import { useEffect, useRef, useState, memo } from 'react'; import { motion } from 'framer-motion'; import * as THREE from 'three'; import { useLocalStorage } from '../../hooks/useLocalStorage'; import { useConfig } from '../../context/LauncherContext'; interface SkinViewerProps { username: string; setUsername: (name: string) => void; playPressSound: () => void; skinUrl: string; capeUrl?: string | null; setSkinUrl: (url: string) => void; setActiveView: (view: string) => void; isFocusedSection: boolean; onNavigateRight: () => void; } const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSound, skinUrl, capeUrl, setSkinUrl, setActiveView, isFocusedSection, onNavigateRight }: SkinViewerProps) { const mountRef = useRef(null); const containerRef = useRef(null); const [focusIndex, setFocusIndex] = useState(0); const { legacyMode } = useConfig(); const [showLayers, setShowLayers] = useLocalStorage('lce-show-layers', true); const overlaysRef = useRef([]); const capeRef = useRef(null); const requestRenderRef = useRef<(() => void) | null>(null); useEffect(() => { if (!mountRef.current) return; const width = 260; const height = 450; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(35, width / height, 0.1, 1000); camera.position.set(0, 0, 68); const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setSize(width, height); renderer.setPixelRatio(window.devicePixelRatio); mountRef.current.innerHTML = ""; mountRef.current.appendChild(renderer.domElement); scene.add(new THREE.AmbientLight(0xffffff, 0.4)); scene.add(new THREE.HemisphereLight(0xffffff, 0x444444, 0.6)); const dl = new THREE.DirectionalLight(0xffffff, 0.8); dl.position.set(10, 20, 10); scene.add(dl); const playerGroup = new THREE.Group(); playerGroup.position.y = -1.5; scene.add(playerGroup); const textureLoader = new THREE.TextureLoader(); textureLoader.load(skinUrl || "/images/Default.png", (texture) => { texture.magFilter = THREE.NearestFilter; texture.minFilter = THREE.NearestFilter; texture.colorSpace = THREE.SRGBColorSpace; const img = texture.image; const isLegacy = img.height === 32; const createFaceMaterial = (x: number, y: number, w: number, h: number, flipX = false, flipY = false, tex = texture) => { const matTex = tex.clone(); matTex.repeat.set((flipX ? -w : w) / 64, (flipY ? -h : h) / tex.image.height); matTex.offset.set((flipX ? (x + w) : x) / 64, 1 - (flipY ? y : (y + h)) / tex.image.height); matTex.needsUpdate = true; return new THREE.MeshLambertMaterial({ map: matTex, transparent: true, alphaTest: 0.5, side: THREE.FrontSide }); }; const createPart = (w: number, h: number, d: number, uv: any, overlayUv?: any, swapMats = false, isLegacyMirror = false) => { const group = new THREE.Group(); const geo = new THREE.BoxGeometry(w, h, d); const getMats = (uvSet: any) => { const flipX = isLegacyMirror; return [ createFaceMaterial(swapMats ? uvSet.right[0] : uvSet.left[0], uvSet.left[1], uvSet.left[2], uvSet.left[3], flipX), // +x (L) createFaceMaterial(swapMats ? uvSet.left[0] : uvSet.right[0], uvSet.right[1], uvSet.right[2], uvSet.right[3], flipX), // -x (R) createFaceMaterial(uvSet.top[0], uvSet.top[1], uvSet.top[2], uvSet.top[3], flipX, true), // +y (T) createFaceMaterial(uvSet.bottom[0], uvSet.bottom[1], uvSet.bottom[2], uvSet.bottom[3], flipX, true), // -y (B) createFaceMaterial(uvSet.front[0], uvSet.front[1], uvSet.front[2], uvSet.front[3], flipX), // +z (F) createFaceMaterial(uvSet.back[0], uvSet.back[1], uvSet.back[2], uvSet.back[3], !flipX) // -z (B) ]; }; const mesh = new THREE.Mesh(geo, getMats(uv)); group.add(mesh); if (overlayUv) { const oGeo = new THREE.BoxGeometry(w + 0.5, h + 0.5, d + 0.5); const oMesh = new