList.h"
#include "commands\defaultgamemode\CliCommandDefaultGamemode.h"
#include "commands\enchant\CliCommandEnchant.h"
#include "commands\experience\CliCommandExperience.h"
#include "commands\gamemode\CliCommandGamemode.h"
#include "commands\give\CliCommandGive.h"
#include "commands\help\CliCommandHelp.h"
#include "commands\kill\CliCommandKill.h"
#include "commands\list\CliCommandList.h"
#include "commands\pardon\CliCommandPardon.h"
#include "commands\pardon-ip\CliCommandPardonIp.h"
#include "commands\stop\CliCommandStop.h"
#include "commands\time\CliCommandTime.h"
#include "commands\tp\CliCommandTp.h"
#include "commands\weather\CliCommandWeather.h"
#include "commands\whitelist\CliCommandWhitelist.h"
#include "..\Common\StringUtils.h"
#include "..\ServerShutdown.h"
#include "..\ServerLogger.h"
#include "..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\Minecraft.Client\PlayerList.h"
#include "..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\Minecraft.World\CommandDispatcher.h"
#include "..\..\Minecraft.World\CommandSender.h"
#include "..\..\Minecraft.World\LevelSettings.h"
#include "..\..\Minecraft.World\StringHelpers.h"
#include <stdlib.h>
#include <unordered_set>
namespace ServerRuntime
{
/**
* Create an authorized Sender to make the CLI appear as a user.
* The return value can also be used to display logs.
*/
namespace
{
class ServerCliConsoleCommandSender : public CommandSender
{
public:
explicit ServerCliConsoleCommandSender(const ServerCliEngine *engine)
: m_engine(engine)
{
}
void sendMessage(const wstring &message, ChatPacket::EChatPacketMessage type, int customData, const wstring &additionalMessage) override
{
(void)type;
(void)customData;
(void)additionalMessage;
if (m_engine == nullptr)
{
return;
}
m_engine->LogInfo(StringUtils::WideToUtf8(message));
}
bool hasPermission(EGameCommand command) override
{
(void)command;
return true;
}
private:
const ServerCliEngine *m_engine;
};
}
ServerCliEngine::ServerCliEngine()
: m_registry(new ServerCliRegistry())
, m_consoleSender(std::make_shared<ServerCliConsoleCommandSender>(this))
{
RegisterDefaultCommands();
}
ServerCliEngine::~ServerCliEngine()
{
}
void ServerCliEngine::RegisterDefaultCommands()
{
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandHelp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandStop()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandList()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBan()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanIp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardon()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandPardonIp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandBanList()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWhitelist()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTp()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandTime()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandWeather()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGive()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandEnchant()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandKill()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandGamemode()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandDefaultGamemode()));
m_registry->Register(std::unique_ptr<IServerCliCommand>(new CliCommandExperience()));
}
void ServerCliEngine::EnqueueCommandLine(const std::string &line)
{
std::lock_guard<std::mutex> lock(m_queueMutex);
m_pendingLines.push(line);
}
void ServerCliEngine::Poll()
{
for (;;)
{
std::string line;
{
// Keep the lock scope minimal: dequeue only, execute outside.
std::lock_guard<std::mutex> lock(m_queueMutex);
if (m_pendingLines.empty())
{
break;
}
line = m_pendingLines.front();
m_pendingLines.pop();
}
ExecuteCommandLine(line);
}
}
bool ServerCliEngine::ExecuteCommandLine(const std::string &line)
{
// Normalize user input before parsing (trim + optional leading slash).
std::wstring wide = trimString(StringUtils::Utf8ToWide(line));
if (wide.empty())
{
return true;
}
std::string normalizedLine = StringUtils::WideToUtf8(wide);
if (!normalizedLine.empty() && normalizedLine[0] == '/')
{
normalizedLine = normalizedLine.substr(1);
}
ServerCliParsedLine parsed = ServerCliParser::Parse(normalizedLine);
if (parsed.tokens.empty())
{
return true;
}
IServerCliCommand *command = m_registry->FindMutable(parsed.tokens[0]);
if (command == NULL)
{
LogWarn("Unknown command: " + parsed.tokens[0]);
return false;
}
return command->Execute(parsed, this);
}
void ServerCliEngine::BuildCompletions(const std::string &line, std::vector<std::string> *out) const
{
if (out == NULL)
{
return;
}
out->clear();
ServerCliCompletionContext context = ServerCliParser::BuildCompletionContext(line);
bool slashPrefixedCommand = false;
std::string commandToken;
if (!context.parsed.tokens.empty())
{
// Completion accepts both "tp" and "/tp" style command heads.
commandToken = context.parsed.tokens[0];
if (!commandToken.empty() && commandToken[0] == '/')
{
commandToken = commandToken.substr(1);
slashPrefixedCommand = true;
}
}
if (context.currentTokenIndex == 0)
{
std::string prefix = context.prefix;
if (!prefix.empty() && prefix[0] == '/')
{
prefix = prefix.substr(1);
slashPrefixedCommand = true;
}
std::string linePrefix = context.linePrefix;
if (slashPrefixedCommand && linePrefix.empty())
{
// Preserve leading slash when user started with "/".
linePrefix = "/";
}
m_registry->SuggestCommandNames(prefix, linePrefix, out);
}
else
{
const IServerCliCommand *command = m_registry->Find(commandToken);
if (command != NULL)
{
command->Complete(context, this, out);
}
}
std::unordered_set<std::string> seen;
std::vector<std::string> unique;
for (size_t i = 0; i < out->size(); ++i)
{
// Remove duplicates while keeping first-seen ordering.
if (seen.insert((*out)[i]).second)
{
unique.push_back((*out)[i]);
}
}
out->swap(unique);
}
void ServerCliEngine::LogInfo(const std::string &message) const
{
LogInfof("console", "%s", message.c_str());
}
void ServerCliEngine::LogWarn(const std::string &message) const
{
LogWarnf("console", "%s", message.c_str());
}
void ServerCliEngine::LogError(const std::string &message) const
{
LogErrorf("console", "%s", message.c_str());
}
void ServerCliEngine::RequestShutdown() const
{
RequestDedicatedServerShutdown();
}
std::vector<std::string> ServerCliEngine::GetOnlinePlayerNamesUtf8() const
{
std::vector<std::string> result;
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL)
{
return result;
}
PlayerList *players = server->getPlayers();
if (players == NULL)
{
return result;
}
for (size_t i = 0; i < players->players.size(); ++i)
{
std::shared_ptr<ServerPlayer> player = players->players[i];
if (player != NULL)
{
result.push_back(StringUtils::WideToUtf8(player->getName()));
}
}
return result;
}
std::shared_ptr<ServerPlayer> ServerCliEngine::FindPlayerByNameUtf8(const std::string &name) const
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL)
{
return nullptr;
}
PlayerList *players = server->getPlayers();
if (players == NULL)
{
return nullptr;
}
std::wstring target = StringUtils::Utf8ToWide(name);
for (size_t i = 0; i < players->players.size(); ++i)
{
std::shared_ptr<ServerPlayer> player = players->players[i];
if (player != NULL && equalsIgnoreCase(player->getName(), target))
{
return player;
}
}
return nullptr;
}
void ServerCliEngine::SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
{
std::vector<std::string> players = GetOnlinePlayerNamesUtf8();
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
for (size_t i = 0; i < players.size(); ++i)
{
std::string loweredName = StringUtils::ToLowerAscii(players[i]);
if (loweredName.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
{
out->push_back(linePrefix + players[i]);
}
}
}
void ServerCliEngine::SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
{
static const char *kModes[] = { "survival", "creative", "s", "c", "0", "1" };
std::string loweredPrefix = StringUtils::ToLowerAscii(prefix);
for (size_t i = 0; i < sizeof(kModes) / sizeof(kModes[0]); ++i)
{
std::string candidate = kModes[i];
std::string loweredCandidate = StringUtils::ToLowerAscii(candidate);
if (loweredCandidate.compare(0, loweredPrefix.size(), loweredPrefix) == 0)
{
out->push_back(linePrefix + candidate);
}
}
}
GameType *ServerCliEngine::ParseGamemode(const std::string &token) const
{
std::string lowered = StringUtils::ToLowerAscii(token);
if (lowered == "survival" || lowered == "s" || lowered == "0")
{
return GameType::SURVIVAL;
}
if (lowered == "creative" || lowered == "c" || lowered == "1")
{
return GameType::CREATIVE;
}
char *end = NULL;
long id = strtol(lowered.c_str(), &end, 10);
if (end != NULL && *end == 0)
{
// Numeric fallback supports extended ids handled by level settings.
return LevelSettings::validateGameType((int)id);
}
return NULL;
}
bool ServerCliEngine::DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender) const
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL)
{
LogWarn("MinecraftServer instance is not available.");
return false;
}
CommandDispatcher *dispatcher = server->getCommandDispatcher();
if (dispatcher == NULL)
{
LogWarn("Command dispatcher is not available.");
return false;
}
std::shared_ptr<CommandSender> commandSender = sender;
if (commandSender == nullptr)
{
// fall back to console sender if caller did not provide one
commandSender = m_consoleSender;
}
if (commandSender == nullptr)
{
LogWarn("No command sender is available.");
return false;
}
dispatcher->performCommand(commandSender, command, commandData);
return true;
}
const ServerCliRegistry &ServerCliEngine::Registry() const
{
return *m_registry;
}
}

