feat: cape support to skin viewer

This commit is contained in:
neoapps-dev 2026-04-22 20:40:21 +03:00
parent 106cc736bb
commit fcb389b86d
2 changed files with 45 additions and 32 deletions

View file

@ -9,61 +9,53 @@ interface SkinViewerProps {
setUsername: (name: string) => void;
playPressSound: () => void;
skinUrl: string;
capeUrl?: string | null;
setSkinUrl: (url: string) => void;
setActiveView: (view: string) => void;
isFocusedSection: boolean;
onNavigateRight: () => void;
}
const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSound, skinUrl, setSkinUrl, setActiveView, isFocusedSection, onNavigateRight }: SkinViewerProps) {
const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSound, skinUrl, capeUrl, setSkinUrl, setActiveView, isFocusedSection, onNavigateRight }: SkinViewerProps) {
const mountRef = useRef<HTMLDivElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const [focusIndex, setFocusIndex] = useState(0);
const { legacyMode } = useConfig();
const [showLayers, setShowLayers] = useLocalStorage('lce-show-layers', true);
const overlaysRef = useRef<THREE.Mesh[]>([]);
const capeRef = useRef<THREE.Group | null>(null);
const requestRenderRef = useRef<(() => void) | null>(null);
useEffect(() => {
if (!mountRef.current) return;
const width = 260;
const height = 450;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(35, width / height, 0.1, 1000);
camera.position.set(0, 0, 68);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
mountRef.current.innerHTML = "";
mountRef.current.appendChild(renderer.domElement);
scene.add(new THREE.AmbientLight(0xffffff, 0.4));
scene.add(new THREE.HemisphereLight(0xffffff, 0x444444, 0.6));
const dl = new THREE.DirectionalLight(0xffffff, 0.8);
dl.position.set(10, 20, 10);
scene.add(dl);
const playerGroup = new THREE.Group();
playerGroup.position.y = -1.5;
scene.add(playerGroup);
const textureLoader = new THREE.TextureLoader();
textureLoader.load(skinUrl || "/images/Default.png", (texture) => {
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestFilter;
texture.colorSpace = THREE.SRGBColorSpace;
const img = texture.image;
const isLegacy = img.height === 32;
const createFaceMaterial = (x: number, y: number, w: number, h: number, flipX = false, flipY = false) => {
const matTex = texture.clone();
matTex.repeat.set((flipX ? -w : w) / 64, (flipY ? -h : h) / img.height);
matTex.offset.set((flipX ? (x + w) : x) / 64, 1 - (flipY ? y : (y + h)) / img.height);
const createFaceMaterial = (x: number, y: number, w: number, h: number, flipX = false, flipY = false, tex = texture) => {
const matTex = tex.clone();
matTex.repeat.set((flipX ? -w : w) / 64, (flipY ? -h : h) / tex.image.height);
matTex.offset.set((flipX ? (x + w) : x) / 64, 1 - (flipY ? y : (y + h)) / tex.image.height);
matTex.needsUpdate = true;
return new THREE.MeshLambertMaterial({ map: matTex, transparent: true, alphaTest: 0.5, side: THREE.FrontSide });
};
@ -71,7 +63,6 @@ const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSo
const createPart = (w: number, h: number, d: number, uv: any, overlayUv?: any, swapMats = false, isLegacyMirror = false) => {
const group = new THREE.Group();
const geo = new THREE.BoxGeometry(w, h, d);
const getMats = (uvSet: any) => {
const flipX = isLegacyMirror;
return [
@ -86,7 +77,6 @@ const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSo
const mesh = new THREE.Mesh(geo, getMats(uv));
group.add(mesh);
if (overlayUv) {
const oGeo = new THREE.BoxGeometry(w + 0.5, h + 0.5, d + 0.5);
const oMesh = new THREE.Mesh(oGeo, getMats(overlayUv));
@ -113,32 +103,57 @@ const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSo
return data[3] === 0;
})();
const armW = isSlim ? 3 : 4;
const headUv = { top: [8, 0, 8, 8], bottom: [16, 0, 8, 8], right: [0, 8, 8, 8], left: [16, 8, 8, 8], front: [8, 8, 8, 8], back: [24, 8, 8, 8] };
const hatUv = { top: [40, 0, 8, 8], bottom: [48, 0, 8, 8], right: [32, 8, 8, 8], left: [48, 8, 8, 8], front: [40, 8, 8, 8], back: [56, 8, 8, 8] };
const head = createPart(8, 8, 8, headUv, hatUv);
head.position.y = 10;
playerGroup.add(head);
const bodyUv = { top: [20, 16, 8, 4], bottom: [28, 16, 8, 4], right: [16, 20, 4, 12], left: [28, 20, 4, 12], front: [20, 20, 8, 12], back: [32, 20, 8, 12] };
const jacketUv = { top: [20, 32, 8, 4], bottom: [28, 32, 8, 4], right: [16, 36, 4, 12], left: [28, 36, 4, 12], front: [20, 36, 8, 12], back: [32, 36, 8, 12] };
playerGroup.add(createPart(8, 12, 4, bodyUv, isLegacy ? undefined : jacketUv));