THREE.Mesh(oGeo, getMats(overlayUv)); oMesh.visible = showLayers; overlaysRef.current.push(oMesh); group.add(oMesh); } return group; }; const limbUv = (x: number, y: number, w = 4) => ({ top: [x + 4, y, w, 4], bottom: [x + 4 + w, y, w, 4], right: [x, y + 4, 4, 12], front: [x + 4, y + 4, w, 12], left: [x + 4 + w, y + 4, 4, 12], back: [x + 8 + w, y + 4, w, 12] }); const isSlim = !isLegacy && (() => { const canvas = document.createElement('canvas'); canvas.width = img.width; canvas.height = img.height; const ctx = canvas.getContext('2d'); if (!ctx) return false; ctx.drawImage(img, 0, 0); const data = ctx.getImageData(42, 48, 1, 1).data; return data[3] === 0; })(); const armW = isSlim ? 3 : 4; const headUv = { top: [8, 0, 8, 8], bottom: [16, 0, 8, 8], right: [0, 8, 8, 8], left: [16, 8, 8, 8], front: [8, 8, 8, 8], back: [24, 8, 8, 8] }; const hatUv = { top: [40, 0, 8, 8], bottom: [48, 0, 8, 8], right: [32, 8, 8, 8], left: [48, 8, 8, 8], front: [40, 8, 8, 8], back: [56, 8, 8, 8] }; const head = createPart(8, 8, 8, headUv, hatUv); head.position.y = 10; playerGroup.add(head); const bodyUv = { top: [20, 16, 8, 4], bottom: [28, 16, 8, 4], right: [16, 20, 4, 12], left: [28, 20, 4, 12], front: [20, 20, 8, 12], back: [32, 20, 8, 12] }; const jacketUv = { top: [20, 32, 8, 4], bottom: [28, 32, 8, 4], right: [16, 36, 4, 12], left: [28, 36, 4, 12], front: [20, 36, 8, 12], back: [32, 36, 8, 12] }; playerGroup.add(createPart(8, 12, 4, bodyUv, isLegacy ? undefined : jacketUv)); const rightArm = createPart(armW, 12, 4, limbUv(40, 16, armW), isLegacy ? undefined : limbUv(40, 32, armW)); rightArm.position.set(isSlim ? -5.5 : -6, 0, 0); playerGroup.add(rightArm); const leftArm = createPart(armW, 12, 4, isLegacy ? limbUv(40, 16, armW) : limbUv(32, 48, armW), isLegacy ? undefined : limbUv(48, 48, armW), true, isLegacy); leftArm.position.set(isSlim ? 5.5 : 6, 0, 0); playerGroup.add(leftArm); const rightLeg = createPart(4, 12, 4, limbUv(0, 16), isLegacy ? undefined : limbUv(0, 32)); rightLeg.position.set(-2, -12, 0); playerGroup.add(rightLeg); const leftLeg = createPart(4, 12, 4, isLegacy ? limbUv(0, 16) : limbUv(16, 48), isLegacy ? undefined : limbUv(0, 48), true, isLegacy); leftLeg.position.set(2, -12, 0); playerGroup.add(leftLeg); if (capeUrl) { textureLoader.load(capeUrl, (capeTexture) => { capeTexture.magFilter = THREE.NearestFilter; capeTexture.minFilter = THREE.NearestFilter; capeTexture.colorSpace = THREE.SRGBColorSpace; const capeUv = { top: [1, 0, 10, 1], bottom: [11, 0, 10, 1], right: [0, 1, 1, 16], front: [1, 1, 10, 16], left: [11, 1, 1, 16], back: [12, 1, 10, 16] }; const capeGroup = new THREE.Group(); const capeGeo = new THREE.BoxGeometry(10, 16, 1); const capeMats = [ createFaceMaterial(capeUv.left[0], capeUv.left[1], capeUv.left[2], capeUv.left[3], false, false, capeTexture), createFaceMaterial(capeUv.right[0], capeUv.right[1], capeUv.right[2], capeUv.right[3], false, false, capeTexture), createFaceMaterial(capeUv.top[0], capeUv.top[1], capeUv.top[2], capeUv.top[3], false, true, capeTexture), createFaceMaterial(capeUv.bottom[0], capeUv.bottom[1], capeUv.bottom[2], capeUv.bottom[3], false, true, capeTexture), createFaceMaterial(capeUv.back[0], capeUv.back[1], capeUv.back[2], capeUv.back[3], false, false, capeTexture), createFaceMaterial(capeUv.front[0], capeUv.front[1], capeUv.front[2], capeUv.front[3], false, false, capeTexture) ]; const capeMesh = new THREE.Mesh(capeGeo, capeMats); capeMesh.position.set(0, -8, -0.5); capeGroup.add(capeMesh); capeGroup.position.set(0, 6, -2.35); capeGroup.rotation.x = 0.15; playerGroup.add(capeGroup); capeRef.current = capeGroup; }); } playerGroup.rotation.y = -0.3; requestRenderRef.current?.