View file

@ -0,0 +1,127 @@
#pragma once
#include <memory>
#include <mutex>
#include <queue>
#include <string>
#include <vector>
#include "..\..\Minecraft.World\ArrayWithLength.h"
#include "..\..\Minecraft.World\CommandsEnum.h"
class GameType;
class ServerPlayer;
class CommandSender;
namespace ServerRuntime
{
class ServerCliRegistry;
/**
* **CLI execution engine**
*
* Handles parsing, command dispatch, completion suggestions, and server-side helpers.
*
*/
class ServerCliEngine
{
public:
ServerCliEngine();
~ServerCliEngine();
/**
* **Queue one raw command line**
*
* Called by input thread; execution is deferred to `Poll()`.
*
*/
void EnqueueCommandLine(const std::string &line);
/**
* **Execute queued commands**
*
* Drains pending lines and dispatches them in order.
*
*/
void Poll();
/**
* **Execute one command line immediately**
*
* Parses and dispatches a normalized line to a registered command.
* 1
*/
bool ExecuteCommandLine(const std::string &line);
/**
* **Build completion candidates for current line**
*
* Produces command or argument suggestions based on parser context.
*
*/
void BuildCompletions(const std::string &line, std::vector<std::string> *out) const;
void LogInfo(const std::string &message) const;
void LogWarn(const std::string &message) const;
void LogError(const std::string &message) const;
void RequestShutdown() const;
/**
* **List connected players as UTF-8 names**
*
*
*/
std::vector<std::string> GetOnlinePlayerNamesUtf8() const;
/**
* **Find a player by UTF-8 name**
*/
std::shared_ptr<ServerPlayer> FindPlayerByNameUtf8(const std::string &name) const;
/**
* **Suggest player-name arguments**
*
* Appends matching player candidates using the given completion prefix.
*
*/
void SuggestPlayers(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
/**
* **Suggest gamemode arguments**
*
* Appends standard gamemode aliases (survival/creative/0/1).
*
*/
void SuggestGamemodes(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
/**
* **Parse gamemode token**
*
* Supports names, short aliases, and numeric ids.
*
*/
GameType *ParseGamemode(const std::string &token) const;
/**
* **Dispatch one Minecraft.World game command**
*
* Uses `Minecraft.World::CommandDispatcher` for actual execution.
* When `sender` is null, an internal console command sender is used.
*
* Minecraft.Worldのコマンドを実行するためのディスパッチャーのラッパー
* senderがnullの場合はコンソールコマンド送信者を使用
*/
bool DispatchWorldCommand(EGameCommand command, byteArray commandData, const std::shared_ptr<CommandSender> &sender = nullptr) const;
const ServerCliRegistry &Registry() const;
private:
void RegisterDefaultCommands();
private:
mutable std::mutex m_queueMutex;
std::queue<std::string> m_pendingLines;
std::unique_ptr<ServerCliRegistry> m_registry;
std::shared_ptr<CommandSender> m_consoleSender;
};
}

View file

@ -0,0 +1,285 @@
#include "stdafx.h"
#include "ServerCliInput.h"
#include "ServerCliEngine.h"
#include "..\ServerLogger.h"
#include "..\vendor\linenoise\linenoise.h"
#include <ctype.h>
#include <stdlib.h>
namespace
{
bool UseStreamInputMode()
{
const char *mode = getenv("SERVER_CLI_INPUT_MODE");
if (mode != NULL)
{
return _stricmp(mode, "stream") == 0
|| _stricmp(mode, "stdin") == 0;
}
return false;
}
int WaitForStdinReadable(HANDLE stdinHandle, DWORD waitMs)
{
if (stdinHandle == NULL || stdinHandle == INVALID_HANDLE_VALUE)
{
return -1;
}
DWORD fileType = GetFileType(stdinHandle);
if (fileType == FILE_TYPE_PIPE)
{
DWORD available = 0;
if (!PeekNamedPipe(stdinHandle, NULL, 0, NULL, &available, NULL))
{
return -1;
}
return available > 0 ? 1 : 0;
}
if (fileType == FILE_TYPE_CHAR)
{
// console/pty char handles are often not waitable across Wine+Docker.
return 1;
}
DWORD waitResult = WaitForSingleObject(stdinHandle, waitMs);
if (waitResult == WAIT_OBJECT_0)
{
return 1;
}
if (waitResult == WAIT_TIMEOUT)
{
return 0;
}
return -1;
}
}
namespace ServerRuntime
{
// C-style completion callback bridge requires a static instance pointer.
ServerCliInput *ServerCliInput::s_instance = NULL;
ServerCliInput::ServerCliInput()
: m_running(false)
, m_engine(NULL)
{
}
ServerCliInput::~ServerCliInput()
{
Stop();
}
void ServerCliInput::Start(ServerCliEngine *engine)
{
if (engine == NULL || m_running.exchange(true))
{
return;
}
m_engine = engine;
s_instance = this;
linenoiseResetStop();
linenoiseHistorySetMaxLen(128);
linenoiseSetCompletionCallback(&ServerCliInput::CompletionThunk);
m_inputThread = std::thread(&ServerCliInput::RunInputLoop, this);
LogInfo("console", "CLI input thread started.");
}
void ServerCliInput::Stop()
{
if (!m_running.exchange(false))
{
return;
}
// Ask linenoise to break out first, then join thread safely.
linenoiseRequestStop();
if (m_inputThread.joinable())
{
CancelSynchronousIo((HANDLE)m_inputThread.native_handle());
m_inputThread.join();
}
linenoiseSetCompletionCallback(NULL);
if (s_instance == this)
{
s_instance = NULL;
}
m_engine = NULL;
LogInfo("console", "CLI input thread stopped.");
}
bool ServerCliInput::IsRunning() const
{
return m_running.load();
}
void ServerCliInput::RunInputLoop()
{
if (UseStreamInputMode())
{
LogInfo("console", "CLI input mode: stream(file stdin)");
RunStreamInputLoop();
return;
}
RunLinenoiseLoop();
}
/**
* use linenoise for interactive console input, with line editing and history support
*/
void ServerCliInput::RunLinenoiseLoop()
{
while (m_running)
{
char *line = linenoise("server> ");
if (line == NULL)
{
// NULL is expected on stop request (or Ctrl+C inside linenoise).
if (!m_running)
{
break;
}
Sleep(10);
continue;
}
EnqueueLine(line);
linenoiseFree(line);
}
}
/**
* use file-based stdin reading instead of linenoise when requested or when stdin is not a console/pty (e.g. piped input or non-interactive docker)
*/
void ServerCliInput::RunStreamInputLoop()
{
HANDLE stdinHandle = GetStdHandle(STD_INPUT_HANDLE);
if (stdinHandle == NULL || stdinHandle == INVALID_HANDLE_VALUE)
{
LogWarn("console", "stream input mode requested but STDIN handle is unavailable; falling back to linenoise.");
RunLinenoiseLoop();
return;
}
std::string line;
bool skipNextLf = false;
printf("server> ");
fflush(stdout);
while (m_running)
{
int readable = WaitForStdinReadable(stdinHandle, 50);
if (readable <= 0)
{
Sleep(10);
continue;
}
char ch = 0;
DWORD bytesRead = 0;
if (!ReadFile(stdinHandle, &ch, 1, &bytesRead, NULL) || bytesRead == 0)
{
Sleep(10);
continue;
}
if (skipNextLf && ch == '\n')
{
skipNextLf = false;
continue;
}
if (ch == '\r' || ch == '\n')
{
if (ch == '\r')
{
skipNextLf = true;
}
else
{
skipNextLf = false;
}
if (!line.empty())
{
EnqueueLine(line.c_str());
line.clear();
}
printf("server> ");
fflush(stdout);
continue;
}
skipNextLf = false;
if ((unsigned char)ch == 3)
{
continue;
}
if ((unsigned char)ch == 8 || (unsigned char)ch == 127)
{
if (!line.empty())
{
line.resize(line.size() - 1);
}
continue;
}
if (isprint((unsigned char)ch) && line.size() < 4096)
{
line.push_back(ch);
}
}
}
void ServerCliInput::EnqueueLine(const char *line)
{
if (line == NULL || line[0] == 0 || m_engine == NULL)
{
return;
}
// Keep local history and forward command for main-thread execution.
linenoiseHistoryAdd(line);
m_engine->EnqueueCommandLine(line);
}
void ServerCliInput::CompletionThunk(const char *line, linenoiseCompletions *completions)
{
// Static thunk forwards callback into instance state.
if (s_instance != NULL)
{
s_instance->BuildCompletions(line, completions);
}
}
void ServerCliInput::BuildCompletions(const char *line, linenoiseCompletions *completions)
{
if (line == NULL || completions == NULL || m_engine == NULL)
{
return;
}
std::vector<std::string> suggestions;
m_engine->BuildCompletions(line, &suggestions);
for (size_t i = 0; i < suggestions.size(); ++i)
{
linenoiseAddCompletion(completions, suggestions[i].c_str());
}
}
}

