mirror of
https://github.com/LCE-Hub/LCE-Workshop.git
synced 2026-07-18 00:07:21 +00:00
fix
This commit is contained in:
parent
81234048a7
commit
b87cb83132
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@ -26,9 +26,6 @@
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var save = loadData();
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// =====================
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// CORE VALUES
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// =====================
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var blocksState = useState(save ? save.blocks : 0);
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var blocks = blocksState[0];
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var setBlocks = blocksState[1];
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@ -37,13 +34,6 @@
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var clickPower = clickPowerState[0];
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var setClickPower = clickPowerState[1];
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var tabState = useState("shop");
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var tab = tabState[0];
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var setTab = tabState[1];
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// =====================
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// ORE UPGRADES
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// =====================
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var woodLevelState = useState(save ? save.woodLevel : 0);
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var woodLevel = woodLevelState[0];
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var setWoodLevel = woodLevelState[1];
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@ -64,9 +54,6 @@
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var diamondLevel = diamondLevelState[0];
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var setDiamondLevel = diamondLevelState[1];
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// =====================
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// CPS BUILDINGS
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// =====================
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var villagerLevelState = useState(save ? save.villagerLevel : 0);
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var villagerLevel = villagerLevelState[0];
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var setVillagerLevel = villagerLevelState[1];
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@ -87,9 +74,6 @@
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var mainframeLevel = mainframeLevelState[0];
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var setMainframeLevel = mainframeLevelState[1];
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// =====================
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// SAVE SYSTEM
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// =====================
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function saveAll(data) {
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saveData(data);
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}
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@ -113,9 +97,6 @@
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};
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}
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// =====================
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// CLICK
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// =====================
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function clickBlock() {
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var newBlocks = blocks + clickPower;
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setBlocks(newBlocks);
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@ -126,123 +107,18 @@
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});
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}
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// =====================
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// COSTS (ORE)
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// =====================
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var woodCost = Math.floor(10 * Math.pow(1.15, woodLevel));
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var stoneCost = Math.floor(25 * Math.pow(1.18, stoneLevel));
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var ironCost = Math.floor(50 * Math.pow(1.2, ironLevel));
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var goldCost = Math.floor(150 * Math.pow(1.22, goldLevel));
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var diamondCost = Math.floor(500 * Math.pow(1.28, diamondLevel));
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// =====================
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// COSTS (CPS)
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// =====================
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var villagerCost = Math.floor(50 * Math.pow(1.15, villagerLevel));
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var ravineCost = Math.floor(250 * Math.pow(1.17, ravineLevel));
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var smelterCost = Math.floor(1000 * Math.pow(1.2, smelterLevel));
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var excavatorCost = Math.floor(5000 * Math.pow(1.25, excavatorLevel));
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var mainframeCost = Math.floor(25000 * Math.pow(1.3, mainframeLevel));
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// =====================
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// BUY ORES
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// =====================
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function buyWood() {
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if (blocks < woodCost) return;
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var b = blocks - woodCost;
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setBlocks(b);
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setClickPower(clickPower + 1);
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setWoodLevel(woodLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyStone() {
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if (blocks < stoneCost) return;
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var b = blocks - stoneCost;
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setBlocks(b);
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setClickPower(clickPower + 2);
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setStoneLevel(stoneLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyIron() {
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if (blocks < ironCost) return;
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var b = blocks - ironCost;
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setBlocks(b);
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setClickPower(clickPower + 3);
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setIronLevel(ironLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyGold() {
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if (blocks < goldCost) return;
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var b = blocks - goldCost;
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setBlocks(b);
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setClickPower(clickPower + 5);
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setGoldLevel(goldLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyDiamond() {
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if (blocks < diamondCost) return;
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var b = blocks - diamondCost;
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setBlocks(b);
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setClickPower(clickPower + 10);
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setDiamondLevel(diamondLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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// =====================
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// BUY CPS
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// =====================
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function buyVillager() {
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if (blocks < villagerCost) return;
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var b = blocks - villagerCost;
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setBlocks(b);
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setVillagerLevel(villagerLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyRavine() {
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if (blocks < ravineCost) return;
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var b = blocks - ravineCost;
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setBlocks(b);
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setRavineLevel(ravineLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buySmelter() {
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if (blocks < smelterCost) return;
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var b = blocks - smelterCost;
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setBlocks(b);
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setSmelterLevel(smelterLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyExcavator() {
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if (blocks < excavatorCost) return;
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var b = blocks - excavatorCost;
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setBlocks(b);
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setExcavatorLevel(excavatorLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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function buyMainframe() {
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if (blocks < mainframeCost) return;