(); }); let isDragging = false; let previousMousePosition = { x: 0, y: 0 }; const onMouseDown = (e: MouseEvent) => { isDragging = true; previousMousePosition = { x: e.clientX, y: e.clientY }; }; const onMouseUp = () => { isDragging = false; }; const onMouseMove = (e: MouseEvent) => { if (isDragging) { const delta = (e.clientX - previousMousePosition.x) * 0.01; playerGroup.rotation.y += delta; previousMousePosition = { x: e.clientX, y: e.clientY }; requestRenderRef.current?.(); } }; requestRenderRef.current = () => renderer.render(scene, camera); requestRenderRef.current(); renderer.domElement.addEventListener("mousedown", onMouseDown); window.addEventListener("mousemove", onMouseMove); window.addEventListener("mouseup", onMouseUp); return () => { window.removeEventListener("mousemove", onMouseMove); window.removeEventListener("mouseup", onMouseUp); scene.traverse((object) => { if (object instanceof THREE.Mesh) { if (object.geometry) object.geometry.dispose(); if (object.material) { if (Array.isArray(object.material)) { object.material.forEach((mat) => { if (mat.map) mat.map.dispose(); mat.dispose(); }); } else { if (object.material.map) object.material.map.dispose(); object.material.dispose(); } } } }); renderer.dispose(); overlaysRef.current = []; capeRef.current = null; requestRenderRef.current = null; }; }, [skinUrl, capeUrl]); useEffect(() => { overlaysRef.current.forEach(overlay => { overlay.visible = showLayers; }); requestRenderRef.current?.(); }, [showLayers]); useEffect(() => { if (!isFocusedSection) { setFocusIndex(legacyMode ? 1 : 0); return; } const handleKeyDown = (e: KeyboardEvent) => { if (document.activeElement?.tagName === 'INPUT') return; if (e.key === 'ArrowRight') { if (legacyMode) onNavigateRight(); else if (focusIndex === 4) onNavigateRight(); else if (focusIndex >= 1 && focusIndex < 4) setFocusIndex(prev => prev + 1); } else if (e.key === 'ArrowLeft') { if (legacyMode) return; if (focusIndex > 1 && focusIndex <= 4) setFocusIndex(prev => prev - 1); } else if (e.key === 'ArrowDown') { if (legacyMode) { setFocusIndex(prev => (prev < 4 ? prev + 1 : prev)); } else { setFocusIndex(prev => (prev < 4 ? prev + 1 : prev)); } } else if (e.key === 'ArrowUp') { if (legacyMode) { return; } else { setFocusIndex(prev => (prev > 0 ? prev - 1 : prev)); } } else if (e.key === 'Enter') { if (focusIndex === 0) { (containerRef.current?.querySelector('input') as HTMLElement)?.focus(); } else if (focusIndex === 1) { playPressSound(); setActiveView('skins'); } else if (focusIndex === 2) { playPressSound(); setShowLayers(!showLayers); } else if (focusIndex === 3) { playPressSound(); setSkinUrl('/images/Default.png'); } else if (focusIndex === 4) { playPressSound(); setActiveView('screenshots'); } } }; window.addEventListener('keydown', handleKeyDown); return () => window.removeEventListener('keydown', handleKeyDown); }, [isFocusedSection, focusIndex, onNavigateRight, playPressSound, setActiveView, setShowLayers, showLayers, setSkinUrl, legacyMode]); useEffect(() => { if (isFocusedSection) { const el = containerRef.current?.querySelector(`[data-focus="${focusIndex}"]`) as HTMLElement; if (el && document.activeElement?.tagName !== 'INPUT') el.focus(); } }, [isFocusedSection, focusIndex]); return ( {!legacyMode && (
setUsername(e.target.value)} onKeyDown={(e) => { if (e.key === 'Enter') { e.currentTarget.blur(); e.stopPropagation(); } }} className="bg-transparent text-white focus:text-[#FFFF55] outline-none border-none text-center font-['Mojangles'] mc-text-shadow tracking-widest text-xl cursor-text" />
)} {!legacyMode && (
)}
{!legacyMode && ( )} {!legacyMode && ( )}
); }); export default SkinViewer;