View file

@ -0,0 +1,63 @@
#pragma once
#include <atomic>
#include <thread>
struct linenoiseCompletions;
namespace ServerRuntime
{
class ServerCliEngine;
/**
* **CLI input worker**
*
* Owns the interactive input thread and bridges linenoise callbacks to the engine.
*
*/
class ServerCliInput
{
public:
ServerCliInput();
~ServerCliInput();
/**
* **Start input loop**
*
* Binds to an engine and starts reading user input from the console.
*
*/
void Start(ServerCliEngine *engine);
/**
* **Stop input loop**
*
* Requests stop and joins the input thread.
*
*/
void Stop();
/**
* **Check running state**
*
* Returns true while the input thread is active.
*
*/
bool IsRunning() const;
private:
void RunInputLoop();
void RunLinenoiseLoop();
void RunStreamInputLoop();
void EnqueueLine(const char *line);
static void CompletionThunk(const char *line, linenoiseCompletions *completions);
void BuildCompletions(const char *line, linenoiseCompletions *completions);
private:
std::atomic<bool> m_running;
std::thread m_inputThread;
ServerCliEngine *m_engine;
static ServerCliInput *s_instance;
};
}

View file

@ -0,0 +1,116 @@
#include "stdafx.h"
#include "ServerCliParser.h"
namespace ServerRuntime
{
static void TokenizeLine(const std::string &line, std::vector<std::string> *tokens, bool *trailingSpace)
{
std::string current;
bool inQuotes = false;
bool escaped = false;
tokens->clear();
*trailingSpace = false;
for (size_t i = 0; i < line.size(); ++i)
{
char ch = line[i];
if (escaped)
{
// Keep escaped character literally (e.g. \" or \ ).
current.push_back(ch);
escaped = false;
continue;
}
if (ch == '\\')
{
escaped = true;
continue;
}
if (ch == '"')
{
// Double quotes group spaces into one token.
inQuotes = !inQuotes;
continue;
}
if (!inQuotes && (ch == ' ' || ch == '\t'))
{
if (!current.empty())
{
tokens->push_back(current);
current.clear();
}
continue;
}
current.push_back(ch);
}
if (!current.empty())
{
tokens->push_back(current);
}
if (!line.empty())
{
char tail = line[line.size() - 1];
// Trailing space means completion targets the next token slot.
*trailingSpace = (!inQuotes && (tail == ' ' || tail == '\t'));
}
}
ServerCliParsedLine ServerCliParser::Parse(const std::string &line)
{
ServerCliParsedLine parsed;
parsed.raw = line;
TokenizeLine(line, &parsed.tokens, &parsed.trailingSpace);
return parsed;
}
ServerCliCompletionContext ServerCliParser::BuildCompletionContext(const std::string &line)
{
ServerCliCompletionContext context;
context.parsed = Parse(line);
if (context.parsed.tokens.empty())
{
context.currentTokenIndex = 0;
context.prefix.clear();
context.linePrefix.clear();
return context;
}
if (context.parsed.trailingSpace)
{
// Cursor is after a separator, so complete a new token.
context.currentTokenIndex = context.parsed.tokens.size();
context.prefix.clear();
}
else
{
// Cursor is inside current token, so complete by its prefix.
context.currentTokenIndex = context.parsed.tokens.size() - 1;
context.prefix = context.parsed.tokens.back();
}
for (size_t i = 0; i < context.currentTokenIndex; ++i)
{
// linePrefix is the immutable left side reused by completion output.
if (!context.linePrefix.empty())
{
context.linePrefix.push_back(' ');
}
context.linePrefix += context.parsed.tokens[i];
}
if (!context.linePrefix.empty())
{
context.linePrefix.push_back(' ');
}
return context;
}
}

View file

@ -0,0 +1,63 @@
#pragma once
#include <string>
#include <vector>
namespace ServerRuntime
{
/**
* **Parsed command line**
*/
struct ServerCliParsedLine
{
std::string raw;
std::vector<std::string> tokens;
bool trailingSpace;
ServerCliParsedLine()
: trailingSpace(false)
{
}
};
/**
* **Completion context for one input line**
*
* Indicates current token index, token prefix, and the fixed line prefix.
*/
struct ServerCliCompletionContext
{
ServerCliParsedLine parsed;
size_t currentTokenIndex;
std::string prefix;
std::string linePrefix;
ServerCliCompletionContext()
: currentTokenIndex(0)
{
}
};
/**
* **CLI parser helpers**
*
* Converts raw input text into tokenized data used by execution and completion.
*/
class ServerCliParser
{
public:
/**
* **Tokenize one command line**
*
* Supports quoted segments and escaped characters.
*/
static ServerCliParsedLine Parse(const std::string &line);
/**
* **Build completion metadata**
*
* Determines active token position and reusable prefix parts.
*/
static ServerCliCompletionContext BuildCompletionContext(const std::string &line);
};
}

View file

@ -0,0 +1,99 @@
#include "stdafx.h"
#include "ServerCliRegistry.h"
#include "commands\IServerCliCommand.h"
#include "..\Common\StringUtils.h"
namespace ServerRuntime
{
bool ServerCliRegistry::Register(std::unique_ptr<IServerCliCommand> command)
{
if (!command)
{
return false;
}
IServerCliCommand *raw = command.get();
std::string baseName = StringUtils::ToLowerAscii(raw->Name());
// Reject empty/duplicate primary command names.
if (baseName.empty() || m_lookup.find(baseName) != m_lookup.end())
{
return false;
}
std::vector<std::string> aliases = raw->Aliases();
std::vector<std::string> normalizedAliases;
normalizedAliases.reserve(aliases.size());
for (size_t i = 0; i < aliases.size(); ++i)
{
std::string alias = StringUtils::ToLowerAscii(aliases[i]);
// Alias must also be unique across all names and aliases.
if (alias.empty() || m_lookup.find(alias) != m_lookup.end())
{
return false;
}
normalizedAliases.push_back(alias);
}
m_lookup[baseName] = raw;
for (size_t i = 0; i < normalizedAliases.size(); ++i)
{
m_lookup[normalizedAliases[i]] = raw;
}
// Command objects are owned here; lookup stores non-owning pointers.
m_commands.push_back(std::move(command));
return true;
}
const IServerCliCommand *ServerCliRegistry::Find(const std::string &name) const
{
std::string key = StringUtils::ToLowerAscii(name);
auto it = m_lookup.find(key);
if (it == m_lookup.end())
{
return NULL;
}
return it->second;
}
IServerCliCommand *ServerCliRegistry::FindMutable(const std::string &name)
{
std::string key = StringUtils::ToLowerAscii(name);
auto it = m_lookup.find(key);
if (it == m_lookup.end())
{
return NULL;
}
return it->second;
}
void ServerCliRegistry::SuggestCommandNames(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const
{
for (size_t i = 0; i < m_commands.size(); ++i)
{
const IServerCliCommand *command = m_commands[i].get();
std::string name = command->Name();
if (StringUtils::StartsWithIgnoreCase(name, prefix))
{
out->push_back(linePrefix + name);
}
// Include aliases so users can discover shorthand commands.
std::vector<std::string> aliases = command->Aliases();
for (size_t aliasIndex = 0; aliasIndex < aliases.size(); ++aliasIndex)
{
if (StringUtils::StartsWithIgnoreCase(aliases[aliasIndex], prefix))
{
out->push_back(linePrefix + aliases[aliasIndex]);
}
}
}
}
const std::vector<std::unique_ptr<IServerCliCommand>> &ServerCliRegistry::Commands() const
{
return m_commands;
}
}

View file

@ -0,0 +1,58 @@
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
namespace ServerRuntime
{
class IServerCliCommand;
/**
* **CLI command registry**
*/
class ServerCliRegistry
{
public:
/**
* **Register a command object**
*
* Validates name/aliases and adds lookup entries.
*
*/
bool Register(std::unique_ptr<IServerCliCommand> command);
/**
* **Find command by name or alias (const)**
*
* Returns null when no match exists.
*/
const IServerCliCommand *Find(const std::string &name) const;
/**
* **Find mutable command by name or alias**
*
* Used by runtime dispatch path.
*/
IServerCliCommand *FindMutable(const std::string &name);
/**
* **Suggest top-level command names**
*
* Adds matching command names and aliases to the output list.
*/
void SuggestCommandNames(const std::string &prefix, const std::string &linePrefix, std::vector<std::string> *out) const;
/**
* **Get registered command list**
*
* Intended for help output and inspection.
*/
const std::vector<std::unique_ptr<IServerCliCommand>> &Commands() const;
private:
std::vector<std::unique_ptr<IServerCliCommand>> m_commands;
std::unordered_map<std::string, IServerCliCommand *> m_lookup;
};
}