const rightArm = createPart(armW, 12, 4, limbUv(40, 16, armW), isLegacy ? undefined : limbUv(40, 32, armW));
rightArm.position.set(isSlim ? -5.5 : -6, 0, 0);
playerGroup.add(rightArm);
const leftArm = createPart(armW, 12, 4, isLegacy ? limbUv(40, 16, armW) : limbUv(32, 48, armW), isLegacy ? undefined : limbUv(48, 48, armW), true, isLegacy);
leftArm.position.set(isSlim ? 5.5 : 6, 0, 0);
playerGroup.add(leftArm);
const rightLeg = createPart(4, 12, 4, limbUv(0, 16), isLegacy ? undefined : limbUv(0, 32));
rightLeg.position.set(-2, -12, 0);
playerGroup.add(rightLeg);
const leftLeg = createPart(4, 12, 4, isLegacy ? limbUv(0, 16) : limbUv(16, 48), isLegacy ? undefined : limbUv(0, 48), true, isLegacy);
leftLeg.position.set(2, -12, 0);
playerGroup.add(leftLeg);
if (capeUrl) {
textureLoader.load(capeUrl, (capeTexture) => {
capeTexture.magFilter = THREE.NearestFilter;
capeTexture.minFilter = THREE.NearestFilter;
capeTexture.colorSpace = THREE.SRGBColorSpace;
const capeUv = {
top: [1, 0, 10, 1], bottom: [11, 0, 10, 1],
right: [0, 1, 1, 16], front: [1, 1, 10, 16],
left: [11, 1, 1, 16], back: [12, 1, 10, 16]
};
const capeGroup = new THREE.Group();
const capeGeo = new THREE.BoxGeometry(10, 16, 1);
const capeMats = [
createFaceMaterial(capeUv.left[0], capeUv.left[1], capeUv.left[2], capeUv.left[3], false, false, capeTexture),
createFaceMaterial(capeUv.right[0], capeUv.right[1], capeUv.right[2], capeUv.right[3], false, false, capeTexture),
createFaceMaterial(capeUv.top[0], capeUv.top[1], capeUv.top[2], capeUv.top[3], false, true, capeTexture),
createFaceMaterial(capeUv.bottom[0], capeUv.bottom[1], capeUv.bottom[2], capeUv.bottom[3], false, true, capeTexture),
createFaceMaterial(capeUv.back[0], capeUv.back[1], capeUv.back[2], capeUv.back[3], false, false, capeTexture),
createFaceMaterial(capeUv.front[0], capeUv.front[1], capeUv.front[2], capeUv.front[3], false, false, capeTexture)
];
const capeMesh = new THREE.Mesh(capeGeo, capeMats);
capeMesh.position.set(0, -8, -0.5);
capeGroup.add(capeMesh);
capeGroup.position.set(0, 6, -2.35);
capeGroup.rotation.x = 0.15;
playerGroup.add(capeGroup);
capeRef.current = capeGroup;
});
}
playerGroup.rotation.y = -0.3;
requestRenderRef.current?.();
@ -146,7 +161,6 @@ const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSo
let isDragging = false;
let previousMousePosition = { x: 0, y: 0 };
const onMouseDown = (e: MouseEvent) => {
isDragging = true;
previousMousePosition = { x: e.clientX, y: e.clientY };
@ -154,23 +168,20 @@ const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSo
const onMouseUp = () => { isDragging = false; };
const onMouseMove = (e: MouseEvent) => {
if (isDragging) {
playerGroup.rotation.y += (e.clientX - previousMousePosition.x) * 0.01;
playerGroup.rotation.y += delta;
previousMousePosition = { x: e.clientX, y: e.clientY };
requestRenderRef.current?.();
}
};
requestRenderRef.current = () => renderer.render(scene, camera);
requestRenderRef.current();
renderer.domElement.addEventListener("mousedown", onMouseDown);
window.addEventListener("mousemove", onMouseMove);
window.addEventListener("mouseup", onMouseUp);
requestRenderRef.current = () => renderer.render(scene, camera);
requestRenderRef.current();
return () => {
window.removeEventListener("mousemove", onMouseMove);
window.removeEventListener("mouseup", onMouseUp);
scene.traverse((object) => {
if (object instanceof THREE.Mesh) {
if (object.geometry) object.geometry.dispose();
@ -189,9 +200,10 @@ const SkinViewer = memo(function SkinViewer({ username, setUsername, playPressSo
});
renderer.dispose();
overlaysRef.current = [];
capeRef.current = null;
requestRenderRef.current = null;
};
}, [skinUrl]);
}, [skinUrl, capeUrl]);
useEffect(() => {
overlaysRef.current.forEach(overlay => {

View file

@ -50,7 +50,7 @@ export default function App() {
const config = useConfig();
const audio = useAudio();
const game = useGame();
const { skinUrl, setSkinUrl } = useSkin();
const { skinUrl, setSkinUrl, capeUrl } = useSkin();
const [showSetup, setShowSetup] = useState(true);
const [displayIsDay, setDisplayIsDay] = useState(config.isDayTime);
useEffect(() => {
@ -361,6 +361,7 @@ export default function App() {
setUsername={config.setUsername}
playPressSound={audio.playPressSound}
skinUrl={skinUrl}
capeUrl={config.legacyMode ? null : capeUrl}
setSkinUrl={setSkinUrl}
setActiveView={setActiveView}
isFocusedSection={focusSection === "skin"}