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var b = blocks - mainframeCost;
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setBlocks(b);
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setMainframeLevel(mainframeLevel + 1);
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saveAll({ ...buildSave(), blocks: b });
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}
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// =====================
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// CPS CALC
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// =====================
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var cps =
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villagerLevel * 1 +
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ravineLevel * 5 +
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@ -250,15 +126,11 @@
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excavatorLevel * 100 +
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mainframeLevel * 500;
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// =====================
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// TICK
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// =====================
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useEffect(function () {
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var interval = setInterval(function () {
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if (cps > 0) {
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setBlocks(function (prev) {
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var newVal = prev + cps;
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setBlocks(newVal);
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saveAll({
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...buildSave(),
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@ -275,61 +147,85 @@
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};
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}, [cps]);
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// =====================
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// UI
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// =====================
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function btn(text, onClick, disabled) {
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return h(
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"button",
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{
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onClick: onClick,
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disabled: disabled,
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className:
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"w-full px-2 py-1 text-white mc-text-shadow cursor-pointer border border-[#555] bg-black/40 hover:bg-black/60"
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},
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text
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);
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}
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return h(
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"div",
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{ className: "w-full max-w-5xl mx-auto p-4 flex flex-col gap-4" },
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h("button", {
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onClick: function () {
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api.views.navigate("settings");
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}
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}, "← Back"),
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h("div", { className: "text-2xl font-bold" }, "LCE Block Clicker"),
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h(
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"div",
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{ className: "text-2xl font-bold mc-text-shadow" },
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"LCE Block Clicker"
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),
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h(
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"div",
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{ className: "flex gap-4" },
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// LEFT
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// LEFT PANEL
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h(
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"div",
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{ className: "flex-1 flex flex-col gap-4" },
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h("div", {}, "Blocks: " + blocks.toLocaleString()),
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h("div", {}, "Click: " + clickPower),
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h("div", {}, "CPS: " + cps),
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h(
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"div",
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{ className: "border border-[#555] bg-black/40 p-3 text-center" },
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h("div", { className: "text-xs text-[#888]" }, "Blocks"),
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h("div", { className: "text-2xl font-bold mc-text-shadow" }, blocks.toLocaleString())
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),
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h("div", { className: "text-sm text-[#aaa]" }, "Click Power: " + clickPower),
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h("div", { className: "text-sm text-[#aaa]" }, "CPS: " + cps),
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h(
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"button",
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{ onClick: clickBlock },
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{
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onClick: clickBlock,
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className:
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"px-2 py-2 text-white mc-text-shadow cursor-pointer border border-[#555] bg-black/40 hover:bg-black/60",
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style: {
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backgroundImage: "url('/images/Button_Background.png')",
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backgroundSize: "100% 100%",
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imageRendering: "pixelated",
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minWidth: "250px"
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}
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},
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"⛏ Mine Block"
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)
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),
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// RIGHT
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// RIGHT PANEL
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h(
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"div",
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{ className: "w-64 flex flex-col gap-2" },
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{ className: "w-64 border border-[#555] bg-black/40 p-3 flex flex-col gap-2" },
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h("div", {}, "SHOP"),
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h("div", { className: "text-xs text-[#888] uppercase tracking-widest" }, "Shop"),
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h("button", { onClick: buyWood }, "Wood " + woodCost),
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h("button", { onClick: buyStone }, "Stone " + stoneCost),
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h("button", { onClick: buyIron }, "Iron " + ironCost),
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h("button", { onClick: buyGold }, "Gold " + goldCost),
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h("button", { onClick: buyDiamond }, "Diamond " + diamondCost),
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btn("Wood - " + woodCost, function () {}),
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btn("Stone - " + stoneCost),
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btn("Iron - " + ironCost),
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btn("Gold - " + goldCost),
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btn("Diamond - " + diamondCost),
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h("div", {}, "CPS"),
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h("div", { className: "text-xs text-[#888] uppercase tracking-widest mt-2" }, "CPS"),
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h("button", { onClick: buyVillager }, "Villager " + villagerCost),
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h("button", { onClick: buyRavine }, "Ravine " + ravineCost),
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h("button", { onClick: buySmelter }, "Super Smelter " + smelterCost),
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h("button", { onClick: buyExcavator }, "LCE Excavator " + excavatorCost),
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h("button", { onClick: buyMainframe }, "LCE Mainframe " + mainframeCost)
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btn("Villager - " + villagerCost),
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btn("Ravine - " + ravineCost),
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btn("Super Smelter - " + smelterCost),
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btn("LCE Excavator - " + excavatorCost),
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btn("LCE Mainframe - " + mainframeCost)
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)
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)
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);
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