View file

@ -0,0 +1,39 @@
#pragma once
#include <cerrno>
#include <cstdlib>
#include <limits>
#include <string>
namespace ServerRuntime
{
namespace CommandParsing
{
inline bool TryParseInt(const std::string &text, int *outValue)
{
if (outValue == nullptr || text.empty())
{
return false;
}
char *end = nullptr;
errno = 0;
const long parsedValue = std::strtol(text.c_str(), &end, 10);
if (end == text.c_str() || *end != '\0')
{
return false;
}
if (errno == ERANGE)
{
return false;
}
if (parsedValue < (std::numeric_limits<int>::min)() || parsedValue > (std::numeric_limits<int>::max)())
{
return false;
}
*outValue = static_cast<int>(parsedValue);
return true;
}
}
}

View file

@ -0,0 +1,50 @@
#pragma once
#include <string>
#include <vector>
namespace ServerRuntime
{
class ServerCliEngine;
struct ServerCliParsedLine;
struct ServerCliCompletionContext;
/**
* **Command interface for server CLI**
*
* Implement this contract to add new commands without changing engine internals.
*/
class IServerCliCommand
{
public:
virtual ~IServerCliCommand() = default;
/** Primary command name */
virtual const char *Name() const = 0;
/** Optional aliases */
virtual std::vector<std::string> Aliases() const { return {}; }
/** Usage text for help */
virtual const char *Usage() const = 0;
/** Short command description*/
virtual const char *Description() const = 0;
/**
* **Execute command logic**
*
* Called after tokenization and command lookup.
*/
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) = 0;
/**
* **Provide argument completion candidates**
*
* Override when command-specific completion is needed.
*/
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
(void)context;
(void)engine;
(void)out;
}
};
}

View file

@ -0,0 +1,171 @@
#include "stdafx.h"
#include "CliCommandBanIp.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Common\NetworkUtils.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\ServerLogManager.h"
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\..\Minecraft.Client\PlayerConnection.h"
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\..\..\Minecraft.World\Connection.h"
#include "..\..\..\..\Minecraft.World\DisconnectPacket.h"
namespace ServerRuntime
{
namespace
{
// The dedicated server keeps the accepted remote IP in ServerLogManager, keyed by connection smallId.
// It's a bit strange from a responsibility standpoint, so we'll need to implement it separately.
static bool TryGetPlayerRemoteIp(const std::shared_ptr<ServerPlayer> &player, std::string *outIp)
{
if (outIp == nullptr || player == nullptr || player->connection == nullptr || player->connection->connection == nullptr || player->connection->connection->getSocket() == nullptr)
{
return false;
}
const unsigned char smallId = player->connection->connection->getSocket()->getSmallId();
if (smallId == 0)
{
return false;
}
return ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, outIp);
}
// After persisting the ban, walk a snapshot of current players so every matching session is removed.
static int DisconnectPlayersByRemoteIp(const std::string &ip)
{
auto *server = MinecraftServer::getInstance();
if (server == nullptr || server->getPlayers() == nullptr)
{
return 0;
}
const std::string normalizedIp = NetworkUtils::NormalizeIpToken(ip);
const std::vector<std::shared_ptr<ServerPlayer>> playerSnapshot = server->getPlayers()->players;
int disconnectedCount = 0;
for (const auto &player : playerSnapshot)
{
std::string playerIp;
if (!TryGetPlayerRemoteIp(player, &playerIp))
{
continue;
}
if (NetworkUtils::NormalizeIpToken(playerIp) == normalizedIp)
{
if (player != nullptr && player->connection != nullptr)
{
player->connection->disconnect(DisconnectPacket::eDisconnect_Banned);
++disconnectedCount;
}
}
}
return disconnectedCount;
}
}
const char *CliCommandBanIp::Name() const
{
return "ban-ip";
}
const char *CliCommandBanIp::Usage() const
{
return "ban-ip <address|player> [reason ...]";
}
const char *CliCommandBanIp::Description() const
{
return "Ban an IP address or a player's current IP.";
}
/**
* Resolves either a literal IP or an online player's current IP, persists the ban, and disconnects every matching connection
* IPまたは接続中プレイヤーの現在IPをBANし一致する接続を切断する
*/
bool CliCommandBanIp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2)
{
engine->LogWarn("Usage: ban-ip <address|player> [reason ...]");
return false;
}
if (!ServerRuntime::Access::IsInitialized())
{
engine->LogWarn("Access manager is not initialized.");
return false;
}
const std::string targetToken = line.tokens[1];
std::string remoteIp;
// Match Java Edition behavior by accepting either a literal IP or an online player name.
const auto targetPlayer = engine->FindPlayerByNameUtf8(targetToken);
if (targetPlayer != nullptr)
{
if (!TryGetPlayerRemoteIp(targetPlayer, &remoteIp))
{
engine->LogWarn("Cannot ban that player's IP because no current remote IP is available.");
return false;
}
}
else if (NetworkUtils::IsIpLiteral(targetToken))
{
remoteIp = StringUtils::TrimAscii(targetToken);
}
else
{
engine->LogWarn("Unknown player or invalid IP address: " + targetToken);
return false;
}
// Refuse duplicate bans so operators get immediate feedback instead of rewriting the same entry.
if (ServerRuntime::Access::IsIpBanned(remoteIp))
{
engine->LogWarn("That IP address is already banned.");
return false;
}
ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console");
metadata.reason = StringUtils::JoinTokens(line.tokens, 2);
if (metadata.reason.empty())
{
metadata.reason = "Banned by an operator.";
}
// Publish the ban before disconnecting players so reconnect attempts are rejected immediately.
if (!ServerRuntime::Access::AddIpBan(remoteIp, metadata))
{
engine->LogError("Failed to write IP ban.");
return false;
}
const int disconnectedCount = DisconnectPlayersByRemoteIp(remoteIp);
// Report the resolved IP rather than the original token so player-name targets are explicit in the console.
engine->LogInfo("Banned IP address " + remoteIp + ".");
if (disconnectedCount > 0)
{
engine->LogInfo("Disconnected " + std::to_string(disconnectedCount) + " player(s) with that IP.");
}
return true;
}
/**
* Suggests online player names for the player-target form of the Java Edition command
*
*/
void CliCommandBanIp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,19 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
/**
* Applies a dedicated-server IP ban using Java Edition style syntax and Access-backed persistence
*/
class CliCommandBanIp : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
};
}

View file

@ -0,0 +1,136 @@
#include "stdafx.h"
#include "CliCommandBanList.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Common\StringUtils.h"
#include <algorithm>
namespace ServerRuntime
{
namespace
{
static void AppendUniqueText(const std::string &text, std::vector<std::string> *out)
{
if (out == nullptr || text.empty())
{
return;
}
if (std::find(out->begin(), out->end(), text) == out->end())
{
out->push_back(text);
}
}
static bool CompareLowerAscii(const std::string &left, const std::string &right)
{
return StringUtils::ToLowerAscii(left) < StringUtils::ToLowerAscii(right);
}
static bool LogBannedPlayers(ServerCliEngine *engine)
{
std::vector<ServerRuntime::Access::BannedPlayerEntry> entries;
if (!ServerRuntime::Access::SnapshotBannedPlayers(&entries))
{
engine->LogError("Failed to read banned players.");
return false;
}
std::vector<std::string> names;
for (const auto &entry : entries)
{
AppendUniqueText(entry.name, &names);
}
std::sort(names.begin(), names.end(), CompareLowerAscii);
engine->LogInfo("There are " + std::to_string(names.size()) + " banned player(s).");
for (const auto &name : names)
{
engine->LogInfo(" " + name);
}
return true;
}
static bool LogBannedIps(ServerCliEngine *engine)
{
std::vector<ServerRuntime::Access::BannedIpEntry> entries;
if (!ServerRuntime::Access::SnapshotBannedIps(&entries))
{
engine->LogError("Failed to read banned IPs.");
return false;
}
std::vector<std::string> ips;
for (const auto &entry : entries)
{
AppendUniqueText(entry.ip, &ips);
}
std::sort(ips.begin(), ips.end(), CompareLowerAscii);
engine->LogInfo("There are " + std::to_string(ips.size()) + " banned IP(s).");
for (const auto &ip : ips)
{
engine->LogInfo(" " + ip);
}
return true;
}
static bool LogAllBans(ServerCliEngine *engine)
{
if (!LogBannedPlayers(engine))
{
return false;
}
// Always print the IP snapshot as well so ban-ip entries are visible from the same command output.
return LogBannedIps(engine);
}
}
const char *CliCommandBanList::Name() const
{
return "banlist";
}
const char *CliCommandBanList::Usage() const
{
return "banlist";
}
const char *CliCommandBanList::Description() const
{
return "List all banned players and IPs.";
}
/**
* Reads the current Access snapshots and always prints both banned players and banned IPs
* Access BANとIP BANをまとめて表示する
*/
bool CliCommandBanList::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() > 1)
{
engine->LogWarn("Usage: banlist");
return false;
}
if (!ServerRuntime::Access::IsInitialized())
{
engine->LogWarn("Access manager is not initialized.");
return false;
}
return LogAllBans(engine);
}
void CliCommandBanList::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
(void)context;
(void)engine;
(void)out;
}
}

