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README.md
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README.md
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# Emerald Legacy Workshop
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Welcome to the **Emerald Legacy Workshop**! This repository serves as the central registry for community-driven content used by the Emerald Legacy Launcher.
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<div align="center">
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<img height="150" src="https://raw.githubusercontent.com/Emerald-Legacy-Launcher/Emerald-Legacy-Launcher/refs/heads/main/public/images/icon.png" alt="Emerald Legacy Launcher Logo">
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<h1>Emerald Legacy Workshop</h1>
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<p><strong>Central registry for community-driven content used by the Emerald Legacy Launcher.</strong></p>
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<p>
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<img src="https://img.shields.io/badge/version-1.0.0-blue?style=flat-square" alt="Version">
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<img src="https://img.shields.io/badge/license-GPL--3.0-green?style=flat-square" alt="License">
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<img src="https://img.shields.io/badge/platform-Windows%20%7C%20macOS%20%7C%20Linux-lightgrey?style=flat-square" alt="Platforms">
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</p>
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</div>
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## About
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The Workshop is a free, open-source alternative to the Minecraft Marketplace. It allows the community to share:
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- **Skins Packs**: High-quality character skins.
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- **Texture Packs**: Resource updates for Title Updates.
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The Workshop is a free, open-source alternative to the Minecraft Marketplace for LCE. It allows the community to share:
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- **Skins Packs**
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- **Texture Packs**
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- **DLCs**: Expansion packs, maps, etc.
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- **Mods**: Using mod loaders, of course.
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- **Worlds**
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## How to Contribute
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We welcome contributors! To add your content to the workshop:
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1. **Fork this repository.**
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2. **Upload your content**: Create a subfolder and place your assets (zips, thumbnails) in the `assets/` folder or host them via GitHub Releases in your own repo.
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3. **Update `workshop.json`**: Add your item to the list following the schema below.
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2. **Upload your content**: Create a subfolder with your mod ID and place your assets (zips, thumbnails).
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3. **Update `meta.json` in your subfolder**: Add your item to the list following the schema below.
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4. **Submit a Pull Request**: Our team will review your submission for quality and safety.
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## Schema Details
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Every item in `workshop.json` must follow this structure:
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Your `meta.json` must follow this structure:
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| Field | Type | Description |
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|---|---|---|
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| `id` | String | A unique identifier (kebab-case). |
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| `name` | String | Display name of the item. |
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| `author` | String | Your name or organization. |
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| `author` | String | Your Github username. |
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| `description`| String | A short summary of what the item does. |
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| `category` | String | Must be `Skins`, `Packs`, or `DLC`. |
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| `thumbnail` | URL | A 1:1 image (PNG/JPG) for the preview. |
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| `downloadUrl`| URL | Direct link to a `.zip` file of the content, it can be directly inside your folder on /assets/ or a repo's release. |
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| `category` | String or String[] | Must be `Skin`, `Texture`, `World`, `Mod`, `DLC`, or multiple ones in a list. |
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| `thumbnail` | String | File name for your 1:1 image (PNG/JPG/SVG/GIF) for the preview. |
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| `zips`| Object | Names of your `.zip` files to extract. |
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| `version` | String | Semantic versioning (e.g. `1.0.0`). |
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## Example `meta.json` (jsonc, remove comments)
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```jsonc
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{
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"id": "my-amazing-mod", // ID
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"name": "My Awesome Mod", // Name
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"author": "neoapps-dev", // Github username
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"description": "Adds back Ruby items", // Description
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"category": ["Mod", "DLC"], // Category
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"thumbnail": "thumbnail.png", // Thumbnail filename
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"zips": { // Object ("file-name.zip": "path/in/the/game/directory/to/extract/it/in)
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"ruby.zip": "", // empty means the root of the game directory
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"texture.zip": "{MediaDir}/DLC" // placeholders are handled by Emerald
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},
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"version": "1.0.0"
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}
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```
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## Supported Placeholders
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- `{MediaDir}`: Path to the Windows64Media, or Common/Media for 4JCraft
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- `{GameHDD}`: Saves directory
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- `{DLCDir}`: Path to `{MediaDir}/DLC`
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- `{MobDir}`: Path to Common/res/mob (contains default skins)
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## License
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By contributing to this repository, you agree to license your manifest entries under the **MIT License**. The content itself (skins/packs) must be compatible with FOSS distribution.
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