View file

@ -0,0 +1,23 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
/**
* **Ban List Command**
*
* Lists dedicated-server player bans and IP bans in a single command output
* BANとIP BANをまとめて表示する
*/
class CliCommandBanList : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
};
}

View file

@ -0,0 +1,145 @@
#include "stdafx.h"
#include "CliCommandBan.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\..\Minecraft.Client\PlayerConnection.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\..\..\Minecraft.World\DisconnectPacket.h"
#include <algorithm>
namespace ServerRuntime
{
namespace
{
static void AppendUniqueXuid(PlayerUID xuid, std::vector<PlayerUID> *out)
{
if (out == nullptr || xuid == INVALID_XUID)
{
return;
}
if (std::find(out->begin(), out->end(), xuid) == out->end())
{
out->push_back(xuid);
}
}
static void CollectPlayerBanXuids(const std::shared_ptr<ServerPlayer> &player, std::vector<PlayerUID> *out)
{
if (player == nullptr || out == nullptr)
{
return;
}
// Keep both identity variants because the dedicated server checks login and online XUIDs separately.
AppendUniqueXuid(player->getXuid(), out);
AppendUniqueXuid(player->getOnlineXuid(), out);
}
}
const char *CliCommandBan::Name() const
{
return "ban";
}
const char *CliCommandBan::Usage() const
{
return "ban <player> [reason ...]";
}
const char *CliCommandBan::Description() const
{
return "Ban an online player.";
}
/**
* Resolves the live player, writes one or more Access ban entries, and disconnects the target with the banned reason
* BANを保存し切断する
*/
bool CliCommandBan::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2)
{
engine->LogWarn("Usage: ban <player> [reason ...]");
return false;
}
if (!ServerRuntime::Access::IsInitialized())
{
engine->LogWarn("Access manager is not initialized.");
return false;
}
const auto target = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (target == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[1] + " (this server build can only ban players that are currently online).");
return false;
}
std::vector<PlayerUID> xuids;
CollectPlayerBanXuids(target, &xuids);
if (xuids.empty())
{
engine->LogWarn("Cannot ban that player because no valid XUID is available.");
return false;
}
const bool hasUnbannedIdentity = std::any_of(
xuids.begin(),
xuids.end(),
[](PlayerUID xuid) { return !ServerRuntime::Access::IsPlayerBanned(xuid); });
if (!hasUnbannedIdentity)
{
engine->LogWarn("That player is already banned.");
return false;
}
ServerRuntime::Access::BanMetadata metadata = ServerRuntime::Access::BanManager::BuildDefaultMetadata("Console");
metadata.reason = StringUtils::JoinTokens(line.tokens, 2);
if (metadata.reason.empty())
{
metadata.reason = "Banned by an operator.";
}
const std::string playerName = StringUtils::WideToUtf8(target->getName());
for (const auto xuid : xuids)
{
if (ServerRuntime::Access::IsPlayerBanned(xuid))
{
continue;
}
if (!ServerRuntime::Access::AddPlayerBan(xuid, playerName, metadata))
{
engine->LogError("Failed to write player ban.");
return false;
}
}
if (target->connection != nullptr)
{
target->connection->disconnect(DisconnectPacket::eDisconnect_Banned);
}
engine->LogInfo("Banned player " + playerName + ".");
return true;
}
/**
* Suggests currently connected player names for the Java-style player argument
*
*/
void CliCommandBan::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,20 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
/**
* Applies a dedicated-server player ban using Java Edition style syntax and Access-backed persistence
* Java Edition ban BANを行う
*/
class CliCommandBan : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
};
}

View file

@ -0,0 +1,117 @@
#include "stdafx.h"
#include "CliCommandDefaultGamemode.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
#include "..\..\..\..\Minecraft.Client\ServerLevel.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kDefaultGamemodeUsage = "defaultgamemode <survival|creative|0|1>";
static std::string ModeLabel(GameType *mode)
{
if (mode == GameType::SURVIVAL)
{
return "survival";
}
if (mode == GameType::CREATIVE)
{
return "creative";
}
if (mode == GameType::ADVENTURE)
{
return "adventure";
}
return std::to_string(mode != nullptr ? mode->getId() : -1);
}
}
const char *CliCommandDefaultGamemode::Name() const
{
return "defaultgamemode";
}
const char *CliCommandDefaultGamemode::Usage() const
{
return kDefaultGamemodeUsage;
}
const char *CliCommandDefaultGamemode::Description() const
{
return "Set the default game mode (server-side implementation).";
}
bool CliCommandDefaultGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 2)
{
engine->LogWarn(std::string("Usage: ") + kDefaultGamemodeUsage);
return false;
}
GameType *mode = engine->ParseGamemode(line.tokens[1]);
if (mode == nullptr)
{
engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
return false;
}
MinecraftServer *server = MinecraftServer::getInstance();
if (server == nullptr)
{
engine->LogWarn("MinecraftServer instance is not available.");
return false;
}
PlayerList *players = server->getPlayers();
if (players == nullptr)
{
engine->LogWarn("Player list is not available.");
return false;
}
players->setOverrideGameMode(mode);
for (unsigned int i = 0; i < server->levels.length; ++i)
{
ServerLevel *level = server->levels[i];
if (level != nullptr && level->getLevelData() != nullptr)
{
level->getLevelData()->setGameType(mode);
}
}
if (server->getForceGameType())
{
for (size_t i = 0; i < players->players.size(); ++i)
{
std::shared_ptr<ServerPlayer> player = players->players[i];
if (player != nullptr)
{
player->setGameMode(mode);
player->fallDistance = 0.0f;
}
}
}
engine->LogInfo("Default gamemode set to " + ModeLabel(mode) + ".");
return true;
}
void CliCommandDefaultGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandDefaultGamemode : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,87 @@
#include "stdafx.h"
#include "CliCommandEnchant.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\CommandParsing.h"
#include "..\..\..\..\Minecraft.World\GameCommandPacket.h"
#include "..\..\..\..\Minecraft.World\EnchantItemCommand.h"
#include "..\..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kEnchantUsage = "enchant <player> <enchantId> [level]";
}
const char *CliCommandEnchant::Name() const
{
return "enchant";
}
const char *CliCommandEnchant::Usage() const
{
return kEnchantUsage;
}
const char *CliCommandEnchant::Description() const
{
return "Enchant held item via Minecraft.World command dispatcher.";
}
bool CliCommandEnchant::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 3 || line.tokens.size() > 4)
{
engine->LogWarn(std::string("Usage: ") + kEnchantUsage);
return false;
}
std::shared_ptr<ServerPlayer> target = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (target == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[1]);
return false;
}
int enchantmentId = 0;
int enchantmentLevel = 1;
if (!CommandParsing::TryParseInt(line.tokens[2], &enchantmentId))
{
engine->LogWarn("Invalid enchantment id: " + line.tokens[2]);
return false;
}
if (line.tokens.size() >= 4 && !CommandParsing::TryParseInt(line.tokens[3], &enchantmentLevel))
{
engine->LogWarn("Invalid enchantment level: " + line.tokens[3]);
return false;
}
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(target);
if (player == nullptr)
{
engine->LogWarn("Cannot resolve target player entity.");
return false;
}
std::shared_ptr<GameCommandPacket> packet = EnchantItemCommand::preparePacket(player, enchantmentId, enchantmentLevel);
if (packet == nullptr)
{
engine->LogError("Failed to build enchant command packet.");
return false;
}
return engine->DispatchWorldCommand(packet->command, packet->data);
}
void CliCommandEnchant::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandEnchant : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,184 @@
#include "stdafx.h"
#include "CliCommandExperience.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\CommandParsing.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
#include <limits>
namespace ServerRuntime
{
namespace
{
constexpr const char *kExperienceUsage = "xp <amount>[L] [player]";
constexpr const char *kExperienceUsageWithPlayer = "xp <amount>[L] <player>";
struct ExperienceAmount
{
int amount = 0;
bool levels = false;
bool take = false;
};
static bool TryParseExperienceAmount(const std::string &token, ExperienceAmount *outValue)
{
if (outValue == nullptr || token.empty())
{
return false;
}
ExperienceAmount parsed;
std::string numericToken = token;
const char suffix = token[token.size() - 1];
if (suffix == 'l' || suffix == 'L')
{
parsed.levels = true;
numericToken = token.substr(0, token.size() - 1);
if (numericToken.empty())
{
return false;
}
}
int signedAmount = 0;
if (!CommandParsing::TryParseInt(numericToken, &signedAmount))
{
return false;
}
if (signedAmount == (std::numeric_limits<int>::min)())
{
return false;
}
parsed.take = signedAmount < 0;
parsed.amount = parsed.take ? -signedAmount : signedAmount;
*outValue = parsed;
return true;
}
static std::shared_ptr<ServerPlayer> ResolveTargetPlayer(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() >= 3)
{
return engine->FindPlayerByNameUtf8(line.tokens[2]);
}
MinecraftServer *server = MinecraftServer::getInstance();
if (server == nullptr || server->getPlayers() == nullptr)
{
return nullptr;
}
PlayerList *players = server->getPlayers();
if (players->players.size() == 1 && players->players[0] != nullptr)
{
return players->players[0];
}
return nullptr;
}
}
const char *CliCommandExperience::Name() const
{
return "xp";
}
std::vector<std::string> CliCommandExperience::Aliases() const
{
return { "experience" };
}
const char *CliCommandExperience::Usage() const
{
return kExperienceUsage;
}
const char *CliCommandExperience::Description() const
{
return "Grant or remove experience (server-side implementation).";
}
bool CliCommandExperience::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2 || line.tokens.size() > 3)
{
engine->LogWarn(std::string("Usage: ") + kExperienceUsage);
return false;
}
ExperienceAmount amount;
if (!TryParseExperienceAmount(line.tokens[1], &amount))
{
engine->LogWarn(std::string("Usage: ") + kExperienceUsage);
return false;
}
std::shared_ptr<ServerPlayer> target = ResolveTargetPlayer(line, engine);
if (target == nullptr)
{
if (line.tokens.size() >= 3)
{
engine->LogWarn("Unknown player: " + line.tokens[2]);
}
else
{
engine->LogWarn(std::string("Usage: ") + kExperienceUsageWithPlayer);
}
return false;
}
if (amount.levels)
{
target->giveExperienceLevels(amount.take ? -amount.amount : amount.amount);
if (amount.take)
{
engine->LogInfo("Removed " + std::to_string(amount.amount) + " level(s) from " + StringUtils::WideToUtf8(target->getName()) + ".");
}
else
{
engine->LogInfo("Added " + std::to_string(amount.amount) + " level(s) to " + StringUtils::WideToUtf8(target->getName()) + ".");
}
return true;
}
if (amount.take)
{
engine->LogWarn("Removing raw experience points is not supported. Use negative levels (example: xp -5L <player>).");
return false;
}
target->increaseXp(amount.amount);
engine->LogInfo("Added " + std::to_string(amount.amount) + " experience points to " + StringUtils::WideToUtf8(target->getName()) + ".");
return true;
}
void CliCommandExperience::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
if (StringUtils::StartsWithIgnoreCase("10", context.prefix))
{
out->push_back(context.linePrefix + "10");
}
if (StringUtils::StartsWithIgnoreCase("10L", context.prefix))
{
out->push_back(context.linePrefix + "10L");
}
if (StringUtils::StartsWithIgnoreCase("-5L", context.prefix))
{
out->push_back(context.linePrefix + "-5L");
}
}
else if (context.currentTokenIndex == 2)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,17 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandExperience : public IServerCliCommand
{
public:
const char *Name() const override;
std::vector<std::string> Aliases() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,109 @@
#include "stdafx.h"
#include "CliCommandGamemode.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kGamemodeUsage = "gamemode <survival|creative|0|1> [player]";
constexpr const char *kGamemodeUsageWithPlayer = "gamemode <survival|creative|0|1> <player>";
}
const char *CliCommandGamemode::Name() const
{
return "gamemode";
}
std::vector<std::string> CliCommandGamemode::Aliases() const
{
return { "gm" };
}
const char *CliCommandGamemode::Usage() const
{
return kGamemodeUsage;
}
const char *CliCommandGamemode::Description() const
{
return "Set a player's game mode.";
}
bool CliCommandGamemode::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 2 || line.tokens.size() > 3)
{
engine->LogWarn(std::string("Usage: ") + kGamemodeUsage);
return false;
}
GameType *mode = engine->ParseGamemode(line.tokens[1]);
if (mode == nullptr)
{
engine->LogWarn("Unknown gamemode: " + line.tokens[1]);
return false;
}
std::shared_ptr<ServerPlayer> target = nullptr;
if (line.tokens.size() >= 3)
{
target = engine->FindPlayerByNameUtf8(line.tokens[2]);
if (target == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[2]);
return false;
}
}
else
{
MinecraftServer *server = MinecraftServer::getInstance();
if (server == nullptr || server->getPlayers() == nullptr)
{
engine->LogWarn("Player list is not available.");
return false;
}
PlayerList *players = server->getPlayers();
if (players->players.size() != 1 || players->players[0] == nullptr)
{
engine->LogWarn(std::string("Usage: ") + kGamemodeUsageWithPlayer);
return false;
}
target = players->players[0];
}
target->setGameMode(mode);
target->fallDistance = 0.0f;
if (line.tokens.size() >= 3)
{
engine->LogInfo("Set " + line.tokens[2] + " gamemode to " + line.tokens[1] + ".");
}
else
{
engine->LogInfo("Set gamemode to " + line.tokens[1] + ".");
}
return true;
}
void CliCommandGamemode::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestGamemodes(context.prefix, context.linePrefix, out);
}
else if (context.currentTokenIndex == 2)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,18 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandGamemode : public IServerCliCommand
{
public:
const char *Name() const override;
std::vector<std::string> Aliases() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,103 @@
#include "stdafx.h"
#include "CliCommandGive.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\CommandParsing.h"
#include "..\..\..\..\Minecraft.World\GameCommandPacket.h"
#include "..\..\..\..\Minecraft.World\GiveItemCommand.h"
#include "..\..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kGiveUsage = "give <player> <itemId> [amount] [aux]";
}
const char *CliCommandGive::Name() const
{
return "give";
}
const char *CliCommandGive::Usage() const
{
return kGiveUsage;
}
const char *CliCommandGive::Description() const
{
return "Give an item via Minecraft.World command dispatcher.";
}
bool CliCommandGive::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() < 3 || line.tokens.size() > 5)
{
engine->LogWarn(std::string("Usage: ") + kGiveUsage);
return false;
}
std::shared_ptr<ServerPlayer> target = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (target == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[1]);
return false;
}
int itemId = 0;
int amount = 1;
int aux = 0;
if (!CommandParsing::TryParseInt(line.tokens[2], &itemId))
{
engine->LogWarn("Invalid item id: " + line.tokens[2]);
return false;
}
if (itemId <= 0)
{
engine->LogWarn("Item id must be greater than 0.");
return false;
}
if (line.tokens.size() >= 4 && !CommandParsing::TryParseInt(line.tokens[3], &amount))
{
engine->LogWarn("Invalid amount: " + line.tokens[3]);
return false;
}
if (line.tokens.size() >= 5 && !CommandParsing::TryParseInt(line.tokens[4], &aux))
{
engine->LogWarn("Invalid aux value: " + line.tokens[4]);
return false;
}
if (amount <= 0)
{
engine->LogWarn("Amount must be greater than 0.");
return false;
}
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(target);
if (player == nullptr)
{
engine->LogWarn("Cannot resolve target player entity.");
return false;
}
std::shared_ptr<GameCommandPacket> packet = GiveItemCommand::preparePacket(player, itemId, amount, aux);
if (packet == nullptr)
{
engine->LogError("Failed to build give command packet.");
return false;
}
return engine->DispatchWorldCommand(packet->command, packet->data);
}
void CliCommandGive::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandGive : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,46 @@
#include "stdafx.h"
#include "CliCommandHelp.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliRegistry.h"
namespace ServerRuntime
{
const char *CliCommandHelp::Name() const
{
return "help";
}
std::vector<std::string> CliCommandHelp::Aliases() const
{
return { "?" };
}
const char *CliCommandHelp::Usage() const
{
return "help";
}
const char *CliCommandHelp::Description() const
{
return "Show available server console commands.";
}
bool CliCommandHelp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
(void)line;
const std::vector<std::unique_ptr<IServerCliCommand>> &commands = engine->Registry().Commands();
engine->LogInfo("Available commands:");
for (size_t i = 0; i < commands.size(); ++i)
{
std::string row = " ";
row += commands[i]->Usage();
row += " - ";
row += commands[i]->Description();
engine->LogInfo(row);
}
return true;
}
}

View file

@ -0,0 +1,17 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandHelp : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual std::vector<std::string> Aliases() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
};
}

View file

@ -0,0 +1,64 @@
#include "stdafx.h"
#include "CliCommandKill.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\..\Minecraft.World\CommandSender.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kKillUsage = "kill <player>";
}
const char *CliCommandKill::Name() const
{
return "kill";
}
const char *CliCommandKill::Usage() const
{
return kKillUsage;
}
const char *CliCommandKill::Description() const
{
return "Kill a player via Minecraft.World command dispatcher.";
}
bool CliCommandKill::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 2)
{
engine->LogWarn(std::string("Usage: ") + kKillUsage);
return false;
}
std::shared_ptr<ServerPlayer> target = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (target == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[1]);
return false;
}
std::shared_ptr<CommandSender> sender = std::dynamic_pointer_cast<CommandSender>(target);
if (sender == nullptr)
{
engine->LogWarn("Cannot resolve target command sender.");
return false;
}
return engine->DispatchWorldCommand(eGameCommand_Kill, byteArray(), sender);
}
void CliCommandKill::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandKill : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,49 @@
#include "stdafx.h"
#include "CliCommandList.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\..\Minecraft.Client\MinecraftServer.h"
#include "..\..\..\..\Minecraft.Client\PlayerList.h"
namespace ServerRuntime
{
const char *CliCommandList::Name() const
{
return "list";
}
const char *CliCommandList::Usage() const
{
return "list";
}
const char *CliCommandList::Description() const
{
return "List connected players.";
}
bool CliCommandList::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
(void)line;
MinecraftServer *server = MinecraftServer::getInstance();
if (server == NULL || server->getPlayers() == NULL)
{
engine->LogWarn("Player list is not available.");
return false;
}
PlayerList *players = server->getPlayers();
std::string names = StringUtils::WideToUtf8(players->getPlayerNames());
if (names.empty())
{
names = "(none)";
}
engine->LogInfo("Players (" + std::to_string(players->getPlayerCount()) + "): " + names);
return true;
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandList : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
};
}

View file

@ -0,0 +1,98 @@
#include "stdafx.h"
#include "CliCommandPardonIp.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Common\NetworkUtils.h"
#include "..\..\..\Common\StringUtils.h"
namespace ServerRuntime
{
const char *CliCommandPardonIp::Name() const
{
return "pardon-ip";
}
const char *CliCommandPardonIp::Usage() const
{
return "pardon-ip <address>";
}
const char *CliCommandPardonIp::Description() const
{
return "Remove an IP ban.";
}
/**
* Validates the literal IP argument and removes the matching Access IP ban entry
* IPを検証して一致するIP BANを解除する
*/
bool CliCommandPardonIp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 2)
{
engine->LogWarn("Usage: pardon-ip <address>");
return false;
}
if (!ServerRuntime::Access::IsInitialized())
{
engine->LogWarn("Access manager is not initialized.");
return false;
}
// Java Edition pardon-ip only operates on a literal address, so do not resolve player names here.
const std::string ip = StringUtils::TrimAscii(line.tokens[1]);
if (!NetworkUtils::IsIpLiteral(ip))
{
engine->LogWarn("Invalid IP address: " + line.tokens[1]);
return false;
}
// Distinguish invalid input from a valid but currently unbanned address for clearer operator feedback.
if (!ServerRuntime::Access::IsIpBanned(ip))
{
engine->LogWarn("That IP address is not banned.");
return false;
}
if (!ServerRuntime::Access::RemoveIpBan(ip))
{
engine->LogError("Failed to remove IP ban.");
return false;
}
engine->LogInfo("Unbanned IP address " + ip + ".");
return true;
}
/**
* Suggests currently banned IP addresses for the Java Edition literal-IP argument
* BAN済みIPの補完候補を返す
*/
void CliCommandPardonIp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
(void)engine;
// Complete from the persisted IP-ban snapshot because this command only accepts already-banned literals.
if (context.currentTokenIndex != 1 || out == nullptr)
{
return;
}
std::vector<ServerRuntime::Access::BannedIpEntry> entries;
if (!ServerRuntime::Access::SnapshotBannedIps(&entries))
{
return;
}
// Reuse the normalized prefix match used by other commands so completion stays case-insensitive.
for (const auto &entry : entries)
{
const std::string &candidate = entry.ip;
if (StringUtils::StartsWithIgnoreCase(candidate, context.prefix))
{
out->push_back(context.linePrefix + candidate);
}
}
}
}

View file

@ -0,0 +1,19 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
/**
* Removes a dedicated-server IP ban using Java Edition style syntax and Access-backed persistence
*/
class CliCommandPardonIp : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
};
}

View file

@ -0,0 +1,173 @@
#include "stdafx.h"
#include "CliCommandPardon.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
#include <algorithm>
namespace ServerRuntime
{
namespace
{
static void AppendUniqueText(const std::string &text, std::vector<std::string> *out)
{
if (out == nullptr || text.empty())
{
return;
}
if (std::find(out->begin(), out->end(), text) == out->end())
{
out->push_back(text);
}
}
static void AppendUniqueXuid(PlayerUID xuid, std::vector<PlayerUID> *out)
{
if (out == nullptr || xuid == INVALID_XUID)
{
return;
}
if (std::find(out->begin(), out->end(), xuid) == out->end())
{
out->push_back(xuid);
}
}
}
const char *CliCommandPardon::Name() const
{
return "pardon";
}
const char *CliCommandPardon::Usage() const
{
return "pardon <player>";
}
const char *CliCommandPardon::Description() const
{
return "Remove a player ban.";
}
/**
* Removes every Access ban entry that matches the requested player name so dual-XUID entries are cleared together
* BANをまとめて解除する
*/
bool CliCommandPardon::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 2)
{
engine->LogWarn("Usage: pardon <player>");
return false;
}
if (!ServerRuntime::Access::IsInitialized())
{
engine->LogWarn("Access manager is not initialized.");
return false;
}
std::vector<PlayerUID> xuidsToRemove;
std::vector<std::string> matchedNames;
std::shared_ptr<ServerPlayer> onlineTarget = engine->FindPlayerByNameUtf8(line.tokens[1]);
if (onlineTarget != nullptr)
{
if (ServerRuntime::Access::IsPlayerBanned(onlineTarget->getXuid()))
{
AppendUniqueXuid(onlineTarget->getXuid(), &xuidsToRemove);
}
if (ServerRuntime::Access::IsPlayerBanned(onlineTarget->getOnlineXuid()))
{
AppendUniqueXuid(onlineTarget->getOnlineXuid(), &xuidsToRemove);
}
}
std::vector<ServerRuntime::Access::BannedPlayerEntry> entries;
if (!ServerRuntime::Access::SnapshotBannedPlayers(&entries))
{
engine->LogError("Failed to read banned players.");
return false;
}
const std::string loweredTarget = StringUtils::ToLowerAscii(line.tokens[1]);
for (const auto &entry : entries)
{
if (StringUtils::ToLowerAscii(entry.name) == loweredTarget)
{
PlayerUID parsedXuid = INVALID_XUID;
if (ServerRuntime::Access::TryParseXuid(entry.xuid, &parsedXuid))
{
AppendUniqueXuid(parsedXuid, &xuidsToRemove);
}
AppendUniqueText(entry.name, &matchedNames);
}
}
if (xuidsToRemove.empty())
{
engine->LogWarn("That player is not banned.");
return false;
}
for (const auto xuid : xuidsToRemove)
{
if (!ServerRuntime::Access::RemovePlayerBan(xuid))
{
engine->LogError("Failed to remove player ban.");
return false;
}
}
std::string playerName = line.tokens[1];
if (!matchedNames.empty())
{
playerName = matchedNames[0];
}
else if (onlineTarget != nullptr)
{
playerName = StringUtils::WideToUtf8(onlineTarget->getName());
}
engine->LogInfo("Unbanned player " + playerName + ".");
return true;
}
/**
* Suggests currently banned player names first and then online names for convenience
* BAN済み名とオンライン名を補完候補に出す
*/
void CliCommandPardon::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex != 1 || out == nullptr)
{
return;
}
std::vector<ServerRuntime::Access::BannedPlayerEntry> entries;
if (ServerRuntime::Access::SnapshotBannedPlayers(&entries))
{
std::vector<std::string> names;
for (const auto &entry : entries)
{
AppendUniqueText(entry.name, &names);
}
for (const auto &name : names)
{
if (StringUtils::StartsWithIgnoreCase(name, context.prefix))
{
out->push_back(context.linePrefix + name);
}
}
}
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}

View file

@ -0,0 +1,19 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
/**
* Removes dedicated-server player bans using Java Edition style syntax and Access-backed persistence
*/
class CliCommandPardon : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
virtual void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const;
};
}

View file

@ -0,0 +1,32 @@
#include "stdafx.h"
#include "CliCommandStop.h"
#include "..\..\ServerCliEngine.h"
namespace ServerRuntime
{
const char *CliCommandStop::Name() const
{
return "stop";
}
const char *CliCommandStop::Usage() const
{
return "stop";
}
const char *CliCommandStop::Description() const
{
return "Stop the dedicated server.";
}
bool CliCommandStop::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
(void)line;
engine->LogInfo("Stopping server...");
engine->RequestShutdown();
return true;
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandStop : public IServerCliCommand
{
public:
virtual const char *Name() const;
virtual const char *Usage() const;
virtual const char *Description() const;
virtual bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine);
};
}

View file

@ -0,0 +1,118 @@
#include "stdafx.h"
#include "CliCommandTime.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\..\Minecraft.World\GameCommandPacket.h"
#include "..\..\..\..\Minecraft.World\TimeCommand.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kTimeUsage = "time <day|night|set day|set night>";
static bool TryResolveNightFlag(const std::vector<std::string> &tokens, bool *outNight)
{
if (outNight == nullptr)
{
return false;
}
std::string value;
if (tokens.size() == 2)
{
value = StringUtils::ToLowerAscii(tokens[1]);
}
else if (tokens.size() == 3 && StringUtils::ToLowerAscii(tokens[1]) == "set")
{
value = StringUtils::ToLowerAscii(tokens[2]);
}
else
{
return false;
}
if (value == "day")
{
*outNight = false;
return true;
}
if (value == "night")
{
*outNight = true;
return true;
}
return false;
}
static void SuggestLiteral(const char *candidate, const ServerCliCompletionContext &context, std::vector<std::string> *out)
{
if (candidate == nullptr || out == nullptr)
{
return;
}
const std::string text(candidate);
if (StringUtils::StartsWithIgnoreCase(text, context.prefix))
{
out->push_back(context.linePrefix + text);
}
}
}
const char *CliCommandTime::Name() const
{
return "time";
}
const char *CliCommandTime::Usage() const
{
return kTimeUsage;
}
const char *CliCommandTime::Description() const
{
return "Set day or night via Minecraft.World command dispatcher.";
}
bool CliCommandTime::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
bool night = false;
if (!TryResolveNightFlag(line.tokens, &night))
{
engine->LogWarn(std::string("Usage: ") + kTimeUsage);
return false;
}
std::shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(night);
if (packet == nullptr)
{
engine->LogError("Failed to build time command packet.");
return false;
}
return engine->DispatchWorldCommand(packet->command, packet->data);
}
void CliCommandTime::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
(void)engine;
if (context.currentTokenIndex == 1)
{
SuggestLiteral("day", context, out);
SuggestLiteral("night", context, out);
SuggestLiteral("set", context, out);
}
else if (context.currentTokenIndex == 2 &&
context.parsed.tokens.size() >= 2 &&
StringUtils::ToLowerAscii(context.parsed.tokens[1]) == "set")
{
SuggestLiteral("day", context, out);
SuggestLiteral("night", context, out);
}
}
}

View file

@ -0,0 +1,16 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandTime : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,82 @@
#include "stdafx.h"
#include "CliCommandTp.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\..\Minecraft.Client\PlayerConnection.h"
#include "..\..\..\..\Minecraft.Client\TeleportCommand.h"
#include "..\..\..\..\Minecraft.Client\ServerPlayer.h"
#include "..\..\..\..\Minecraft.World\GameCommandPacket.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kTpUsage = "tp <player> <target>";
}
const char *CliCommandTp::Name() const
{
return "tp";
}
std::vector<std::string> CliCommandTp::Aliases() const
{
return { "teleport" };
}
const char *CliCommandTp::Usage() const
{
return kTpUsage;
}
const char *CliCommandTp::Description() const
{
return "Teleport one player to another via Minecraft.World command dispatcher.";
}
bool CliCommandTp::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 3)
{
engine->LogWarn(std::string("Usage: ") + kTpUsage);
return false;
}
std::shared_ptr<ServerPlayer> subject = engine->FindPlayerByNameUtf8(line.tokens[1]);
std::shared_ptr<ServerPlayer> destination = engine->FindPlayerByNameUtf8(line.tokens[2]);
if (subject == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[1]);
return false;
}
if (destination == nullptr)
{
engine->LogWarn("Unknown player: " + line.tokens[2]);
return false;
}
if (subject->connection == nullptr)
{
engine->LogWarn("Cannot teleport because source player connection is inactive.");
return false;
}
std::shared_ptr<GameCommandPacket> packet = TeleportCommand::preparePacket(subject->getXuid(), destination->getXuid());
if (packet == nullptr)
{
engine->LogError("Failed to build teleport command packet.");
return false;
}
return engine->DispatchWorldCommand(packet->command, packet->data);
}
void CliCommandTp::Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const
{
if (context.currentTokenIndex == 1 || context.currentTokenIndex == 2)
{
engine->SuggestPlayers(context.prefix, context.linePrefix, out);
}
}
}

View file

@ -0,0 +1,18 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandTp : public IServerCliCommand
{
public:
const char *Name() const override;
std::vector<std::string> Aliases() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
void Complete(const ServerCliCompletionContext &context, const ServerCliEngine *engine, std::vector<std::string> *out) const override;
};
}

View file

@ -0,0 +1,49 @@
#include "stdafx.h"
#include "CliCommandWeather.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\..\Minecraft.World\GameCommandPacket.h"
#include "..\..\..\..\Minecraft.World\ToggleDownfallCommand.h"
namespace ServerRuntime
{
namespace
{
constexpr const char *kWeatherUsage = "weather";
}
const char *CliCommandWeather::Name() const
{
return "weather";
}
const char *CliCommandWeather::Usage() const
{
return kWeatherUsage;
}
const char *CliCommandWeather::Description() const
{
return "Toggle weather via Minecraft.World command dispatcher.";
}
bool CliCommandWeather::Execute(const ServerCliParsedLine &line, ServerCliEngine *engine)
{
if (line.tokens.size() != 1)
{
engine->LogWarn(std::string("Usage: ") + kWeatherUsage);
return false;
}
std::shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
if (packet == nullptr)
{
engine->LogError("Failed to build weather command packet.");
return false;
}
return engine->DispatchWorldCommand(packet->command, packet->data);
}
}

View file

@ -0,0 +1,15 @@
#pragma once
#include "..\IServerCliCommand.h"
namespace ServerRuntime
{
class CliCommandWeather : public IServerCliCommand
{
public:
const char *Name() const override;
const char *Usage() const override;
const char *Description() const override;
bool Execute(const ServerCliParsedLine &line, ServerCliEngine *engine) override;
};
}

View file

@ -0,0 +1,285 @@
#include "stdafx.h"
#include "CliCommandWhitelist.h"
#include "..\..\ServerCliEngine.h"
#include "..\..\ServerCliParser.h"
#include "..\..\..\Access\Access.h"
#include "..\..\..\Common\StringUtils.h"
#include "..\..\..\ServerProperties.h"
#include <algorithm>
#include <array>
namespace ServerRuntime
{
namespace
{
static const char *kWhitelistUsage = "whitelist <on|off|list|add|remove|reload> [...]";
static bool CompareWhitelistEntries(const ServerRuntime::Access::WhitelistedPlayerEntry &left, const ServerRuntime::Access::WhitelistedPlayerEntry &right)
{
const auto leftName = StringUtils::ToLowerAscii(left.name);
const auto rightName = StringUtils::ToLowerAscii(right.name);
if (leftName != rightName)
{
return leftName < rightName;
}
return StringUtils::ToLowerAscii(left.xuid) < StringUtils::ToLowerAscii(right.xuid);
}
static bool PersistWhitelistToggle(bool enabled)
{
auto config = LoadServerPropertiesConfig();
config.whiteListEnabled = enabled;
return SaveServerPropertiesConfig(config);
}
static std::string BuildWhitelistEntryRow(const ServerRuntime::Access::WhitelistedPlayerEntry &entry)
{
std::string row = " ";
row += entry.xuid;
if (!entry.name.empty())
{
row += " - ";
row += entry.name;
}
return row;
}
static void LogWhitelistMode(ServerCliEngine *engine)
{
engine->LogInfo(std::string("Whitelist is ") + (ServerRuntime::Access::IsWhitelistEnabled() ? "enabled." : "disabled."));
}
static bool LogWhitelistEntries(ServerCliEngine *engine)
{
std::vector<ServerRuntime::Access::WhitelistedPlayerEntry> entries;
if (!ServerRuntime::Access::SnapshotWhitelistedPlayers(&entries))
{
engine->LogError("Failed to read whitelist entries.");
return false;
}
std::sort(entries.begin(), entries.end(), CompareWhitelistEntries);
LogWhitelistMode(engine);
engine->LogInfo("There are " + std::to_string(entries.size()) + " whitelisted player(s).");
for (const auto &entry : entries)
{
engine->LogInfo(BuildWhitelistEntryRow(entry));
}
return true;
}